Just Adventure original
Dead Synchronicity Walkthrough
Act 2 – Doomsday City
City’s Main Roads1st visit
***** You enter the very run-down City.
***** Look at the wall with posters to the left of the old man.
***** Peel off and take one Poster.
***** Examine the poster in inventory. There is something TERRIBLY familiar about it and the caption “Tomorrow comes today”!!
***** Talk to the trio of City dwellers huddled around the brazier for heat – Exhaust all topics of discussion.
***** Talk to the very old man and exhaust all dialogues.
***** Try unsuccessfully to help the old man – Borrow bolt cutters from him and try to cut the chain and padlock.
***** No go! Hand the bolt cutters back to him.
***** Walk to the right and enter the ruins of a church.
Ruined Church1st visit
***** Listen to the eloquent preacher (Isn’t it Reverend Blake?).
***** Pick up the colourful Glass Shards.
***** Enter the door (at the middle of your screen).
***** Walk to the right again towards the City Centre.
City Centre1st visit
***** You have reached the centre of the City.
***** In the middle of this location is the Clinic (Medical Centre).
***** It is guarded like a precious fortress and no stranger (including Michael of course) is allowed in!
***** Why should a mere Clinic be guarded so overwhelmingly – something VERY important
and secret must be going on there??!!
***** Michael tries to enter the main door – he is turned away in a decisively belligerent manner!
***** Look at the stump of the enormous centenarian tree stump.
***** Near to it is a Park – but the heavy gates are solidly locked! No getting in that way!
***** Notice that on the other side of the closed gate is what was once presumably a lovely stone fountain. It now contains some decomposing dead goldfish and the smell is horrible!
***** Also nearby take the Plank with message.
***** In inventory, remove some Rusty Nails from the Plank with message.
***** Close by is a patch of damp ground – very near to the park gates.
***** Michael manages to scoop out a small hole in the damp ground with his hands only – and only a shallow hole.
***** Return to the ruined church.
Ruined Church2nd visit
***** Push the large sculpture at the right.
***** It is unstable and wobbles dangerously when you push it.
***** Push the Plank with message beneath the pedestal of the wobbly sculpture.
***** Pull the lever just below the statue.
***** Strange things happen, causing (amongst other phenomena)…The pastor to rant and rave; A large cross to materialize; a thick jagged piece of glass to appear; (And the glass shards to disappear from inventory).
***** Take the Thick Jagged Piece of Glass.
***** Leave the church and return to the City Centre.
City Centre2nd visit
***** Go to the small hole you dug very close to the park gates.
***** Use theThick Jagged Piece of Glass to enlarge the hole making a tunnel under the gates.
***** Wriggle your way through the tunnel under the gate and enter the ghoulish park.
Suicide Park 1st visit
***** HORRIBLE!! Hundreds of corpses of suicide city dwellers hang from the branches of trees.
***** Wander around the ghastly location and reluctantly examine.
***** Grab a hefty useful Crowbar from the ground.
***** And also a sturdy Rope.
***** You cannot proceed to the right since it is full of closely planted trees and impenetrable thorny bushes.
***** So return to the left.
Trailer Yard2nd visit
***** Go ALL the way back to the trailer yard (almost to the beginning of the game!).
***** From inventory force open the door of the abandoned car using the crowbar.
***** Take the Seat Cover and Elastic Band from the driver’s seat.
***** Return once again to the main entrance to the city.
City’s Main Roads2nd visit
***** Again try to help the old man.
***** In order to make as little noise as po0ssible (To prevent deadly police interference) take the Seat Cover from inventory and stuff it over and around the basement window of the basement there.
***** Smash the window using the crowbar from inventory.
***** The old man enters the hole in the basement and is at last safe!
***** Pick up the Bolt Cutters from the ground where the old man has left it.
Return to the barrier but do not enter into the camp!
Barrier2nd visit
***** Near the left side of the screen is a burnt tree – go west and look at it and the huge hole in the ground next to it.
***** Tie the Rope from inventory onto the tree.
***** Michael climbs down into the dirty water at the bottom of the pit.
***** From the pile of hewn stones, take one Carved Stone.
***** Examine the stone in inventory …………….
***** …………… It is made of marble and has a lion’s head engraved on it – “Of course! The head of a lion above the flames“.
***** Climb back up the rope again.
***** Return to the ruined church.
Ruined Church3rd visit
***** Talk to Reverend Blake and exhaust ALL dialogues.
***** From inventory give the carved stone to Reverend Blake.
***** He dashes out of the church in a frenzy dropping his special cross-shaped stick and leaving it behind him on the floor near to the stone cross.
