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Jazz & Faust – Welcome to Just Adventure + – Previews

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Jazz & Faust

Developer: Saturn Plus
Publisher: 1C Company
Release Date: Q2 2002
Platform: PC
Genre: Classic Adventure
Review by Bob Freese
April 3, 2002

click to enlargeAdventure junkies, get ready – a Russian PC game developer / publisher is about to unleash its first release on the North American market. The good news: it’s a good old-fashioned adventure epic. The “even better news”: the game is fabulous, fun, and the production quality is right up there with the “big boys”. The company is called 1C and was founded in 1991. Since then, they have been producing games for the growing Russian market. The game they will soon be marketing in North America is entitled Jazz and Faust. Welcome, 1C!

click to enlargeYou know how you sometimes feel when starting a new PC adventure – rife with anticipation like a kid on Christmas morning? Well, I felt that way with Jazz and Faust. Randy had told me that the beta CD I played had Russian digitized voices with English subtitles (the North American version will have English voices). Frankly, I didn’t know what to expect. As the intro started, I was stunned. Beautiful animation, triumphant music, wonderfully immersive SFX – in a word, WOW! The product had quality written all over it, and this quality continued throughout the game.

click to enlargeJazz and Faust is effectively two games. As the player starts the game, they select one of two characters – Jazz, am avaricious smuggler; or Faust, an enchanting sea captain. The storylines for each scenario differ significantly – each from a different perspective. Poor Jazz starts out imprisoned in jail. Captain Faust finds himself suspected of a murder and must prove his innocence. These guys even cross paths during the game. Cool concept. 1C promises over 80 scenes and more than 50 interactive characters. The “puzzles” are very context relevant and the journey is fairly linear. Clues are everywhere. The character usually has to perform an action, solve an environmental style puzzle, or speak to the right people in order to open up new destinations. The cut scene animations are first rate. There are even day to night lighting transitions as you play. What impressed me most was the attention to detail: the most realistic “jaw dropping” ocean waving and translucency I’ve ever seen, birds flying high overhead, many very realistic water fountains, smokestacks, and a lot of wonderful ambient SFX. Did they need to include this? No. But the fact that they DID speaks volumes on 1C’s commitment to excellence.

click to enlargeThis is basically a point and clicker, sometimes involving a little frustrating pixel hunting. The save options are all you could ask for. The interface uses a context relevant cursor which morphs into differing icons depending on what you want or are able to do. The inventory system is a snap – very user intuitive. The game is played employing 3D 3rd person characters on beautifully rendered 2D backgrounds.

From this reviewer’s perspective, “adventure game of the year” does not seem out of reach.

Stay tuned to JA for the full game review.

click to enlarge

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