All of which brings me to Slip Space: The Burma-Shave Analogy (a title that I just love), an independently developed adventure game that features Rhem-like puzzles in a Myst-like atmosphere. Per developer Dan Markosian, Slip Space is the theory that our perception of reality is based on the frequency with which we view units-of-now. As the frequency changes, so does reality which adds dimensions to time without the hassle of time travel (makes sense to me, but then I did play the preview version!). So what is particularly interesting is that the Slip Space theory can be applied to any number of situations and thus subsequent sequels.
After a very long and impressive opening cut-scene – especially for an independently developed adventure game – the player must solve a series of puzzles that will both temporarily stop the building from disappearing and solve a code that allows access to the building. The player must now solve a puzzle to gain access to each son’s hut. It is at this point that the game will become mostly non-linear as you will be transported to other environments to continue the search. And it is also at this point that my too-short, hands-on preview came to an end.
Once word gets around, Slip Space should not have a problem finding a publisher. We’ll keep you updated as to the game’s progress and don’t forget to also check out our exclusive Slip Space: The Burma-Shave Analogy Developer’s Journal from Dan Markosian. |









