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Just Adventure original

Indiana Jones® and the Infernal Machine™ Walkthrough

by PnArdy 8 sections about 100 minutes to read

By PnArdy
(c) 1999 PnArdy Publishing. Reprinted with permission.

Indiana Jones and the Infernal Machine screenshot 1

Main site: http://indy.infernalmachine.net
(check for updates often)
Mirror site: http://www.chat.ru/~pnardy

Please,
feel free to ask me any questions if you don’t understand something or to submit
any corrections/changes to this walkthrough–I will post your name in the authors
list in that case. Maybe I forgot something or I underestimated some things that
should be included in this walkthrough from your point of view.

Complete
List of Levels

Canyonlands
Babylon
Tian Shan River
Shambala
Sanctuary
Palawan Lagoon
Palawan
Volcano
Palawan Temple
Jeep
Trek
Teotihuacan
Olmec
Valley
V.I. Pudovkin
Meroe
Pyramids
Solomon’s Mines
Nub’s
Tomb
Infernal Machine
Aetherium
Return to Peru

Visit the website for details
of: Ultimate Level Maps, Available Savegames, Screenshots for the Walkthrough,
FAQ or Most Difficult and Tricky Things in the Game So Far, Known Bugs, Controls
Issues, What Phrases of Patrolling Russian Soldiers in English Mean, Treasury
Section/Complete Treasure List, and Contests (Online Game is Under Development).

Level
1–Canyonlands

This level is more introductory, I would say–for the
gamer to get used to the controls. Your goal is to reach the camp on top of the
mountain with a jeep and a helicopter. On your way pick up blue and red crystals,
gold and silver idols and pieces. All treasures have some $ equivalent and at
the end of each level you can buy some useful things (medikits and ammo) on the
money you earned during the level. You can usually locate treasures near skeletons–just
watch carefully. There are two snakes in this level–kill them both. If a shake
bites Indy use an antidote to stop the poison spreading over the body and affecting
health. Don’t be in a hurry–before going to the next area explore the current
one, look for the treasures.

Move along a mountain path, climb above, pull
a block inside a wall of the next area–a passage will be revealed. Before going
any further get on top of the block and take Treasure #1, silver coins from the
niche. Move along path, use your whip to climb on the ledge. Kill a snake when
you enter the area with a ruined building, and take Treasure #2, a blue jewel
in the niche on the right. Use your whip to get on top of its roof–it breaks
and Indy falls down (skeleton in the room) and down again in the water. The current
will carry you to the waterfalls. Explore the underwater niche to the left and
pick up Treasure #3, a silver idol. Swim into the tunnel behind you. It takes
you to a green well. Acquire some Treasure #4, gold coins from a skeleton and
get on top of the area using stairs/ledges in the wall. You will finally appear
near the ruins again. You don’t need a whip to get on the roof this time. Explore
the room with the skeleton, claim Treasure #5, a gold bar and jump into the water.
Get out of the water at the waterfalls–you will see a chopper passing above on
its way to the mountain camp. Look around for some Treasure #6, a blue gem in
the passage on the left, Treasure #7, a red gem in the passage straight ahead.
Continue along the last passage–on the right. Before climbing the first ledge
crawl into the room and pick up Treasure #8, a golden idol. Return, Go straight
till you find a skeleton at the end and collect Treasure #9, gold coins. You will
have to jump several times across the gap, use a couple of ladders and shimmy
along the crack in the wall to get to the highest platform. Kill the snake, get
the last Treasure #10, a blue gem in the niche high above and jump across the
chasm towards the arch. You can see a camp behind it. After conversation Sophia
Hapgood will give you a piece of some ancient mechanism and the level will end–Indy
will fly to Babylon.

Level 2–Babylon

Russians
are sniffing around all over the ruins at this level. You will have to pass through
all Soviet outposts, get inside the base and find your way to the ancient Babylonian
Library. At the end of the level CIA agent will help you with the library key
in exchange of your cooperation with the government against Russians. On your
way pick up medikits, anti-poison substances, weapons from the dead bodies and
don’t forget about the treasures, of course. There are several locations with
explosives and barrels with liquid fuel on this level–use them wisely (I mean
shoot ’em all–many good Russian soldiers will not see the dawn).

Cross
the ditch using the central columns. Move towards the area with a tower and climb
a wall on your left. Then jump on top of the roof of the nearest building and
listen to conversation of Gennadiy Volodnikov, Russian general who’s behind of
all the story. Continue jumping to the next roof, shimmy on the wall–you will
see a camp with 4 guards. Move into the cave on the right–it leads to a two-story
building with a deep trench filled with water. There’s nothing deep down there.
There’s also nothing on the right-hand side of the building, except two spiders.
Walk to the left side, Hang on the ledge and fall down, grabbing the ledge below.
Pull up and kill a spider at the end of the corridor. Start shooting as you enter
the cave–the barrel will blow up and kill Russian guard. Another one will appear
soon–it’s easy to shoot him from inside the cave. Now run to the left, towards
the narrow gates area and kill all other pursuing guards one by one. Get down
to the camp and find some medipacks. Continue up the ladder. At the end of the
corridor jump down and kill another guard behind the tent. Now pull the level
in the niche–it opens the gate, take all three medikits and kill a spider in
the tent. Continue through the gate, push and climb on top of the box–Indy will
step on the roof. You can sneak inside the Russian base if you jump on top of
the truck.

When the truck stops a heavy battle with 3 guards and a sniper
on the second floor starts. Shoot the barrels and try to stay alive. To kill a
sniper run inside the far building and climb up the box. From here you can reach
the 2nd floor. Pick up Treasure #1, a green gem. Now pick up all the ammunition
and continue down the stairs with the dead sniper. Use your whip to jump over
the gap and climb down a ladder. Now pull up–you’re in the base area.

Kill
everyone inside. Collect Treasure #2, silver coins in the dark room. The gate
is closed. Find a niche with Russian letters "LFI" (Leningrad Physics
University) and pull the lever. Immediately several guards will rush inside the
base–prepare to meet them with your guns loaded. Explore the area, take medikits
on top of the boxes outside the internal gate. If you look down the bars in the
floor you will see water–your next step. Run through the opened gate, pull out
the box and crawl inside a revealed passage. Beneath is a two-level watery tunnel,
which finally leads to the library’s sealed door. Under water you can find some
Treasure #3, a silver bar, Treasure #4, gold coins, medikits, but the point is
to swim as much deep as possible and find a way out to the next area. You can
swim up and grab some air in the corners of the tunnel–where you saw bars in
the floor.

Get out of the water. Explore the corridor with the sealed door–a
guard will appear and try to imprison you. Time for CIA agent to enter the scene.
He will supply you with the key to the door. Inside you will see a lot of explosives–shoot
some barrels from the distance and jump into the hole after the explosion. In
the water dive deep down and take Treasure #5, a gold bar. Now get on top of the
area using ledges in the walls. In the room pull out a box from the wall and a
central floor square will become an elevator and take you deep under the ground.
Explore a small room with a gold disk on the wall and attach a part of lady’s
mechanism to the construction inside the wall. Also check out a strange geometrical
slot in the opposite wall–you will have to install all the pieces of the puzzle
inside this slot later. Now the elevator is fully operational. The floor goes
slightly up and it is possible to climb to the above tunnel from top of the elevator’s
box.

You’re in the ancient library (why library?). Your task is to gather
three pieces of the geometrical puzzle (after it Indy will be able to read some
ancient manuscript) and the precious gold statue of Murdock. You will give the
statue to the CIA agent on the surface later in exchange of your jeep. By the
way, don’t forget to look for precious Treasure #6, a red gem and Treasure #7,
a silver idol inside niches with skeletons, and, of course, before jumping down
clear the floor out of deadly insects.

Climb up the ladder to the second
plane and push the box in the wall outside–towards the center of the room. Climb
on the box–now you’re able to reach the bridge on the topmost floor. Explore
this side first and take the first piece of the puzzle. Get Across to the other
side and take the second piece–bridge will break down. Carefully jump to the
left–a ledge with a square niche in the wall with Treasure #8, a red gem. From
that point you can jump to the central column in the room and push the button
on top. It will open a passage below on the floor–jump down and crawl inside
to claim the Murdock statue. Now use the ruined bridge pieces to climb into the
deadly corridor with the last piece of the puzzle. Crawl or be dead.

Return
to the room with the gold disk near the elevator and apply all the pieces of the
puzzle to the slot in the wall–a hall opens behind the elevator. Collect the
prizes Treasure #9, a blue gem and Treasure #10, a golden idol. Push the box out
of the elevator’s floor, then punch the elevator button to get to the surface.
You will see the sun and the shining smile of cunning CIA agent, of course. Give
him the statue and take the jeep. Your next appearance is scheduled in the snowy
region of Tian Shan river, USSR.

Level 3–The Tian Shan
River

Indy lands on the snowy slope to continue his quest for ancient
infernal machine pieces. On this level you get acquainted with wolfs–you can’t
kill them, just shoot in the air and they will run away. Otherwise Indy will be
seriously bitten. At first you must shoot the guards and cross the border, but
the second part of the level is dull enough–you will have to gather 4 candles
down the river and put them all in one candleholder in order to cross the bridge.
Avoid icy water in the river–you will be dead at once. However, you can navigate
the current with an expandable boat. If it gets damage from the sharp rocks you
can repair it with a repair pack. You can’t use anything else from the inventory
while in the boat (for example a lighter). To expand the boat step very close
to the water and select it in the inventory. To dock press Ctrl when near the
shore. If last time you left the boat it had holes (damage)–it will still have
the same amount of pumped air inside when you use it next time till you fix it
with a repair pack.

Explore the nearest cave and take Treasure #1, gold
coins and a health leaf. Follow the snowy slope. Keep shooting in the air while
moving–to avoid the wolf. Jump down/climb up and follow the tracks of the red
army truck until you see the "USSR border" stop sign. Pick up Treasure
#2, silver coins on your way above the ladder. The border is guarded with 4 soldiers
and the best way to handle them is from the hill on the left. You can see a small
passage to the left with another wolf. Climb the ledge and you will be at the
same level with the guard on the tower platform. Kill him, hop down and kill another
one patrolling below. The third guard is across the bridge and he’s got a rifle.
You don’t need to open the gate. From the hill jump to the tower’s top platform
and kill the last guard on your way down the building. Explore the rooms and the
vent shaft. One passage leads to the room with Treasure #3, a cash box, another–to
the lockers with repair packs, medikit and an expandable boat. Open the water
gate and swim down the river in the boat. After the rope bridge find Treasure
#4, a silver idol behind the waterfalls. Try to avoid rocks–but it doesn’t matter
a lot. You will be able to fix the boat later.

Get out of the river, take
Treasure #5, silver coins behind the stone and follow the path, crossing the bridge.
On your left you will see an arch and a strange candleholder. Your goal is to
put all the 4 candles in its slots and light them up with the lighter (press Ctrl
with your lighter near the candle). After it the bridge will become functional
and Indy will cross the river. Now go back to the other end of the broad passage–you
will see two more soldiers, a small house and a wolf. Explore the lockers inside
the house: you will find a medikit and unlimited number of repair packs. Indy
can hold a maximum of three. When you return after each voyage pick up some more–you
will need them. Don’t forget to shoot in the air–or the wolf will bite you. Go
further until you see the elevator and waterfalls. Elevator is your way back point.

The
river is a strange one–it has one beginning and several endings. Each time I
didn’t care where I go, I didn’t even try to remember the way or somehow navigate
in the currents, but at the end I always was at the exact location where I needed
to be according to the plot of the game–the next candle. The first candle is
in the trunk of the huge tree (behind it you will find Treasure #6, gold coins).
The second candle was in the light-tower (along with a spider). The third one
is inside the building standing on the water. The door upstairs is locked, but
you can break the window and pull the lever to open it. Only in order to get the
fourth candle I had to navigate the river in my own way–at first I turned left,
then there was a lighthouse with a dead spider and after it I took a right current
and finally I turned towards the bridge on the right and got ashore. Climb the
ledge and take Treasure #7, gold coins. Cross the bridge–you can see three pistons
in the room. Your goal is to get to the left side of the far wall’s second plane.
You have to jump over the pistons in the following sequence: jump on the rightmost
piston, jump back to the near wall’s second floor, run through the barrels and
cross the small gap, jump on the leftmost piston from the platform, jump on the
middle piston and then to the far wall’s second floor side. Now gather Treasure
#8, a silver bar in the niche above the fourth step (use your whip to climb),
the candle, Treasure #9, a golden idol and a medikit (near barrels) and return
to the boat. All river’s currents finally meet at one place–near the elevator.
Take Treasure #10, a blue gem, pull the lever, step inside the cabin and you will
get to the surface.

