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Black Dahlia – Cheats

by Peter J. Hart about 45 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

 Talk to the conductor. When he asks you the name, type in: Matt Collins.
 He won't give you the number of Collins/Winslows compartment. Exit and
 go back to the baggage car.

 When in the baggage car, click forward once, turn 180 degrees, and click
 on the suitcase on your right. Jim will pick it up and put it on top of
 a crate; after that, just wait. You will notice that it will vibrate off
 of the crate by itself. You may have noticed above this suitcase when it
 was on the crate the Emergency Stop Pull Cord. Then go back towards the
 door where you got the blueprints from and look on the shelf and get the
 string on a spool. Then click that suitcase back on the crate again but
 then right away Use the string on it to tie it to the Emergency Stop
 Pull Cord. Then quickly return to the conductors car. When he leaves,
 open the left hand drawer of his desk and get out the listings; notice
 the name Matt Collins; this is Winslow. He is in car # 283. If you want,
 notice on the clipboard on the desk that car # 283 has repairs listed
 for the broken number plate. Now exit here and, using the blueprints, go
 to the fourth car from the front. Enter room # 7.

 Turn to the bureau and click on the top drawer; open it . There is a
 piece of paper with a single rune symbol on it; click on it. As you do,
 Jim will get dizzy and fall unconcious. You wake up to a blonde haired
 woman. Afterwards, go back to the conductors office (use blueprint).
 Talk to conductor and ask about Collins; you find out Collins/Winslow
 left in Chicago and switched to the express train, but his luggage is
 still there. Return to the baggage car.

 Go to the end where you had found the blueprints, but then turn to your
 right and click on the clipboard; in close-up, notice that Matt Collins'
 tag number is 0100AA. Turn around and head to the opposite end going all
 the way to the door ( Special Note: It might be a good idea to Save Game
 here. It's been noted among many players of this game that there is a
 "bug" here and the game might crash at this point, so you wouldn't want
 to lose all of your progress up to this point ). Then turn back around
 180 degrees, and click on that crate on your right; this will be
 Collins/Winslows crate. First, remove the small pin from the top, and
 put it in the small hole in the front. Then remove the large pin from
 the top and put it in the second hole in the front. Then, flip the top
 hasp down, and open the lid; you'll notice it has champagne. Close this
 back up, and flip the hasp back in place. Then flip the bottom part of
 the hasp all the way up. Then, remove the large pin that you put in the
 hole from the front and stick it in that center hole. Then push the hoop
 up to the top. Then, remove the small pin and put it in the front center
 hole where the hoop was. Then, on the left hand side of the trunk,
 remove the handle; put it in the top holes over top of the hasp. Then,
 just where you got that handle, remove the handle holder from the left,
 and put it over the hoop in the front. Then get the handle that is over
 top of the hasp, and put it into the holder in the front. Presto, it
 opens. Jim will automatically switch the stamps on the crates. Now, make
 your way to the dining car (use the blueprint).

 Talk to the blonde haired woman to apologize. Keep talking to her and
 ask about Winslow and where she is going; then CD change to # 6.

                           You are now in L.A.

 In your room, click on the telephone. Call everyone possible starting
 with the police ( To see a little humorous video sequence, after you
 have called everyone and the only choice you have left is "Hang Up",
 instead, click the cursor on Jim himself; watch ). Then, access your
 World Map and go to Gabe's Diner.

 Talk to the detective. After bumping into Alice, you end up at your
 hotel room. Then, access your World Map and go to the Train Station
 Shipping Office.

 First, talk to the incoming clerk. Then, talk to the outgoing clerk.
 Then, look to the left of the outgoing parcels, and notice the trashcan;
 click on it and then click on the box inside. Ship the box to the
 outgoing clerk. Use box from inventory. Then, choose, Express delivery.
 Then - just to check - talk to the incoming clerk. Then, access your
 World Map and go to the Boarding Home.

 Talk to the landlady. Then, turn to your right, and check the drawers of
 the bureau; nothing to take there though. Then, open the closet door and
 check the pocket of the jacket. Then click on the matress of the bed and
 Jim will notice a shoe underneath. Then, click on the bedside table,
 open the top drawer, and read the note. There's nothing in the second
 drawer. In the third drawer, notice the romance book, but, click on the
 napkin underneath, and notice the Biltmore Hotel Bar. Then, access your
 World Map and go to the Biltmore Hotel.

