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Valhalla Classics: Episode 5 – The Servants Hall – Episodes 5 and 6

by MaGtRo 10 sections about 56 minutes to read

Valhalla Classics


Before the WarEpisodes
5 – 8


By Vulcan Software Ltd.


PC Game played on the Vulcan Portal


Walkthrough by MaGtRo    November,
2003


Game Play: This is a point and click game converted
to PC from the classic Amiga game. There are the Restart, Load Game and Save
Game on the middle bar. The game manipulation is based on clicking one of the 3
verb icons at the middle bar and any item in the game play while facing it. The
verbs are eye – look, hand – take and the hand with a tool – operate. When an
item is taken and selected in inventory, a separate verb selections is shown.
Look, drop, insert, consume and explore mode (to go back to main game play).
Infinity walks one square tile at a time and runs when the right mouse is
pressed (pant, pant!).



Before the
War


The Kingdom of Valhalla is currently ruled by the
Great King Garamond, a natural leader, strong and fair-minded, who is cherished
by the people of the land. Garamond is happily married and has a 2 year old son
called the little Prince of Valhalla, who stands next in line for the throne as
stated by Valhalla law. All was well within the kingdom, except for an apparent
jealousy harbored by the Lord of Infinity, who is Garamond’s younger brother.
Infinity, confused and often misunderstood, always believed he should have been
king instead of his brother. The Bishop of Valhalla approached King Garamond
with rumors that Infinity was plotting to kill him. And that he had overheard
Infinity chanting “You are not my brother, you are an obstacle to my destiny and
so you will die”.  Garamond could not ignore this threat, which would have
normally resulted in execution. But as Infinity is his own flesh and blood, he
ordered Infinity to be imprisoned within the Servants Hall under the watchful
eyes of his trusted sorcerer. So whilst Valhalla sleeps, Infinity begins his
quest of hatred, in which murder is the ultimate goal.



Episode 5 – The Servants
Hall


In the Servants hall, you will find yourself
immersed in the magical history of the great castle. For here lie the tombs of
court wizards from ages past. Each one possessing his own puzzling story, which
you must unravel if you are ever to escape.  But there is one wizard who
reigns still and it is he, which poses the greatest challenge. Can you overcome
the obstacles, he has strewn in your path? First you must learn the secrets of
his power and recreate his magic so you may turn it against him. Only the
wizard, Greylim stands between you and your escape from imprisonment in the
Servant’s Hall.



Hint – This game has a lot of
inventory and dropping some of them close to the area of obvious usage (like the
potion machine) will ease picking up new inventory. Also, some of the
inventories have dual purpose in the game.

Understanding the Wizards of Ages
Past:

Greylim’s room – Move Infinity forward. Turn
around and operate the hole on the floor. Take anesthetic potion. Take,
read and drop blue wizard book. Wizards are
irritating. Look at that pesky wizard Greylim, between 2
chests
. Take I am Infinity paper.













Mogis – raving mad, paranoid
and always hallucinating.
Blentock – superstitious nature
believed something bad would happen.
Syantil – handsome wizard,
always in love but mostly with himself.
Flytip – colorful character,
possessed a great sense of humor.
Derval – very sleepy, always
tired and rarely got out of bed.

Hot coals passageway – Stand by the open
door and drink the anesthetic potion and run straight on the hot coals
passageway to the next room.


Wizard Potion Making Machine Room – Look at
the wizard potion making machine with 3 closed pots and a place for a
bottle at the end. Read and drop the green potion book.













Potion of insanity – fragments,
one spade, sight of myth.
Antidepressant potion – fungus,
a shell, paper identity.
Potion of Vanity – botanical
perfume, soft metal, calcium.
Potion of lethargy – lazy drug,
missing piece, solid fuel.
Pessimistic potion – sodium
chloride, opium trace, skin.

Inventory Pickups:


Weight Scale Room – The room has
a weight scale and a big blob of Vaseline. Take the cake
tin
. I hate cooking.

