Just Adventure original
Indiana Jones® and the Infernal Machine™ Walkthrough
Level 15–Infernal Machine
The
beginning of the level reminds the Babylonian library. CIA agent and Sophia have
all the machine parts now and are already somewhere on the level. Your goal is
to repossess all the parts and place them into proper slots to activate the machine.
Looks like somebody has already tried to do it but all the parts are placed into
wrong sockets. It seems that it was agent Turner who did this. You will meet more
strange electronic robots and some spiky bugs on this level–shoot them all.
The
large golden disk that used to be in the wall now lies on the ground revealing
a passage behind it. It leads to some strange machinery corridor, guarded by two
floating robots. Pick up a medipack and some rockets down below and shoot the
robots. Climb the structure at the end of the corridor, find and press a button–it
opens the central section of the floor. Go down the stairs and you will meet Sophia
and CIA agent Turner in the large Machine’s Core chamber. Sophia becomes trapped
in a floating power crystal and Turner escapes.
Hang and drop or jump into
the water pit to the right. Get out of the water and run to the end of the corridor
avoiding the lightings. Collect Nub’s part–it will also deactivate the lightings.
Meanwhile pick up Treasure #1, a green gem, and Treasure #2, a red gem, from the
niches. You will need to replace the Nub’s part with the Urgon’s part later. Return
to the water and jump across to the Machine’s core. Run along the corridor and
jump into the power current–you don’t have the Azerim’s part but you still can
levitate up the current. Jump on the platform high above and use any of the ladders
to climb up and reach the top of the strange headless horse statue. Collect Azerim’s
part there–this will deactivate power current. You will need to replace it with
the Marduk’s head later. At the bottom of the ladder you will find Treasure #3–golden
idol. Climb back up and jump to the narrow middle section of the wall. You can
use your whip to jump from here to the passage on the other side of the shaft.
You’re again in the Machine’s Core chamber at a higher level. Jump across
the narrow platforms to the other side of the room and enter another shaft. Jump
into the water and climb the ladder. Finally, pick up the Urgon’s part along with
Treasure #4, a red gem, and Treasure #5, a blue gem, from alcoves in the room.
Replace Urgon’s part with Nub’s part. Run through the rotating platforms and enter
the elevator. You will descend automatically to a room with Urgon’s socket. Place
Urgon’s part in the socket and return to the shaft–the elevator is operational.
Go two floors up and leave it. Jump to the narrow platform in front of you, turn
left and jump to the catwalk. Pick up Treasure #6, a blue gem, and Treasure #7,
a green gem, from alcoves in the wall. Jump to the next narrow platform and finally
jump to the opening in the wall. It leads to another elevator, which will take
you to the next floor of the complex. Meet invisible Turner here (he’s got the
Taklit’s part). When he’s dead pick up the Taklit’s part, a medipack and levitate
up one level. Jump into the doorway towards the electric ball, use Taklit’s part
to become invisible and quickly deactivate the ball with a button on the wall.
Use Azerim’s part to ascend to the topmost level of the building–meet the Marduk’s
head there. Pick it up and replace with Azerim’s part. This will lower the crystal
with Sophia and open a door. Run along the next corridor. On your right there
will be a crawling passage (use your lighter to find it). Get Treasure #8, a red
gem, and Treasure #9, a green gem from the niches inside. Return to the corridor
and step into the elevator.
It brings you back to a headless horse robot–Marduk.
Climb there again and attach Marduk’s head to his body. Marduk slowly walks into
the Machine’s Core chamber. Return to the elevator in the center of the shaft
and back to where the robot was standing. Get Treasure #10, a silver idol.
Return
to the Machine’s Core chamber and install the last machine’s part–Taklit’s part–into
some kind of control engine on the right ledge. Pull the lever and both Sophia
and Indy will be dropped to the next level.
