Secrets of the Ark: A Broken Sword Game – Part 3
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
========================= Rome, Italy: ========================= Check out the yellow car and its owner will tell you to leave it alone. Talk to him and you'll be introduced to Brother Mark. Talk to him about everything before continuing down the street to meet the beggar, Archie Lonsdale. As with Mark, talk to him about everything and then walk back up to the apartment building with the two plants. Attempt to open the door and Mark will tell George that he needs a key. Talk to Mark and ask him about it, but he doesn't trust George enough to just fork it over. Talk to Archie some more and when you ask him about Nico, it's because she's so damn hot that he can't help but look. Hell, I would be looking too. As you're speaking with Archie, you may notice a moldy loaf of bread hiding behind him. Try to take it and he'll swat George's hand away. Walk back up to Mark and ask him about Archie and then go over and talk to Archie about the bread. Talk to Nico about Mark and she'll distract him and Archie. While the beggar's eyes are lost in Nico's butt, take the bread and scatter it on Mark's car to draw the pigeons onto it. While Mark is busy shooing the pigeons off of his beloved Lucy, move the left potted plant to get the key needed to unlock the door to the apartments. Once inside, walk up the stairs and head down the right hallway. Attempt to open the first door on the right, which is Anna Maria's apartment, only to find it locked. Open the double doors and head out onto the balcony. Hop on top of the potted plant on the left and then shimmy down the ledge to the right to the next balcony. Grab onto the pole nearby and shimmy across the street to the balcony on the other end. You'll see a nun standing on the balcony next door, and when you try to open the double doors, the noise will cause her to come over to where George is standing and kick him out. After she leaves her position, quickly shimmy down the railing to the far end of the balcony. Once you're at the end, hop back over and grab onto the ledge above and follow it down to Anna Maria's balcony. Her door is locked, meaning that all that work you just did was all for naught. Wait, I see an open window nearby. Look through it and above the door is a sliding bolt. Use George's golf club to unlock the door and let George in. George will automatically open the door for Nico so that they can go searching for clues. Look at the picture on the mantel to discover that Anna Maria is a nun! Good going, George, you've defiled a holy woman! Look at the book she left open on the table before going into the kitchen. Take the ticket stub off of the table to learn that Anna Maria was in Phoenix, Arizona not too long ago. Leave the kitchen and enter her bedroom. You'll find a train ticket lying on her bed, which you should pick up and take with you. You can now leave here and head back out to the street. Before George leaves, he'll be stopped by Mark who says he has a package for Anna Maria, but he isn't about to let George take it. I guess we'll come back for it later. Once you're out on the street, follow it down past Archie and onto the city map. Let's head to the Vatican to see what we can find there. ========================= The Vatican: ========================= Follow the road down a little ways and try to open the doors to the right, only to be stopped by a pair of Swiss guards. You can try to talk to them if you want, but they've clammed up. Though George speaks to them with a phony Southern accent, he apparently thinks with one too. Look at the plaque on the wall next to them to learn that you're looking at the building for the Holy Order. Walk over to the office to the right of them and speak with the sister seated behind the window to meet Sister Angelica. Ask her about all the available topics and then try to take the sheet of paper she keeps looking at on her desk. She'll slap George's hand away, and he'll be left to walk away to lick his wounds. Ring the bell next to the door nearby and you'll be introduced to Sister Serena. Talk to her about all the available topics as well, and is it just me or does George seem to have developed a nun fetish since the last time we've seen him’ First it was Anna Maria, now it seems he's set his eyes on Serena. Angelica better run and hide the next time George comes around. Make sure you've exhausted all of the available discussion topics with Angelica before leaving here and heading back to Anna Maria's apartment. ========================= Anna Maria's Apartment: ========================= Use the PDA to hack into the Vatican server and follow this solution, remembering the 12x10 grid that we used the last time. 1) Place the T-shaped router located at A2 on F4, turning it so that the bottom of the T is facing south. 