Limbo

Preview

Limbo
of the Lost

Majestic Studios
TBD
Summer 2005
Platform: PC


Preview by Randy Sluganski
August 16, 2004

 


Limbo of the Lost screenshot - click to enlargeAnother
new adventure game in development?! Well, in development, yes.
New, well not exactly. For you see, Limbo
of the Lost
has actually been in one form of
development or another since 1995!

Limbo was
originally in development for the Amiga CD32 console
and the Amiga 1200 AGA home computer. The game
was featured in more than six gaming magazines and even appeared
at the ECTS in London. Heck, they even had a publisher! But – as
us old-timers remember – the Amiga soon went the way of Sierra and Limbo
of the Lost
was put into, well, limbo.

Limbo of the Lost screenshot - click to enlargeNow
the same development team – previously known as Tri-Logik
Studios
– has reformed as Majestic Studios and Limbo has
been saved from the 1st Circle of Hell.

Majestic Studios is comprised
of three men who live and breath adventure games. Steve
Bovis
(Game Design/Visuals & Project Director), Laurence
Francis
(Lead Puzzle Design/Musician/Co-Director) and Tim
Croucher
(Lead Character Design/Sound FX/Co-Director)
and from what we’ve seen so far, these guys are hardcore
adventure gamers who know their stuff.

Limbo of the Lost screenshot - click to enlargeIn Limbo
of the Lost
, the player is Destiny and
is an aide to Captain Briggs through the Keep
of Lost Souls
. You do not control Briggs, but as Destiny
only advise him what to do. He has his own personality and
can agree or not agree to your suggestions. Briggs also hold
the seal to The Book.

Fate (the
game) – along with the Four Horsemen who possess the Book– are
Destiny’s (the player) opponents and have placed devious
puzzles as an obstacle to Brigg’s progress.

Limbo of the Lost screenshot - click to enlargeThere
are seven levels and a like amount of gates that must be opened
by Briggs. If he succeeds in getting the four horsemen’s
Book and sealing it, then the horsemen will be banished to the
underworld, if he fails then the 7th Gate will
open and Armageddon will ensue.

Limbo is
a traditional adventure in many ways: it is a point-and-click game;
the inventory system will allow items to be combined and the player
will be able to save anywhere. Plus, after solving difficult puzzles,
the player will be prompted by the game to save his progress.

Limbo of the Lost screenshot - click to enlargeAll
of Limbo’s puzzles have been designed
on paper first and then tweaked until they are logical. Every level
will have the answer to its puzzles within that level to avoid
tramping from level to level and halting the flow of the game.

The graphics are just
as impressive. Background graphics will be shadowed in real-time
so that character shadows and objects can be animated. All of the
game characters will be rendered and textured in 3D and then transferred
into a backdrop. They will also each have their own distinct voice
and all characters will be 100% lip-synched. Screens will auto
scroll as the character moves in any direction.

Limbo of the Lost screenshot - click to enlargeThe
developers are also promising 666 different rooms, over 50 NPCs,
3,500 sound effects, 1,000 puzzles, 200 cut scenes, a full musical
score and multiple endings. While these may seem like lofty goals,
remember this game has been germinating for almost nine years.

We’ll have more
on this game as development progresses, but for now enjoy the many
in-game screenshots and sketches that are only available at Just
Adventure
.

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