Just Adventure original
Dead Synchronicity Walkthrough
Act 3 – Oracles and Ashes
City Downtown1st visit
***** Talk to the two soldiers and exhaust all dialogues – one is short and obese and VERY unpleasant, the other is taller and skinny and more amenable.
***** Lift the tarp(tarpaulin) behind the two soldiers and the stray cats beneath it start meowing – The fat soldier hates cats!
***** Take the Empty Tin Can which is on one of the trash cans behind the soldiers and examine it in inventory.
***** Michael wants to access the rooftop since he has seen something interesting glittering there.
***** To do that he needs to access the external emergency stairs of the building.
***** He starts to enter the apartment building door to do this but the soldiers are watching it very intently and would probably pump him full of lead if he tried.
***** However they allow him to enter the door on the left.
Beechwood Oracle Bookstore1st visit
***** Look at the charred posters. It has a picture of the Late Reverend Blake on it which explains the presence of the card in his pocket.
***** It confirms that this was the Beechwood Oracle Bookstore.
***** Look at the remains of various books.
***** Take the four somewhat charred Wooden Boards.
***** Notice the blocked emergency exit door (which should lead to the external staircases!).
***** From inventory use the Crowbar. to prize open the blocked door.
***** Go through the door and half way up the fire escape staircase.
***** Michael tries to climb up the top set of fire escape emergency stairs but the fat soldier sees something moving up there and it’s too dangerous to continue.
***** Michael returns to the bookstore, and leaves by the main entrance/exit to the road.
***** Leave the City Downtown and return to the City Centre.
City Centre3rd visit
***** Go through the hole again into Suicide Park.
***** Use the empty tin can to scoop up some smelly decomposing goldfish. Michel now has a Can with Rotten Fish.
***** Exit Suicide Park and return to the City Downtown.
City-Downtown2nd visit
***** Dump the Can with rotten fish into one of the trash cans behind the soldiers.
***** A cat comes out from the tarp and grabs the fish. The fat soldier goes berserk and tries to catch the cat which escapes him.
***** Examine in close-up the electrical panel in front of the soldiers.
***** There are three dials with pointers controlling the electric current flowing through the three overhead hanging street lights – left, middle and right. Each dial’s pointer has four positions; North, west, south and east. There is also a red control button which switches the settings on when determined.
***** Move the pointer of the left hand dial through the four positions observing the brightness of the left hand hanging street light.
***** Do the same thing with the middle dial’s pointer leaving it in the position where it causes maximum brightness in the middle hanging light.
***** Ditto with the right hand pair.
***** When you have all three dials causing maximum illumination from all three hanging lights, press the red button which causes FULL electric current to flow through all three lights simultaneously and overloads the circuit! All three hanging lights overheat and burn out!
In my case, the requisite settings were:- From left to right… North; West; East.
However: TAKE CARE ….. It is quite likely(??) that the combination is governed by a randomizer and that each game will need a different permutation!!
***** Now that there is less light and deep shadows, Michael can continue up the fire escape without the great danger of the soldiers sniping at him.
***** As previously enter the burnt out Beecjhwood Oracle Bookstore, exit through the emergency door and climb half way up the fire escapes.
***** Climb up to the roof of the building where there are the remains of a statue and a pretty roof garden.
***** Grab the empty Bucket.
***** Go down to the stairwell below.
***** Examine some very interesting and important details there!
***** Take the Handwritten Note attached to one of the doors.
***** Read Sara’s Note in inventory.
***** Who is Sarah and who is Chris? What do the initials on the top of the notepaper signify, –T.n.T-.
***** See the metal plaque (name-plate} fixed next to the door “Michael Argent, Photographer” – could that be HIM and the locked door to the apartment the entrance to his home??
***** Go downstairs and out into the street.
***** Leave and go back to the camp, NO!! The fat soldier shouts disparaging remarks to Michal and Michael answers him back – not once but twice.
