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Just Adventure original

Indiana Jones® and the Infernal Machine™ Walkthrough

by PnArdy 8 sections about 100 minutes to read

Level 10–Olmec
Valley

This level features a large Olmec Valley. Several regions of
the valley are connected with three bridges. To activate the bridges you must
position the corresponding Olmec Stone Heads onto the proper pressure platforms.
The goal of this level is to reach the pyramid at the end of the valley. You will
meet a giant Snake Quetzalcoatl inside there. After you defeat it you will get
the third Infernal Machine part–Azerim’s part, which allows you to levitate above
the ground when interacting with blue crystal of a strange nature.

Get down
to the valley using the passage in the right wall. Cut through some green vines,
kill the snake and shoot a couple of times to scary off the leopard. You will
meet more leopards later on. They often attack from behind, you can’t kill them.
Run along the stream till you see a lake. Notice the three massive pressure plates
on your way. While you stand on any of them a corresponding bridge above is activated.
However, you can’t stand on the plate forever–you’ll need to find some replacement.
Dive into the lake and pick up Treasure #1, gold coins in the underwater cave.
Get back to the first pressure plate and cut through the vines into the cave in
the wall.

Avoid the leopard and look for a crack in the left wall. Use your
Urgon’s part to smash it and claim Treasure #2, a silver idol. Move up the stairs
(note that from this location you can also reach the first bridge) and use your
whip to jump across the room. Push a block and Indy will fall into a dark tunnel.
Trigger the first Olmec Stone Head by stepping on the pressure plate in the floor
and run to the nearest alcove down below. The Stone Head will roll down the tunnel
and land near the first bridge’s pressure plate. Pick up a Treasure #3, gold coins
above the tunnel and get down to the valley to push the Stone Head onto the pressure
plate and activate the bridge. Make your way back to the cave and get across the
bridge.

The second bridge is close to you, behind the vines across the ledge
but it’s not activated. Get down and pick up some Treasure #4, gold coins in the
dark room at the far wall. Go outside through the doorway and enter another one
below. Kill some snakes and press a button inside the pool–it will open the door
to the next area. Kill more snakes and find a block behind the pillar. Push it
inside the wall 3 times. You will see another tunnel with the second Olmec Head
above. Trigger the Head and run outside the tunnel or you’ll be trapped (hop down
immediately when Indy automatically grabs the ledge). Now push the second Olmec
Stone Head towards the opening in the wall and it will fall down to the valley
near the second bridge’s pressure platform. Get down there and position the Stone
Head to activate the second bridge. Russians will rush into the valley.

Make
all your way back to the activated second bridge and kill some Russians on your
way. I know what you’re already thinking of: "When the third bridge is activated
I will probably have to make all this way again another time! Gosh, it’s
so annoying!" Relax–you won’t have to return to the valley again. The third
Olmec Head lands into position more accurately and activates corresponding bridge
by itself.

Cross the second bridge and use your whip to get across the
chasm. When you land Russians will start shooting from your back–run for your
life. In the next area you’ll have to shimmy over a wall and jump across the chasm
to the other side, but before that get down to the floor, kill a snake and collect
some treasures: in the dark cave behind you, and on your way, behind the fallen
pillar Treasure #5, gold coins.

You will see a room with a waterfall. Inside
the pool there lies the third Olmec Stone Head. Your goal is to make the stream
push it outside to the valley. Dive into the pool and climb atop the waterfall
using the passage and ledges behind it. Push the button on top of the waterfall–it
will drain the area. Get down and push the Olmec Stone Head towards the opening
in the wall, until it sticks there. Now push another block near the waterfall.
You’ll notice a climbable wall. Get on top of the waterfall and push the button
again–the water will push the Olmec Stone Head out to the valley and trigger
the third bridge. Continue to the next room, climb up the ladder and cross the
bridge.

On your way kill some snakes and collect Treasure #6, gold coins,
from a cave lying down below to the left of the pillar. In the next area you’ll
have to use your whip to get across, but before that pick up a health leaf below
on your left.