 Talk to the bartender. Then, Use Lizzie's photo on him. Then access your
 World Map for a brief stop back at your hotel room. But then access your
 World Map right away again, and go to the Shipping Office. Talk to the
 incoming clerk; when you see the shipping manifest, notice that Matt
 Collins is using the ABC Moving Company (you will now also have gotten
 your package!) . Then access your World Map and go back to your hotel
 room.

 Click on the telephone; choose the ABC Moving Company. Then, access your
 World Map and go to the ABC Moving Company.

 Shine the flashlight around, and find the memo on the wall next to the
 calendar; read it. Then turn to your left and click on the desk; then
 click on the left middle drawer and read what's inside. Now, from the
 memo you read next to the calendar, and using that formula, here is the
 file that you are looking for: SO1AKP52. Turn to your right, look down,
 and find the file cabinet ( To see a humorous video sequence here, try
 opening the top cabinet drawer, check through about ten files or so,
 then watch ). Click on the bottom drawer to open it; scan along there
 until you find that file, and click on it. Now, if you want, you can
 access your World Map and go to the Movie Studio, but the guard won't
 let you in. Now access your World Map and go to the Biltmore.

 Lizzie will now be there. Talk to Lizzie and ask about the Black Dahlia.
 After the video sequence, access your World Map and return to the
 Biltmore.

 Talk to the barman. First, play along; then insult the bartender and
 you'll find out Lizzie's room number. Then turn to your left, and click
 forward once towards the door. Then turn to your right and click up to
 the stairs. Then go to the end of the hallway where the window is; turn
 to your right and you'll see room 201. You can try knocking but there'll
 be no answer. Turn to face the window again and click on the bottom of
 it; this will open it and then exit out through it. Click on Lizzie's
 window, and Jim will try to open it, but it won't budge. You will now
 have a close-up of the window. Then tilt your view so you're looking all
 the way up and click on the top of window; this will bump the window
 down a little bit. Then, click on that stick you see to the far right
 sticking up (this was the stick that prevented the window from opening).
 Now open the window from the bottom and go in. Inside Lizzie's room,
 looking inside the chest of drawers yields nothing, nor does looking on
 the vanity table. But, to the right of the bureau drawers, tilt your
 view to look above the door; then click up top of the ledge of that
 door. In the close-up, click on the key you see on the ledge. Then,
 access your World Map and go back to the Sunset Arms Hotel.

 The detective is waiting for you. Talk to him; finally Alice steps in to
 save you. Talk to Alice. When done talking with Alice, access your World
 Map and go to the Train Satation Lockers.

 Now remember that Lizzie removed the number from the key that you have,
 but wrote in her letter that she had a full proof combination to
 remember the number. Her initials were E.S.; E.S. is 3 & 7 on the
 telephone dial, so try locker # 37. When you find the locker, you can
 read Matt's letter if you want to, but in the jewelry box, get the
 receipt from the antique shop. Then accesss your World Map and go to the
 Antique Shop.

 Talk to the proprieter; Jim will buy the cane. Examine the cane in
 inventory; notice the rune symbols. Also notice, around near the head of
 the cane, are four vertical lines. Along these lines, match up the four
 sets of rune symbols you found back in the monastery caves. When the
 cane opens, you will get a treasure map. Then access your World Map and
 go to the Sunset Arms Hotel.

 Look at your bed, and on top of the pillow, you will now have a Studio
 Pass/VIP Access. Then access your World Map and go to the Movie Studio.

 After video sequence, go over and talk briefly with Alice. Then, turn
 180 degrees around, and go over a look at the open crate; inside the
 crate, click on the delivery requisition. Then go back over and talk to
 Alice. Then, access your World Map and go to Al King's house.