***** The two soldiers beat Michel up and knock him down – They then leave.
***** Michael is not too seriously injured. He picks himself up and looks at some of his blood on the ground nearby.
***** He notices something in the blood . It is a small bit of one of his teeth.
***** Michael picks up the Tooth Fragment – it will remind him of his encounter with the soldiers!!
***** From close by he appropriates the Flashlight dropped by one of the soldiers – it has batteries and gives a good bright beam of light.
***** Leave the City-Downtown and go back to the camp.
***** Just before the barrier STOP but do not enter into the camp.!
***** Near the left side of the screen return to the burnt tree – go west and again look at it and the huge hole in the ground next to it.
***** Go to the huge hole ***** Go to the hole in the ground and let yourself down using the rope that you left behind tied to the burnt tree – Remember the previous visit! to the hole in the ground.
and let yourself down using the rope that you left behind tied to the burnt tree – Remember the previous visits to the hole in the ground.
***** Use the Bucket from inventory and fill it with (dirty) water – now you have a Bucket of Water.
***** Leave the huge hole in the ground, enter the camp and go to the trailer yard.
Trailer Yard3rd visit
***** Various items have been thrown onto the bonfire there including some clothes, books, toys etc. belonging to little Colin – very sad!
***** From inventory extinguish the bonfire by pouring the water from the Bucket of Water on it – dispense with the (rusty) bucket since you no longer need it.
***** Take the Burnt Doll.
***** Leave and go to “Rose”.
Rose3rd visit
***** From inventory give Rose the Burnt Doll.
***** She is delighted. Poor demented Rose thinks it is her baby son – but she needs a cradle to rock him.
***** Combine the (four) Wooden Boards with the (crude) Wooden Crate (using a hammer) and use up the Rusty Nails from inventory. You have made a Wooden Crate with Legs (a very primitive crib).
***** Give the Wooden Crate with Legs (a ‘crib’) from inventory to Rose, but she is disappointed since it won’t rock.
***** Attach the Broken Metal Sign to the Wooden Crate with Legs in inventory (using up the Electrical Tape) and obtain a Cradle.
***** Give the Cradle from inventory to Rose.
***** Rose is overjoyed and as promised gives Michael “The Key that opens your chest of dreams!”.
***** She desperately wants to get away and implores Michael to help her… He is her “Knight in shining armour”. He can’t see a way, but he’ll try!
***** Leave Rose and return again to the City Downtown.
City-Downtown3rd visit
***** Enter the door to the right (near mid-screen), and go up to the stair well.
***** From inventory, insert the Key into the wooden door;
***** Enter Michael’s apartment.
Apartment1st visit
***** Open the work closet – it is empty except for ONE item ……………
***** ……………. Grab the Instant Camera. There is a problem though – it has NO film!
***** On the table in the middle of the room is a music box – play it and hear a nice tune ……………
***** …………… There is a single photograph – that of Michael and his wife Emily. It brings back memories… WHERE ARE YOU ? HOW CAN I FIND YOU ?” EMILY!
***** Look at the left side of the room. There is a file-cabinet with nine compartments marked with the letters of the alphabet.
***** Click on any one of the nine boxes and it opens.
***** Click on any one of the tabs and the appropriate newspapers pops up and Michael mentions its name plus some opinions.
***** Click on that newspaper and then look at and check it in inventory – it has the ‘correct’ name. It is of no significant importance and Michael doesn’t want to burden himself carrying around with him!
***** Now go to any different box and repeat the process – before the ‘new’ newspaper pops up. the previous one is replaced and so there is only one (correctly) named newspaper in inventory at any time.
***** You can repeat this more if you like!
***** Only ONE ‘performance’ is of ANY practical use to proceed with the game – so perform it …………
***** …………… Access the box entitled S – U.
***** Click on the tag which brings up the specific newspaper named
***** Take different newspapers and look at them in inventory. Look at one after replacing the previous one.
***** One newspaper in particular interests Michael. It is the newspaper entitled -T.n.T-?
***** Remove that Newspaper, keep it, examine it in inventory – it contains some important information!
***** -T.n.T- is the title of a newspaper and stands for “The new Truth”. The larding article was written by Chris Blunstone. And the address of the newspaper is written on the newspaper.