Level 16–Aetherium
This
level is something completely different from the usual Indy-like style. You’re
inside some "multi-dimensional" substance, which allows you to access
different places from the levels you’ve already been to in reality through special
portals. To activate a portal you’ll need a Tool from Beyond. You can pick up
some treasures and health items in those small reality incarnations along with
the 3 King Sol’s gems required to finish the level. Anyway, you won’t be able
to imagine stuff like that in your wildest dreams. Aetherium looks very strange
but you’ll get used to it quickly. The main idea is that all the locations of
this level are connected through other-dimensional power tubes/currents. You are
safe and free to choose any direction while you are inside such current. To leave
the current use Alt, as usual. You will also meet Marduk’s two incarnations on
this level. And, of course, you will have to win the final battle to finish the
level.
Leave the current and land on a ledge below. You’re near the lower
levels of the Aetherium, atop some cubic structure connected throughout with those
tube tunnels. To enter the current hang and drop to it–it is safer than jumping
through it. You can fly anywhere you want but generally follow the map and you
won’t get lost. Note that you can enter the core of the multidimensional cube
from several sides. Each time you will find yourself in different tunnel leading
to some location in reality. But first enter the green tunnel (look at the game’s
hint map) which leads to a blue room with the Tool from Beyond. Pick it up and
notice another tunnel below in the far wall of the room. It leads to the upper
levels of the Aetherium, but first, return to the multidimensional cube and explore
all its sides.
Find purple tunnel which lead to the mines in Meroe. Get
Treasure #1, cash box and a poison kit. Look for the orange tunnel leading to
the wooden idol in Palawan Lagoon. Pick up the health leaf and Treasure #2, silver
coins on the other side of the statue. Go back through the tunnel to its end and
swim down. You will land at the floor of the whole cubic structure. Shoot the
spiky bugs then find a crawl passage. Crawl in and get Treasure #3, an Aetherium
gem. Swim up the central current and enter the cube from another side. Swim through
the tunnel with the rotating rings. You should come to a portal leading to where
you placed the candles at the end of the Tian Shan River level. Turn right at
the candleholder and find the ledge with a skeleton, Treasure #4, gold coins,
and a medipack. Proceed to the next portal and enter the room. Shoot the strange
creatures and explore the surroundings.
You can see poor Sophia in the distance.
Approach the opening in the center of the arena. If you look down, you will see
the blue room where you found the Tool from Beyond. To get to the Monkey Island
Easter egg, do a running jump into the opening in the center of the room. You
should land in the Aetherium. Swim to the end of the tunnel with the orange or
brown stripe. At the end you can turn toward a portal and go to Palawan Island
or go through the new portal opposite the Palawan one to the Monkey Island. Go
through the Monkey Island portal. Look at the pictures on the walls and get Treasure
#5, a golden idol, from the table.
Find a tunnel which leads to the top
of the Aetherium. Instead of going straight through the small patch of Aetherium
into the big room, swim up towards the top. There are several exits, but you’ll
need the one through which you can see a gem on the floor. Go through the entrance
and collect Treasure #6, Aetherium gem. Now follow the tunnel to its top and leave
the current in the room with Marduk. You can’t beat him with your usual weapons,
"there must be another slightly different way." In fact there is: find
Teotihuacan portal and take the mirror from the goddess statue. Armed with the
mirror you would be able to reflect Marduk’s electric blasts and finally kill
his reincarnation. Blue tunnels around the arena lead to its bottom level. Go
there, kill some monsters and find the pink corridor which leads to the portal.
Pick Treasure #7, a silver bar, near the walkway and a mirror from the statue.
Exit the portal, turn left and follow the corridor to the end. Blast the floating
creatures, and find Treasure #8, an Aetherium gem, in a small alcove.
You’re
back in the Marduk’s room. To kill him get armed with the mirror and try to reflect
his blasts to hit him. Marduk can float slightly or high above the ground. In
each case you should find an appropriate position on the corresponding arena level.
Run upstairs along the green ramp or downstairs after each direct hit. You’ll
need to hit Marduk about 6 times before this reincarnation dies. Take the pink
gem (Marduk Medallion) which left Marduk and place it into a slot in the wall–the
electric ball will lower down. You can whip it to charge your whip with electric
blasts. Whip it 5 times and get 25 electric whip hits. After it you will have
to get back to this room and recharge.