Operate the lever, go left and up the
hallway. Turn right on hallway and up.

Oracle Room –  Look at
Oracle Bring me luck, Infinity! Go down and
left. Operate lever to open door.


Infinity’s Bedroom – Take the
empty bottle on the stand beside the bed. Take, read and drop the
duplicating parchment from top of the mini racetrack between 2
chests
There’s some useful stones yee’ll find, Give yee
double piece o’mind, Afore yee unlock thy kitchen door, Make two safe travels,
to be sure. 1268 St. Christopher, travel notes. Doris Hartle
. Look at the heavy suitcase. Go up the opening on the
right of the chests.


2 Wizards’ Tomb room – Look at
the tombs of wizards Mogis and Blentock. Operate hole on floor in
between the tombs and take strength potion. Strength potions
are for wimps!


Go down and up on the left of the
chests.


Jigsaw chests hallway – Take the
egg on the stand. Look at the jigsaw puzzle between 2 locked
chests
. Go down.


Carpenter’s room – Take, read and
then drop the Greylim parchment on the altar. – Wizard
Greylim communicates with the wizards of ages past. He places an object of
relevance on their tombs, drinks a potion and looks at the object
.
There is silver paint beside it. Look at the carpenter – Have you seen the king, I made him something. Go down and see
an end of the guttering on the right. Turn left and look at the
sanding machine and saw. Operate lever to open the door to Map
room.


Map room –  Drink strength
potion and take the heavy rock. Take the 4-leaf clover. There is a
map and a locked door also in the room. Dropping the heavy rock on
any place breaks it to bits of rock.


Go back to next room and down the hallway. Turn
right and operate the lever to open door.


Hallway by kitchen – Operate hole in the
floor. Take potato peelings. Go up the hallway. Look at bottle in
glass and the piece of guttering beside it.


Kitchen – There are 2
duplication stones
, flour on the middle table, stew, an
oven and locked door. Drop the cake tin on the oven and it
will stick on it until all ingredients are added on it. Drop flour and
egg in cake tin – slimeey mess. Take salt by the snoring cook.

Exit kitchen on the right, up the hallway, right
and up to Oracle room.


Oracle room – Drop the 4-leaf clover on the
altar beside the oracle – Bring me ?date. The door
opens on the right. Garden – Take the poppy.


Maid’s room – Operate 2 holes on the floor
and take the calendar and compass. Take orange door key.
There is a camera, wooden tray and a piggy bank between
2 chests in the room. Look at the maidit’s my
birthday today
. Operate the camera and look at frowning picture of
the maid
. Go down and operate lever to open shortcut to Pearl
room. 


Pearl room – Take the picture of King
Garamond
.  In the room is a disappearing pearl whenever one
comes close to it. There is also green baize between 2 locked chests. Use
orange door key to open door.


Wizard Blentock’s
story
:


Wizard Potion Making Machine Room – Drop the
empty bottle at the end of the table to open the 3 pots. Drop from L-R; salt,
poppy and potato peelings on the pots. Take the Pessimist potion.


Oracle room – Drop calendar beside oracle
and get #13. Bring me a sign, Infinity!


2 Wizards’ tombs – Drop the #13 on the tomb
of wizard Mogis. Drink the Pessimist potion and then look at #13. If only I hadn’t broken all those mirrors! Take the one
spade
. The empty bottle is back in inventory.   


Wizard Mogis’ story and Snail
race::


Pearl
room
– Drop the one spade on the green baize and the chests open. Take
the one spade, Georgie’s snail and Dragon’s eye.


Wizard Potion Making Machine Room – Drop the
empty bottle at the end of the table to open the 3 pots. Drop from L-R; pieces
of rocks or heavy rock, one spade and dragon’s eye on each of the pots. Take the
potion of insanity.