2) Place an angled router from either E1 or G1 on E4, rotating it so that it redirects the data stream, allowing it to flow southwest into a server. 3) Place a reflector on J4, changing it so that the data stream bounces off of it and heads south. 4) Place the other angled router from either E1 or G1 on J5, changing it so that the data stream heads southwest through another server. 5) Another reflector should be placed on E10, changing it so that the data stream bounces off of it and heads northwest through a third server. 6) Take the Y-shaped splitter from H11 and put it on B7 and change it so that the bottom of the Y is facing west. This should condense the two separate paths of the data stream back into one. 7) Place a reflector on A7 and turn it so that when the data stream bounces off of it, it'll hit its destination and make this puzzle a success. After you've hacked into the Vatican server, you'll receive the phone number for the wafer factory as your reward. Leave here and return to the Vatican. ========================= The Vatican: ========================= Walk over to Sister Angelica’s office and stop when George is between the door to the factory and Angelica’s window. Use the PDA to call the wafer factory and ask Serena to get Angelica for you. After Angelica leaves, peek through her window and look at the schedule that is sitting on her desk. Once she returns, talk to her about everything and one of the most amusing points of this game will ensue as George Stobbart suddenly becomes Henry Steiner, health inspector. Serena will give George a tour of the factory and after it’s over, talk to her about everything and I bet you will be laughing by the time you’re done here. Walk into the storage room to the north and check out the box on the table. Push the white box behind George and as Serena works to pick it up, take a wafer from the brown box. Push the white box over again and this time put some of the moldy bread into the box. Now that George has the run of the place, walk over to the boxes on the other side of the storage area and use the knife on long brown box to cut it open and retrieve a miniature bottle of wine. Head towards the center of the factory and walk up the stairs to the catwalk. Follow it around to find the dough mixer and open up the hatch. Toss the bottle of wine into the hatch and head back downstairs to see the results. Now that George is done being cruel to the nuns, leave the factory through the door at the end of the hall that’s between Angelica’s office and the storage area. Once you’re outside, proceed to cross to the other side of the area and hop up onto the crates. Grab a hold of the ledge above you and shimmy down to the broken part of the wall and then climb up once you’ve reached that point to enter the garden. The courtyard is swarming with monks, so you’ll have to be careful not to get caught. To accomplish this, work your way around to the left side of the center statue and put some moldy bread into the potted plant to the northeast. This will distract the monk nearby and before he turns around and spots George, run out of the garden through the left side and hide behind the hedge. Wait for the wandering monk to tend to the plant to the right of the door, then run over to the door and enter it before he sees George. Proceed into the room and head upstairs. Follow the hallway until it ends and enter the door on the left side. Behind the desk hangs a painting. Look at it and pay close attention to the men carrying the corpse, the men debating, the woman with the baby, and the temple block. Look at the angels in the corners of the painting before zooming out. Open the desk and remove its contents to find a folder with Anna Maria’s name on it. George will be caught by a Cardinal who summons a priest to escort George outside. Once outside, George will be introduced to Father Gregor and the two clergymen will fill you in about Anna Maria. Apparently she stole some manuscripts a couple years ago and she hasn’t been back since then. George can breathe a sigh of relief after hearing that Anna Maria isn’t a nun anymore. George will return to Anna Maria’s apartment to fill Nico in about what he’s learned so far. ========================= Anna Maria’s Apartment: ========================= Exit the apartment and head across the stairway to Mark’s apartment. Knock on his door and show him Father Gregor’s card. Talk to him about the package and he’ll give it to George. Show him the pen, but he’ll refuse to talk about it while Nico is still around. Head back into Anna Maria’s room and open the package to find an unmarked DVD. Play the DVD in the laptop to learn about a cure-all form of gold that was discovered in Phoenix, Arizona. Nico will take this opportunity to leave for Phoenix to learn more about it, leaving George all by his lonesome. Go