Swim down the other blue tunnel and
whip the electric ball with BMW sign–the door will open. Again swim along the
current and enter the outer arena. You will see large gears located near the walls
and floating Sophia. Watch out for Marduk’s ghost floating in the center. Whip
the electric balls of the inner chamber to close its inner gates (it powers the
gears). This will also lower down the crystal with Sophia and free her … just
for a moment. Marduk reincarnates into vicious Sophia-Marduk. Don’t waste your
whip’s electric blasts trying to fight her now. Just avoid the flying monster.
Around the arena on the same level you will also find three portals leading to
the 3 King Sol’s crystals. Collect them all.
Find a tunnel that leads down
below to the floor of the arena and swim down there. You will see three doors
with the slots at the bottom of the arena–install all three King Sol’s gems there
and open the portal behind each door–the machine will experience a severe damage.
Collect the goodies inside each portal (medipacks, poison kits and Treasure #9,
cash box). It will also reveal a stone structure in the center of the arena and
shrink Marduk-Sophia. Climb the structure and fight the beast with your whip.
To beat Marduk-Sophia you will need a large number of medipacks. You’ll have to
let her get as close to you as possible before whipping with electric blast. She
will need a lot of whipping, trust me (about 10 or more hits). Don’t waste your
whip blasts unless you’re absolutely sure the beast will attack you face to face.
If you run out of whip blasts–ascend one of the tubes and recharge the whip in
the Marduk’s room. Sophia is released with the death of Marduk’s second reincarnation.
View the melodramatic cut scene and get back to the controls.
Run inside
the opened portal–everything is shaking around you. Try not to pay attention
to it and concentrate on jumps. Your goal is to get to the top of the shaft. Finally
pick up the level’s last Treasure #10, a silver idol behind the fallen pillar
on your left. Climb out and shake hands with Sophia and … Volodnikov, who
turns to be a nice guy appreciating a true archaeologist in Indy and offering
rivers of vodka to celebrate the happy ending of the level.
Level
17–Return to Peru
This is a bonus level, your goal here is to find
and collect the Peru Idol. You will need no machine parts to accomplish it, however
there are some tricky jumps and moves for you to make.
Pull out your bazooka
and kill a leopard on the right (yes, you can kill it!). Kill the snake nearby
and take the health leaf. Examine your jeep–take a raft (you will need it only
once). Taking a gas canister is also possible but you won’t need it. Note the
stone front side–you will soon finish the level at the same place. Launch the
raft and swim down the river. Avoid the rocks and swim towards the platform on
the left. Leave the raft at this calm spot and step to the ground. You can see
another health leaf across the river. To get there dive into the water, swim through
the underwater cave and climb above. Now run down the slope and jump at the end–Indy
will grab the opposite shore. Pull up and pick the leaf. Step down and look left.
Kill the snakes in front of the cave and pick Treasure #1, a golden idol, behind
the vines.
Return to the calm spot and board the raft again. Continue down
the river and waterfalls. Dock at the shore and pick up another health leaf. You
will see two caves in the water covered with vegetation. Enter the one on the
left and swim to the open area. Climb out of the pool, walk to a ledge above the
water. From this spot it’s hard to notice another ledge straight across. Just
run/jump and grab it. Pull up to the next ledge, walk up the slope, turn left
and climb down to the niche in the wall. Collect Treasure #2, a blue gem.
Swim
back to the waterfalls and dive to the second cave. The underground current takes
you to a piranha pool. There are several small pools in the area. You can pick
a medipack near a skeleton guarded by a lizard. Dive into the water and find a
small tunnel in the right wall in the room with crates. Get out to the shore and
whip across to the other side. The passage leads to another room with a torch
platform and skulls in the walls. In the left wall you will see Treasure #3, silver
idol. Use your whip and let the idol fall into the water to pick it up there.
Light the torch and then dive. You will also see another underwater tunnel covered
with vegetation. Slash through it and get out of the water near the whirlpool.