When you gather all 4 candles (or one by one) put them
into the slots of a candleholder and light them–Indy will cross the bridge, enter
the sanctuary and the level will end.

Level 4–Shambala
Sanctuary

This level itself is a huge puzzle. It’s quite a tricky one.
The four different buildings contain levers and mechanisms which you will have
to push and activate. And at the end of the level you will meet the Ice Guardian–terrible
creature, a walking piece of ice. After defeating it you will get the first piece
of the Infernal Machine–the Urgon’s part.

Climb up the ledges and get to
the roof of the building. Cross the bridge and enter the sanctuary. Shoot in the
air to keep away the wolf. You can’t open the main building’s gate, but you can
get on top of the low roof nearby to the left and then climb up the left building’s
brick wall. The wall’s climb path is itself a maze which will lead you up to the
roof. However, before that you can pick up Treasure #1, a gold bar located below
the far end of the low roof. On the roof jump into the hole–you’re inside an
ancient multi-story clock tower. Your goal at this time is to activate the clock’s
mechanism. Until then none of the levers will work. Use the ladder to the left
and the ledges to get down to the ground carefully. In the corners of the tower
you will find: a ladder (to get back on top of the building), a sealed gate (you’ll
need Holy Woman’s key), a hole in the floor. Jump in that hole–you will see a
strange icy creature stuck on the ceiling–it will run away. Those creatures are
quite harmful when you face several at once, feel free to use your gun. Run through
the room with some mechanisms and you will see a larger room with a river down
below.

Use the slopes on the right wall to get down and kill the three
icy creatures. Move the block at the far wall towards the river and the water
power will activate the mechanisms. Now start climbing the middle ledge and use
your whip to get on top. From that place jump on the lower moving platform. In
front of you there is a stone ledge with a skeleton–get health plant there. From
the moving platform you can also reach Treasure #2, a blue gem on a ledge between
the lamp and the right wall from here. Return to the platform and jump to the
next wooden ledge. Climb above and jump to the second moving platform. From there
you can finally reach previous room. Explore the mechanisms and pull the block
near the wall towards center–the clock will be activated. Return to the clock
tower and run to a door. Press a button in the wall to open it–there’s no bridge,
but you can pick Treasure #3, a green gem if you hang and drop outside. Return
to the floor and start climbing the tower up to the gong-figure. On your way up
press both levers in the wall and a button. The lower lever activates the gong-figure
(you will have to push it again later), the upper lever opens the gate on the
roof and allows to move across the bridge. The button will draw bridges between
small wooden platforms in the opposite walls and you will be able to pick Treasure
#4, a red gem in the niche.

Now run through the opened gate inside the
fourth building–multi-story bell tower. You will see a huge bell down below.
Your current goal is to pull it up and to activate the gong-figure so that it
will hit the bell causing the Holy Woman appearance. Until that moment the lever
to the left is useless. Another lever which pulls up the bell is on the topmost
floor of the tower, above your head. To get there you’ll have to travel down first
and push another lever which unlocks all ladders in the tower. But Indy can’t
just jump down (it’s deadly), so move back to the bridge and notice a window in
the tower’s wall below it. Break it and enter the bell tower’s floor. Kill icy
thing from above through a hole in the floor and jump down to the next ground
plane. Continue till you find the lever and push it. Now all ladders are unlocked–climb
up the topmost tower plane and push another lever there–it will pull the bell
up. Pick up Treasure #5, a gold bar down below, where the bell was. Return to
the clock tower and make your way to the lowest lever (which you will press for
the second time now). It will activate the figure so that it will hit the bell
and a Holy Woman will appear. She will give you a key from the sealed gate at
the bottom of the clock tower. Run there and unlock the gate.

Your current
goal is to find and raise a flower which will unlock Holy Woman’s power when you
bring it to her. You are in the main building now–with a statue and a waterfall.
Run through the passage to the right of the entrance–it leads inside the small
building in the yard. Kill the icy thing inside. Explore the house and find some
medikits, Treasure #6, gold coins, Treasure #7, a gold bar in the walkway above
the bed and the Great Monastic Seal on the second floor. Russians will rush into
the monastery. You can easily kill them from the second floor’s window with a
rifle. Anyway you won’t need to walk out in the yard. Return to the main building
with a waterfall. On your way kill the three guards and rotate the statue counter-clockwise
two times. This will open the gate down in the pedestal. Before jumping inside
the hole notice a niche with Treasure #8, a silver idol–it’s a trap. Take it
and jump back immediately or the floor will collapse. Now jump inside the previous
hole and kill a spider in the dark tunnel–it will appear here each time you will
use the tunnel. Crawl the deadly floor (a giant hammer) and kill two icy creatures
in the next room. You will see an elevator here. Before stepping inside the cabin
notice a corridor inside the opposite wall–use your whip to get there. At the
end of the corridor you will see another Treasure #9, a golden idol trap. Smash
the idol with your whip–it will fall down from its place and trigger the trap
while you’re in a safe distance. Collect the prize and return to the lift. Unlock
the sealed door high above with the Great Monastic Seal.

You are inside
a room filled with water. You can see a lot of wood beams and girders. On the
opposite wall behind the gate there is a plant you need. To unlock the gate you
also need the key–jump across the right-side girders and blocks to the niche
in the right wall (some of the blocks will crack down and break up). Collect the
key inside the niche and return to the room. Now you will have to jump all over
the top blocks in the walls to reach the balcony with the plant. Not that fast!
At first jump clockwise till the first corner girders, then hang and drop down.
Now use your whip and jump across all the low level girders in the counter-clockwise
direction till the opposite corner, nearest to the balcony. Climb on the two last
girders. From this point you should be able to finally reach the balcony but something’s
missing–you can find it inside a wall. It is a block. Pull it, take Treasure
#10, a silver bar and climb on top of it. Now you can reach the balcony and get
the flower. As soon as Russians appear jump into the water. The current goes right
to the waterfall but you can also get out from the water by climbing the middle
wooden block on your way. Now hang down and collect some treasure. Hang again
and drop down–you will find yourself again in the elevator room.

Time
to raise the flower–make your way to the main building with a statue and a waterfall.
Above your head you can see a large transverse girder. Climb on it from the statue’s
pedestal and jump across the gap to the platform on the right of the main gate.
Hit the button–it will move up the ladder on the opposite platform. Jump back
to the central girder and to the ladder platform. Climb up to the top floor. You
will see a locked door and a golden grate. You must get inside this locked room.
When Indy first steps towards the golden grate window a cut-scene appears in which
you are advised to use a window to get inside the room. Shoot through the golden
grate and smash the right window. Now run around the nearby library room till
you reach another window in the far side. Kill the icy creature, shoot the window
and kill a guard on the opposite roof. Now shimmy to the right and pull up in
the first broken window area. Only if the window is already broken Indy will be
able to pull himself up. Enter the room and place the plant inside the golden
chandelier–it will start moving down and finally reach the water current on the
floor. Run downstairs and jump on the central girder. From this place you can
clearly see closed blinds above the main gate. You can jump to the platform beneath
it and the blinds will open when Indy steps onto it. Use your whip to wrap around
a chandelier’s log above and–you’re finally there! Light will rush into the dark
hall and rise the flower.

Jump down and make your way to the Holy Woman
to give her the flower. On your way you will have to deal with 3 guards in the
clock tower. The Holy Woman will become a beautiful young lady and open the portal
door for you. Make your way to the icy world of the Ice Guardian below.

Downstairs
you will face a strange monster made completely of ice. It can climb walls and
the ceiling, it is very clever and always runs after you wherever you go. Before
showing your nose out of some doorway be sure the beast is not directly above
your head. Whoouhhh! By the way, you can’t kill it for a while. Are you already
afraid? The icy dungeon consists of 4 buildings with no roofs. It means that the
beast can easily nail you from the ceiling if you’re inside any of them for more
than half a second. Be sure to remember that.

Upon your arrival you will
face the creature immediately–make a quick right jump (Z+RightArrow) to the nearest
doorway. The best tactics against the monster is to remain inside the doorway,
closer to the outer side than to the inner part of the building. If Indy is in
that position the Guardian can’t target him even from the ceiling–it gives you
time to think what to do next. On the second floor/roof level you can see some
passages and bridges connecting the buildings. Your current goal is to climb up
the building’s roof, run along all the bridges/passages and use your whip to reach
the room at the very top of the cave. There you will get the Urgon’s part–the
first Infernal Machine Piece. That thing is very useful against the monster if
used properly.

At first find a room with a white slope inside. Run up the
slope and pull the block out of the wall–now the passage on the other side of
the block is free. Run to the building in the opposite corner and climb the ledges
inside. Don’t pay attention to the monster–it will always be after you. Be faster.
Run along the passage (all planks will fall to the floor) and jump across the
broken bridge section (now the pushed block is out of your way). Continue until
you reach a room with a statue below. Climb up the icy ledges in the right wall
to get on top of the roof. Use your whip to jump across the chasm and get to the
destination room. Inside take a piece of the Infernal Machine and slide down the
slope.

To kill the monster you must blind it 3 times with a flash that produces
the Infernal Piece (Select it in the Inventory or press "Q" and then
press fire–Ctrl). Normally you wait for the beast to climb down, run as much
close to its face as possible and flash the weapon right into its face–when stunned
it stands on two legs. Quickly press Z+DownArrow and run away from the monster.
If you need health pick up two health leaves on the tables inside some of the
buildings. Caution: The Urgon’s part is rechargeable. Be sure it is fully charged
before use–or it will harm Indy too. When the monster is dead find a piece of
ice next to the wall which covers the exit from the dungeon. Use the Urgon’s part
on it for the last time and the level will end.

Level
5–Palawan Lagoon

The weather in the lagoon is very bright, but the
sea is full of quite dangerous surprises. At this level you will meet sharks and
some other deadly fish. The goal is to find an entrance to the aborigines’ city.
Indy will have to travel vast distances in the sea, so better buy more medipacks
than ever. The best tactics against sharks is to keep swimming almost touching
the bottom of the sea. You can fight the fish with your Machete but it will cost
you a lot of time and health. Crabs are friendly.

You are on the sea shore.
Turn around and walk back inside the narrow passage until you reach the deadly
pit. Use your whip to cross the pit. Explore the remains of the skeleton and find
Machete and a medipack. Take Treasure #1, silver coins behind a crate near the
skeleton. Go back to the sea shore and to the right. Follow the passage and break
the web covering entrance to the cave with your Machete (key 6 to activate). Kill
the iguana and run to the place where it first showed up. You will find another
cave nearby covered with some green leaves. Break through it with your machete
and take a spade (trenching tool). Walk a bit more along the passage and you will
see some white ground near the plant (Indy will say: "there’s something here").
Dig it with the spade and pick Treasure #2, a silver idol. Run till the end of
the passage and pick a health leaf behind the rock. Return to the beach through
the cave where you killed a spider. On your way find a cracked wall inside the
cave, use your Urgon’s part to smash it and pick Treasure #3, a blue gem.

Swim
to the far shore and get out of the water (Alt). If you have machete in your hand
then you won’t be able to do it. Kill Iguana on the shore and take Treasure #4,
gold coins behind a stone. Run to the cave’s entrance and make your way through
the web with machete. Kill spiders. On the opposite side you will see a sunken
ship. Notice a torpedo behind the rock on the shore. It needs a detonator. Swim
towards the back side of the ship and pull up on the deck. If you swim around
the ship you will see a large opening in the ship’s stern. Inside there’s Treasure
#5, a gold bar and nothing more. Explore the deck–you will find a crane, pick
up a torpedo detonator in the box nearby and notice that all doors are shut. On
the second deck there’s a lock which needs a key. Your current goal is to get
inside the ship and to find the missing part for the crane. Then you will be able
to turn the crane and get to the nearby island with your whip.