You will soon get inside the cave with an Eagle-Headed Stone.
Your goal is to get to the top of the pillar-bridge outside. From there you can
push its top edge and it will fall, turning into a bridge across the chasm for
you. Note the door above the ledges to the left, behind the snake statue. There’s
a button which opens this door for a short time–you will have to climb there
fast. Behind the door you will find the pillar edge you need to get to. Kill all
the snakes below and claim Treasure #7, gold coins in the small room with a fire.
Now press the button on the building’s wall and leave the cave. Press another
button outside and rush to the door I already mentioned. On the left side of the
platform just before the door look for Treasure #8, gold coins and rush through
the doorway. Push the huge pillar’s edge. Get back to the cave, cross the pillar-bridge
and run into the next area.

Follow the passage to an area with some pillars.
Drop down, use your whip to cross the gap and crawl under the low pillar. You
will find a Treasure #9, gold coins in the alcove above the first pillar. Climb
to the high girder in the room. Drop down and get some coins. Make your way back
to the stone stairs at the top. Kill some snakes and climb the stairs to see the
stunning pyramid in the next area. Another leopard guards it. You will find a
health leaf near the basement of the pyramid’s stairs. Climb up and pick Treasure
#10, a golden idol.

You will find yourself inside the snake cave. Remember
your current position. Behind the large doors in front of you there’s a snake
lair along with the Azerim’s part. Behind the other doors on your back there’s
a small room with a pressure plate in the floor. To kill the Giant Snake you will
have to use four spikes in the room’s floor. Each of them is triggered when Indy
steps onto corresponding pressure platform in the corners of the second floor’s
catwalk. To get to the catwalk you’ll have to use Azerim’s part and levitate upwards
(position yourself under any blue crystal and activate Azerim’s part, then use
cursor keys to go up/down and Alt key to leave the power current). All four times
you should step on different platforms and activate different spikes–otherwise
you won’t hit the Snake. Start from the spike which is located behind you to the
left, then the one, which is in front of you and to the right, after it–behind
you to the right, and, finally,–the one, in front of you and to the left. Giant
Snake can’t damage you when you’re levitating or on the catwalk, but it can throw
small snakes up there–you’ll have to kill them. When you’re on the room’s floor
run quickly and avoid any snakes–don’t have time to deal with them. Just try
to get back to the catwalk as soon as possible.

Hang from the platform
and drop to the floor. Open the gate behind you and step on the pressure plate
inside (or open the gates you’ll have to light the torches with your lighter on
the both sides). Run to the opposite door and release the snake. You’ll have to
sneak past the snake and get the Azerim’s part first. Then try to kill it.

When
the snake is dead a passage is revealed on top of the room, above the first gate
you opened. Levitate up there using the Azerim’s part under a crystal in the ceiling
and finish the level. Volodnikov somehow manages to entrap Indy and grab all his
possessions.

Level 11–V.I. Pudovkin

This
is one of the shortest levels in the game. It features large multi-deck ship full
of Russians and treasures. All the action takes place on board the ship. You start
the level with empty inventory, with no weapons and no machine parts, imprisoned
in one of the ship’s cabins. Your goal is to find all your stuff, repossess all
the machine parts and leave the ship. You will find the treasures, guarded by
Russian soldiers almost in every cabin. While playing use your Taklit’s part to
become invisible and investigate new rooms with guards remaining undetected. Then
you can think of the best strategy of fighting them. Note that Taklit’s part can
harm your health too–if not switched off in time.

Try knocking at the door–a
guard appears, leaving no hope of escape for you. Climb atop the bed and open
a ventilation hatch in the ceiling (The guy on the wall is famous Comrade Lenin.
Later you will find some other Soviet attributes on this level–red flags and
Comrade Stalin portraits). Now knock at the door again and quickly climb inside
the ventilation system (it doesn’t lead anywhere). The guard seems to be astonished
by Indy’s sudden disappearance. Quickly hop to the floor, run through the door
and lock the guy inside. Now you will have some time before he manages to escape.

In
the corridor you will notice some doors. Only first two on the left are important.
Behind the first one push the lever–it will attract soldier’s attention. Retreat
to the corridor and enter the guard’s room from outside. Claim Taklit’s part!
Continue to the large ship’s cargo hold with goods and containers. Use your Taklit’s
part to become invisible and sneak past the guard in the center. Pick up all your
stuff in the ship’s nose compartment. Two other machine parts and heavy-firepower
weapons are missing. Return to the cargo hold and get on top of the box in the
center (red one). Jump to the blue one in the distance across some barrels and
climb up on the second deck (you can push/pull some cargo boxes if you can’t make
this running jump). Kill some 3-4 guards and pick up their weapons.