back and talk to Mark about the pen to learn that it came from the Black Cat Massage Parlor. Talk to him about the parlor to get its location, and then leave the apartments and go there now. ========================= The Black Cat Massage Parlor: ========================= Follow the street down to where you see a bouncer guarding the stairs leading down to the club. Talk to him to learn that George won’t be able to get in without a membership card, as well as the fact that they’re not accepting new members right now. Head back to the apartment. ========================= Anna Maria’s Apartment: ========================= Talk to Mark about the club again as well as the membership card. Show him the photo of Lucy Chu, but he’ll only want it if it had a more personal meaning to it. Walk away from his door so that he’ll turn around and close it. Use the pen on the photo and George will forge an autograph. Knock on the door again and give Mark the photo and he’ll agree to trade his Black Cat membership card for it. Let’s head back to the massage parlor now. ========================= The Black Cat Massage Parlor: ========================= Show the bouncer the membership card and he’ll let George pass, so head down the stairs and enter the club. Try to walk by the receptionist through the open door and he’ll say that George will need to change before he can enter. Head through the door on the opposite side of the room to find the locker room and then walk around to the showers until you find a towel hanging near an occupied stall. Attempt to take it and the shower’s occupant will tell George to get his own. In one corner of the room is a potted plant sitting next to a valve. Move the plant out of the way and open the hot water valve to steam up the shower area. Take the towel from the occupied stall and George will change. Head back out into the lobby and talk up the receptionist. Continue on through the door and follow the hall to the end and enter the opened door to George’s right. This hallway leads into a bath room and it is here that George will run into another old friend, and this one’s named Duane. You met him along with his wife Pearl in Syria in the first Broken Sword game, as well as in South America in Broken Sword: The Smoking Mirror. Talk to Duane about everything and afterwards, George will be caught by the guy who lost his towel as well as a guard as he attempts to leave. George will be tied up for interrogation, and while he’s being interrogated, you’ll overhear one of Spallacci’s flunkies talking to him about having caught Nico. You’ll then hear some gunfire and George fears that Nico has been killed. George will be knocked out and when he comes to, the men will have left and that George is still tied to the chair. To get him freed, use the power switch on the wall to set off a vibrating rabbit, this will fall over and spin around into a metal hook. The hook will then fall off the shelf and hit George in the head, knocking him unconscious once again. After he recovers again, check out the large metal box to learn that there is a man trapped inside. Talk to him and then use the hook to move the chained harness twice to put it on the shelf and then tip the bottle of baby oil off the table. Hit the power switch again and this time before George gets hit, he’ll fling himself across the room and knock an axe off the wall, freeing himself from his bindings. Now that George is free, move the curtain aside to overhear a conversation between Spallacci and Cardinal Gianelli, who caught George snooping around back in the Vatican office. Push the button near the window to open a hidden door and head back into the room where you ran into Duane. You’ll hear him calling for you, and it’s when you walk into the bath that you realize he’s down in the sewers. He has the key to allow George to escape, but he has no way of giving it to him. Return to the locker room and change back into George’s regular clothes by opening the second locker in the top row. Once you return to the steam room, combine the rosary with the paper clip and stick into the drain. Duane will attach the key to it. Back out in the hallway, stop at the first locked door on the right and use the key to unlock the door to the laundry room. George can escape by heading out the door at the top of the stairs, and once outside, follow the street down until George stops. A distraught George will head to a bar to drown his sorrows over losing Nico and eventually return to Anna Maria’s apartment. ========================= Anna Maria’s Apartment: ========================= When Mark and George get up to the apartment, they’ll hear a ticking sound coming from the kitchen. Look out, it’s a bomb! You’ll have ten minutes to defuse the bomb, but before you can do that, you’ll need to learn how to do it. Use the PDA to hack into the military field notes and follow this solution: 1) Take the T-shaped splitter and put it on E4. Turn it so that the bottom of the T is pointed north, and it’ll split the data stream into two separate paths. 