Morpheus
Developer: Soap Bubble Productions
Publisher: Piranha Interactive
 

        
Release Date: September 11, 1998

Article by: Randy Sluganski

According to The American Heritage Dictionary, Morpheus is "the god of dreams and of the forms dreaming sleepers see, now existing in popular literary allusion as the god of sleep, or sleep itself." To quote the bard of "adventure" literature, "To sleep, perchance to dream", but you may not want to dream after playing Piranha and Soap Bubble's latest release, Morpheus. If you are a fan of Amber, Lighthouse, Myst and their ilk then Morpheus is the concoction needed to warm your intellectual soul on a dark, dreary evening. This is not a hunt-the-pixel, add another item to your bulging inventory game. Nor is it an animated romp with Disneyesque graphics. Rather, Morpheus is a game of discovery, logic and observation. You must immerse yourself into the moody atmosphere and the ambient sounds of the game. You must mentally transmogrify yourself to think and behave as each individual in the game would or you will forever wander hopelessly in their dreamworld.

The Plot:

Your adventure begins as you find yourself aboard an icebound ship in the Arctic. You are known only as "The Explorer" and you are in search of the truth behind the disappearance of your father some twenty-five years ago. As the Arctic wind whistles about and you squint your eyes to prevent snow blindness you spot a ghostly apparition - the first clue that this ship may be the Herculania (think Titanic), a famous ship that disappeared during it's maiden voyage. Your first task is to figure out how to restore power to the frozen vessel and once this feat has been accomplished your destiny beckons as you attempt to solve the dual mysteries of your missing progenitor and the surprising discovery that there were special guests aboard the Herculania. As you will discover early in the game, these special guests were unknowingly part of a dangerous experiment conducted by a Dr. Malherbe and now you must enter their long dormant dreamworlds and attempt to finish what was interrupted many years ago. If you have played Amber (one of my all-time favorite games) then this part of the plot will be familiar. But, whereas in Amber you had to don a special helmet to enter the dreamworlds of the apparitions, Morpheus incorporates a machine called the Neurographicon. As you find the serum that belongs to each character you then enter a machine that resembles an Iron Maiden to begin your phantasmagoric journey. One of the more impressive aspects of the depth of the plot is the characterization of each ship passenger. You must become familiar with their individual interests and peccadilloes if you hope to advance the storyline. This familiarity with these character's lifestyles and dreams adds a rich complexity not found in many of today's games. All is not doom and gloom though, there are some nice subtle touches of humor in the game (a marred Honus Wagner baseball card in Billy Mexler's stateroom) and some not so subtle humor (the bidet scene is classic). The Plot receives a grade of A.

The Graphics:

Morpheus' graphics are for the most part what have been come to be known as "Myst-Like" graphics. There is full 360 degree panning and seamless animation. Movement is accomplished via the traditional left mouse click on an arrow on the screen. While the graphics for the most part are crystal clear, I did experience some pixelation during some transitions (I played on a 200MMX Pentium with a Voodoo 1 card and 96mb memory). Many scenes have a surreal, almost dreamlike quality to them (this would of course be in keeping with the nature of the plot). There was only one occasion where I encountered insufficient graphic quality that caused a problem and that was in a grotto cave in one of the dreamworlds. Of course part of the problem was also caused by my well-documented frustration with mazes (For fellow maze haters, the grotto cave maze is very, very short). What really stands out though is the quality of the video during the flashback sequences. They have an eerie feature to them that make you feel as though you are really eavesdropping upon a conversation among spirits. If you have played the 7th Guest or the 11th Hour then you are already familiar with this effect. Morpheus seems to have specific hot spots on the screen that trigger these sequences and most of them can and must be viewed many times in order to catch the audio and visual clues that are supplied. The Graphics for Morpheus receive a grade of A-.

Sound, Music, Voice Acting:

As Morpheus begins, you are standing on the deck of a frozen ship and as you turn and look at the blanket of snow that envelopes the landscape before you the eerie sound of the whistling, almost whispering wind sets the tone for the sound effects in the game. They are without par. At times they are probably too realistic. Do we really need to hear another realistic vomit effect? The music also is never intrusive. It always seems to set the tone for the scene. The music is light and airy when it needs to be and deep and melodramatic at all of the appropriate places. The voice acting though is the clincher. Never did I find it to be overly melodramatic. Even the voice over of your character, the Explorer, has a questioning aspect to it just as we would if placed in the same situation. The Sound, Music and Voice Acting for Morpheus all receive a grade of A.

The Puzzles:

As any true adventure gamer knows, the most integral component of any game of this genre is the adventure and the puzzle solving. Morpheus has enough puzzles for two games. Morpheus has puzzles within puzzles. Morpheus has too many difficult puzzles! The puzzles are always fair and they always make sense after you have solved them, but the non-linearity of the game once you have activated the ship and the immense amount of information and clues that is available for digestion via exploration and flashbacks makes for a mountain of information. Perseverance, note-taking and repeat viewings of the flashbacks all become vital to complete the game. The complexity of some of the puzzles, even early in the game when you need to figure out the 3-digit codes to the passenger's staterooms, can leave you frustrated. But, this is also one of those games that will invade your thoughts while you are not playing as you suddenly realize that innocuous objects are clues when placed in context with their owner. While the flashback sequences are not interactive, they are integral to the plot and also provide essential verbal and visual clues to further the puzzles along. Unlike the video clips from the 7th Guest, 11th Hour which were nothing more than a movie cut into small parts, the clips in Morpheus almost always provide a clue to the storyline. The puzzles in Morpheus receive a grade of B.

Final Grade:

Is Morpheus for everyone? No. It is one of those games that the major gaming magazines will scornfully review as being too obtuse or as committing that unpardonable sin of having "gasp" full-motion-video. It is also not for beginners. There are some minor problems with the gameplay. Occasional disk swapping between the 3 hybrid cds mar the suspense in some scenes and it would have been great to have a map to click on to take you instantly to a room that you had already visited. Instead you must constantly walk around looking for the elevator or pair of steps to take you to the next floor. This became frustrating at times when I would remember something I saw on the other side of the ship and had to go through endless clicking to return to that spot.

What Morpheus is though is a solid adventure game experience wherein the sum of the parts add up to an engrossing, challenging whole. The conclusion wraps up the game nicely and makes it all seem worthwhile. It is really a feeling of satisfaction to complete this game. It does not jump on the new action/adventure bandwagon that seems to be prevalent in almost every adventure game coming out this fall/winter. Morpheus is an adventure experience for those gamers crying out for a return to pure adventure.

Final Grade: A-

Continue reading >>

Ratings Round-up:

Plot: A
Graphics: A-
Sound, music and voice acting: A
Puzzles: B
Overall: A -

System Requirements:

PC: Pentium, 8MB Ram, Quad Speed, 640x480 display, Win 95 compatible sound card and mouse.

Mac: PowerMac, 8MB Ram, Quad Speed, 640x480 display, System 7.5 or above.