The Legend of the Prophet and the Assassin
Developer/Publisher: Arxel
Tribe
Projected Release Date: October 2000
Platform:
From an Announcement by Stephen Carrière
I am proud to announce the upcoming release of our new adventure game.
It is called The Legend of the Prophet and the Assassin and will
be released in Europe in the beginning of October. This time, the US release
will be approximately simultaneous (at least on line).
Things have changed for us since Ring and Faust. We have
become our own publisher (small but independent 😉 ). In the
meantime, we also developed for the RMN and Cryo a cultural game called
Pompeii which you might have heard of (it is distributed in the
US by Dreamcatcher) and participated in Louvre from Index+. Both
products were very historically oriented but didn’t stray too much from
our more personal fiction line.
And now is the time for our new baby. Those who heard of our very first
game Pilgrim already know that we worked with the Brazilian author
of The Alchemist, Paulo Coelho (one of the five best selling authors
in the word with 27 millions copies sold). The Legend is a continuation
of this fruitful collaboration, and even if it is not really a sequel,
the main character of the first opus makes an appearance as a “special
guest” in the new one.
The story: In the Mythical East of the XIIIth century, a castaway
knight turned bandit hunts a false prophet to get his revenge on him.
Discover the legend of Tancrède de Nérac, once a Templar
knight, betrayed by his country and his faith, who became a legendary
bandit known as As-Sayf (the scimitar) among the Bedouin tribes of the
Middle East. As he sets out on the trail of Simon de Lancrois, a prophet
who deceived his disciples, he embarks on his greatest and most perilous
adventure. His quest will take him from the desert of Syria to the walls
of Jerusalem, from the fortress of the assassin sect to the mysterious
monastery of Saint Catherine at the foot of Mount Moses. On his way, he
will have to battle men and magical creatures, escape traps, and solve
riddles,but, more than anything, survive a deadly enemy who will rise
from his own troubled past.
First comments: I won’t give you the marketing speech, but I can
tell you that we are very proud of this product. It has, according to
us, a certain something of the tales we loved as children and miss as
gamers. A real “spirit” …
It is a huge product, kind of a saga. We will release it in two parts
(October 2000 for the first and March 2001 for the second).
The website will soon be online. I send you the first screenshots to
“set the scene.” They are, of course, “work in progress.”
