So you’re a test subject in the sterile white labyrinth of Aperture Science, where you are to run an impossible eighteen-level obstacle course. Luckily you get to use an invention that costs more than your hometown; the Aperture Science Handheld Portal Device. You fire two portals, orange and blue, creating a wormhole you can see through and through which you and objects can move, retaining all forward momentum. You can only create portals on flat, unmoving, hard surfaces, basically concrete and tile. You can create an infinite mirror in a hallway, or fall endlessly and continuously from the ceiling to the floor until you’ve had enough. Any forward momentum a mass has is retained through portals and this is key to manipulating the environment to cross impossible chasms and accomplish superhuman feats.
The best way to describe the tone of this game would be to imagine if Douglas Adams wrote System Shock. There’s a menacing breeziness to it, and the portal gun is so much fun to play with I can’t wait for more of this plot arc (which takes place in the Half-Life universe) to unfold. GlaDOS will go down in history as one of the classic memorable antagonists, and I must single out the brilliant voice work along with the writing in this game as a big part of this.
You can purchase and download Portal for PC through Steam, or it comes packed along with four other games on PC and Xbox 360 in The Orange Box. I played the 360 version which had optional developers commentary which is almost a de-facto built in walkthrough.
System Requirements:
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