The version played for purposes of this preview was in the original German but with English subtitles for us privileged reviewers (la dee dah). So as such, it is expected some changes will be made before the finished version is released to the finicky North American adventure community. Overclocked: A History of Violence (OHV) is a 3rd person, point-and-click psychological adventure with a unique twist. For much of the story you play as psychologist David McNamara, but once your patients are hypnotized – hypnosis being, I believe, a first in an adventure game – the game then switches to the patient’s point-of-view as he or she then relives the episode that had them committed.
House-of-Tales strong point has always been strong plots and characters and OHV is no different. David McNamara is a troubled man with a past that figures strongly into the game and the gradual unveiling of his and the patient’s histories reminded me much of the television series Lost. I’ll not spoil what little I’ve so far uncovered, but the plot and characters are intriguing with a maturity not usually sustained in many games and in fact, OHV is in some ways reminiscent of Fahrenheit. Another of House-of-Tales strong points has always been extremely detailed, realistic environments and again, they are at the top of their game with OHV. New York City (question: why do European developers always set their games in New York? Don’t they realize that there are other cities in the U.S. such as Pittsburgh or even (shudder) Cleveland?) is well served and the peeling paint and sparse rooms of the Staten Island asylum create the perfect atmosphere.
So what’s not to look forward to? Well, I am going to take it upon myself to play the part of the Ugly American and suggest a change to enhance the gaming experience. If House-of-Tales has one negative that has haunted them throughout their existence, it is that streets and towns and buildings that should be teeming with people always appear to be devoid of life. Most likely this can be attributed to budgetary constraints and to their credit, they have taken steps to overcome this problem in OHV by the simple addition of rain.
So, what’s up with David McNamara’s wife and why is his best friend acting so suspicious? Why are the Staten Island head doctor and nurse both acting like they have sticks up their butts? And what’s up with those five nut cases in the hospital? I’m not telling, you’ll have to play the game yourself and hope you don’t end up as the next patient to be hypnotized by David McNamara. |