Now
go towards ship’s nose (the side with only one door). Behind the door there are
two guards waiting for you. Kill them (you will get Treasure #1, cash box) or
sneak past them and pick up the Urgon’s part and a large medipack in the small
room above the ladder in the next section (meet another guard).

Return to
the other side of the cargo hold with two doors. The cabins behind both doors
are symmetrical. Inside you will find a couple of Russians guarding their money
Treasure #2, cash box. Now find some dirty rusty wall section in the cabin behind
the right door and crack it with your Urgon’s part. Kill another guard and get
Treasure #3, cash box.

You’re in the corridor. Right passage leads to the
upper deck and a ladder to the left–to the ship’s crane hold. You will need Azerim’s
part to get past the crane, so move right. In the cabins above you will find some
Treasure #4, cash box, couple of idols (Treasure #5, a silver idol, Treasure #6,
a golden idol), and Treasure #7, cash box, a large medipack and a bunch of Soviet
soldiers guarding all that. Proceed and climb up to the main ship’s deck outside.
Run to the rusty wall nearby and smash it. Kill all the soldiers using your rifle/automatic
pistol from inside. Later you can kill all the guards and snipers on deck from
behind using invisibility. The next door has a ladder which leads to captain’s
bridge. Watch the cut scene and grab the Azerim’s part in the darkness. Now get
back to the crane hold.

Move the crane a couple of times and lift up the
box with a blue crystal. Now you can levitate to the upper deck (use Alt to leave
the power current), but before that check the area behind the truck and get Treasure
#8, cash box. Kill the guards and open any of the doors. Behind you will find
a couple of Russian tough guys. I used a grenade to kill them. You don’t even
have to get close to them. Far below pick up the Treasure #9, silver coins and
press the lever–it will lower the ladder to the top deck. Climb that ladder.
There’s another tough Russian soldier behind it–I opened the door, threw the
grenade and shut the door again to eliminate him. When he’s finished take the
crank wheel, which is required to lower the boat. Go outside–to the main deck.
After the final battle grab the is Treasure #10, silver coins on the ship’s nose,
return to the back and use crank wheel to activate the mechanism lowering the
boat. Indy leaves the ship and level ends.

Level 12–Meroe

This
level features 4 ancient pyramids of Nubian kings. Inside each pyramid there is
a lens room. You must turn on all four lenses to open the door to the next level.
The light beams from the lenses will show you the exact locations of the 4 one-eyed
statues, which require an eye crystal to open each of the four hand-type locks
on the exit door. There are several places in this level which trigger the appearance
of Russians. By not pressing some buttons you can postpone the Russian threat
to a much later time. Anyway there are few of them, just 4-5 people, including
a machine-gunner and some grenade throwers. You will also meet some hyenas on
this level. You can’t kill them with any usual weapon. Use your jeep to run them
down.

Near the first pyramid there’s a dark opening in the wall. An aborigine
boy is hiding there, frightened of the hyenas. Talk to the boy and kill all the
hyenas around–you will need his help later. Next time you enter the opening the
boy will be gone. Go around the pyramid and notice a small storage house behind
it. Shoot through the window to blow a hole in the wall. Pick up a drive chain,
a bazooka and some rockets and a medipack inside. Also take a bucket.

Go
to the old mine. Use your drive chain to activate the drench and get down in the
pit. Examine the old mine cart and detach a wheel from it. Continue along the
pit, kill some scorpions and take a watch near a skeleton. Now climb back and
use the drench to leave the mine pit (just jump with Alt on the moving platform).
Notice an old tunnel across the chasm. There’s something inside you want to get.
As soon as you approach the edge a boy will come. Give him your watch and he will
bring the eye crystal from the tunnel for you. Return to the storage house near
the first pyramid.

