Morpheus
Developer: Soap Bubble Productions
Publisher: Piranha Interactive
 

        
Release Date: September 11, 1998

Article by: Craig White

Morpheus. It's not a sequel. It's not a clone. And you won't need a 3D card to play it. It's a plain and simple immersive and compelling adventure game we all want to play.

What's the appeal? Great graphics, absorbing story-line, interesting characters… I could go on, and I will. Put plain and simply, Morpheus is a massive game that pulls you into the story, into the dream worlds, and the feeling accomplished stays with you long after you've taken the last disk out of the CD drive and placed the box into storage.

The Plot:

The game starts off with a video of "The Explorer," Matthew Holmes, as he records a journal entry into his tape recorder. He explains that it's been days since he's last seen his crew of men-separated in the blizzard. He then enters a sleep and visions appear in his head. Visions from other peoples dreams, not of his own. What are they? Whose dreams are these? He awakes to find that the blizzard has calmed down, and he sees a shadow cast nearby. What is it? As he moves closer he sees it's a ship, mounted in the ice of the Arctic. Could it be the Herculania?

You take control of the explorer from here. Inch by inch you solve puzzles and dig deeper into the story. As the game progresses you meet new characters, or rather the ghosts of their characters, and find the appropriate 3-digit codes to enter their staterooms. Once inside a stateroom more secrets are revealed and the mystery of Morpheus is more tangled than before. Don't fret though. In a matter of time things begin to make sense and the game comes to a satisfying conclusion. The plot of Morpheus receives an A.

The Graphics:

Morpheus is seen through a 360-degree 3D environment. You can pan fully from left-to-right or right-to-left and slightly up or down. The graphics on the ship are quite stunning and are a pleasure to look at. After I had completed the first puzzle to move on in the ship, and then rested the power, I spent the next 15 minutes or so exploring the ship and taking in the scenery. The artists did a wonderful job.

FMV shots are incorporated into the environment to show the ghostly characters in a flashback-style effect. The best way to describe them would be to say they are much like The 7th Guest and it's sequel The 11th hour only they seem to me much clearer and smoother in Morpheus. I must say that these flashbacks are so well done that I can't remember how many time I've jumped out of the seat when one of them came on the screen. The video, along with the jumpy music played with them, is quite an experience.

I rarely came by any pixelation, but on my slower computer I needed to play in small screen mode to get panning. I also found that very rarely did the voice overs match the animation, but that could also be due my slow processor. At least a Pentium 133 is recommended to play in large screen mode however the game was still quite thrilling in small screen. The graphics in Morpheus receive a grade of B+.

Sound, Music, and Voice Acting:

Eerie music is abound in Morpheus and often times it fits so well with the situation that you hardly notice it. That's definitely a good thing. Sound effects are used when needed and always seem appropriately. I thought overall that the acting was well done both voice acting and FMV acting. There was however one annoyance I had which was with the voice of The Explorers father. To be frank, it stunk. The volume was not loud enough so I was straining to hear what he was saying, and the tone of his voice was so dull I felt like grabbing him and throwing him across the room. Of course I'm not a violent person so I wouldn't do that… but if I was I would! So watch out Mr. Holmes! In all seriousness, the majority of the voice acting were extremely well done, with the exception of the above example. This category receives a grade of B.

The Puzzles:

If there's one category Morpheus suffers in, it's not this one. There are a variety of puzzles in the game and they are all well sorted and designed. You start off in the game with a puzzle you must solve to get deeper into the ship. It is a bit difficult, but with a bit of common knowledge (sign reads break glass with mallet… hmm) any adventurer be it novice or hardcore, will find Morpheus a joy to play.

After you've completed a puzzle, you do actually feel a great sense of completion. Sort of like when you said "Wow mom, look no hands!" when you learned to ride your bike with no hands.

In each dreamworld there are three main puzzles you have to beat, but some of them require more than one step. You must find three of the item for that dream (ex a flower, a flame etc.) and you will be sent back to "reality" and move on to your next dream. After all of the dreams have been completed (there are 5 of them) well… I won't say what happens, but let's just say it's worth the puzzles. And for the record, I came upon no puzzles that I would label twiddle wear. Thank you! Finally someone listens to us! Don't mind me, I'm just happy. The puzzles of Morpheus receive an A+!

Final Grade:

As you can probably see by now, I love Morpheus, but it was not always that way. At first sight, I thought it was simply another Myst clone. But I was very wrong. Morpheus is an experience no adventure gamer should be without. With a great plot, ravishing graphics decent voice acting and a load of intelligent puzzles to top everything off, Morpheus is a definite bullseye.

Final Grade: A

Ratings Round-up:

Plot: A
Graphics:
B+
Sound Music Voice Acting:
B
Puzzles
A+
Overall:
A

System Requirements:

PC: Pentium, 8MB Ram, Quad Speed, 640x480 display, Win 95 compatible sound card and mouse.

Mac: PowerMac, 8MB Ram, Quad Speed, 640x480 display, System 7.5 or above.