Review: Egypt 1156 BC

Egypt 1156 BC

Developer/Publisher: Cryo

Release Date: 1998
Platform:  


By Ray Ivey

    

Okay, okay, I’ll admit it. I’m a sucker for a good edutainment game.
I’m a voracious reader with a particular interest in history, so I guess it’s
no surprise how much I enjoy the Cryo historical titles. I’ve played China
and Aztec, and I’ve just finished Egypt 1156 B.C.: Tomb of the Pharaoh.

A
large part of the appeal of these games is that Cryo goes to excruciating trouble
to make the backgrounds, art, story, and cultural references historically accurate.
Made with the collaboration of the Reunion des Musées Nationaux, the games
are like textbooks come to life.

Of course, I realize this is exactly why
many people run in fear from such games. But not me. There’s a very appealing
“you are there” quality to these games, enhanced by the lovely (but
not showy) graphic design and meticulous attention to detail.

Egypt’s
plot is pretty much the same as the plot for China. You play a young
investigator trying to track down the guilty parties in a recent tomb robbery.
Raising the stakes a bit is the fact that your character’s own father has been
falsely accused of the crime. You have only three days, before a major religious
festival commences, to solve the mystery.

The gameplay is first-person point-and-click,
with 3D animated characters. The game fits neatly on one CD, and it’s a short
and sweet affair that takes place in six episodes. Each episode takes place in
a different location: the tomb where the robbery occurred, the workers’ village,
the embalming shop, a new tomb under construction, a noble’s estate, and finally
the Temple of Luxor.

The puzzles are of easy to medium difficulty, but they
require careful exploration and examination of the environments. You can die in
the game as well, which adds further consequences to the choices you make.

The
voice acting is adequate. The biggest drawback in Egypt is the music. It
was so annoying I had to turn it off, which is something I very rarely do. It’s
not that it wasn’t good, or Egyptian-sounding. It just wasn’t appropriate for
the story. The storyline is quiet and contemplative and needed a score that reflected
that. Instead, while you’re padding around the workers’ village, your ears are
bombarded with an ever-accelerating barrage of dance music that’s completely inappropriate
and distracting. It’s as if Cryo went and contracted the composer and just told
him “Ancient Egypt–go for it.” It would have helped if they’d showed
him the game as well.

As with the other titles in this series, the game
comes with an online encyclopedia that covers all of the areas of the game in
exhaustive detail. At least one puzzle requires searching through some of this
material (again, this is not a complaint from this history buff).

The game
does touch on many different interesting historical subjects, from embalming to
mural creation in the tombs, to religion, politics, and culture. The best bit
in the game, a sequence that combines documentary value as well as just plain
fun, is one in which your character has to gussy himself up to look like a nobleman
in order to crash a party.

I recommend this game to history buffs and fans
of the Cryo historical series. Other adventure gamers beware.

On a final
note, Cryo will be following up this title later this year with Egypt II.

Final
Grade: C+

If you liked Egypt:
Watch: The
Egyptian

Read: The Egyptian by Mika Waltari
Play:
The Forbidden City (China)

System Requirements:

PC:
Pentium 90 (133 recommended)

Windows 95/98
16 MB RAM
4X CD-ROM (8X recommended)
SVGA video card
(65,000 colors)
2 MB video memory
Sound card

Macintosh:

Power Macintosh
12 MB RAM
2X CD-ROM
Millions of colors, 640×480

System 7.1 or higher
SoundManager 3.0 or higher

Ray Ivey

Ray Ivey

A gaming freakazoid, Ray enjoys games on all platforms. Also loves board games, mind games, and all puzzles. Co-wrote the Entertainment Tonight trivia game and designed puzzles for two Law & Order PC games. Also a movie freak, bookworm, and travel bug. Thinks games of all kinds are a highly underappreciated force for social good, not to mention mental and psychological health.   Ray's favorite adventures include the "Broken Sword" and "Journeyman Project" franchises, "The Dark Eye," "The Feeble Files," "Sanitarium," "Limbo," "Machinarium," "Riven," "The Neverhood," and "Azrael's Tear." His favorite non-adventures include the "Thief," "Uncharted," and "Ratchet & Clank" franchises, all of the Bioware RPGs, Skyrim, and Final Fantasy XII.   Ray writes about the movies for the Bryan/College Station Daily Eagle, which is the old-fashioned thing called a "newspaper." He's been on eight game shows. He's taught in seven countries and has visited twenty-one. His favorite classic movie star is Barbara Stanwyck and his favorite novel is "The Hotel New Hampshire" by John Irving.