Climb the pyramid’s wall (it’s a maze) and jump in the
opening from above. Inside the pyramid kill some spiders and use your Urgon’s
part to smash a wall down there. It will also push a moveable block outside. Now
stand on the top of the block and examine the pyramid’s wall. From here you can
reach the balcony ledge with pyramid’s entrance, but the door is closed. To open
it move the block and climb the pyramid’s wall. Press a button inside a niche
high above and climb down. Pick up Treasure #1, a silver idol on the wall and
enter the pyramid. Move the blue block, climb atop of it and get Treasure #2,
a blue gem in the niche on the left.

In this pyramid you’ll have to do several
things (the sequence doesn’t matter):

1. Attach the Bucket to some strange
device in the pool area. It will start grabbing water from the pool and initiate
a small water current which will rush outside the pyramid. This will fill the
empty pit with water outside the pyramid. You will need this water pit later–it
reflects the fourth pyramid’s beam and shows the correct position of the last
one-eyed statue.

2. Turn on the lens in the pyramid’s lens room. Just set
on fire a piece of wood located in the center of that room. A colored beam of
light will appear and show a spot on the desert’s floor with the first one-eyed
statue.

3. Find a way to the next pyramid.

You can walk in two main
directions, the sequence doesn’t matter. Left passage leads to the pool area,
right one–to the lens room and to the corridor, connecting this pyramid with
others. The lens room in each pyramid is usually located somewhere close to the
top, remember that when you look for a path/ladder. You can also leave some marks
on the walls of the maze with your chalk to help yourself not to get lost, but
generally you won’t need to do that.

Go to the pool and attach the bucket.
Now return to the pyramid and go for the lens room. Here I skip some obvious actions.
Climb up using the ledges on both sides of the pit. Grab the Treasure #3, a red
gem from the sarcophagus and kill some snakes on your way to the lens room. Use
an Urgon’s part to smash a wall and press the right button out of two available–this
will lower the far block on your right and reveal a passage. Go along the path
and crawl right to grab some health leaf, guarded by a couple of scorpions and
Treasure #4, a blue gem. You will find the lens room soon. Activate the lens,
exit, turn right and jump down. The place looks familiar. Take another passage
now.

Kill some snakes on your way and press a button. Crawl to the opening.
Climb the ledge. You’re in the corridor which leads to the pyramids 2, 3–if you
go straight, and to pyramid 4–if you go left, to the room with a some sarcophaguses
and spiders. The sequence doesn’t matter. Go straight. You can shimmy over a chasm
below if you do the following: first, jump to the platform straight ahead, press
a button–it lifts a block in the wall for a short time, return quickly and pull
another block from the wall, so that it is positioned exactly below the lifted
block. Now the first block won’t fall and you can shimmy to the other side of
the corridor.

You will soon reach a tunnel with an "eyed" block
to the left. It blocks the passage on your approach. You can pass through it using
your invisibility item. That passage leads to the Pyramid 3. And if you take the
passage on the right you will enter Pyramid 2. Sequence doesn’t matter. Go to
the right. Climb the sarcophagus and push a door in the room above. Kill dozens
of snakes and enter the room. You’re in the second pyramid’s basement. Behind
the block there’s an exit from the pyramid but it will also trigger the appearance
of Russians. Leave the block in its place for a while. There’s a hole in the room’s
ceiling above one of the crypts–find it. Grab the Treasure #5, a green gem, kill
a spider and smash a wall with your Urgon’s part. You will be able to see the
treasure through the hole, but the opening is not large enough to pass through.
In fact the explosion has destroyed one of the crypts’ roofs. You can pick that
Treasure #6, a golden idol in the crypt on your way back. The passage to the left
leads to the lens room. Activate another lens there and get back to the sarcophagus
room. Prepare to enter the third pyramid: use the Taklit’s Part to become invisible
and get past the "eyed" block.

Kill some snakes in the skeleton
room, find a cracked wall behind the central pillar with skeletons and smash it.
Pick up Treasure #7, silver coins and climb up the racks. Above you will soon
see a square in the floor and a hatch above it. To enter this pyramid’s lens room
you’ll have to push some button (which opens the hatch for a short time), return
quickly to this spot and levitate up. Move along the right passage. There’s a
trap in the floor (some spikes) near the button. Press the button and quickly
climb up to the next floor, before the spikes are activated again. On the top
floor press a button which opens the hatch and use elevators to get down. Kill
a spider and climb up to the levitation square. Select the Azerim’s part quickly
and fly up. Activate the lens in this pyramid and levitate down through the hatch
to exit the room. Make your way to a corridor with a chasm, you shimmied before,
get across and enter the room with sarcophaguses there–you’re on your way to
the last pyramid.