 Talk to Alice again. After speaking with Alice, turn around 180 degrees
 and go back towards the desk. Then turn to your left and click on the
 telescope. To the left of the telescope is the scope's inclination and
 declination chart. Then,back out of this view and click on the desk;
 then click on the little notebook. Make a note of the coordinates that
 you see here: these will be useful for "practicing" with the telescope
 to get the hang of it. Make particular note if it has a "negative" ( - )
 sign in front of the number and of decimal ( . ) points. Then, turn back
 to your left, and click on the metal box that is just beneath the
 telescope. Try entering the coordinates: -.8, - 45. Exit out of this
 interface and click on the telescope itself again. Then, using the click
 and drag method, make the Triangles you see inside the telescope view
 meet horizontally and vertically; see what you see. Then, click on the
 settings box once more each for these coordinates: -1.0, -25; .2, 5.
 Remember to click and drag to make the Triangles meet. Then, turn to
 your right a little, and click on the trash can next to the desk. Click
 on the torn up pieces of paper inside; also click on the newspaper
 article, chisle, and pair of gloves. In inventory, examine the torn up
 telegram and assemble it. Only one of them is important: Winslow's; it
 was sent from Zurich, he'll arrive in January, and wants crate delivered
 to abandoned shooting lodge. After reading that newspaper article you
 found in trash, access your World Map and go to the Cemetary.

 At cemetary, make your way around the sarcophagus and click on the gold
 urn; get the piece of paper. The page number - 165 - is circled with the
 Saturnus logo, and Winslow also wrote, "Look at it a hundred times".
 Access your World Map and go back to Big Al's house.

 Turn around and go over to the desk; click on the map on the wall above
 the desk. In inventory, Use the treasure map on the map and superimpose
 it so that the "crosshairs" will match. As can be seen, Al's house
 height is 100 and the marked position is at 250. Now go look at the
 chart for the telescope. For the range of 16,500 and a height difference
 of 150, there is an angle of 0.5. ( Also, from the graffiti at the
 cemetary, by studying the one puzzle on the wall - the Saturnus one -
 the correct amswer is 27 ). Use the location device on the telescope and
 set it for: 0.5, 27. Then look through telescope and line up the
 Triangles again; you'll see Dick Winslow.

 In the abandoned loft, turn around and click on the picture on the
 ladder; then click on picture in close-up. After the ladder breaks, and
 the fire starts, turn towards the lockers. Open them from left to right
 one at a time; by the third one, Jim will have a rune mark burned into
 his hand. Then inside of that locker, click on the key and Jim will get
 out. You'll automatically return to your hotel and read a letter from
 Alice; then you'll end up back at Big Al's.

 The place is a shambles, it's wrecked. Click forward once, turn right,
 and click down into the main area. Turn to your left and click on the
 projector; click on note on projector. Then click the ON switch down the
 bottom. After watching film, turn around and go back up landing to the
 bar, and turn to your left and click forward. Turn to your left and
 click on the cuckoo clock; in close-up, click on the note. Back out of
 this close-up, and set the hands of the clock by doing this: move the
 little hand (hour) to the 5; then move the big hand (minute) to the
 twelve: 5:00. As soon as the hula dancer comes out, turn the big hand
 (minute) back five minutes; the secret passage will open.

 As soon as you enter the underground passage, turn to your right, lower
 your view, and click down: see severed head. Then turn back to your
 left, and see Alice hanging in the background; click towards her. Click
 on Alice to free her (or on the knife on the ground to her right). Uh
 oh... After the long video sequence, there are three possible choices
 you can make that lead to two different endings.

 The best ending is to shoot the Black Dahlia in Winslow's hand.

 The other ending, you can either choose to shoot Winslow, or, do nothing
 at all; both lead to the same ending.

 Cheat Codes:

 Stained Glass Puzzle: Leadhead
 Lockbox Puzzle: Loghouse
 Winslow's Safe: Masterlock
 Sealstamp Puzzle: Ringding
 Pressure Gauge Puzzle: Pressure
 Door w/ Revolving Planets Puzzle: Sunspot
 Sarcophagus w/ Sliding Blocks Puzzle: Blockhead
 Bag of Runes: Gemstone
 Crate on Train Puzzle: Boxtop
 Cane Puzzle: Candycane

Other guides for Black Dahlia

Walkthroughs 1

Hints and cheats 4