2) Place a reflector on C4, and turn it so that the stream heads south through the first black box with the down arrow on it. 3) Take a double-sided reflector from either A4 or I6 and put it on C7. Turn it so that the stream will pass through the black box with the left arrow on it. 4) A reflector should be placed on A10, and turned so that its reflective surface is pointed towards the upper right. 5) Another reflector should go on C10, which two spaces right from the last one you placed. Turn it so that it’s pointed to the upper left. 6) A reflector should be placed on F7 and turned so that it’s facing the lower left. 7) The next reflector should go on A7, which is the space to the left of the second black box. Turn it so that when the data stream bounces off of it, it’ll bounce off the reflectors on A10 and C10, then carom off the double-sided reflector at C7 and finally bounce off the reflector at F7. It should now be flowing harmlessly between two dead servers for the time being. 8) Take the Y-shaped splitter and put it on F9. It’ll be on the space to the northeast of the destination, and turn it so that the bottom of the Y is facing the end point. This concludes the first half of the puzzle. 9) The second half begins by placing the second double-sided reflector on H9 and turning so that the reflective surfaces on facing the upper right and lower left. 10) Next, place a reflector on J9 and turn it so it’s facing the lower left. 11) Place a reflector on J11 and turn it so it’s facing the upper left. 12) The second to last reflector belongs on H11 and turned so it’s facing the upper right. 13) The last reflector goes on H4, and it’s the space just above the other black box with the down arrow on it. When you turn this reflector, it should ultimately solve the puzzle. After the puzzle has been solved, quickly scroll down the notes in the PDA until you can access the military notes that were just downloaded. Skim through all the articles as quickly as possible and then turn off the PDA. Ask Mark for his rubber gloves so that George can avoid discharging any static, which could possibly set off the bomb. Attach the paper clip to the bottom blue wire, which is the one partially hanging off the bottom edge of the bomb. When given your list of options, choose to attach the other part of the paper clip to the live trigger wire. Cut the blue wire that is dangling off of the top edge of the bomb with the knife and if you’ve done everything properly, the bomb will be defused and everyone can breathe a sigh of relief. I find it amazing that even though George was drunk, he still had the clarity of mind to defuse the bomb. Afterwards, you'll be treated to a shocker of a lifetime because just when Mark thinks that the mobsters have returned, it turns out that it’s just Nico coming back from the dead. George passes out on the floor and after Nico scolds him for assuming the worst, we’re off to Phoenix as Nico recaps exactly just what happened to her there. ========================= Phoenix, Arizona: ========================= Look in the back of Nico’s jeep to find a jack handle. Use it to pop open the gate and follow the path behind it until you spot a fire escape on the left wall which is just out of Nico’s reach. From there, head into the area across from it to find a dumpster and a couple of wooden crates. Pull the crate next to the dumpster away from the wall, and then climb over it and release the brake on the dumpster. Push it out of the way and then put the wooden crate underneath the broken railing. Climb up onto the catwalk and then climb up onto the platform to Nico’s right. Shimmy over to the next platform and continue to make your way up onto the roof. Once there, pick up some rubble a few feet away from Nico and you should then spot a satellite dish holder nearby. Turn it clockwise four times and then use it to fling the rubble at the fire escape, which should knock it loose. Make your way back down to the ground level and climb up the newly accessible fire escape. Push the crate down the hole to find out that it’s too deep for Nico to climb down safely. Push the pipe into the hole and use it as a bridge so Nico can cross the gap. On the other side, kick the rubble into the hole to realize that Nico can climb down, which you should then do. You’ll find yourself inside an office. Look at the picture on the nearby desk and notice that a date is scribbled on it. On the desk on the other side of the room is a gold plated name tag. Examining it reveals that it belonged to Maynard, the guy George saw on the DVD being interviewed. Look at the rest of the stuff in the room if you want, otherwise attempt to open the locked door using the key pad and punching in the date you found on the picture. The code doesn’t work, so you’ll just have to hack into it. 1) Place the T-shaped splitter on D8 and rotate it so that the bottom of the T is pointed towards the northeast. 