Infinity’s Bedroom – Drop Georgie’s snail on
mini racetrack and it loses the race. Time to make it slimier.


Weight Scale Room – Drop Georgie’s snail on
Vaseline and then take a spunkier Georgie’s snail.


Infinity’s Bedroom – Drop the now spunkier,
slimier Georgie’s snail on the racetrack and see it win. The chests open. Take
Georgie’s snail, rusty key and hallucinating book (keep this book)
I see small blue people, I dream of
fish that scream. I’m sure they’re out to get me. I’d better give them all ice
cream.


2 Wizards’ tombs – Drop the hallucinating
book on Mogis’ tomb. Drink the potion of insanity. Look at the book. Take the
confusion spell.


Getting to the Goblin’s room in search of the
other wizards’ tombs:


Carpenter’s room – Drop the rusty key on
sanding machine. Move to the right and operate the machine. Take the green
door key
. Drop the picture of King Garamond on the saw. Move to the right
and operate the saw. Take the jigsaw puzzle.


Map room – Drop the compass on map and Take
the St. Christopher medal.


Jigsaw puzzle hallway – Drop piece of jigsaw
puzzle between the chests. Take jigsaw puzzle, white and orange door key
and heavy ball.


Carpenter’s room – Dropping the heavy ball
on the guttering rolls it down short of the glass. Needs more
guttering.


Hallway by map room – Insert orange and
white door key on locked door. Enter and see a horrible vase.


Infinity’s room – Drop the St. Christopher
medal on the suitcase and take Safe Travel Potion


Wizard Potion Making Machine Room – Drop
Georgie’s snail and jigsaw puzzle on floor. Drop empty bottle on the left end of
potion machine.


Kitchen – Drop the safe travel potion on the
duplication machine and take the duplicate and original safe travel
potion
on the stands. Save Game here! Insert the green key on the
close door.


Hallway by Electrocution walkway – Go
forward and then left. Pick the rose petal straight ahead and the
stamina potion at the bottom enclosure.  Exit and continue down and
right. Drink a safe travel potion before passing the electrocution walkway.


Goblin room – Look at Goblin – bring me an exquisite object. Take, read and drop
parchment on floor beside the goblin. Oops, lucky we saved the game. The
parchment stated – time is of the essence. Time to
replay back if needed. Take sugar, green door key and potion of
lies
. Immediately go back to the kitchen. Use green door key on closed door.


Kitchen – Drop the sugar together
with the flour and egg already in the cake tin. Take the cake.


Getting to the Wizard’s room and the other 3
tombs:


Carpenter’s room – Drop the confusion spell
on table in front of carpenter. He gets confused. Move to face him and drink the
potion of lies. Look at carpenter and look at the ‘I am Infinity’ note. Infinity
lies and says I’m the King. Take the jewel encrusted box.


Goblin’s room – Drink the other safe travel
potion and enter the goblin’s room. Drop the jewel encrusted box on the empty
table beside him. The goblin disables the electrocution device and opens a door
on the right.


Wizard’s room – There is a stand that ‘looks like something fits here’, letter that is
unreachable and a cauldron. Take small key. Operate the hole in
between the bed and wall. Take Infinity’s teddy bear. Read and drop
black spell book Banish Spell – A pearl, a love letter,
a lock of hair and a wizard wand. Drop in your cauldron and heat on gas mark 5
for 2 seconds.
Exit to the left.


3 Wizards’ tomb room – Take a lump of
clay. Look at the tombs of the 3 wizards. Take a piece of
guttering
from the wall across Wizard Derval. Take and read the brown
birthstone book
. Go up the walkway on the left, operate lever and
exit.


Wizard Derval story:


Infinity’s room – Drop the teddy bear on
Infinity’s bed and take sleeping pills.


Courtyard – Go down the hallway from the
carpenter’s room to the courtyard. Take the coal and look at hot
coals
. Go up.