Crash two subsequent walls with your Urgon’s part and
pick up Treasure #8, gold coins and a health leaf. The button in the far passage
opens a hatch in the desert’s floor and triggers appearance of Russians–avoid
it. Go along the tunnel nearby. Climb the ledge above and pick Treasure #9, a
silver bar. Continue along the tunnel till you reach a large hall with mine cart
railway below. Pick up a health leaf, jump across and shimmy left (the block straight
ahead won’t move). Grab some Treasure #10, a gold bar in the skeleton pit. After
a while you will get to a room just behind that block (kill spiders). Move it
and use to climb up the room.

From atop the block, jump to the ledge across
the room. On your way up collect a piece of wood–you will need it in the lens
room. Round the corner on the opposite ledge there’s a passage you can shimmy
to. Use your whip to climb up and jump on the platform. Inside the lens room place
the piece of wood on the block and light it. The final, fourth beam will spot
some place in the desert where one-eyed statue is hidden. To exit the pyramid
turn right when leaving the room and use the Urgon’s part to smash a wall. This
will finally trigger the appearance of some Russians. It is not difficult to shot
them from above here. Get down on the ground and kill the rest of them.

Now
find the four spots in the desert shown by the beams. Each time you step on the
correct spot (however, move away your jeep)–a statue appears. Install your eye
crystal in each of the statues in turn and they will open a door in the first
pyramid’s basement for you. The third pyramid’s beam spots a block near the start
of the level (ruins). Push that block to reveal a statue underneath it. The beam
from the fourth pyramid will show the correct location of corresponding statue
only if reflected from the water pit’s surface (remember that bucket you attached
to a strange mechanism inside the first pyramid?) The door to the next level faces
the old mine. Take a fuel canister from your jeep and get inside that door. Find
an old mine cart which needs a wheel and some fuel and finish the level.

Level
13–King Sol’s Mines

You start this level riding a mine cart. Go for
a ride around several railroad sections separated with gates. When you’re in the
cart they open on your approach, however, you can’t just turn where you want–it
depends on the position of the 5 railway switches. You can change the position
of all the switches in the switch house by pulling corresponding levers. The goal
of this level is to gather 3 King Sol’s gems, Eye of Horus and install them in
the Pyramid. During your quest you will need to switch to different roads. Watch
out for the low pipes–they can hurt you if you don’t duck quickly (press C).
Grenades turn to be very useful against outnumbered snakes.

Find the switch
house in the first large chamber. Check out the map inside. This map is very schematic
and gives you only a slight idea of where to look for the switches. After a couple
of hours of searching for every switch I decided to draw more specific map for
your convenience (check out this level’s ultimate map)–now everything’s easy.
In the switch house you will find a medikit (also take a look at the picture of
young Indy). Behind the map there’s an empty fuse box, which requires a fuse to
provide electric power for the levers. Note that the fourth switch is stuck–you
will need some oil later. On the roof of the switch house you can read a strange
message left for you by some of those crazy game programmers.

Drive your
mine cart to the next chamber (railway station) and pick up the fuse in another
railroad cart. In the corner behind the boxes you will find Treasure #1 blue crystal.
Explore the two corridors nearby. The left one leads to a dead-end with a TNT
box. When you blow that TNT it will reveal Treasure #2 an idol. The right tunnel
leads to the pyramid. Get back here at the end of the level. Return to the mine
cart and proceed–the road loops back to the switch house. Install the fuse and
pull the levels 1, 3. The sequence is not important.

Besides switching to
another railway loop they trigger some actions with Russians. After you push the
first lever Russians take positions in all main chambers of the level. The switch
house, the railway station and some other rooms become heavily guarded and another
mine cart with guards appear on the road in front of you as soon as you board
yours. The second lever seems to be just a switch–it doesn’t trigger any action
with Soviets. If you push the third lever and then ride past the switch 3 it triggers
a cut scene of a bazooka explosion and mine cart jump. And if you push the fourth
lever (you’ll need to oil switch 4 to do that)–the mine cart with soldiers will
finally explode in the dead-end. After this cut scene Indy wisely pulls the fifth
lever too–to switch back from the dead-end (you won’t be able to pull this lever
later–the only way to the fifth lever road segment is on foot).