2) A reflector should go on B6, changing it so that the data stream will bounce off of it and head northeast through a server. 3) Another reflector belongs on F2 and turned so that the stream bounces off of it and passes through another server. 4) Place a reflector on H4 so that stream bounces off of it and hits the fixed reflector. 5) The last reflector belongs on H8 and changed so that it passes through the lower right server. 6) To end the puzzle, put the Y-shaped splitter on F10 and change it so that the bottom of the Y is facing the destination. If everything is done correctly, you’ll download some readable files. Read through the files to get the correct password for the keypad. Input the wedding date reversed to unlock the door and head out onto the catwalk. The catwalk is broken part of the way down the path, and you can see a platform just below the hole. Drop down onto the platform and then hang off the side of it. Shimmy down until Nico is hanging above some crates before dropping down to the floor. Attempt to take the key card lying next to the hopper and Nico will inadvertently fall into it. After Nico emerges in the room below, leave the room and go through the door across the hallway to enter a kitchen. Take the hook off of the wall and then move the table to get access to a pack of gum lying on the top shelf that’ll you need for later. Climb back down and exit the room. Head down from Nico’s present location and enter the first door to your right to find a men’s locker room. The door will close behind Nico, but don’t worry about that for now. Use the jack handle to open the center locker and take the engine oil you find inside. You can attempt to use the card reader on the left side of the door, but you don’t have the necessary key card. It’s time for another hacking puzzle. 1) Place a reflector on H3, which is two squares west of the starting point and angle it so that the data stream will head south. 2) A reflector should be placed on C7 and changed so that the stream heads south through a third active server. 3) Place reflectors on C10 & E10 so that the stream will head east and then north. 4) Put a reflector on E7 so that the stream will now turn east through the next active server. 5) Place reflectors on J5 & J6 so that the data stream will head north and west and then bounce off the double-sided reflector to turn it back south. 6) The last reflector will go on H12, which is two squares west of the destination. If everything was done correctly, the puzzle will be a success. Leave the locker room and open the door at the end of the hall. Head down the first couple flights of stairs to find another unlocked door. Proceed through it and enter the opened door at the end of this hallway to find the elevator. The door will close behind Nico and when you go to open it, a Mafia goon will be lying in wait. Just when you thought Nico was done for, Maynard jumps down and saves the day with his AK-47. Watch the sequences and when you regain control, you’ll be in a room with a safe. Use the safe to climb up to the floor above and use the control panel on the wall nearby to learn that the chain is rusted in place. Use the engine oil to lube it up and then move it to the right and then lower it down to the safe. Climb back down onto the safe and attach the hook to the chain. Operate the control panel once again to move the chain up and to the left to drop the safe onto the rollers. Walk around the right side of the room until you find a much larger control panel to fiddle around with. However, when you try to use it, you’ll find that it’s dead. Check out the wires in the back of the panel and use the gum to hold them in place. Use the panel again to learn that the electrical system is working, but that the panel itself still isn’t working. Ask Maynard to fix it and all he’ll do is kick it. Talk to him about everything and then go back to using the panel. Maneuver the safe over to the centrifuge by clicking left twice, down, right twice, up twice, left, down twice, left, and finally up four times. The safe is too heavy for Nico to push on her own, so ask Maynard to help move it and get it put into place. Watch the sequence where Maynard will explain that the safe is too large for it to be in the centrifuge safely, so he’ll have to go inside and hit the override. When he says to, have Nico press the button on the panel in front of her to start the centrifuge. It’ll trap Maynard inside and ultimately result in his vaporization. It’ll also attract the attention of the two mobsters guarding the area, so once the centrifuge shuts off, head