MYSTERIOUS JOURNEY II (Schizm 2) Preview

Preview

MYSTERIOUS
JOURNEY II
(aka SCHIZM 2)

Detalion
The Adventure Company
Genre: Adventure
December 2003
Platform: PC

Preview by Red Egnes
December 2, 2003

 

Mysterious Journey II box front


Schizm II screenshot - click to enlargeThere’s nothing better
for me in an adventure game than the feeling of being “in” another world. The greatest adventures of
all time, for me at least, all have something in common in that they
quite literally cross the frontiers of imagination and drag you through
the monitor into someone else’s dream. Among these games I
count Syberia, The Longest Journey and Riven in my all-time top three.
But in early 2002, another contender came along with just as much
imagination and visual verve, coupling rock-hard puzzles and visuals
that’d make Gaudi proud.

Schizm was a great game. Truth be told, for me it was only worth
playing the DVD version with it’s high-resolution graphics and extra
animations and puzzles. It’s probably the closest a developer has
ever come to creating an interactive dream, with a fluid feeling
of movement and bizarre, towering shapes underneath spectacular swirling
starscapes. Its only real problem was it’s over-reliance on complicated
math-based puzzles, which were mind-warping to say the least and
left many an adventurer reeling at their complexity. However, because
they were so damn hard getting past them really gave you a feeling
of satisfaction and the scenery that finishing them revealed was
reward enough.

A plot by Australian sci-fi
writer Terry Dowling also lifted it above the norm for what was,
essentially, a Myst “clone”,
although the frankly risible acting did bring the story down a notch
for many players. However, Polish developers Detalion should be congratulated
for creating an adventure with such a unique visual style and epic
scope.

Schizm II screenshot - click to enlargeThankfully the game was popular enough to warrant a sequel, Schizm
2
, or Mysterious Journey 2 depending on the country of release. It
is now finished and is going to be winging its way to stores soon.
I’ve been fortunate enough to get my hands on a pre-release copy,
and can give you a brief JA+ exclusive hands-on preview of what to
expect from what I believe is a ground-breaking title.

Upon loading the game, you’re introduced to a slick presentational
screen that leads into a classy intro. The story involves a man named
Sen, who awakens after a 214-year suspended animation in a pod on
an orbital station only to find it completely trashed. A hologram
informs him he’s the one to blame for a disaster on the nearby planet
of Sarpedon, and that his cryo stasis was punishment for what he’s
done. Before it can finish the story, however, the hologram is destroyed
and the game begins.

The intro showcases the move of the Reah/Schizm series of games
into full 3D. The station’s exterior design is both elaborate and
intriguing and definitely a product of the same imagination that
fuelled the previous titles. The modeling of the characters is also
quite slick, as is the animation, although the costumes are quite
bizarre and almost medieval in style. But the true magic occurs when
the camera positions itself as the eyes of Sen, and you take over…

Schizm II screenshot - click to enlargeNever in the history of
first-person adventures have you been able to take such a trip
around such complex and rich scenery with so
much control. The game plays very much like an FPS without the guns
or twitch-reflex requirements and those scared of direct control
will be pleased to know you can actually move around with just the
mouse if you so wish. The interior of the station is rendered in
great detail, with well-chosen textures wrapping themselves around
complicated models, and thankfully the same weirdness seen in the
previous games is ever present. The game is very much “on rails” though,
so although you have the freedom to look where you want you are kept
within the strict parameters of an adventure environment.

Graphics-wise there’s nothing here to worry the Half
Life 2
‘s of
this world, but it does come pretty damn close and creates the required
dreamlike atmosphere that is needed in a title like this. Later scenes,
particularly on the planet, contain lush vegetation coupled with
structures reminiscent of those seen in Schizm during the closing
scenes, and although the actual areas are relatively small the sense
of scale is just right. Those still stuck on pre-rendered games are
in for a pleasant surprise when they realize how close this comes
in places to the same kind of quality.

Schizm II screenshot - click to enlargeThose worried about voice acting can at last allay their fears as
thank goodness, although played a bit flat, the characters are well
portrayed and about standard from what you’d expect from a video
game. Thankfully, the animators seem to have paid some attention
to the physical acting that gives the player something to look at,
even if some of the speeches are quite long. Then there’s always
the scenery to look at…

Lastly, the puzzles. Those I’ve encountered early on vary between
the reasonably quick to finish to the incredibly difficult. The puzzles
are, however, logical and despite straining my brain muscles I managed
to overcome even the most difficult, eventually. Due to the puzzles
I have noticed some gaps in the physical logic of the world, like
not being able to cross a bridge that, in the real world, would just
require a step up or down to mount.

Possibly the most difficult
thing many gamers will have problems with is the performance. To
truly enjoy the opulence of the Mysterious
Journey 2
universe, you’ll need a beast of a rig. I’ve got
a reasonable high-to-mid range machine, and in places it was really
struggling to keep up the frame rate. Luckily for those with a lower
spec, there are options to play it on a low resolution with no special
effects, and it still looks pretty good. From what I’ve seen, however,
don’t expect silky-smooth frame rates – but seeing as this is an
adventure game with no reflexes involved that’s not a huge
problem. Those with motion sickness fears need not worry either –
both walk speed and mouse sensitivity can be appropriately adjusted.

Schizm II screenshot - click to enlargeTo sum up, what I’ve played on it so far is enjoyable, beautiful
and difficult. Detalion has done an excellent job. When compared
to the recent Uru, Mysterious Journey 2 has been developed on a far
smaller budget and looks just as good, if not better. Look forward
to a full review soon on Just Adventure +… if they can pry it from
my cold, clammy fingers first…

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