Return to
the torpedo and arm it–it will blow up a large crack in the ship’s side. Swim
inside the ship and pick Treasure #6, piece of gold in the bottom. Now grab some
air and save. All the ship’s compartments are filled with water and you won’t
be able to find a place to breathe. Each compartment is empty (not to mention
the deadly fish–just don’t pay attention to it, you won’t have the time to deal
with it, swim through). Deep inside the head of the ship you will find a box with
the key to the locked door on the second deck. But first turn around and swim
to the opened underwater room behind you–pick up a rusty hammer. It’s the only
thing you are allowed to use under water. Now grab some air and swim towards the
head of the ship inside the opening. You must find a locked underwater hatch which
leads to the deck. Swim along the corridors: right, left, left, right, right,
left, up. If you swim in the right direction the compartment is lit in some strange
way. Use the rusty hammer to break the lock and open the hatch, then grab some
fresh air. Now you’re ready to swim further and get the key–you will have enough
time to return to the opened hatch to breathe.

You’re on the deck. Unlock
the sealed door on the second deck and get inside the ship’s cabin. Take a handle
for the crane on the left wall and collect some prizes, Treasure #7, gold coins
and medipack down the hole. Return the same way. Now run to the crane and use
a handle to rotate it. With your whip jump across the water to the shore. Dig
the white ground and step on the button–a secret grotto will be revealed not
far from the place where you started the level. But the door to that grotto is
still locked. Your goal now is to unlock that door. At this point the map becomes
crazy–it shows two different cross marks. When I move to one of them–another
one starts blinking.

By the way, if you swim to the far left from the place
where the level started you finally meet a strong current and notice an underwater
cave near the rock. You can pick another Treasure #8, a golden idol deep down
there if you are enough lucky to avoid the sharks.

Swim to the crashed airplane
and use your rusty hammer to detach a piece of its propeller. Now swim to the
grotto door and unlock it with the new item. Inside beware of the shark and press
the button on the right wall deep underwater–it will open a hatch in the grotto’s
roof. You will be able to swim through and reach the water surface to grab some
fresh air. Inside the grotto you can also find Treasure #9, a silver bar. Now
continue swimming along the lagoon and get out of the water near the cave. On
the opposite side you can see a gate, but it’s closed. Go inside the cave and
pick up Treasure #10, gold coins behind the rock on the right. Climb on the stone
basement in the center of the cave and shimmy along two cracks in the walls to
reach the top ledge. Outside the cave press a button on the wooden idol’s front
side–it will open the gate. Return to the gate–this will end the level.

Level
6–Palawan Volcano

The beginning of this level reminds me of the demo
a lot, but in fact it is completely changed. Pick up some useful item in the water
to the right. Climb the ledge on the left side of the room–you will see a block.
Move the block towards the pillar with a torch and climb up. Use your whip to
jump to the next pillar–you will see a textured wall with some cracks. Use Infernal
Machine piece to break the wall and reveal the passage. You will have to do it
several more times during this level–watch the walls carefully and listen to
what Indy says. Collect Treasure #1, silver coins in the left corridor branch
and slide down in the right one. You will find yourself in the room filled with
water soon. Across the water you can see a double gate. To open it you need to
press a button above and to get a key from the funeral barge. Kill some fish from
the shore and swim to the far left corner of the room. Get out of the water and
jump to the island in the center. Get in the hole and swim to the next area. You
can see a large lava room with lava fountains. Be careful and jump to the nearest
ledge across the lava. Continue to the end of the room and when you hear a boulder
coming from the left–just step forward and it will crack a passage in the wall
behind you. Pick up Treasure #2, gold coins up the ramp on the ledge the boulder
came from. Return and follow the passage in the wall, take Treasure #3, a silver
idol, kill a scorpion and jump into the hole. You will see a funeral barge outside.
Take Treasure #4, gold coins from a niche on the right. Press the button and the
barge will start sailing towards the island. Kill more scorpions, follow the opened
passage, and jump into the water. Beware of the two sharks! Swim quickly and get
out of the water on the central island again–kill the sharks from the shore and
pick up the funeral key. This will open the second gate.

Jump into the water
and find an underwater tunnel near some rocks in front of you. You will soon find
yourself near a large lava canyon. Turn left and climb the nearest ladder. Shimmy
right then follow the ladders down, and into a green room. Collect Treasure #5,
silver coins there. Return to the entrance of the area. Run down the slope and
jump to the other side. Here your goal is to climb up to the cave above in the
wall. You will find three movable blocks here. First two are not important–just
pull them in such a way that you are able to follow the passage. Climb to the
second floor and find the third block (it’s right on your way if you climb up
the ladder in the wall). Move that block to the edge and jump to the highest pillar
in a distance–the cave is above. Kill some unfriendly scorpions and move on.
You will find a button which opens the first gate out of the double in the room.
Jump into the water and go for the second gate–you’ve got the key already.

You’re
in the huge lava room. On the other side of the room under the ceiling to the
right there is a closed door. Your goal is to cross the lava pit and get to that
door. The door is opened with a button in the small room above to the left. There
are several ways to get there, for example to climb one of the ladders. But when
you press that button the room gets all filled with lava. So to be able to cross
it afterwards you have to move both of the blocks on the two sides of the lava
current into colored squares on the floor. Now go for the button and then jump
across lava using the two pre-positioned boxes and a central platform. Hey, don’t
forget to claim some treasure in the far niche in this side’s wall! Okay, climb
up, use your whip and you will soon be in the doorway above. Inside, as soon as
you enter the deadly corridor (don’t step on the marked squares–poisoned darts)
the door behind you will close–don’t pay attention and move on. You will meet
Sophia–she drops a ladder for you. Pick up a machine gun (cool!) and a medikit
and climb up.

She opens the door and … gosh! Russians imprison her! Kill
some guards immediately. From this point you will have to deal with a bunch of
Russians here and there. Pick up some items in the right room and follow the passage
(kill another guard) to the hall with lava well and a monkey statue. Kill both
guards and crawl down the large gong. Push a block behind it and get some Treasure
#6, gold coins. Return to the room and press the elevator button–4 guards will
arrive. Kill them all and get to the surface. Kill another two guards behind the
lava current and notice a wall with some cracks. Use your powerful machine toy
to break the wall. Inside use your whip to climb up to the niche and collect Treasure
#7, a blue gem. Now follow the lava current (a passage down the left side). The
area with the gate is heavily guarded but you can shoot a barrel nearby. After
all Russians are dead pick up the key and some grenades on the table and turn
around. You will see a block in the wall but you won’t be able to pull it out
until you clear it up with your machete first. Now climb on the block and look
at the wall. You can see a cave above and you also notice that the wall itself
is climbable. Start climbing from the top of the block and push a button inside
the cave–it will open the gate. Pick up Treasure #8, a golden idol inside and
return to the monkey statue.

Stand close to the monkey but don’t step on
the border of the lava current. Whip the monkey’s right hand (from your side)
and it will open the door to the right. Move in and make some scorpions feel the
taste of a bullet. You will find a lava room with the gate at the far side which
opens only for a short time with a button on the left wall. You can cross the
pit using your whip but you still won’t catch up with the door. Still do it, jump
to the far side and climb the wall on your left (there’s a crack). Follow the
lava tunnel and soon you will find a hole in the floor. If you don’t have much
health throw down a grenade and the guard will be dead. Jump down and use your
key to free Sophia. Notice a box inside–on top of it you can read "Volodnikova"–which
means Russian general’s wife. Strange isn’t it? Okay, follow Sophia to the door–it
opens when you push it–and then make your way again to the room with the rapid
closing gate. You will find Sophia there. Indy will cross the lava pit and she
will press the button to open the gate.

Jump to the ledge on the left, climb
up, jump across lava again and pick up a medikit in the cave. Use your Urgon’s
part to smash the wall and step inside. You will see a number of boxes in the
corridor. In the last box there is a pulley–a repair part for the cable way,
required to finish the level. Push and pull the boxes to the end of the tunnel
and the last box will open. Make your way back to the rapid closing gate.

Follow
the passage and pick up Treasure #9, a green gem under the stairs near a skeleton.
After the arch to the left there is another cracked wall, which can be destroyed.
You can ignore it and finish the level by running along the corridor (watch out
for the deadly darts). Kill the guard to the right with a machine gun in the building
with a cross-shaped lava hole in the floor. Proceed and you will find a cable
way which requires some spare part. Move a box nearby, climb on top of it and
attach the pulley. Don’t try to kill the guards which rush into the room–too
many of them. Get inside the cabin and press the button–you will cross the chasm.
The gate on the other side is the level’s exit.

Speaking about that last
cracked wall. If you follow the passage you will soon find yourself in a huge
secret lava room. Here you can pick the last Treasure #10, silver idol in the
niche above in the left wall. You are supposed to get there by jumping over the
high pillars. Note that when you start running/crawling the bridge will also start
crashing beneath you. The best way is to run to the central pillar, face it quickly,
jump and grab. You have only one chance to get on top of it. Jump across the chasm
to the next pillar and claim the prize. Now drop from the central pillar to its
basement and press the button. Some wall blocks will make a way up for you. Inside
the niche push the box and use Urgon’s part to break the wall passage. You’re
again in the deadly corridor leading to the cross-shaped lava hole. You can use
your whip and jump to the next girder. Finish the level.

Level
7–Palawan Temple

In this level you will come across with some stone
monsters and their boss–the Lava Monster, which guards the second Infernal Machine’s
part, the Taklit’s part. The owner of this part can become completely invisible
for a short time. "The unseen can’t be stopped"–an ancient manuscript
says. The stone guys are really slow (proximity triggered). It’s very easy to
run from them, but very difficult to notice in the darkness. Be careful. The monkeys
are friendly.

Jump across the broken pillar lying on the ground and turn
round the corner–you will see the first stone monster in the level. Jump across
the gap to the next area. In that room you will see a large lava lake with some
unstable platforms appearing and disappearing in lava all the time. To open the
Red Tikki gate on the right you’ll need a key. Start moving in the clockwise direction.
The first couple of stone platforms don’t move but after the central one you’ll
have to jump through the three unstable platforms to the nearest shore on the
left. It seems to be easy, but in fact it’s quite a difficult task to do. There’s
no time for any additional movements while you’re on the platform–it sinks immediately.
The usual tactics should be the following: between the platforms always jump normally
(running jumps will make you dead fast), to move to the edge of each next platform
make a step on the run, I mean don’t use the shift key to walk, just use it to
turn quickly. On the shore take a close look at the left wall–"A-ha! This
wall looks like it’s ready to crumble!" The wall’s surface really does have
some cracks–remember this wall, you’ll need to get back here soon. continue jumping
across the lava to the next platform on the shore. Climb up the ladder and go
inside the cave. It’s very dark here but trust me–jump across to the other side.
You will be able to get down then from the left edge. Go through the doorway and
enter the room. Kill a couple of spiders and pick up the shark key. A stone monster
stands near the right wall. Make all your way back to the wall with cracks in
the lava lake room. Use your Urgon’s part to kill the wall and step inside.

Jump
over the lava current and turn left in the dark area. A couple of stone monsters
are waiting for you in the darkness–be careful. Find a passage in the right wall–you
will be able to crawl inside. Now unlock the shark gate with the shark key and
step inside. Collect the Red Tikki Key and a boulder will start rolling towards
you. Quickly get on top of the block you’ve just picked the key from and use your
whip to climb higher. The boulder passes beneath you. Collect Treasure #1, a golden
idol in the niche, get down and head for the opening the rolling stone came from.
Jump across the lava current again and return to the lava room.

Now jump
clockwise towards the gate on the opposite side. On the platform just before the
gate you will see a stone monster guarding some poison antidote–skip it. Now
make a final jump towards the stairs and open the gate with the Red Tikki Key.
You will also need this key later to open another gate. Enter the next area–there’s
nothing left in the lava room. Kill two spiders and collect Treasure #2, gold
coins to the right of the stairs. "No, no, Mr. Monkey, I don’t have any banana
to give you," besides it seems to be busy anyway. Gosh! What those monkeys
are always busy with!

The next open area contains several rope bridges.
Most of them are broken but you still can use them. Pick up a health leaf nearby
and climb the ladder to the left with the building on top. Kill the lizard. You
must cross the chasm and get to the opposite side but the bridge is broken. Use
the upper bridge to reach the lower one. Make a jump across the gap to the center
of the bridge, hang and jump down. Now move towards the small island. You can
jump to the green grass on the opposite side from there. There’s also another
rope bridge connecting the island and the next open area with a lake–skip it,
it’s damaged. That lake will serve you well at the end of the level.