inside and pick up the folder along with Maynard’s keys. Inside the folder, you’ll find a bank statement along with some drawings. Leave the centrifuge and unlock the door across from you using Maynard’s keys. Close and lock the door behind you and then head upstairs to the door leading to the elevator. Lube up the doorstop using the oil and then shut off the lights using the switch on the wall to the left. Open the door to attract the attention of the mobster guarding the elevator and he’ll end up slipping on the oil. Before he recovers, quickly head down to the elevator. Close and lock the door behind you using Maynard’s keys before pressing the button to call the elevator. Follow the catwalk down to the end and run out the door to escape the compound. Now that Nico has finished recapping her story, George and Nico will eventually leave for the Vatican. ========================= The Vatican: ========================= It is dark out and you can see Archie sitting on a bench nearby. Talk to him and then attempt to take his bottle of meths sitting on the ground near him. He won’t let you take it, but he is willing to trade it for something when you ask him about it. Follow the road to the end where you’ll see a garbage can and rifle through it to find a half full bottle of Krueg champagne. Take it and then head back to Archie. Ask him about his bottle of meths and he’ll agree to trade it for the champagne. Pick up the meths and then head back to the garbage can. Pour the meths into it and then light it on fire using the lighter. It’ll attract the attention of the nearby Swiss Guards and while they’re distracted, enter the wafer factory through the door near the window. When you’re inside the factory, run across to the other side of the room and open the door to find a hidden wafer manufacturing room. Angelica is here guarding the place, but leave it to Nico to take care of her. While they’re away, take the time to look at the wafers on the conveyor belt and then examine the controls to the right of the conveyor. Look at the vats and finally at the gold dust between them. Wait near the door that Nico and Angelica left through for them to return. When they do, ask Angelica about the machine and gold dust twice. After the conversation, George will hear someone coming and it turns out that it’s Cardinal Gianelli. Follow him through the door at the end of the hall that’s between Angelica’s office and the storage room. Walk up the stairs to see that you’ll have to work your way across the courtyard again without being spotted by the monks. It’s still fairly easy to do, just cut through the middle and hide when necessary. Head through the door on the other side and head up to the office and along the way, George will notice that the door is cracked open. Peek in to see the Cardinal rifling through a safe, and then open it to walk in on him. More of what exactly is going on will be revealed when George and Nico find out that they’ve been doing the dirty work for Father Gregor and the monsignor all along. The Cardinal is shot while Nico is taken somewhere underground and then Father Gregor will pistol whip George into unconsciousness. When George comes to, he’ll find that Mark has made his way to the Vatican to help out. The Cardinal will hand George a manuscript before dying and you should take this time to look at it. Take a closer look at the Latin texts and the symbols next to them as well as the pictures of Jesus with the cross. Make your way out of the office and head downstairs. Instead of going outside, do you see that large trap door’ When you have George open it, he’ll say that he can see the lock, but he can’t reach it. Have Mark hold the door open while George uses the golf club to break the lock on the door. Walk down into the basement to find two large angel statues with hourglasses in front of them, which can be turned. The left hourglasses on both statues should be turned so that the sand is on the bottom while the right hourglasses on the statues are turned so that the sand is on the right side. Afterwards, turn the heads on both statues and you’ll unlock the door leading down into the catacombs. However, when George releases the second angel head, the door will quickly close. Ask Mark to hold the lever so that the door will stay open and then head down into the catacombs. ========================= The Catacombs: ========================= From where George is standing, you’ll see a junction box on the wall to the left of him. Use the knife to open it and then use the rubber gloves to disconnect the wires. Head down to the end of the hall and attempt to grab the light bulb to the left of the door to discover that it’s extremely hot. Grab it using the fireproof blanket and put the C-4 in its place. Return to the junction box and use the rubber gloves to reconnect the wires and the