***** Grab the Pastor’s Cross-Shaped Stick.
***** Near to the Ruins of a Church is a metal subway sign bolted to the wall. Try to dislodge it but it is too firmly attached to prise away with bare hands.
***** Remove the subway sign using the crowbar from inventory. In doing so however it breaks into two halves making a Broken Metal Sign!
***** Leave the church and return to Misha’s children.
Misha’s children2nd visit
***** Michael thanks them for their help in their ‘mission’ – getting their mother out of the way for a short time.
***** They deserve a reward.
***** In inventory combine the Elastic Band with the Cross-Shaped Stick to make a Slingshot (Catapult).
***** From inventory give the Slingshot to the two very young brothers.
***** They use the slingshot to accurately fire a rock at the soldier in the nearby tower who falls to the ground.
***** S.O.S. to all the soldiers in the vicinity to go to the tower for emergency action.
***** The children flee leaving the slingshot behind. Michael collects it – it is dangerous evidence.
***** Michael leaves the dangerous location and goes to the barrier again.
Barrier3rd visit
***** The 3 soldiers are not there – they have been mobilized to check the watchtower.
***** Go to the motorcycle.
***** Open the saddlebag and steal the pair of rubber gloves.
***** Leave the area and return to Suicide Park.
Suicide Park 2nd visit
***** Use the Bolt Cutters on the dense bushes etc. at the right hand side of the screen.
***** Walk through the path you have cleared – i.e. go east!
***** View the cut-scene.
Hospital Compound View1st visit
***** You cannot access the hospital/clinic since it is protected by a high voltage electrified fence. You can however only obtain a ‘View of the hospital compound’!
***** Ditto with regard to a ‘Storage depot with barrels.’
***** Michael goes to the electrified fence and puts on the Rubber Gloves from inventory for safety before slashing the fence.
***** There is a flat metal object nearby, just at the other side of the fence.
***** The ‘half-buried plate’ turns out to be a trapdoor “which hasn’t been used for a long time”.
***** Enter the passageway which leads into the hospital.
Hospital1st visit
***** Go down a ladder. To the right is a Dark Room. Go through a door.
***** Michael is on the rickety catwalk above the Main Hall of the hospital.
***** View the horrific cut-scene below – the dying and dead ‘dissolved’ patients being tended to as far as possible by doctors and medics!
***** Carefully walk to the right (east) to the ventilation grate at the end.
***** Pick up the Acid Jug (containing hydrofluoric acid).
***** Remove the grate.
***** Enter the vent hole.
***** From a closet take a Black Bag(somewhat damp inside).
***** Go through the door on the right into the locker room.
***** Move to the extreme right and examine a locked glass case on the wall – it contains many types of medications.
***** From inventory use the crowbar to smash the front of the glass case.
***** Nurse Uma admonishes Michael.
***** It turns out that she is the daughter of the old man whose life Michael saved earlier – he mentioned that he had a daughter working in the hospital. He said that she had left.
***** Talk to Uma at length and exhaust ALL dialogues. Michael learns why she has not been allowed to leave. The same is true for the other nurses and doctors!
***** Turn the light on – Uma is VERY weak!
***** From the shattered glass cabinet grab the oral Morphine.
***** Open Uma’s dilapidated desk drawer.
***** Take the Small Keyfrom the drawer.
***** Return left (west) through the door to the previous area.
***** From inventory use the Small Key to open the metal closet.
***** Remove a wooden crate and in it:- a GPS device (without batteries); an ID for vehicles; and an official Report on the Cure for the ‘dissolved’.
***** Back out of the hospital the way you entered. Back to the left (west) through Suicide Park, the City and continue to the barrier (of the Camp!).
Barrier4th visit
***** A siren wails menacingly signifying a curfew. All hell has broken loose! The soldier from the watchtower was killed by being hit on the head with a rock. Misha’s two young boys are being held and a search is on for the weapon.
***** Nobody is being allowed in or out of the camp. Michael is just outside and cannot enter.
***** He must do SOMETHING before the crazy soldiers kill the children – after all, HE was actually responsible!
***** Go to the hole in the ground and let yourself down using the rope that you left behind tied to the burnt tree – Remember the previous visit! to the hole in the ground.
***** See a dark bundle in the dirty water at the bottom of the hole.
***** OMG!!! It’s the dead body of Reverend Blake. In his ecstasy he may have tripped on the rope Michael left behind, fallen down into the steep pit breaking his neck!