Continue
moving up along the green hill. Kill the lizards on your way. The best tactic
is to climb up the ladder and to press Z+Left/RightArrow to roll to the side–the
lizard won’t be that quick to bite you. You will see some water and a palm tree.
Note that cave on the other side–you’ll have to return here soon after making
a long way through the caves. Pick up a health leaf and jump into the water. Waterfalls
will take you to the piranha pond–quickly get out of the water and climb up the
ladder. You will see the Monkey Temple ("why are those doors always closed?").
To open the gate you’ll need the monkey key from the large cave below. There’s
a broken bridge leading to the other side. You can use your machete to cut off
its supporting rope–the bridge will become a ladder which leads directly to the
cave. But now you’ll have to find another way to get across the water to that
bridge.

Pick up some medicinal herbs near the entrance of the Monkey Temple.
One to the left and another–to the right, behind the stone. Go for another bridge
leading towards the building and you will enter the cave area. There are a lot
of spiders inside and some spike traps. Be careful and watch your steps. First,
claim Treasure #3, silver coins in the left cave, up the ladder. Return to the
right cave near the waterfalls and climb up. Continue moving along the caves–kill
some spiders and pick up get Treasure #4, silver coins, Treasure #5, gold coins
on your way. Use your machete to cut spider webs. Finally, kill the spiders on
the other side of the hole with some spikes and jump across to the right side.
The floor has some spikes in it, so move carefully (walk with Shift and still
don’t step on the spike). Cut the turn by jumping to the right and walk outside
the cave. You’re near the spot where you jumped into the river not quite long
ago (quite?). Cross the river with your whip and enter the last cave. Both slopes
inside lead to a safe spot in the cave with some spikes in the floor. If you want
to claim the treasure use the right one. Slide down, jump and grab to reach the
platform with a spider above and claim the prize–Treasure #6, a silver bar. It’s
rather difficult to do in the darkness–you can’t see the edge of the slope. Now
kill the lizard and get out of the cave. You can finally climb down the ladder-bridge
now and get inside the cave below. As soon as you take the Monkey Temple key the
walls will start shaking–run for you life and jump into the river. Climb the
ladder again and enter the Monkey Temple.

Inside press the four buttons
on the walls in clockwise direction starting from the first button to the right
of the entrance. You will get a Green Tikki Key and find yourself in the room
with two boulder traps. Jump to the central platform and run from the first boulder,
jump to the next platform stand up and hang–the boulder will pass above you.
Jump to the last platform and use your whip to get inside the cave above.

Walk
to the edge of the next ledge. Look down, shoot the spider and go through the
doorway. Shoot another spider and grab Treasure #7, a silver bar. You will soon
see a bridge. Activate a stone monster to the right guarding those medicinal herbs
and pick them up while the monster is busy chasing you. Jump across the broken
section of the bridge and down to the small island in the lava. Cross it to the
left and collect Treasure #8, gold coins. Another stone monster will be activated.
Climb the ladder and use both Tikki Keys to open the large gate in front of you–it
leads to the Lava Monster.

Torches will come to life along all your way
to the shore. Collect Treasure #9, silver coins on the floor. You will see a large
lava lake and a monster inside. He’s very quick and can appear in any spot of
the lava lake immediately, no matter how far it was from his previous location.
If you won’t be fast enough he’ll burn you down. Your goal is to collect the second
Infernal Machine item–Taklit’s part. This will make you invisible and help you
to cross the bridge to the other side which is guarded by the Lava Monster. Until
then you’ll have to be very quick. Go for it! Use some platforms in the lava lake
to get to the central one with the bridge. Forget about the bridge for a while
and continue jumping along the platforms clockwise. Pick up Treasure #10, a silver
idol on a standalone platform and continue towards the shore. Two stone monsters
will be activated and the Lava Monster will still be chasing you. Run along the
lava current and pick up the Machine’s part at the end. The monster will rise
in front of you. Save and make all your way back to the bridge in the center of
the lake. When the monster shows up use your Taklit’s part (press E and then Ctrl)
and become invisible. Get across the bridge to the other side and follow the lava
current. Another stone monster will be activated behind you–jump across the lava
and enter the cave. Watch out your steps–the floor has some spike traps. Outside
you will see that lake I told you before. Push a button on the wall and the water
will rush into lava lake and freeze it along with the monster. Return to the cave
and head for the level’s exit–it’s safe to step on lava surface now.

Level
8–Jeep Trek

This is one of the shortest and easiest levels in the game.
It is also one of the most pleasant ones, reminding me of the demo level a lot.
You’ll have to drive a cool jeep during all the level. All the controls are intuitive.
Press Shift when you want to drive fast/jump across the bridges. Press Ctrl from
the driver’s seat side to get in/get off the jeep. So, that’s what an American
dream is–you can leave the vehicle only if you want to pick up some treasures
lying on the ground. Explore the dark caves on your way–usually you will find
some treasure inside. You can run over all the guards in the level without even
leaving the jeep.

Aim your rifle at the ledge above and kill those Russian
soldiers wanting your leather jacket so badly. Pick up a medikit and Treasure
#1, gold coins in the tent and get in the jeep. Drive up the hill and cross the
bridge. In the cave get off to pick up Treasure #2, gold coins. To jump across
the bridge in the next area use Shift. Behind the mountain passage go up the hill
to the left, get off and kill those Russians below, near the broken bridge. Take
Treasure #3, gold coins. You can’t jump across the bridge, use the hill, you’re
standing on, to do it. Drive through the next cave and knock a guard under the
palm tree. Save and continue towards the bridge with three Russians and a damaged
truck. You can kill them all without leaving the jeep. Just drive at normal speed
and never drive backwards–this makes the jeep an easy target for quick Russians.
Pick up Treasure #4, a cash box, then repair the bridge with a piece of wood which
you can find round the corner. Now you will be able to jump across to the other
side.

Take the right road first and kill those Russians on your way. In
the right wall of the dead-end you will find a small passage. Crawl inside and
claim Treasure #5, a silver idol. Return, pick up a health leaf under a palm tree
and get back into the jeep. Now go backwards and to the left road. The cave reminds
a multi-story underground garage with a spiral road between the floors. Hold down
the Shift key and move along the spiral to the level below. Keep the jeep close
to the walls and you will stay alive. Get off and find a cracked wall in the dark
part of the cave. It is near the cave’s exit. Use your Urgon’s part and claim
another Treasure #6, a golden idol inside.

Go up the high hill and drive
over the guard on the top. Soon you will enter a maze with some Russian guards
inside (they have machine guns). It’s easy to knock them down but beware of the
truck with a gunman on your left. It will chase you along the maze path. Take
a road to the right and move on. At the waterfalls take a left. The passage you
should take next is clearly shown on the game’s map each time if you turn "hints"
on. For the complete map and a way through the maze consult my level’s ultimate
map. You can pick some treasures near the waterfalls (Treasure #7, gold coins),
building (Treasure #8, gold coins), the crashed plane (Treasure #9, gold coins)
and the pillbox (Treasure #10, gold coins)–all guarded. At the end of the maze
kill those guards and go up the last hill. Sophia Hapgood will pick you up on
her helicopter and the jeep will unfortunately sink. Bye bye Jeep! You were so
cool! This will end the level–Indy flies to pyramids.

Level
9–Teotihuacan

You will find yourself in the ancient multi-storey pyramid.
The goal of this level is to put up a mirror in the hands of the central statue.
When all the upper floors are lighted, it will reflect the light and open a massive
door to the next level.

Indy is inside a spacious rectangular hall. Turn
left and pick up a medikit in the small alcove. Now open the door on the right
and run down the corridor. You will have to walk your way through some traps and
kill a couple of scorpions and spiders to get to the Gear Room. Take the fish
key inside the niche in the wall and immediately roll to the right–the floor
will start moving away, revealing a trap. Kill a scorpion down there, jump inside
the hole and kill another one. Pick up Treasure #1, silver coins and continue
along the corridor until the door shuts in front of you. Retrace your steps back
a while–another door will shut, blocking your way. Turn around–a niche in the
wall is now open. Kill the spider, collect Treasure #2, gold coins and press a
button–this will open both of the doors again. Now finish your way through the
corridor and enter the gear room.

I will explain the mechanism of the gears
later. Let’s go for the statue right now. If you take a closer look at the hole
in the floor you will notice a small passage with a spider web just below, under
the ceiling of the room down there. That’s the only way to climb down to the statue
room. Pull/push the gear towards the nearest door if it blocks your way. Now hang
and drop inside the passage. Collect Treasure #3, a red gem at the end, hang and
jump down to the room. You’re in the lowest level of the pyramid with an ancient
statue of goddess. You must elevate the statue to the gear room now. Pull three
columns inside the walls and position them exactly on the illuminated pieces of
floor. The statue will rise and a door will be opened on the second floor of the
room, opposite the gate. Climb one of the pillars, you just pushed, and get there.
The idol at the end of the corridor is a trap. Step on the floor platform and
roll back immediately. This platform is also a deadly lift. Now grab Treasure
#4, a golden idol and step on the lift to get to the upper corridor. Claim Treasure
#5, a red gem and open the door–you’re finally in the gear room again.

On
the second floor you can see two levers. The left one turns the statue, the right
one rotates the gears. The room has 4 doors in the walls. To open each door you
must position 3 of the 4 gears on one line between the door and the statue. Now
if you pull the lever that turns the statue–the door will open, because of the
gear interaction. The distance between the gears and the statue may change. In
the inner circle they are rotated clockwise, in the outer–counterclockwise. If
the gear is located near one of the doors it will not change its position during
rotation. Indy can move all the gears manually only along the radius. To open
any door perform the following actions:

1. Manually push one gear towards
the chosen door (this gear will not change position from now on).

2. Rotate
the statue till you get at least one gear on both radiuses of the doors nearby,
on the left and on the right side of the chosen one (forget about the opposite
door, across the room and the fourth gear). In other words, you should have at
least one gear in the line, connecting the left nearby door with the statue. Same
goes for the door on the right.

3. Manually push one of the gears of these
doors to a different circle radius, for example if the gear on the left door’s
line is in the inner circle relative to the statue, then move the right door’s
gear to the outer circle of the statue.

4. Now rotate the gears–both the
gears you manipulated will soon be aligned with the very first gear near the chosen
door, due to the fact that gears in both circles are rotated simultaneously and
in different directions.

5. Rotate the statue–the door will open.

Your
goal is to open all of the four doors in any sequence. Three of them, fish door,
bird door and jaguar door lead to the corresponding idols (fish idol, bird idol,
jaguar idol), and the fourth (door with three-heads picture) contains niches with
emplacements for the idols. Fish door also leads to the mirror. You ask "How
do you know that picture on the door is a jaguar, it doesn’t look like much?"
Simple–it’s written on the idol when you find it. After you’ve got all the idols
open the fourth door and place them in the corresponding niches–the statue will
be lowered to the room below again.

Open the fish door now. Swim through
piranhas to the idol inside the right wall and open the underwater gate with the
fish key you picked earlier in the corridor. Swim through the opened gate and
push an underwater button behind the column. This button elevates the column.
Get out of the water, climb up the ladder and jump inside the tunnel above using
the elevated column. Shimmy left in the stone tower to the nearest platform. Your
goal is to climb up the tower using its walls, ladders, platforms and your whip
(once). Pick up Treasure #6, a silver bar behind an idol in the alcove. Finally,
you will have to climb up a ladder to get to the corridor high above. It leads
to the first room of the level. Pick up the fish idol and light will rush into
the room. Take a mirror in the niche inside the wall to the left, Treasure #7,
a red crystal in the right wall and kill all those Russians from above using your
rifle. Now return to the gear room. You can do it in two ways: jump into the water
down below from the top of the stone tower and go through the fish door, or use
the corridor with traps, which you already know. However, in the corridor a heavy
armed guard is waiting. I used my Taklit’s part to become invisible and ran past
him. Then I killed him. Inside the gear room kill two more patrolling guards.

Now
open the bird door. You will come across another stone tower with a water pit.
Jump into the water and follow the tunnel to get Treasure #8, a silver idol (the
shaft towards the top on your half-way). Make your way back and run up the corridor–don’t
step on floor traps and kill all those spiders and scorpions. At the end of the
corridor, behind the third trap, pick up Treasure #9, a blue gem. Move backwards
a little and blow up that brick wall with your Urgon’s part. Inside the room you
will find a ladder–climb it. You will get almost to the top of the stone tower.
Jump/climb the ledges and ladders to reach the corridor above and pick up Treasure
#10, a green gem on a ledge on your way. Kill spiders on both sides of the entrance
and proceed further. Kill some scorpions in another corridor, pick up poison kit
and press a button–a door will open, revealing the bird room. Claim the bird
idol and the room will become heavily illuminated. Return to the tower and jump
into the water down below. Enter the gear room again.