Keep chasing
the Russian mine cart until you see a cut scene of dynamite explosion. Get out
of the cart and kill the remaining guards (watch out for the electric cable–it
hurts). Pick up the key in the blown up area. This key opens the locker in the
locker room next to the railway station. You will find some oil there. Take a
ride to switch 4 and use the oil on it. Find Treasure #3, a blue gem, behind the
pillar. Get back to the switch house, kill all the guards (there’s also one inside)
and push the fourth lever–it works now. Now you have access to all the railroads
in the level. Starting from this point you’re free to manipulate switches 1-4.
Here’s the list of items you will have to find (the sequence doesn’t matter):
the Eye of Horus, 3 King Sol’s gems, some more treasures along the tracks. When
you have everything return to the pyramid.

Get the treasures first: ride
towards switch 1, stop a little bit before it and find Treasure #4 a blue crystal
down and to the left of the tracks. Also pick up Treasure #5 a green gem near
switch 2 (on the right side of the tracks).

To get the Eye of Horus do
the following: In the room after switch 3 stop the cart and explore the area.
Pick up the poison kit near the skeleton on top of one of the boxes. You can see
a gold idol behind the opening in the wall but there’s another way to get it.
Drive your mine cart backwards to the gate nearby (on your right)–it leads to
the beautiful waterfalls chamber. Jump across those crates floating in the water
and use your whip to get into the secret room behind the left waterfall. Collect
the Eye of Horus. Jump into the water and swim into the underwater passage. Adjust
monitor’s brightness and find the red gem nearby Treasure #6. The underwater tunnels
lead to several locations: to the water pit remaining after bazooka explosion,
to the Treasure #7 golden idol in the previous chamber and to the room with some
sarcophaguses which in turn leads to the King Sol’s green gem. Look for the crates
below in the water–that means that there’s something useful above. Also pick
up Treasure #8 a green gem near the grated tunnel.

To get King Sol’s blue
gem do the following: Ride towards the switch 4, stop a little bit before it under
the broken railway bridge and get out. You can get across the chasm using your
whip on the bridge. The fifth switch segment of the road leads directly to the
broken bridge. Follow the tracks on foot. Kill the beasts and some Russians and
jump to the other side. Behind the doors you will find Treasure #9, a green gem,
in the dead-end. Look for the crack in the left wall of the tunnel and smash it
with your Urgon’s part. Kill the snakes and proceed to the King Sol’s blue gem.
There’s a trap (spikes in the floor below). Either grab the gem quickly and do
a backward flip or use your whip to knock off the gem and trigger the trap. It
will be safe to pick it up then. Return to the mine cart.

To get King Sol’s
red gem do the following: Ride the mining car past switches 4 and 5 to the Platform
with boxes and push the block near the left wall–it will reveal a passage. Shoot
the barrels and climb the ladder. Kill some spiders and you will soon find a cave
with the King Sol’s red gem. Throw a grenade inside a hole behind the gem–it
will kill some snakes. When you claim the gem the walls start shaking–jump inside
the hole quickly. Move along the passage and return to the mine cart.

To
get King Sol’s green gem do the following: Ride to the pool room, pick up a medikit
and dive into the tunnel. Pick up Treasure #10 a red gem on your way and look
for the crates below to find the room above. Get out and climb those ledges, jump
through the opening in the wall. Kill some Russians, make a couple of jumps and
soon you will find yourself above the pool, next to the statue’s head with King
Sol’s green gem on it. Grab the gem and dive into the pool. Return to the mine
cart.

Now you’ve got everything–move towards the pyramid room. Watch out–there
are too many guards in this chamber. Fight your way to the pyramid and place the
Eye of Horus inside the slot in the basement. The pyramid will lift up. Jump across
the ledges on both sides and place red and green King Sol’s Gems into the corresponding
slots. The pyramid will rise higher and a hatch above with a blue crystal will
be opened. Get down and levitate to the upper ledge to place the last gem (King’s
blue one) –it opens a door in the pyramid’s basement. Levitate back down and
pull the lever–it will end the level. Indy goes to the Nub’s Tomb.

