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Echo Night Developer/Publisher: |
Reviewers often struggle to find that one word that will perfectly
describe a game to the reader. Having played Morpheus and also laughing
at the ribald humor of Austin Powers 2 this past summer, one hyphenated
word comes immediately to mind when playing Agetec’s newest adventure release
for the Playstation: mini-Morpheus.
The similarities between Morpheus,
the late Piranha’s final adventure release, and Echo Night are at times
startling. Both take place aboard a haunted ocean liner, both are dependent on
the player rescuing the souls of despondent spirits. Echo Night even goes
a step further by incorporating unrequited love angles that could be used in a
remake of a haunted Titanic. Coincidence? Most likely. For Agetec (formerly known
as ASCII) scours Japan searching for games that will appeal to the fickle American
consumer. They then translate and repackage the title for the huge North American
Playstation audience. While Agetec is to be highly commended for their willingness
to spotlight the adventure genre to a younger fan base, it would also be an astute
marketing decision to port these foreign titles as low-budget releases to a PC
audience ravenous for adventure games.
Echo Night sets up its plot
through a well-done prologue that features your father’s house aflame, his subsequent
disappearance, and the local police handing you a manila envelope bearing your
name and containing a solitary key. The key will unlock a portal to the past,
and you soon find yourself aboard a long-ago ghost train where you witness an
old man gun down a young boy in cold blood. The confusion mounts as you escape
from the hurtling, runaway train and find yourself aboard the doomed Orpheus,
a luxury cruiser that mysteriously disappeared in 1913. Somehow your dad must
be connected to the ship’s disappearance, and you have been sent back in time
to discover the link between the ship’s puzzling past and your father’s fiery
future.
The majority of the problems you encounter onboard the Orpheus
focus on conversations with the apparitions that still occupy the ship. These
desolate spirits have not moved on and, aided by books and notes that provide
clues, you must discover and repair the source of their eternal dissatisfaction.
Most of the puzzles consist of returning lost or misplaced items for the unhappy
spirits or attempting to find a way to enter a room while avoiding attack from
one of the more vicious phantoms–many of these wandering ghosts are not as friendly
as Casper. They are a depressed, dysfunctional group of spirits (speaking of spirits,
one of them cannot go to his final rest until he has one last drink!) who can
and will possess your soul. The spookiest by far is a young girl with an evil,
chilling giggle. Most, though, are just looking for your help to solve a problem,
be it finding a lost doll for a little girl, reuniting a mother and child, or
conveying a couple’s love for each other.
The graphics aboard the Orpheus
and her “ports of entry” (for you will visit other time periods) are
3D-rendered, point-and-click, always viewed from a first-person perspective. At
times they seem to have a grainy look to them, but I believe this was done more
to convey a nostalgic look, as in old photos, than it is due to the limitations
of the Playstation, and it works–there is something that you can’t quite put
your finger on that is oddly alluring about Echo Night. It is only when
the graphics attempt to do more than the PSX can handle that you run into occasional
glitches in the polygonal graphics aboard the ship.
If there is a major
downfall in Echo Night, it is the voice acting, which is only adequate
at best. It is never as bad as some other conversions, i.e., Resident Evil,
but there is little impact or feeling to pull your heartstrings emotionally
into the game’s atmosphere as do the graphics. Music is used sparingly, usually
only when a spirit is nearby, and unfortunately doesn’t play the part in the game
that it should. Text is used to back up the voice acting, and the translations
occasionally suffer from the mistakes so common when translating from Japanese
to English. A gambling sojourn to an onboard casino, where you must win a predetermined
amount of money to purchase an inventory item, would not be missed if it were
to be cut from the plot.
Echo Night is not a memorable game, but
it is well worth playing if you own a Playstation. It may be a little on the short
side for the more experienced adventure gamer but still worth a rental. A purchase
is highly recommend for the novice adventurer. Sales and reviews have generally
been very good and hopefully will convince Agetec to treat us to more Japanese
adventure games that we would otherwise never have the pleasure of experiencing.
Now Agetec, let’s get back to that conversation about converting Echo Night,
Clocktower, and Clocktower 2 to the computer …
Final
grade: B-.