***** Place the Newspaperon the GPS in inventory.
***** As experienced before the GPS is too weak to function properly indoors, so leave the room and go outside.
***** Michael automatically leaves his room and goes down to the street.
***** With the help of the GPS Michael finds his way to the office of the Newspaper building.
Act 3 – Old and New Truths
Newspaper Office1st visit
***** Michael meets up with Chris Blunstone who is apparently a very close and trusted friend of his from before the cataclysm.
***** Talk to Chris and exhaust ALL dialogues. Michael learns a lot of details about his past and before he lost his memory – this includes information about Sarah and Emily.
***** He is given a mission from Chris who is immobilized… To go into the Sewers and meet Sarah there and find out the situation!
***** Chris gives Michael a Sewer System Map to guide him towards where Sarah should be.
***** Leave the Newspaper Building and return again to the City Centre.
City Centre4th visit
***** From inventory, use the Crowbar to prise up the manhole.
***** Michael enters the manhole, but it’s too dark to see ANYTHING down there and so he backs out again.
***** Use the Flashlight from inventory in the sewer.
***** Now Michael enters the sewer and he has light.
Sewers1st visit
***** In the sewer’s ‘entrance’ are some interesting items but nothing of immediate importance.
***** Walk to the right (west).
***** There is a huge round grating at the right side of the sewer. Caught up in it is a waste heap, a tangled mass of rubbish.
***** Michael pokes around in this ‘pile of partially disentangled waste’.
***** There is something down there – But it’s too snarled up to get to it with bare hands.
***** Use the Crowbarfrom inventory to separate it somewhat.
***** There is something caught up in it – OMG ……. IT’S SARAH’S BODY!!!
***** Take the Flash Drive (USB Stick) that Sarah was clutching so tightly in her hand before she was murdered.
***** Leave the sewers (From the manhole where you entered walk left as far as you can go and you are in the City’s Main Roads. There are TWO exits there – take the one near the left of the screen and NOT the bottom!) and return to Chris at the newspaper office.
Newspaper Office2nd visit
***** Try to open Chris’s trunk – Impossible, it’s locked.
***** Talk to Chris and exhaust ALL dialogues.
***** From inventory give Chris the Flash Drive.
***** Chris is terribly excited. He opens his trunk and takes out his laptop computer – but it has NO batteries and there are no electric outlets working! He asks Michael to bring him a generator.
***** When he asks about Sarah you have TWO possible replies – although the objective practical outcome is the same:-
EITHER… Michael pretends that she will return some time – he can’t bear to tell him the bitter truth and cause him anguish!
OR… He makes a clean breast of it and Michael tells him that Sarah is dead!
***** Chris has left his trunk opened ……………
***** …………… Michael goes to the open trunk and finds Film.
***** In inventory combine the Instant Camera with the Instant Camera Filmcreating an Instant Camera with a Broken Film Compartment.
***** Then use the Tooth Fragment with the Instant Camera with a Broken Film Compartment creating an Loaded Instant Camera.
***** Exit the Newspaper Building and go back into Suicide Park and then further right to the VIEW of the Hospital Compound.
Hospital Compound View2nd visit
***** Photograph the view of the Hospital Compound using the Loaded Instant Camera from inventory – NO GOOD… the photo comes out too dark despite the camera’s flash!
***** Proceed to the right (west) and again go to the Dark Room at the entrance to the ‘Back Door’ of the Hospital, (SEE……. ‘Hospital Compound View‘ and ‘Hospital‘ – both (‘ 1st View ‘ ).
***** Can’t see ANYTHING in there – it’s totally dark!
***** Use your Loaded Instant Camera from inventory on the Dark Room and see a Control Panel with a red button on it.
***** Press the red button and hear that the electricity is now flowing again.
***** Fairly quickly return to the ‘view of the Hospital compound’.
***** Once again photograph the view of the Hospital Compound using the Loaded Instant Camera from inventory – EXCELLENT now… the Photo of Fuel Depot comes out clear and bright since the flash is now recharged!