Level
14–Nub’s Tomb

This level features large underground chambers with pillars
and hidden passages. Your goal is to claim the final Infernal Machine’s part–Nub’s
part, which accumulates some electric power and allows you to open/use different
electric devices. The part is located in the middle of the deadly electric pool.
At the end of the level you will have to fight a giant Robot Guardian–but he’s
not that tough.

Jump across the ruins using the pillars and shimmy right
at the far wall. Drop and hang, climb to the ledge and drop down to the corridor.
It leads to the pillar hall. Go straight to the end of the corridor, kill some
spiders and pick up Treasure #1 some silver coins in one of the water chambers.

Return
to the pillar hall and go through the doorway. In the next room with two massive
pillars climb the wall. You will see a slope leading down. Slide to the passage
below and crawl at the end of the tunnel. Climb up onto the low ledge in front
of you and pick Treasure #2 silver coins. Crawl further and enter the 2-pillar
room again. You can open the door only if you provide the robot with his missing
arm. This door leads to the golden turtle room. Push away the statue nearby and
slash through the tapestry which covers the passage.

You will find a lever
at the end–pull it. Drop down to the new passage and enter the room with grated
floor. When you step on the first floor panel it falls. Kill some snakes and crawl
to the next section to pick up Treasure #3 the gold bar. Get out of the pit and
slash through another tapestry. Pull the block three times and proceed to the
next room with 2 moving floor panels. To get across them use the following strategy:
Jump to the center of each panel, balance until it stops shaking, jump further.
Climb the ledges and the ladder and enter the Anubis Chapel on your left. Your
goal is to climb up the front side and whip off the hand of an ancient statue.
Push the button on the block–the statue above will move. Go through the doorway
and find Treasure #4 a silver bar on your right. At the other end of the room
use your whip to climb up and get on the roof. Jump across some platforms, hang
and hop down to the ledge on the left side. Face the Anubis statue. Now whip its
arm and pick it up when it falls to the ground. Exit the chapel and you will again
enter the first room in the level. Russians are already there!

Turn right
and go through the dark doorway. Use your whip to get to the end of the green
corridor and press a button–it will lower a sarcophagus nearby. Pick up the Treasure
#5 blue gem behind it and move along the opened passage. Kill some Russians round
the corner and make all your way back to the robot with missing arm, killing the
guards on your way (many of them). Place the arm into the robot’s arm slot and
pull the lever to the right of the door–it will open.

Behind the door
shoot a strange floating machine. Your goal is to activate the golden turtle elevator
and get down to the next room. Near the left wall use your Azerim’s part to levitate
to the ledge above. Get across the room by jumping over the pillars, pick a medipack
and press a button–it will open the floor section in the center of the room and
trigger Volodnikov’s appearance. He will move directly down the stairs and the
section will close. Push the button again–to open the floor. Kill all the guards
below using your rifle and hang/drop down from the lowest pillar. Follow Volodnikov’s
path, press a button to switch the stairs. You’re in a large room with rotating
bronze gears at the far wall. Time to trap Volodnikov!

You can’t catch him
unless you set a trap first. Several times I even managed to get face to face
with that guy but he behaved as if I was a brick wall and disappeared quickly.
Notice moveable blocks on both sides of the room and block the middle passage.
Pull one of the blocks inside the passage and to the central crossing square.
This will prevent Volodnikov from using this way for a shortcut, as he did before.
It is also possible to close one of the entrances of the passage with another
block, but it seems that you won’t need that. Now start chasing Volodnikov–you
will soon see him entering the upper floor of the central building. Each time
he runs to the room at the far wall with a statue and stays there until you approach.
Use this to set a trap: move the statue towards one of the exits of that room
and next time when Volodnikov hides in the room enter it. Gotcha! He gives you
the bronze gear and quickly disappears. Kill the sniper and return to the golden
turtle elevator room.