Open the jaguar door.
Kill a spider and don’t step on the floor traps (by the way, you can roll over
them). As soon as you enter the room a guard will rush towards you. Kill him along
with the other one, at the far wall. Climb up to the top of the room, kill two
more guards and claim the jaguar idol. Now all the necessary rooms above the statue
are illuminated. Make your way back to the gear room.

Open the final door
with all the three heads on it. (Important: after the door is opened check if
the passage in the floor’s hole, which you already used once, is free for hanging/grabbing
to. If not–move/rotate some gears before the statue is lowered, you can’t move
the gears manually along the circles). Install all the idols in the corresponding
niches–the statue will move down. Follow it and kill some guards in the room
below (one will appear just behind you), using your rifle. When everybody’s finished
put up a mirror in the statue’s hands–it will reflect a ray of light coming from
above and open the door to the next level.

Level 10–Olmec
Valley

This level features a large Olmec Valley. Several regions of
the valley are connected with three bridges. To activate the bridges you must
position the corresponding Olmec Stone Heads onto the proper pressure platforms.
The goal of this level is to reach the pyramid at the end of the valley. You will
meet a giant Snake Quetzalcoatl inside there. After you defeat it you will get
the third Infernal Machine part–Azerim’s part, which allows you to levitate above
the ground when interacting with blue crystal of a strange nature.

Get down
to the valley using the passage in the right wall. Cut through some green vines,
kill the snake and shoot a couple of times to scary off the leopard. You will
meet more leopards later on. They often attack from behind, you can’t kill them.
Run along the stream till you see a lake. Notice the three massive pressure plates
on your way. While you stand on any of them a corresponding bridge above is activated.
However, you can’t stand on the plate forever–you’ll need to find some replacement.
Dive into the lake and pick up Treasure #1, gold coins in the underwater cave.
Get back to the first pressure plate and cut through the vines into the cave in
the wall.

Avoid the leopard and look for a crack in the left wall. Use your
Urgon’s part to smash it and claim Treasure #2, a silver idol. Move up the stairs
(note that from this location you can also reach the first bridge) and use your
whip to jump across the room. Push a block and Indy will fall into a dark tunnel.
Trigger the first Olmec Stone Head by stepping on the pressure plate in the floor
and run to the nearest alcove down below. The Stone Head will roll down the tunnel
and land near the first bridge’s pressure plate. Pick up a Treasure #3, gold coins
above the tunnel and get down to the valley to push the Stone Head onto the pressure
plate and activate the bridge. Make your way back to the cave and get across the
bridge.

The second bridge is close to you, behind the vines across the ledge
but it’s not activated. Get down and pick up some Treasure #4, gold coins in the
dark room at the far wall. Go outside through the doorway and enter another one
below. Kill some snakes and press a button inside the pool–it will open the door
to the next area. Kill more snakes and find a block behind the pillar. Push it
inside the wall 3 times. You will see another tunnel with the second Olmec Head
above. Trigger the Head and run outside the tunnel or you’ll be trapped (hop down
immediately when Indy automatically grabs the ledge). Now push the second Olmec
Stone Head towards the opening in the wall and it will fall down to the valley
near the second bridge’s pressure platform. Get down there and position the Stone
Head to activate the second bridge. Russians will rush into the valley.

Make
all your way back to the activated second bridge and kill some Russians on your
way. I know what you’re already thinking of: "When the third bridge is activated
I will probably have to make all this way again another time! Gosh, it’s
so annoying!" Relax–you won’t have to return to the valley again. The third
Olmec Head lands into position more accurately and activates corresponding bridge
by itself.

Cross the second bridge and use your whip to get across the
chasm. When you land Russians will start shooting from your back–run for your
life. In the next area you’ll have to shimmy over a wall and jump across the chasm
to the other side, but before that get down to the floor, kill a snake and collect
some treasures: in the dark cave behind you, and on your way, behind the fallen
pillar Treasure #5, gold coins.

You will see a room with a waterfall. Inside
the pool there lies the third Olmec Stone Head. Your goal is to make the stream
push it outside to the valley. Dive into the pool and climb atop the waterfall
using the passage and ledges behind it. Push the button on top of the waterfall–it
will drain the area. Get down and push the Olmec Stone Head towards the opening
in the wall, until it sticks there. Now push another block near the waterfall.
You’ll notice a climbable wall. Get on top of the waterfall and push the button
again–the water will push the Olmec Stone Head out to the valley and trigger
the third bridge. Continue to the next room, climb up the ladder and cross the
bridge.

On your way kill some snakes and collect Treasure #6, gold coins,
from a cave lying down below to the left of the pillar. In the next area you’ll
have to use your whip to get across, but before that pick up a health leaf below
on your left.

You will soon get inside the cave with an Eagle-Headed Stone.
Your goal is to get to the top of the pillar-bridge outside. From there you can
push its top edge and it will fall, turning into a bridge across the chasm for
you. Note the door above the ledges to the left, behind the snake statue. There’s
a button which opens this door for a short time–you will have to climb there
fast. Behind the door you will find the pillar edge you need to get to. Kill all
the snakes below and claim Treasure #7, gold coins in the small room with a fire.
Now press the button on the building’s wall and leave the cave. Press another
button outside and rush to the door I already mentioned. On the left side of the
platform just before the door look for Treasure #8, gold coins and rush through
the doorway. Push the huge pillar’s edge. Get back to the cave, cross the pillar-bridge
and run into the next area.

Follow the passage to an area with some pillars.
Drop down, use your whip to cross the gap and crawl under the low pillar. You
will find a Treasure #9, gold coins in the alcove above the first pillar. Climb
to the high girder in the room. Drop down and get some coins. Make your way back
to the stone stairs at the top. Kill some snakes and climb the stairs to see the
stunning pyramid in the next area. Another leopard guards it. You will find a
health leaf near the basement of the pyramid’s stairs. Climb up and pick Treasure
#10, a golden idol.

You will find yourself inside the snake cave. Remember
your current position. Behind the large doors in front of you there’s a snake
lair along with the Azerim’s part. Behind the other doors on your back there’s
a small room with a pressure plate in the floor. To kill the Giant Snake you will
have to use four spikes in the room’s floor. Each of them is triggered when Indy
steps onto corresponding pressure platform in the corners of the second floor’s
catwalk. To get to the catwalk you’ll have to use Azerim’s part and levitate upwards
(position yourself under any blue crystal and activate Azerim’s part, then use
cursor keys to go up/down and Alt key to leave the power current). All four times
you should step on different platforms and activate different spikes–otherwise
you won’t hit the Snake. Start from the spike which is located behind you to the
left, then the one, which is in front of you and to the right, after it–behind
you to the right, and, finally,–the one, in front of you and to the left. Giant
Snake can’t damage you when you’re levitating or on the catwalk, but it can throw
small snakes up there–you’ll have to kill them. When you’re on the room’s floor
run quickly and avoid any snakes–don’t have time to deal with them. Just try
to get back to the catwalk as soon as possible.

Hang from the platform
and drop to the floor. Open the gate behind you and step on the pressure plate
inside (or open the gates you’ll have to light the torches with your lighter on
the both sides). Run to the opposite door and release the snake. You’ll have to
sneak past the snake and get the Azerim’s part first. Then try to kill it.

When
the snake is dead a passage is revealed on top of the room, above the first gate
you opened. Levitate up there using the Azerim’s part under a crystal in the ceiling
and finish the level. Volodnikov somehow manages to entrap Indy and grab all his
possessions.

Level 11–V.I. Pudovkin

This
is one of the shortest levels in the game. It features large multi-deck ship full
of Russians and treasures. All the action takes place on board the ship. You start
the level with empty inventory, with no weapons and no machine parts, imprisoned
in one of the ship’s cabins. Your goal is to find all your stuff, repossess all
the machine parts and leave the ship. You will find the treasures, guarded by
Russian soldiers almost in every cabin. While playing use your Taklit’s part to
become invisible and investigate new rooms with guards remaining undetected. Then
you can think of the best strategy of fighting them. Note that Taklit’s part can
harm your health too–if not switched off in time.

Try knocking at the door–a
guard appears, leaving no hope of escape for you. Climb atop the bed and open
a ventilation hatch in the ceiling (The guy on the wall is famous Comrade Lenin.
Later you will find some other Soviet attributes on this level–red flags and
Comrade Stalin portraits). Now knock at the door again and quickly climb inside
the ventilation system (it doesn’t lead anywhere). The guard seems to be astonished
by Indy’s sudden disappearance. Quickly hop to the floor, run through the door
and lock the guy inside. Now you will have some time before he manages to escape.

In
the corridor you will notice some doors. Only first two on the left are important.
Behind the first one push the lever–it will attract soldier’s attention. Retreat
to the corridor and enter the guard’s room from outside. Claim Taklit’s part!
Continue to the large ship’s cargo hold with goods and containers. Use your Taklit’s
part to become invisible and sneak past the guard in the center. Pick up all your
stuff in the ship’s nose compartment. Two other machine parts and heavy-firepower
weapons are missing. Return to the cargo hold and get on top of the box in the
center (red one). Jump to the blue one in the distance across some barrels and
climb up on the second deck (you can push/pull some cargo boxes if you can’t make
this running jump). Kill some 3-4 guards and pick up their weapons.

Now
go towards ship’s nose (the side with only one door). Behind the door there are
two guards waiting for you. Kill them (you will get Treasure #1, cash box) or
sneak past them and pick up the Urgon’s part and a large medipack in the small
room above the ladder in the next section (meet another guard).

Return to
the other side of the cargo hold with two doors. The cabins behind both doors
are symmetrical. Inside you will find a couple of Russians guarding their money
Treasure #2, cash box. Now find some dirty rusty wall section in the cabin behind
the right door and crack it with your Urgon’s part. Kill another guard and get
Treasure #3, cash box.

You’re in the corridor. Right passage leads to the
upper deck and a ladder to the left–to the ship’s crane hold. You will need Azerim’s
part to get past the crane, so move right. In the cabins above you will find some
Treasure #4, cash box, couple of idols (Treasure #5, a silver idol, Treasure #6,
a golden idol), and Treasure #7, cash box, a large medipack and a bunch of Soviet
soldiers guarding all that. Proceed and climb up to the main ship’s deck outside.
Run to the rusty wall nearby and smash it. Kill all the soldiers using your rifle/automatic
pistol from inside. Later you can kill all the guards and snipers on deck from
behind using invisibility. The next door has a ladder which leads to captain’s
bridge. Watch the cut scene and grab the Azerim’s part in the darkness. Now get
back to the crane hold.

Move the crane a couple of times and lift up the
box with a blue crystal. Now you can levitate to the upper deck (use Alt to leave
the power current), but before that check the area behind the truck and get Treasure
#8, cash box. Kill the guards and open any of the doors. Behind you will find
a couple of Russian tough guys. I used a grenade to kill them. You don’t even
have to get close to them. Far below pick up the Treasure #9, silver coins and
press the lever–it will lower the ladder to the top deck. Climb that ladder.
There’s another tough Russian soldier behind it–I opened the door, threw the
grenade and shut the door again to eliminate him. When he’s finished take the
crank wheel, which is required to lower the boat. Go outside–to the main deck.
After the final battle grab the is Treasure #10, silver coins on the ship’s nose,
return to the back and use crank wheel to activate the mechanism lowering the
boat. Indy leaves the ship and level ends.

Level 12–Meroe

This
level features 4 ancient pyramids of Nubian kings. Inside each pyramid there is
a lens room. You must turn on all four lenses to open the door to the next level.
The light beams from the lenses will show you the exact locations of the 4 one-eyed
statues, which require an eye crystal to open each of the four hand-type locks
on the exit door. There are several places in this level which trigger the appearance
of Russians. By not pressing some buttons you can postpone the Russian threat
to a much later time. Anyway there are few of them, just 4-5 people, including
a machine-gunner and some grenade throwers. You will also meet some hyenas on
this level. You can’t kill them with any usual weapon. Use your jeep to run them
down.

Near the first pyramid there’s a dark opening in the wall. An aborigine
boy is hiding there, frightened of the hyenas. Talk to the boy and kill all the
hyenas around–you will need his help later. Next time you enter the opening the
boy will be gone. Go around the pyramid and notice a small storage house behind
it. Shoot through the window to blow a hole in the wall. Pick up a drive chain,
a bazooka and some rockets and a medipack inside. Also take a bucket.

