My Memory of Us: The Friendship of Two Children Transcends War
From Juggler Games and IMGN.PRO comes a game inspired by events that took place during World War II in Poland
The moving story of My Memory of Us is one of friendship and love in a time and place torn by war. It’s a harsh tale mixed with bittersweet humor.
The game’s events are based on actual stories from the Jewish ghetto in German-occupied Poland during World War II. However, its themes could easily apply to other times and other places.
The two protagonists, a young boy and girl, are halves of a whole. Each has unique abilities, but they must work together to overcome the game’s adversities.
Jakub Jabłoński, Creative Director, My Memory of Us: My Memory of Us is in fact a tribute to our loved ones. We wanted to tell their stories to the world, about their tough childhood experiences; about their nostalgia, their longing for real friendship, and about together opposing the great danger that is war. One day the Evil King simply changed all the rules. He segregated people – some were marked as better, others as worse. He created his own rules and harshly punished anyone who was brave enough to oppose him. Our protagonists don’t agree to this new way of things, to the terror of the tyrant and his army of robots. They decide to find their own paths in this gloomy, yet fascinating world.
Łukasz Kubiak, cofounder, IMGN.PRO: My Memory of Us is a unique production, and we – as a global publisher – are really excited to work with Juggler Games. At the same time, we feel huge responsibility. This is such an important game, it covers such important and meaningful topics – friendship, social exclusion, selflessness. We want it to gain a lot of interest from gamers around the world. The themes of this game are about feelings, which we very often forget in a medium such as games. The style and charm of My Memory of Us will definitely make this a great experience even for more demanding gamers.
The game will be released on Windows in 2017; exact launch date is TBD.
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