***** From the pocket of the cadaver remove a damp moldy business card.
***** Look at the business card in inventory – on it us a location called “Beechwood Oracle” and its address.
***** Michael has a grotesque brainwave to save the lives of the 2 youngsters.
***** From inventory place the Slingshoton the body.
***** Since the face of the pastor is VERY well known o everybody, he reluctantly steels himself an
pours the acid from the Acid Jug in inventory onto the face of the corpse disfiguring it – BUT not
enough to fully disguise it.
***** From inventory use the Thick Jagged Piece of Glass to damage the reverend’s face much more and finish the ghastly job!
***** Michael looks at the “Totally disfigured face of reverend Blake” in horror. But “You gotta do what you gotta do”!
***** Climb out of the hole in the ground as before.
***** Return to the barrier.
***** Explain to the soldiers that the ‘REAL killer’ is the corpse in the hole in the ground and get them to release the two kids.
Woman Smoker4th visit
***** Give the (unpleasant) woman the Morphine for her dying husband and receive a Wad of Cash together with more insults in return.
***** She tries to bribe Michael to stay with her – but he politely refuses! the offer!
***** Leave the woman and return to Rose.
Rose2nd visit
***** Give the m Wad of Cash from inventory to the 2 unpleasant pimps.
***** Enter the van and talk to Rose.
***** She is a pathetic child-woman who is being used as a captive ‘call girl’.
***** Michael is trying to get Rose to tell him a secret that she knows about his past life before the “Great Wave” and his loss of memory.
***** But she is pretty mentally disturbed and first wants him to find and bring her baby.
***** Michael says to himself “The only problem is, I doubt this poor unbalanced girl has ever been a mother”!!
***** Look at the dirty wrinkled page on the wall – “In her delirium, poor Rose thinks it’s a photograph of her and her baby before the Great Wave”.
***** Open the tool box o0n the floor – probably left by some men,
***** Take the Hand Dill and the Wire with Burnt out Lights.
***** Talk to the two disgusting pimps and exhaust all topics of discussion about Rose.
***** Leave the area and return to the trailer.
Room in Trailer4th visit
***** Take the (very negative) Report on the Cure from inventory and show it to Don ……………
***** …………… who screams and yells at him for destroying their hopes.
***** Michael is not to blame but is only the ‘messenger’ of the bad tidings – but he leaves quietly.
***** He throws Michael out of the ‘house’ and in his unfair fury tells him never to return.
“Hunter”3rd visit
***** Knock on the door of Hunter’s Bar. Nobody answers or opens the door even though there are sounds of people inside.
***** From inventory use the Hand Drill to drill a hole near the bottom of one of the drums and then discard the hand drill – you no longer have any use for it!
***** A large quantity of liquid pours out of the hole in the drum making it very much lighter.
***** Michael now lifts the light drum and paces it on top of another one.
***** He stands on the two drums and can now easily reach the overhead electrical cable.
***** Cut the power line using the Bolt Cutter from inventory and then climb down and hide leaving the bolt cutters on the ground.
***** Lights out in the HQ – Hunter and henchmen exit – Michael ‘appears’ – he wants to talk to Hunter – they enter the bar.
***** Michael has an unpleasant ‘discussion’ with Hunter – exhaust ALL dialogues.
***** From the counter pick up a (nearly used up) sticky roll of Electrical Tape.
***** In inventory examine the GPS – It needs batteries to work
***** From inventory show Hunter the GPS.
***** Tell Hunter that you need batteries. He wants something in exchange – as always!
***** From inventory give Hunter the ID (Authorized vehicle pass) and tempt him with the description of the huge fuel depots at the hospital.
***** Receive Batteries from Hunter in return.
***** In inventory insert the Batteries into the GPS. – The GPS is now working fine.
***** As Michael starts to leave the bar, Hunter calls him back with a proposition of his own – Hunter wants Michael to photograph the huge fuel depot. Michael agrees on condition that Hunter agrees to ‘arrange’ that Michel can see Colin alone. It’s a deal!
***** But Michael hasn’t got a camera!
***** Exits Hunter’s bar into the open air where the GPS signal is strong,
***** In inventory use the Business Card on the GPS.
***** The GPS locates Beechwood Oracle and its address.
***** Michael exclaims ” The map shows me a place near downtown. Let’s go have a look”.
***** Automatically leave the Refugee Camp and go downtown.