Go
to the old mine. Use your drive chain to activate the drench and get down in the
pit. Examine the old mine cart and detach a wheel from it. Continue along the
pit, kill some scorpions and take a watch near a skeleton. Now climb back and
use the drench to leave the mine pit (just jump with Alt on the moving platform).
Notice an old tunnel across the chasm. There’s something inside you want to get.
As soon as you approach the edge a boy will come. Give him your watch and he will
bring the eye crystal from the tunnel for you. Return to the storage house near
the first pyramid.

Climb the pyramid’s wall (it’s a maze) and jump in the
opening from above. Inside the pyramid kill some spiders and use your Urgon’s
part to smash a wall down there. It will also push a moveable block outside. Now
stand on the top of the block and examine the pyramid’s wall. From here you can
reach the balcony ledge with pyramid’s entrance, but the door is closed. To open
it move the block and climb the pyramid’s wall. Press a button inside a niche
high above and climb down. Pick up Treasure #1, a silver idol on the wall and
enter the pyramid. Move the blue block, climb atop of it and get Treasure #2,
a blue gem in the niche on the left.

In this pyramid you’ll have to do several
things (the sequence doesn’t matter):

1. Attach the Bucket to some strange
device in the pool area. It will start grabbing water from the pool and initiate
a small water current which will rush outside the pyramid. This will fill the
empty pit with water outside the pyramid. You will need this water pit later–it
reflects the fourth pyramid’s beam and shows the correct position of the last
one-eyed statue.

2. Turn on the lens in the pyramid’s lens room. Just set
on fire a piece of wood located in the center of that room. A colored beam of
light will appear and show a spot on the desert’s floor with the first one-eyed
statue.

3. Find a way to the next pyramid.

You can walk in two main
directions, the sequence doesn’t matter. Left passage leads to the pool area,
right one–to the lens room and to the corridor, connecting this pyramid with
others. The lens room in each pyramid is usually located somewhere close to the
top, remember that when you look for a path/ladder. You can also leave some marks
on the walls of the maze with your chalk to help yourself not to get lost, but
generally you won’t need to do that.

Go to the pool and attach the bucket.
Now return to the pyramid and go for the lens room. Here I skip some obvious actions.
Climb up using the ledges on both sides of the pit. Grab the Treasure #3, a red
gem from the sarcophagus and kill some snakes on your way to the lens room. Use
an Urgon’s part to smash a wall and press the right button out of two available–this
will lower the far block on your right and reveal a passage. Go along the path
and crawl right to grab some health leaf, guarded by a couple of scorpions and
Treasure #4, a blue gem. You will find the lens room soon. Activate the lens,
exit, turn right and jump down. The place looks familiar. Take another passage
now.

Kill some snakes on your way and press a button. Crawl to the opening.
Climb the ledge. You’re in the corridor which leads to the pyramids 2, 3–if you
go straight, and to pyramid 4–if you go left, to the room with a some sarcophaguses
and spiders. The sequence doesn’t matter. Go straight. You can shimmy over a chasm
below if you do the following: first, jump to the platform straight ahead, press
a button–it lifts a block in the wall for a short time, return quickly and pull
another block from the wall, so that it is positioned exactly below the lifted
block. Now the first block won’t fall and you can shimmy to the other side of
the corridor.

You will soon reach a tunnel with an "eyed" block
to the left. It blocks the passage on your approach. You can pass through it using
your invisibility item. That passage leads to the Pyramid 3. And if you take the
passage on the right you will enter Pyramid 2. Sequence doesn’t matter. Go to
the right. Climb the sarcophagus and push a door in the room above. Kill dozens
of snakes and enter the room. You’re in the second pyramid’s basement. Behind
the block there’s an exit from the pyramid but it will also trigger the appearance
of Russians. Leave the block in its place for a while. There’s a hole in the room’s
ceiling above one of the crypts–find it. Grab the Treasure #5, a green gem, kill
a spider and smash a wall with your Urgon’s part. You will be able to see the
treasure through the hole, but the opening is not large enough to pass through.
In fact the explosion has destroyed one of the crypts’ roofs. You can pick that
Treasure #6, a golden idol in the crypt on your way back. The passage to the left
leads to the lens room. Activate another lens there and get back to the sarcophagus
room. Prepare to enter the third pyramid: use the Taklit’s Part to become invisible
and get past the "eyed" block.

Kill some snakes in the skeleton
room, find a cracked wall behind the central pillar with skeletons and smash it.
Pick up Treasure #7, silver coins and climb up the racks. Above you will soon
see a square in the floor and a hatch above it. To enter this pyramid’s lens room
you’ll have to push some button (which opens the hatch for a short time), return
quickly to this spot and levitate up. Move along the right passage. There’s a
trap in the floor (some spikes) near the button. Press the button and quickly
climb up to the next floor, before the spikes are activated again. On the top
floor press a button which opens the hatch and use elevators to get down. Kill
a spider and climb up to the levitation square. Select the Azerim’s part quickly
and fly up. Activate the lens in this pyramid and levitate down through the hatch
to exit the room. Make your way to a corridor with a chasm, you shimmied before,
get across and enter the room with sarcophaguses there–you’re on your way to
the last pyramid.

Crash two subsequent walls with your Urgon’s part and
pick up Treasure #8, gold coins and a health leaf. The button in the far passage
opens a hatch in the desert’s floor and triggers appearance of Russians–avoid
it. Go along the tunnel nearby. Climb the ledge above and pick Treasure #9, a
silver bar. Continue along the tunnel till you reach a large hall with mine cart
railway below. Pick up a health leaf, jump across and shimmy left (the block straight
ahead won’t move). Grab some Treasure #10, a gold bar in the skeleton pit. After
a while you will get to a room just behind that block (kill spiders). Move it
and use to climb up the room.

From atop the block, jump to the ledge across
the room. On your way up collect a piece of wood–you will need it in the lens
room. Round the corner on the opposite ledge there’s a passage you can shimmy
to. Use your whip to climb up and jump on the platform. Inside the lens room place
the piece of wood on the block and light it. The final, fourth beam will spot
some place in the desert where one-eyed statue is hidden. To exit the pyramid
turn right when leaving the room and use the Urgon’s part to smash a wall. This
will finally trigger the appearance of some Russians. It is not difficult to shot
them from above here. Get down on the ground and kill the rest of them.

Now
find the four spots in the desert shown by the beams. Each time you step on the
correct spot (however, move away your jeep)–a statue appears. Install your eye
crystal in each of the statues in turn and they will open a door in the first
pyramid’s basement for you. The third pyramid’s beam spots a block near the start
of the level (ruins). Push that block to reveal a statue underneath it. The beam
from the fourth pyramid will show the correct location of corresponding statue
only if reflected from the water pit’s surface (remember that bucket you attached
to a strange mechanism inside the first pyramid?) The door to the next level faces
the old mine. Take a fuel canister from your jeep and get inside that door. Find
an old mine cart which needs a wheel and some fuel and finish the level.

Level
13–King Sol’s Mines

You start this level riding a mine cart. Go for
a ride around several railroad sections separated with gates. When you’re in the
cart they open on your approach, however, you can’t just turn where you want–it
depends on the position of the 5 railway switches. You can change the position
of all the switches in the switch house by pulling corresponding levers. The goal
of this level is to gather 3 King Sol’s gems, Eye of Horus and install them in
the Pyramid. During your quest you will need to switch to different roads. Watch
out for the low pipes–they can hurt you if you don’t duck quickly (press C).
Grenades turn to be very useful against outnumbered snakes.

Find the switch
house in the first large chamber. Check out the map inside. This map is very schematic
and gives you only a slight idea of where to look for the switches. After a couple
of hours of searching for every switch I decided to draw more specific map for
your convenience (check out this level’s ultimate map)–now everything’s easy.
In the switch house you will find a medikit (also take a look at the picture of
young Indy). Behind the map there’s an empty fuse box, which requires a fuse to
provide electric power for the levers. Note that the fourth switch is stuck–you
will need some oil later. On the roof of the switch house you can read a strange
message left for you by some of those crazy game programmers.

Drive your
mine cart to the next chamber (railway station) and pick up the fuse in another
railroad cart. In the corner behind the boxes you will find Treasure #1 blue crystal.
Explore the two corridors nearby. The left one leads to a dead-end with a TNT
box. When you blow that TNT it will reveal Treasure #2 an idol. The right tunnel
leads to the pyramid. Get back here at the end of the level. Return to the mine
cart and proceed–the road loops back to the switch house. Install the fuse and
pull the levels 1, 3. The sequence is not important.

Besides switching to
another railway loop they trigger some actions with Russians. After you push the
first lever Russians take positions in all main chambers of the level. The switch
house, the railway station and some other rooms become heavily guarded and another
mine cart with guards appear on the road in front of you as soon as you board
yours. The second lever seems to be just a switch–it doesn’t trigger any action
with Soviets. If you push the third lever and then ride past the switch 3 it triggers
a cut scene of a bazooka explosion and mine cart jump. And if you push the fourth
lever (you’ll need to oil switch 4 to do that)–the mine cart with soldiers will
finally explode in the dead-end. After this cut scene Indy wisely pulls the fifth
lever too–to switch back from the dead-end (you won’t be able to pull this lever
later–the only way to the fifth lever road segment is on foot).

Keep chasing
the Russian mine cart until you see a cut scene of dynamite explosion. Get out
of the cart and kill the remaining guards (watch out for the electric cable–it
hurts). Pick up the key in the blown up area. This key opens the locker in the
locker room next to the railway station. You will find some oil there. Take a
ride to switch 4 and use the oil on it. Find Treasure #3, a blue gem, behind the
pillar. Get back to the switch house, kill all the guards (there’s also one inside)
and push the fourth lever–it works now. Now you have access to all the railroads
in the level. Starting from this point you’re free to manipulate switches 1-4.
Here’s the list of items you will have to find (the sequence doesn’t matter):
the Eye of Horus, 3 King Sol’s gems, some more treasures along the tracks. When
you have everything return to the pyramid.

Get the treasures first: ride
towards switch 1, stop a little bit before it and find Treasure #4 a blue crystal
down and to the left of the tracks. Also pick up Treasure #5 a green gem near
switch 2 (on the right side of the tracks).

To get the Eye of Horus do
the following: In the room after switch 3 stop the cart and explore the area.
Pick up the poison kit near the skeleton on top of one of the boxes. You can see
a gold idol behind the opening in the wall but there’s another way to get it.
Drive your mine cart backwards to the gate nearby (on your right)–it leads to
the beautiful waterfalls chamber. Jump across those crates floating in the water
and use your whip to get into the secret room behind the left waterfall. Collect
the Eye of Horus. Jump into the water and swim into the underwater passage. Adjust
monitor’s brightness and find the red gem nearby Treasure #6. The underwater tunnels
lead to several locations: to the water pit remaining after bazooka explosion,
to the Treasure #7 golden idol in the previous chamber and to the room with some
sarcophaguses which in turn leads to the King Sol’s green gem. Look for the crates
below in the water–that means that there’s something useful above. Also pick
up Treasure #8 a green gem near the grated tunnel.

To get King Sol’s blue
gem do the following: Ride towards the switch 4, stop a little bit before it under
the broken railway bridge and get out. You can get across the chasm using your
whip on the bridge. The fifth switch segment of the road leads directly to the
broken bridge. Follow the tracks on foot. Kill the beasts and some Russians and
jump to the other side. Behind the doors you will find Treasure #9, a green gem,
in the dead-end. Look for the crack in the left wall of the tunnel and smash it
with your Urgon’s part. Kill the snakes and proceed to the King Sol’s blue gem.
There’s a trap (spikes in the floor below). Either grab the gem quickly and do
a backward flip or use your whip to knock off the gem and trigger the trap. It
will be safe to pick it up then. Return to the mine cart.

To get King Sol’s
red gem do the following: Ride the mining car past switches 4 and 5 to the Platform
with boxes and push the block near the left wall–it will reveal a passage. Shoot
the barrels and climb the ladder. Kill some spiders and you will soon find a cave
with the King Sol’s red gem. Throw a grenade inside a hole behind the gem–it
will kill some snakes. When you claim the gem the walls start shaking–jump inside
the hole quickly. Move along the passage and return to the mine cart.

