Originally conceived in 1997, an entire decade has been devoted to the development of this game which is expected to be completed late this summer. World renown concept artists Stephan Martiniere – the visual art director at Cyan where he worked on Uru: Ages Beyond Myst, Uru: The Path of the Shell and Myst 5 – and Dylan Cole – who worked on the films Superman Returns, Daredevil and The Chronicles of Riddick – have brought developers Genesis Works Biblical view of Heaven to reality. Former employees from Digital Domain – a visual effects company co-founded by director James Cameron and effects whiz Stan Winston – and Marvel comics have also lent their talents and skills to Heaven. Along with what promises to be great game play, the cinematic scenes will alone be worth the experience. Famed motion capture studio MOCAP (House of Moves) was used to bring life-like motion and animation to the game characters. There will also be a companion comic book and a full feature website. We’ll have more information soon on the storyline, puzzles and game engine so if you still haven’t watched the trailer, then prepare to be blown away by the most amazing trailer you have ever seen for any adventure game and then check back soon as Just Adventure takes you to Heaven.
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Move over Myst. Clanky gears, rusty metal, and grungy worlds are a thing of the past. Streets of gold, pearly gates and brilliant crystals are what you’ll experience in Heaven the game. This new adventure game goes where no adventure game has dreamed of before – Heaven. And the scenery is, as one would expect, breathtaking.
The game engine was developed from the ground up. Using the Bink video compression technology, Genesis Works developed a full 360 degree viewing cube with video inlays and cut-scenes integrated into a fast and seamless experience. You will also experience 360 degree sound.
Genesis Works strongly believes that Heaven will be a game that will put adventure games back on the map and they certainly have collected what has to be the most impressive amount of talent ever assembled to develop an adventure game.