Potter’s wheel room – Take and read red
bedtime book
Princess Alleb changed name to
Bella
. Talk to old man – I’m so hungry. The cook
won’t wake up
. Drop the lump of clay on round base beside the
potter’s wheel. Move left and operate the machine. Take a soggy bowl.
Drop soggy bowl on hot coals outside the room and take proper
bowl
.


Kitchen – Drop bowl beside the stew and
operate the tap of the stew. Take bowl full of stew.


Potter’s wheel room – Drop bowl of stew in
front of the old and he gives a gold coin as token of his
appreciation.


Wizard Potion Making Machine Room – Drop the
empty bottle at the end of the table to open the 3 pots. Drop from L-R, sleeping
pills, jigsaw puzzle and coal on the pots. Take lethargy
potion
.


Maid’s room – Insert gold coin in piggy bank
to open the chests. Pigs will do anything for money!
Take gold nuggets and fan.


Wizard’s room – Go to wizard’s room and
place the fan on the stand that will fit something. It blows the letter off the
stand. Take the love letter. Place the love letter in the cauldron beside
the bush. Place the red bedtime book on the wizard’s bed. Take
nightcap.


3 Wizards’ tomb room – Drop the nightcap on
wizard Derval’s tomb. Drink lethargy potion. Look at nightcap. I
need some strong coffee now.
Take nightmare spell.


Maze:


Kitchen – Drop the nightmare spell in front
of the cook. Oh, such a horrible dream! Drop the cake
in front of the cook. I thought you hated cake. Now, can I have
some peace.
Take the birthday cake.


Wizard Potion Making Machine Room – Drop I
am Infinity note, gold nuggets and rose petal on the floor. Drop empty bottle on
right end of potion machine.


Maid’s room – Drop the birthday cake in
front of the maid. Take the sapphire. Look at maid – I
didn’t get presents though
.


Weight Scale Room – Place the sapphire
(September birthstone) on the weight scale. Pick up the Libra symbol.
Libra people are soft.


Oracle room – Drop the Libra symbol beside
the oracle. Take the cheap, tacky vase. Made in
Taiwan.


Hallway by map room – Drop the tacky vase on
the opposite altar of the horrible vase. The door opens. Take the
mushroom. Take, read and drop the dusty maze book.


MazeSave game here!! Enter the maze. The
potion timer on the right shows how much time is left before the door closes.
RUN Down, right on intersection, down, pick up the smelly flower, down,
left, down, right, down, down, right, down, up at second hallway, right, down,
right, up, open chest with small key and take wizard Blentocks’s wand.
Now, run back to the exit. If the timer goes off, practice the route and then
replay – Plan B.


Wizard Flytip’s Story:


Wizard Potion Making Machine Room – Drop the
empty bottle at the end of the table to open the 3 pots. Drop from L-R;
mushroom, Georgie’s snail and ‘I am Infinity’ note on the pots. Take
antidepressant potion.


Maid’s room – Look at maid – I have no presents. Drop smelly flowers in front of maid.
She’s smiling! Operate camera and take picture of
smiling maid
.


3 Wizards’ tomb room – Drop the picture of
smiling maid on wizard Flytip’s tomb. Drink antidepressant potion. Look at
picture of smiling maid. Take funny bone.


Wizard Syantil’s Story:


Hallway by kitchen – Place the piece of
guttering by the glass and it connects to the rest of the guttering. Go to the
other side and drop the heavy ball on the guttering. The glass breaks. Take
anesthetic potion and the glass shard beside it.


Carpenter’s room – Place glass shard in
silver paint and take mirror.


Wizard Potion Making Machine Room – Drop the
empty bottle at the end of the table to open the 3 pots. Drop from L-R; rose
petal, gold nuggets and funny bone note on the pots. Take vanity
potion
.


3 Wizards’ tomb room – Drop the mirror on
wizard Syantil’s tomb. Drink vanity potion. Look at mirror. I’m
too sexy for my …..
Take lock of hair.