To
get King Sol’s green gem do the following: Ride to the pool room, pick up a medikit
and dive into the tunnel. Pick up Treasure #10 a red gem on your way and look
for the crates below to find the room above. Get out and climb those ledges, jump
through the opening in the wall. Kill some Russians, make a couple of jumps and
soon you will find yourself above the pool, next to the statue’s head with King
Sol’s green gem on it. Grab the gem and dive into the pool. Return to the mine
cart.

Now you’ve got everything–move towards the pyramid room. Watch out–there
are too many guards in this chamber. Fight your way to the pyramid and place the
Eye of Horus inside the slot in the basement. The pyramid will lift up. Jump across
the ledges on both sides and place red and green King Sol’s Gems into the corresponding
slots. The pyramid will rise higher and a hatch above with a blue crystal will
be opened. Get down and levitate to the upper ledge to place the last gem (King’s
blue one) –it opens a door in the pyramid’s basement. Levitate back down and
pull the lever–it will end the level. Indy goes to the Nub’s Tomb.

Level
14–Nub’s Tomb

This level features large underground chambers with pillars
and hidden passages. Your goal is to claim the final Infernal Machine’s part–Nub’s
part, which accumulates some electric power and allows you to open/use different
electric devices. The part is located in the middle of the deadly electric pool.
At the end of the level you will have to fight a giant Robot Guardian–but he’s
not that tough.

Jump across the ruins using the pillars and shimmy right
at the far wall. Drop and hang, climb to the ledge and drop down to the corridor.
It leads to the pillar hall. Go straight to the end of the corridor, kill some
spiders and pick up Treasure #1 some silver coins in one of the water chambers.

Return
to the pillar hall and go through the doorway. In the next room with two massive
pillars climb the wall. You will see a slope leading down. Slide to the passage
below and crawl at the end of the tunnel. Climb up onto the low ledge in front
of you and pick Treasure #2 silver coins. Crawl further and enter the 2-pillar
room again. You can open the door only if you provide the robot with his missing
arm. This door leads to the golden turtle room. Push away the statue nearby and
slash through the tapestry which covers the passage.

You will find a lever
at the end–pull it. Drop down to the new passage and enter the room with grated
floor. When you step on the first floor panel it falls. Kill some snakes and crawl
to the next section to pick up Treasure #3 the gold bar. Get out of the pit and
slash through another tapestry. Pull the block three times and proceed to the
next room with 2 moving floor panels. To get across them use the following strategy:
Jump to the center of each panel, balance until it stops shaking, jump further.
Climb the ledges and the ladder and enter the Anubis Chapel on your left. Your
goal is to climb up the front side and whip off the hand of an ancient statue.
Push the button on the block–the statue above will move. Go through the doorway
and find Treasure #4 a silver bar on your right. At the other end of the room
use your whip to climb up and get on the roof. Jump across some platforms, hang
and hop down to the ledge on the left side. Face the Anubis statue. Now whip its
arm and pick it up when it falls to the ground. Exit the chapel and you will again
enter the first room in the level. Russians are already there!

Turn right
and go through the dark doorway. Use your whip to get to the end of the green
corridor and press a button–it will lower a sarcophagus nearby. Pick up the Treasure
#5 blue gem behind it and move along the opened passage. Kill some Russians round
the corner and make all your way back to the robot with missing arm, killing the
guards on your way (many of them). Place the arm into the robot’s arm slot and
pull the lever to the right of the door–it will open.

Behind the door
shoot a strange floating machine. Your goal is to activate the golden turtle elevator
and get down to the next room. Near the left wall use your Azerim’s part to levitate
to the ledge above. Get across the room by jumping over the pillars, pick a medipack
and press a button–it will open the floor section in the center of the room and
trigger Volodnikov’s appearance. He will move directly down the stairs and the
section will close. Push the button again–to open the floor. Kill all the guards
below using your rifle and hang/drop down from the lowest pillar. Follow Volodnikov’s
path, press a button to switch the stairs. You’re in a large room with rotating
bronze gears at the far wall. Time to trap Volodnikov!

You can’t catch him
unless you set a trap first. Several times I even managed to get face to face
with that guy but he behaved as if I was a brick wall and disappeared quickly.
Notice moveable blocks on both sides of the room and block the middle passage.
Pull one of the blocks inside the passage and to the central crossing square.
This will prevent Volodnikov from using this way for a shortcut, as he did before.
It is also possible to close one of the entrances of the passage with another
block, but it seems that you won’t need that. Now start chasing Volodnikov–you
will soon see him entering the upper floor of the central building. Each time
he runs to the room at the far wall with a statue and stays there until you approach.
Use this to set a trap: move the statue towards one of the exits of that room
and next time when Volodnikov hides in the room enter it. Gotcha! He gives you
the bronze gear and quickly disappears. Kill the sniper and return to the golden
turtle elevator room.

Watch out for those goons behind you. Face the elevator
now. Now you’ll need to find a way to open the elevator cabin. Slash through some
tapestry in the column on your right and pull out the block several times until
you’re able to climb to the opening in the opposite pillar. The passage leads
to the lever which opens the gate somewhere down below. Return to the column where
the block used to be and drop down–at the end of now opened corridor you will
find a key to the elevator’s cabin. Return to the turtle room. Open the cabin
and place the bronze gear inside the mechanical turtle’s slot–it fits. Nothing
happens–you need some more weight. Now get out and push the block inside the
elevator’s cabin. It works–the elevator goes down, causing a huge counterweight
block at the left wall to rise up. Levitate to the catwalk and use your whip to
jump on top of that counterweight block–it will lower Indy to the next room.
Shoot a couple of robots immediately on arrival.

Climb up any pillar and
get on top of the room. Before climbing up the last pillar take a look at the
left and pick Treasure #6 a silver idol. Passage leads to the water pool with
piranhas. Dive and press the button at the end of the underwater tunnel–it will
rise a statue from the bottom of the pool. Pick up Treasure #7 a gold bar behind
the sunken pillar and get out of the water–there’s only one low platform on your
left which allows you to do that. Break the cracked wall with your Urgon’s part
and get Treasure #8 a red crystal. Now jump to the other side of the room using
statue’s head and kill another floating robot. Enter the next room–with the electric
pool and Nub’s part. The electric ball can severely damage you–try running to
each next location only while it is charging. At the first corner to the left
you will find a cracked wall–smash it and collect Treasure #9, the golden idol,
inside. Proceed to the next corner and pick up a medipack near poor skeleton fellow.
Just before the steps use your whip to climb up to the next floor. Your goal is
to climb to the top of the room–use your whip and jump across the pillars. There’s
also a passage in the inner wall which you can use. Slide down the slope and jump
at the end to get to the last platform. Use Azerim’s part to levitate up to the
upper chamber.

Move all lion heads towards the central hole in the floor,
nose to nose. Be careful, don’t fall down there while pulling them. Push the button
inside the niche behind the middle lion–this will raise the electric ball inside
the room–it will not harm Indy. Push other buttons: the gold one to the right
and the blue one to the left. Push it three times to lower the level of the water
in the pool–this will also trigger Russians. You can lower down the electric
ball again into the room to kill the guards. Then raise it once more and return
to the electric pool room.

Kill the remaining guards and dive into the water.
Get out at the small island in the center. Note a socket in the wall–it penetrates
a bridge, which you will need to leave the island. Climb the triangular platforms
of the killer-machine and claim the Nub’s part on top. Now dive again and use
Nub’s part while standing next to the button I mentioned. Cross the bridge, find
a door with a similar socket in the left corner and open it using Nub’s part.
You will soon enter the room with the counterweight elevator again.

Run
to the counterweight shaft and use Nub’s part to activate the power socket nearby.
Now run to the opposite side of the room to another socket–it opens the hatch
above. Now you are able to levitate above to the familiar passageway. Pull out
the block from the turtle’s elevator and step inside–it will lift you to the
top floor of the building.

Climb the stairs behind the elevator, jump and
pick up Treasure #10, the silver bar, on top of the shaft. Jump down and proceed
to the next room. Grab the medipack near a skeleton and use Nub’s part on the
power socket at the door. Pull out your bazooka, shoot another robot through the
opened doorway and enter the Nub’s Tomb Room. Step on the pressure plate and open
the sarcophagus–a niche in the column with another power socket will be revealed.
Activate Nub’s part and collect the Nub’s Eye crystal.

Time to meet the
Robot Guardian. Activate all the power circles in the floor by using Nub’s part
at the corresponding socket in the wall. Install the Nub’s Eye in the special
emplacement at the far end of the room–a huge Robot Guardian will appear. He’s
very slow and not that dangerous as he seems to be. He will be short-circuited
after stepping several times on those power panels (about six times). All you
need to do is to hide under the central structure and activate the dead power
panels (a panel turns off after the huge robot steps on it) from time to time.
Don’t step on the panels yourself, and don’t let the robot kill you with his laser
beam–it hurts.

When he’s finally dead, climb the central structure and
jump across to the catwalk using robot’s head. Press the button, cross the bridge
and follow the passage to the end of the level. Indy, Sophia, CIA Agent and Volodnikov
will have a hard conversation. After it Indy gives all the machine’s parts to
the CIA agent.

Level 15–Infernal Machine

The
beginning of the level reminds the Babylonian library. CIA agent and Sophia have
all the machine parts now and are already somewhere on the level. Your goal is
to repossess all the parts and place them into proper slots to activate the machine.
Looks like somebody has already tried to do it but all the parts are placed into
wrong sockets. It seems that it was agent Turner who did this. You will meet more
strange electronic robots and some spiky bugs on this level–shoot them all.

The
large golden disk that used to be in the wall now lies on the ground revealing
a passage behind it. It leads to some strange machinery corridor, guarded by two
floating robots. Pick up a medipack and some rockets down below and shoot the
robots. Climb the structure at the end of the corridor, find and press a button–it
opens the central section of the floor. Go down the stairs and you will meet Sophia
and CIA agent Turner in the large Machine’s Core chamber. Sophia becomes trapped
in a floating power crystal and Turner escapes.

Hang and drop or jump into
the water pit to the right. Get out of the water and run to the end of the corridor
avoiding the lightings. Collect Nub’s part–it will also deactivate the lightings.
Meanwhile pick up Treasure #1, a green gem, and Treasure #2, a red gem, from the
niches. You will need to replace the Nub’s part with the Urgon’s part later. Return
to the water and jump across to the Machine’s core. Run along the corridor and
jump into the power current–you don’t have the Azerim’s part but you still can
levitate up the current. Jump on the platform high above and use any of the ladders
to climb up and reach the top of the strange headless horse statue. Collect Azerim’s
part there–this will deactivate power current. You will need to replace it with
the Marduk’s head later. At the bottom of the ladder you will find Treasure #3–golden
idol. Climb back up and jump to the narrow middle section of the wall. You can
use your whip to jump from here to the passage on the other side of the shaft.

You’re again in the Machine’s Core chamber at a higher level. Jump across
the narrow platforms to the other side of the room and enter another shaft. Jump
into the water and climb the ladder. Finally, pick up the Urgon’s part along with
Treasure #4, a red gem, and Treasure #5, a blue gem, from alcoves in the room.
Replace Urgon’s part with Nub’s part. Run through the rotating platforms and enter
the elevator. You will descend automatically to a room with Urgon’s socket. Place
Urgon’s part in the socket and return to the shaft–the elevator is operational.
Go two floors up and leave it. Jump to the narrow platform in front of you, turn
left and jump to the catwalk. Pick up Treasure #6, a blue gem, and Treasure #7,
a green gem, from alcoves in the wall. Jump to the next narrow platform and finally
jump to the opening in the wall. It leads to another elevator, which will take
you to the next floor of the complex. Meet invisible Turner here (he’s got the
Taklit’s part). When he’s dead pick up the Taklit’s part, a medipack and levitate
up one level. Jump into the doorway towards the electric ball, use Taklit’s part
to become invisible and quickly deactivate the ball with a button on the wall.
Use Azerim’s part to ascend to the topmost level of the building–meet the Marduk’s
head there. Pick it up and replace with Azerim’s part. This will lower the crystal
with Sophia and open a door. Run along the next corridor. On your right there
will be a crawling passage (use your lighter to find it). Get Treasure #8, a red
gem, and Treasure #9, a green gem from the niches inside. Return to the corridor
and step into the elevator.