Push the block into the water and water level in the room will rise. Swim up and
on your way take Treasure #4, a silver bar, in the niche in the wall.
There
are two corridors above. Get out of the water and follow the one with a trapped
skeleton in the beam of light (it’s a trap–don’t step into the light). Near a
boulder at the end kill some spiders and crawl into the opening on your left.
Get a stone key. Now return to the second corridor across the pool. Avoid the
dark stones in the floor (darts) and proceed to the far wall. There is a keyhole
for the stone key up the ledge to the left which opens a section in the floor.
There’s also a crawl passage in the wall to the right–but Indy can’t whip the
ray of light above at the end of it. Your goal here is to find a bamboo stick
and place it into the triangular hole opposite the keyhole–after that Indy will
be able to whip the stick from the crawl passage and climb to the upper ledge.
Descend to the opened floor section and explore the dark caves. Use a couple
of grenades to get rid of scorpions in the darkness. Shoot the remaining ones
and enter the cave. Light the torches on your way up and pick Treasure #5, a red
gem inside a niche in the wall. Use your whip to climb up and jump/shimmy to a
ledge with skeleton on the opposite side of the room. Take the bamboo stick. You
can climb the upper ledge but there’s a dead end. Go back through the caves to
the room, place the bamboo stick into the triangular hole in the wall, crawl inside
the passage and use your whip to climb to the above ledge.
Don’t step onto
the first two tiles in the corridor (traps), jump into the third one at the end.
But before that climb several ledges up to a passageway, turn around, jump/grab/pull
up on the ledge. Light the torch on the right, turn left and get Treasure #6,
a blue gem. Return to the corridor and step onto the nearest dark tile to slide
to the bottom. You are in the snake pit. Kill the snakes, but they will keep appearing.
Pick up a medipack behind the skeleton and climb the ledge at the corner. Your
goal here is to climb to the small window in the wall above the room. Use your
whip to get to the next ledge and climb to a platform with a block. Pull the block
so it opens a ladder for you, climb to the other side of the block using the ladders.
From this point you can climb the ladder right and down to the niche in
the wall below or upwards to the top ledge. Climb right-down first, shimmy right,
pull up into a room and get Treasure #7, a green gem. Hang and drop into the snake
pit again. Make your way back to the platform with a block and climb to the top
ledge now. Jump across the chasm and shimmy left until you’re able to pull up
on the opposite platform. Stand at the end of the platform–the window you need
to get to is just below. Face the wall now and jump backwards to the slope below
or hang and drop to it. Keep sliding and at the end of the slope jump to the window
and pull up. Jump towards the opposite wall and grab it, then shimmy left. Now
whip the outlined block in the wall and it will fall down–this triggers the big
boulder. Drop to the floor and follow the new passage.
You’re in a wide
open area with ledges along the walls. Before you start jumping hang and drop
to the ledge below, climb the ladder and pick Treasure #8, a silver bar. Return
to the passage and look up above the third ledge. There’s a cave covered with
vines and a treasure inside. However, Indy needs to get to the door on the far
right side. Keep jumping across the ledges (the wall blocks will try to push you
in the chasm). Use the following strategy: perform a running jump, make one step
back and so on (you won’t have time for any extra movements). The blocks will
make a stairway up towards the upper doorway. Keep jumping but don’t forget to
slash through the vines and grab Treasure #9, a silver bar in the cave inside
a wall. Continue towards the tunnel at the top.
It leads to Treasure #10
Peru Idol–the last treasure on the level. As soon as you grab it the floor starts
collapsing–run towards the door (the last doorway sections of the floor will
remain intact for a while). Walk straight until a large boulder starts rolling
towards you. Get back inside the doorway and wait until the boulder rolls above
you. Quickly jump straight and run down the tunnel (floor sections in the doorway
will collapse in a couple of seconds). You will have some time to slide down the
slope, then use your whip to jump across the pit before the boulder starts rolling
again. Find a whipable spot above you and use your whip to climb there quickly
(look above just before the white tile near the end of the tunnel). The boulder
smashes the wall below you and the level ends.