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Throwback Thursday – Broken Sword: The Angel of Death Review

Throwback Thursday - Broken Sword: The Angel of Death Review

Throwback Thursday – Broken Sword: The Angel of Death Review

Jeffry Houser takes us on a trip to the past as he shares his opinion of this 2006 release

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 Note: Game released 2006; review originally published July 18, 2014 

The Broken Sword series tells the adventures of George Stobbart and Nico Collard. The most recent entry in the series was funded through a Kickstarter project. Before tackling this new entry, I decided to spend some time revisiting the past adventures. The Angel of Death is the fourth Broken Sword game and was released in 2006. This entry is a solid story, the execution of which corrects some of the problems present inEpisode 3.

The Story

The game opens up with George working as a bail bondsman in New York City. A girl, Anna Maria, shows up asking for George’s help to translate a manuscript. Unfortunately, right behind her are some mobsters. George kicks into action, rescuing himself and Anna Maria. George and Anna Maria go adventuring through New York in order to retrieve and decipher the manuscript that Anna Maria had hidden, thus leading them to Istanbul. After some treasure hunting in Istanbul George ends up in jail, abandoned by Anna Maria.  

Nico shows up as a deus ex machina in order to save George from jail. The pair travel to the Vatican in Rome, Italy and to Arizona in order to find Anna Maria, unravel the remaining secrets of the manuscript, and save the world from a Knights Templar plot one more time.  

Production Quality

Broken Sword 4 was created using the 3D sort of view that Broken Sword 3 used. It is not perfect for this sort of game, but it works here.  A lot of the problem elements in Broken Sword 3 are fixed. The “avoid the guard” puzzles are minimized. The “move the crate” mazes are also less. There is a slight shift back to the things we love about adventuring: getting lots of inventory and putting it together in creative ways. The weird control scheme of the previous game is gone in favor of a more traditional point-and-click.

A few of the puzzles are presented as mini-games. Sometimes this is effective, as when you use George’s phone to hack a server. However, sometimes it is a confusing mess that will leave you clicking randomly until something happens. The booby traps in the ancient runes are the worst offenders.  

Final Thoughts

I feel Broken Sword: Angel of Death is a fun play. In previous episodes, George and his friends are trying to save the world as things crumble around them. Here the story feels more low-key than past installments. The story benefits from the closer, more intimate troubles. This time you stop the bad guy before he starts the path to world destruction. If you’re a fan of Broken Sword then pick this one up. If you’re new to the series, try one of the first two games before deciding if you want to continue.

Grade: B
 
+ A solid story
+ Closer and more intimate than previous games in the series
Some of the mini-games are confusing messes that will leave you clicking randomly until something happens
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Jeffry Houser

Jeffry Houser

Jeffry's first memory of gaming was blowing himself up in Zork by walking into the gas room with a torch. Then he tried King's Quest on a PCjr and has been a fan of the genre ever since.Jeffry Houser is a technical entrepreneur that likes to share cool stuff with other people. In his professional career, Jeffry runs an IT Consulting form. He has a Computer Science degree from the days before the business met the Internet and has built a career around using technology to solve business problems. He has written four technical books, over 30 articles and hundreds of podcasts. Jeffry has published a casual game on Android, titled Igor Knots and the Magonda Maze.In his spare time Jeffry is a musician, writer, podcaster, and recording engineer. His first table top game should come to Kickstarter in early 2015. You can read his personal blog at www.jeffryhouser.com.

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