It brings you back to a headless horse robot–Marduk.
Climb there again and attach Marduk’s head to his body. Marduk slowly walks into
the Machine’s Core chamber. Return to the elevator in the center of the shaft
and back to where the robot was standing. Get Treasure #10, a silver idol.

Return
to the Machine’s Core chamber and install the last machine’s part–Taklit’s part–into
some kind of control engine on the right ledge. Pull the lever and both Sophia
and Indy will be dropped to the next level.

Level 16–Aetherium

This
level is something completely different from the usual Indy-like style. You’re
inside some "multi-dimensional" substance, which allows you to access
different places from the levels you’ve already been to in reality through special
portals. To activate a portal you’ll need a Tool from Beyond. You can pick up
some treasures and health items in those small reality incarnations along with
the 3 King Sol’s gems required to finish the level. Anyway, you won’t be able
to imagine stuff like that in your wildest dreams. Aetherium looks very strange
but you’ll get used to it quickly. The main idea is that all the locations of
this level are connected through other-dimensional power tubes/currents. You are
safe and free to choose any direction while you are inside such current. To leave
the current use Alt, as usual. You will also meet Marduk’s two incarnations on
this level. And, of course, you will have to win the final battle to finish the
level.

Leave the current and land on a ledge below. You’re near the lower
levels of the Aetherium, atop some cubic structure connected throughout with those
tube tunnels. To enter the current hang and drop to it–it is safer than jumping
through it. You can fly anywhere you want but generally follow the map and you
won’t get lost. Note that you can enter the core of the multidimensional cube
from several sides. Each time you will find yourself in different tunnel leading
to some location in reality. But first enter the green tunnel (look at the game’s
hint map) which leads to a blue room with the Tool from Beyond. Pick it up and
notice another tunnel below in the far wall of the room. It leads to the upper
levels of the Aetherium, but first, return to the multidimensional cube and explore
all its sides.

Find purple tunnel which lead to the mines in Meroe. Get
Treasure #1, cash box and a poison kit. Look for the orange tunnel leading to
the wooden idol in Palawan Lagoon. Pick up the health leaf and Treasure #2, silver
coins on the other side of the statue. Go back through the tunnel to its end and
swim down. You will land at the floor of the whole cubic structure. Shoot the
spiky bugs then find a crawl passage. Crawl in and get Treasure #3, an Aetherium
gem. Swim up the central current and enter the cube from another side. Swim through
the tunnel with the rotating rings. You should come to a portal leading to where
you placed the candles at the end of the Tian Shan River level. Turn right at
the candleholder and find the ledge with a skeleton, Treasure #4, gold coins,
and a medipack. Proceed to the next portal and enter the room. Shoot the strange
creatures and explore the surroundings.

You can see poor Sophia in the distance.
Approach the opening in the center of the arena. If you look down, you will see
the blue room where you found the Tool from Beyond. To get to the Monkey Island
Easter egg, do a running jump into the opening in the center of the room. You
should land in the Aetherium. Swim to the end of the tunnel with the orange or
brown stripe. At the end you can turn toward a portal and go to Palawan Island
or go through the new portal opposite the Palawan one to the Monkey Island. Go
through the Monkey Island portal. Look at the pictures on the walls and get Treasure
#5, a golden idol, from the table.

Find a tunnel which leads to the top
of the Aetherium. Instead of going straight through the small patch of Aetherium
into the big room, swim up towards the top. There are several exits, but you’ll
need the one through which you can see a gem on the floor. Go through the entrance
and collect Treasure #6, Aetherium gem. Now follow the tunnel to its top and leave
the current in the room with Marduk. You can’t beat him with your usual weapons,
"there must be another slightly different way." In fact there is: find
Teotihuacan portal and take the mirror from the goddess statue. Armed with the
mirror you would be able to reflect Marduk’s electric blasts and finally kill
his reincarnation. Blue tunnels around the arena lead to its bottom level. Go
there, kill some monsters and find the pink corridor which leads to the portal.
Pick Treasure #7, a silver bar, near the walkway and a mirror from the statue.
Exit the portal, turn left and follow the corridor to the end. Blast the floating
creatures, and find Treasure #8, an Aetherium gem, in a small alcove.

You’re
back in the Marduk’s room. To kill him get armed with the mirror and try to reflect
his blasts to hit him. Marduk can float slightly or high above the ground. In
each case you should find an appropriate position on the corresponding arena level.
Run upstairs along the green ramp or downstairs after each direct hit. You’ll
need to hit Marduk about 6 times before this reincarnation dies. Take the pink
gem (Marduk Medallion) which left Marduk and place it into a slot in the wall–the
electric ball will lower down. You can whip it to charge your whip with electric
blasts. Whip it 5 times and get 25 electric whip hits. After it you will have
to get back to this room and recharge.

Swim down the other blue tunnel and
whip the electric ball with BMW sign–the door will open. Again swim along the
current and enter the outer arena. You will see large gears located near the walls
and floating Sophia. Watch out for Marduk’s ghost floating in the center. Whip
the electric balls of the inner chamber to close its inner gates (it powers the
gears). This will also lower down the crystal with Sophia and free her … just
for a moment. Marduk reincarnates into vicious Sophia-Marduk. Don’t waste your
whip’s electric blasts trying to fight her now. Just avoid the flying monster.
Around the arena on the same level you will also find three portals leading to
the 3 King Sol’s crystals. Collect them all.

Find a tunnel that leads down
below to the floor of the arena and swim down there. You will see three doors
with the slots at the bottom of the arena–install all three King Sol’s gems there
and open the portal behind each door–the machine will experience a severe damage.
Collect the goodies inside each portal (medipacks, poison kits and Treasure #9,
cash box). It will also reveal a stone structure in the center of the arena and
shrink Marduk-Sophia. Climb the structure and fight the beast with your whip.
To beat Marduk-Sophia you will need a large number of medipacks. You’ll have to
let her get as close to you as possible before whipping with electric blast. She
will need a lot of whipping, trust me (about 10 or more hits). Don’t waste your
whip blasts unless you’re absolutely sure the beast will attack you face to face.
If you run out of whip blasts–ascend one of the tubes and recharge the whip in
the Marduk’s room. Sophia is released with the death of Marduk’s second reincarnation.
View the melodramatic cut scene and get back to the controls.

Run inside
the opened portal–everything is shaking around you. Try not to pay attention
to it and concentrate on jumps. Your goal is to get to the top of the shaft. Finally
pick up the level’s last Treasure #10, a silver idol behind the fallen pillar
on your left. Climb out and shake hands with Sophia and … Volodnikov, who
turns to be a nice guy appreciating a true archaeologist in Indy and offering
rivers of vodka to celebrate the happy ending of the level.

Level
17–Return to Peru

This is a bonus level, your goal here is to find
and collect the Peru Idol. You will need no machine parts to accomplish it, however
there are some tricky jumps and moves for you to make.

Pull out your bazooka
and kill a leopard on the right (yes, you can kill it!). Kill the snake nearby
and take the health leaf. Examine your jeep–take a raft (you will need it only
once). Taking a gas canister is also possible but you won’t need it. Note the
stone front side–you will soon finish the level at the same place. Launch the
raft and swim down the river. Avoid the rocks and swim towards the platform on
the left. Leave the raft at this calm spot and step to the ground. You can see
another health leaf across the river. To get there dive into the water, swim through
the underwater cave and climb above. Now run down the slope and jump at the end–Indy
will grab the opposite shore. Pull up and pick the leaf. Step down and look left.
Kill the snakes in front of the cave and pick Treasure #1, a golden idol, behind
the vines.

Return to the calm spot and board the raft again. Continue down
the river and waterfalls. Dock at the shore and pick up another health leaf. You
will see two caves in the water covered with vegetation. Enter the one on the
left and swim to the open area. Climb out of the pool, walk to a ledge above the
water. From this spot it’s hard to notice another ledge straight across. Just
run/jump and grab it. Pull up to the next ledge, walk up the slope, turn left
and climb down to the niche in the wall. Collect Treasure #2, a blue gem.

Swim
back to the waterfalls and dive to the second cave. The underground current takes
you to a piranha pool. There are several small pools in the area. You can pick
a medipack near a skeleton guarded by a lizard. Dive into the water and find a
small tunnel in the right wall in the room with crates. Get out to the shore and
whip across to the other side. The passage leads to another room with a torch
platform and skulls in the walls. In the left wall you will see Treasure #3, silver
idol. Use your whip and let the idol fall into the water to pick it up there.
Light the torch and then dive. You will also see another underwater tunnel covered
with vegetation. Slash through it and get out of the water near the whirlpool.
Push the block into the water and water level in the room will rise. Swim up and
on your way take Treasure #4, a silver bar, in the niche in the wall.

There
are two corridors above. Get out of the water and follow the one with a trapped
skeleton in the beam of light (it’s a trap–don’t step into the light). Near a
boulder at the end kill some spiders and crawl into the opening on your left.
Get a stone key. Now return to the second corridor across the pool. Avoid the
dark stones in the floor (darts) and proceed to the far wall. There is a keyhole
for the stone key up the ledge to the left which opens a section in the floor.
There’s also a crawl passage in the wall to the right–but Indy can’t whip the
ray of light above at the end of it. Your goal here is to find a bamboo stick
and place it into the triangular hole opposite the keyhole–after that Indy will
be able to whip the stick from the crawl passage and climb to the upper ledge.

Descend to the opened floor section and explore the dark caves. Use a couple
of grenades to get rid of scorpions in the darkness. Shoot the remaining ones
and enter the cave. Light the torches on your way up and pick Treasure #5, a red
gem inside a niche in the wall. Use your whip to climb up and jump/shimmy to a
ledge with skeleton on the opposite side of the room. Take the bamboo stick. You
can climb the upper ledge but there’s a dead end. Go back through the caves to
the room, place the bamboo stick into the triangular hole in the wall, crawl inside
the passage and use your whip to climb to the above ledge.

Don’t step onto
the first two tiles in the corridor (traps), jump into the third one at the end.
But before that climb several ledges up to a passageway, turn around, jump/grab/pull
up on the ledge. Light the torch on the right, turn left and get Treasure #6,
a blue gem. Return to the corridor and step onto the nearest dark tile to slide
to the bottom. You are in the snake pit. Kill the snakes, but they will keep appearing.
Pick up a medipack behind the skeleton and climb the ledge at the corner. Your
goal here is to climb to the small window in the wall above the room. Use your
whip to get to the next ledge and climb to a platform with a block. Pull the block
so it opens a ladder for you, climb to the other side of the block using the ladders.

From this point you can climb the ladder right and down to the niche in
the wall below or upwards to the top ledge. Climb right-down first, shimmy right,
pull up into a room and get Treasure #7, a green gem. Hang and drop into the snake
pit again. Make your way back to the platform with a block and climb to the top
ledge now. Jump across the chasm and shimmy left until you’re able to pull up
on the opposite platform. Stand at the end of the platform–the window you need
to get to is just below. Face the wall now and jump backwards to the slope below
or hang and drop to it. Keep sliding and at the end of the slope jump to the window
and pull up. Jump towards the opposite wall and grab it, then shimmy left. Now
whip the outlined block in the wall and it will fall down–this triggers the big
boulder. Drop to the floor and follow the new passage.

You’re in a wide
open area with ledges along the walls. Before you start jumping hang and drop
to the ledge below, climb the ladder and pick Treasure #8, a silver bar. Return
to the passage and look up above the third ledge. There’s a cave covered with
vines and a treasure inside. However, Indy needs to get to the door on the far
right side. Keep jumping across the ledges (the wall blocks will try to push you
in the chasm). Use the following strategy: perform a running jump, make one step
back and so on (you won’t have time for any extra movements). The blocks will
make a stairway up towards the upper doorway. Keep jumping but don’t forget to
slash through the vines and grab Treasure #9, a silver bar in the cave inside
a wall. Continue towards the tunnel at the top.

It leads to Treasure #10
Peru Idol–the last treasure on the level. As soon as you grab it the floor starts
collapsing–run towards the door (the last doorway sections of the floor will
remain intact for a while). Walk straight until a large boulder starts rolling
towards you. Get back inside the doorway and wait until the boulder rolls above
you. Quickly jump straight and run down the tunnel (floor sections in the doorway
will collapse in a couple of seconds). You will have some time to slide down the
slope, then use your whip to jump across the pit before the boulder starts rolling
again. Find a whipable spot above you and use your whip to climb there quickly
(look above just before the white tile near the end of the tunnel). The boulder
smashes the wall below you and the level ends.