C-4 will cause the door to explode. Head through the door to get into a confrontation with two monks and if you think George is killed here, you’re right. It’s sad, but it’s true. After so many adventures, after so many laughs, everyone’s favorite adventure hero is dead. I’m guessing that if there are any more installments in the Broken Sword series, they’re going to feature Nico in the lead role. All I can say is, it’s about time! We need more Nico! I can’t believe you actually fell for that! While we do need more of Nico, what actually happens is that Mark will have made his way into the catacombs and he’ll summon whatever lackeys he’s brought with him. Mark will pass out after being shot in the shoulder and George will be pulled out of the crossfire and into Anna Maria’s waiting arms. She’ll tell George her side of the story and then the shootout will come to an end. When you regain control, feel free to read each of the fourteen plaques on the columns, otherwise just continue through the door at the opposite end of the room. Walk through the passageway to your right and another monk will corner George and Anna Maria here. I could say that they’re killed here, but I just remembered that I just used that prank. Archie will save the day this time around as he knocks out the monk with his last bottle of ‘85. It turns out that the pope’s cellar was the Secret Stash that Archie was talking about back on street level. Look at the dials on the wall and you’ll have another puzzle. Turn the first dial once and then the second dial five times. Turn the third one once and a secret door will be revealed. Be careful heading down the next corridor because a floor puzzle is coming up and you don’t want to be caught off-guard. Starting with the second tile on the left, proceed to follow this path: Cross (this is the first tile you step on) Move straight onto the next Cross tile. Turn right onto the Sword tile. Proceed onto the Lion tile to the right of it. Move forward onto the next two Cross tiles. Turn left onto a fourth Cross tile. Go straight onto the fifth Cross tile. Turn left onto a Moon tile and then onto the Lion tile to the left of it. Proceed straight onto two more Cross tiles. Turn right onto a Moon tile and onto the Lion tile to the right of it. Move onto the final Cross tile to successfully make it across. Anna Maria will repeat the path that George just took to make it across. Continue onto the next room and cross the skinny bridge. Just after George makes it across, he’ll fall into a trap and it’s up to him to tell Anna Maria which levers to pull so that he can re-emerge. Tell Anna Maria to pull the Assassin, Turk, Mamluk, and Templar levers in that order and George will emerge unscathed. In the next room, you’ll find a statue of Jacques de Molay on the left wall. Put the map in his hands and then light it on fire using the lighter and a hidden door will open. Follow the hall down to the Ark only to find it missing. Anna Maria will kick the base in frustration, and a door will close behind the duo as poisonous gas begins to fill the room. Insert the rosary into the base to unlock the next door to finally find Nico. Problem is, she’s chained up and it looks like they’re ready to sacrifice her in order to summon the Angel of Death and cleanse the Earth of nonbelievers. When your first opportunity arises, use the golf club to smash one of the cherubs and watch the next set of sequences. Mevlut will enter here and threaten to shoot George now that he’s no longer a part of the Turkish security. He’s fallen in line with the other guys in this room. Use the golf club to smash the other cherub and you’ll be treated to a rather abrupt, but tragic ending. All I can say is that I can't wait for Broken Sword V and I hope you've enjoyed the game as much as I have, despite the long loading times and sometimes goofy controls. ========================= Credits: ========================= Revolution Software - Thank God for regaining your senses and making Broken Sword IV as great as the first two games. Sure, there were quite a few hacking puzzles, but none of them were nearly as bad as all the crate puzzles that plagued Broken Sword 3. I also commend you on continuing to write great dialogue and insisting on spot-on voice acting for George and Nico. As long as you keep on making any future Broken Sword games as cool as this one, you know you can count on me to continue supporting the series. I just hope that with Broken Sword V you can improve on the load times because the ones in this game seemed atrociously long. Rolf Saxon - This guy has voiced George in every Broken Sword game to date and it'd be hard to imagine the series without him. He does an excellent job bringing George Stobbart to life and injecting humor into the games where it's needed.
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