Watch out for those goons behind you. Face the elevator
now. Now you’ll need to find a way to open the elevator cabin. Slash through some
tapestry in the column on your right and pull out the block several times until
you’re able to climb to the opening in the opposite pillar. The passage leads
to the lever which opens the gate somewhere down below. Return to the column where
the block used to be and drop down–at the end of now opened corridor you will
find a key to the elevator’s cabin. Return to the turtle room. Open the cabin
and place the bronze gear inside the mechanical turtle’s slot–it fits. Nothing
happens–you need some more weight. Now get out and push the block inside the
elevator’s cabin. It works–the elevator goes down, causing a huge counterweight
block at the left wall to rise up. Levitate to the catwalk and use your whip to
jump on top of that counterweight block–it will lower Indy to the next room.
Shoot a couple of robots immediately on arrival.

Climb up any pillar and
get on top of the room. Before climbing up the last pillar take a look at the
left and pick Treasure #6 a silver idol. Passage leads to the water pool with
piranhas. Dive and press the button at the end of the underwater tunnel–it will
rise a statue from the bottom of the pool. Pick up Treasure #7 a gold bar behind
the sunken pillar and get out of the water–there’s only one low platform on your
left which allows you to do that. Break the cracked wall with your Urgon’s part
and get Treasure #8 a red crystal. Now jump to the other side of the room using
statue’s head and kill another floating robot. Enter the next room–with the electric
pool and Nub’s part. The electric ball can severely damage you–try running to
each next location only while it is charging. At the first corner to the left
you will find a cracked wall–smash it and collect Treasure #9, the golden idol,
inside. Proceed to the next corner and pick up a medipack near poor skeleton fellow.
Just before the steps use your whip to climb up to the next floor. Your goal is
to climb to the top of the room–use your whip and jump across the pillars. There’s
also a passage in the inner wall which you can use. Slide down the slope and jump
at the end to get to the last platform. Use Azerim’s part to levitate up to the
upper chamber.

Move all lion heads towards the central hole in the floor,
nose to nose. Be careful, don’t fall down there while pulling them. Push the button
inside the niche behind the middle lion–this will raise the electric ball inside
the room–it will not harm Indy. Push other buttons: the gold one to the right
and the blue one to the left. Push it three times to lower the level of the water
in the pool–this will also trigger Russians. You can lower down the electric
ball again into the room to kill the guards. Then raise it once more and return
to the electric pool room.

Kill the remaining guards and dive into the water.
Get out at the small island in the center. Note a socket in the wall–it penetrates
a bridge, which you will need to leave the island. Climb the triangular platforms
of the killer-machine and claim the Nub’s part on top. Now dive again and use
Nub’s part while standing next to the button I mentioned. Cross the bridge, find
a door with a similar socket in the left corner and open it using Nub’s part.
You will soon enter the room with the counterweight elevator again.

Run
to the counterweight shaft and use Nub’s part to activate the power socket nearby.
Now run to the opposite side of the room to another socket–it opens the hatch
above. Now you are able to levitate above to the familiar passageway. Pull out
the block from the turtle’s elevator and step inside–it will lift you to the
top floor of the building.

Climb the stairs behind the elevator, jump and
pick up Treasure #10, the silver bar, on top of the shaft. Jump down and proceed
to the next room. Grab the medipack near a skeleton and use Nub’s part on the
power socket at the door. Pull out your bazooka, shoot another robot through the
opened doorway and enter the Nub’s Tomb Room. Step on the pressure plate and open
the sarcophagus–a niche in the column with another power socket will be revealed.
Activate Nub’s part and collect the Nub’s Eye crystal.

Time to meet the
Robot Guardian. Activate all the power circles in the floor by using Nub’s part
at the corresponding socket in the wall. Install the Nub’s Eye in the special
emplacement at the far end of the room–a huge Robot Guardian will appear. He’s
very slow and not that dangerous as he seems to be. He will be short-circuited
after stepping several times on those power panels (about six times). All you
need to do is to hide under the central structure and activate the dead power
panels (a panel turns off after the huge robot steps on it) from time to time.
Don’t step on the panels yourself, and don’t let the robot kill you with his laser
beam–it hurts.

When he’s finally dead, climb the central structure and
jump across to the catwalk using robot’s head. Press the button, cross the bridge
and follow the passage to the end of the level. Indy, Sophia, CIA Agent and Volodnikov
will have a hard conversation. After it Indy gives all the machine’s parts to
the CIA agent.