***** Leave the Hospital and the City and return to Hunter’s Bar in the Refugee Camp.
“Hunter”4th visit
***** From inventory give Hunter the Photo of Fuel Depot. In exchange Hunter promises to arrange things so that Rod and his wife leave the caravan for a while so that Michael can talk to Colin alone.
***** Leave Hunter’s Bar and automatically return to the Trailer Yard just as an ambulance is driving there.
Trailer Yard4th visit
***** The ambulance is now parked outside the trailer with its siren blaring and nurses about to take Colin away. Rod is screaming and pleading with them to let him stay.
***** Go round the side of the ambulance to the window of the trailer.
***** Hoping that the siren will drown out the sound, smash the trailer’s thick glass window using the Crowbar from inventory.
***** Enter Rod’s room.
Rod’s Room in Trailer2nd visit
***** From the cookie box remove the Revolver. It is loaded with two bullets, being intended for Rod and his wife if their ‘future’ i.e. Colin did not survive the dystopian world.
***** Talk to Colin and exhaust ALL dialogues.
***** Exit Rod’s room.
***** Look one last time into Rod’s room and see Colin ‘Dissolving’ – Ugh!!!
***** Leave the trailer and return to Rose.
Rose4th visit
***** Talk to Rose – she is desperately unhappy but Michael cannot help her without interfering with Hunter causing drastic repercussions!
***** Give Rose the Revolver from inventory.
***** Rose shows a previously unknown attitude of determination – and ACTS!!
***** Michael wants to take the generator to Chris but it has been damaged and water is penetrating it and causing more problems.
***** Michael has a recurring vision… Rose uses the revolver to shoot and kill the two pimps (thugs) who have been imprisoning and ill treating her.
***** Look at the card table outside the camper where the criminals were sitting. There are a few coins on the card table ……………
***** …………… Grab the Coins.
***** Leave Rose and the camper and go back into Michael’s apartment.
Apartment2nd visit
***** There is a large photography backdrop screwed tightly to one of the walls in the apartment.
***** Remove the backdrop – You can’t without ripping it!
***** From inventory use the Coins to unscrew the Photography Backdrop.
***** Return yet again to Rose and the camper.
Rose5th visit
***** Examine the condition of the generator – it is damaged and totally useless. Rose’s shots have punctured the water-tang and the water has flooded the generator.
***** There’s still a chance however, but you will have to act FAIRLY QUICKLY AND ONLY WHILST THE RETROACTIVE VISION IS STILL SHOWING EVENTS WHILST THEY ARE ACTUALLY ‘OCCURING’ AND BEFORE ROSE HA SHOT AND PUMNCTURED THE WATER TANK!!!
***** Whilst still in the vision sequence, wrap the generator round with the Photography Backdrop from inventory to waterproof it – It is not sufficient since it only covers half of the generator …………..
***** Whilst still in the vision sequence, wrap the generator round with the Seat Cover from inventory to waterproof it. Good: It’s now fully protected!
***** Pick up the Generator.
Newspaper Office3rd visit
***** Give Chris the generator from inventory.
***** He is overjoyed and connects up the generator, laptop computer, and flash drive and gets to work unearthing the TRUTH!
***** Michael is exhausted and falls asleep in the old beat-up armchair until Chris wakes him up.
***** Chris is excited and voluble. He outlines and explains to Michael the amazing knowledge revealed in Sarah’s flash drive report and they carry out a detailed dialogue – manly Michal asking questions about the stunning revelations and Chris answering whatever he has learned!
The main clarifications are on the subjects of ……………
…………… the “Great Wave”., the “Dissolved”, and the ALL IMPORTANT meaning and explanation of the “DEAD SYNCHRONICITY POINT” and its vital influence on “TIME” in our universe.
~~~~~~~ ~~~ There is even an unconfirmed possibility of reversing the horrible state of this dystopian world and returning to the previous “normality” of our universe?!?
THE GAME FINISHES (rather abruptly) WITH THE SITUATION OF MICHAEL PERSONALLY AND THAT OF HIS WIFE EMILY !!
I HOPE YOU ENJOYED THE GAME AND WONDER IF THERE WILL BE A SEQUEL ? …… Len Green.