DAY OF THE TENTACLE

Developer: LucasArts

Publisher: LucasArts

Genre:Adventure

Platform:Windows/DOS, Mac

Release Date: 1993

Review By Michal Necasek

 

Day of the Tentacle is a sequel to one of LucasArts' earliest games, Maniac Mansion.Having played Maniac Mansion helps, but is not a requirement - Day of the Tentacle can stand on its own quite well.I should perhaps mention that the original game comes with the sequel as a sort of Easter egg.Look around and you'll find it.

In the unusually long introductory/opening credits sequence we first see the old mansion, spewing tons of toxic-looking greenish sludge into the river.Along come the two tentacles, Purple and Green (If you want to know who they are and where they came from, play Maniac Mansion). Purple tentacle drinks the sludge and is transformed in a most frightening way: he grows two tiny arms (where he previously had none whatsoever).Oh�and he also develops an irresistible urge to rule the world.

Next we meet the three heroes of the game (yes, three, why have just one?): Bernard Bernoulli, the smart, geeky type with the prerequisite thick glasses, Hoagie the heavy metal band roadie, and Laverne the slightly maniacal medical student. They get a letter (delivered by a hamster) from their old friend, Green tentacle.The letter is a plea for help and a warning of Purple's nefarious plans for world domination.By now it should be plainly obvious that Day of the Tentacle is not the least bit serious.

Upon learning the news, Bernard, Laverne and Hoagie jump into their car and drive to the mansion and proceed to search for the secret lab of the mad scientist Dr. Fred Edison.The search doesn't take too long. Dr. Fred claims that the only way to stop Purple tentacle is to turn off the Sludge-O-Matic (that's the toxic sludge producing machine if you haven't guessed).But of course it's too late to do it now... hence it needs to be done yesterday!

Fortunately Dr. Fred has just the technology to send someone to the past.He'd invented the Chron-O-John, a device strongly resembling a portable outhouse but functioning as a time machine.To maximize the chance of success, Dr. Fred sends all three of our heroes back in time. But alas, the time machine fails (when do things ever work right in adventure games?) and each of the three ends up in a different time.Bernard returns back to the present, Hoagie ends up two hundred years in the past and Laverne two hundred years in the future.

This is where the game starts in earnest and the set-up presents some wonderful puzzle possibilities.Each of the three heroes is now in a different timeline but in the same place.It is possible to send some, but not all objects through the Chron-O-Johns. Besides that, performing certain tasks will influence the future times.For instance changing the design of the U.S. flag back in 1790 may have some useful effect in 2190.

In my opinion the game designers used this opportunity well and created unique gameplay. Bernard, Laverne and Hoagie must work separately yet cooperate closely, sending items back and forth in time.Their goal is to return back to the present and then travel back in time to yesterday again and stop Purple tentacle for real.

Technologically it is obvious that Day of the Tentacle is a fairly old game, having been released in 1993.I played the CD "talkie" version but a floppy version without speech also existed.The graphics are plain VGA, 320x200 resolution in glorious 256 colors.The graphical style is what I'd call "wacky cartoon".Everything is oddly twisted, there are no right angles, and in general there is no attempt whatsoever to make the graphics look realistic.Which (in my opinion) makes Day of the Tentacle look quite good - if the technology doesn't allow very high level of realism, create your own rules!

The cartoon influence is very strong throughout the game. There are many cartoon-inspired cut-scenes and the entire story is cartoon-style crazy.Therefore if you hate cartoons, make very sure to avoid Day of the Tentacle. Everyone else however is likely to have great fun with this game.Day of the Tentacle is in my opinion one of the funniest games ever (possibly only rivaled by the Discworld games).

The sound quality is not technically as good as modern games but still perfectly acceptable.Judging the voice acting is a tad difficult because all the voices are deliberately distorted to achieve the "cartoon" effect.All I can say is that I thought the voices fit the style of the game very well. Music is AdLib style and I did not find it remarkable in any way.

The puzzles are mostly inventory based but with the added twist of the time factor, as I mentioned above.A number of objects are found in one timeline and must be sent to another, some will even be used in more than one time.�� As with most other LucasArts games, some puzzles are based on dialogue. And in keeping with the LucasArts tradition, there are many dialogue options that do not further the progress in any way and are included purely for fun.

Day of the Tentacle is a "pure" adventure. No timed sequences, no dying, no dead ends. Despite that, the difficulty is a bit higher than intermediate - simply because the game world is fairly large and you have three characters who can potentially use each object. There are many hints and clues spread throughout the game but the puzzles are logical if you can get yourself into the cartoon mindset.

And as for the game's story, I cannot describe it as other than wacky, crazy and entirely unserious.The thought of the tentacles (which can barely walk) taking over the world is utterly preposterous... except that it happened!You'll see for yourself when you arrive in 2190.

Day of the Tentacle is another fine title from LucasArts and a very funny adventure game which made me laugh out loud many times while I was playing it.A wacky story which is not particularly breathtaking but enough to keep you interested and artwork matches the atmosphere of the game very well.Day of the Tentacle is well crafted and bug free � what more can you ask for?

Final Grade:A

System Requirements:

PC Minimum Requirements:
386 +
4 MB RAM
DOS 5.0+
Supported sound card (recommended)
Mouse (recommended)
20 MB free hard disk space

Mac Minimum Requirements:
System 7
68040 or PowerPC
8 MB memory (4 MB free