Valhalla Classics 14

by MaGtRo about 47 minutes to read

Valhalla Classics


The Lord of Infinity –
Episodes 1-4


By Vulcan Software Ltd.


PC Game played on the Vulcan
Portal


Walkthrough by MaGtRo   
May, 2002



Game Play: This is a point and click game converted to PC
from the classic Amiga game. There are the Restart, Load Game and Save
Game on the middle bar. The game manipulation is based on clicking one of
the 3 verb icons at the middle bar and any item in the game play while
facing it. The verbs are eye – look, hand – take and the hand with a tool
– operate. When an item is taken and selected in inventory, a separate
verb selections is shown. Look, drop, insert, consume and explore mode (to
go back to main game play). The little Prince walks one square tile at a
time and runs when the right mouse is pressed (pant, pant!).



The Lord of Infinity


The Kingdom of Valhalla is currently ruled by the Lord of
Infinity, a twisted and evil man, who is feared by the people of the land.
His rule is one of betrayal based upon jealousy. His predecessor was his
older brother, the Great King Garamond, who was the true leader of the
kingdom. But Infinity always believed he should have been king and so
murdered Garamond and claimed the throne. This resulted in civil war among
the people of Valhalla. Infinity ordered the death of all Garamond’s
followers and to drown the little Prince, Garamond’s son who is the
rightful heir to the throne. The little Prince was never found. Unknown to
Infinity, the Bishop of Valhalla has rescued the child and fled to a
neighboring kingdom. 14 yrs have now passed and while still in exile, the
little Prince learned of wisdom, the history of Valhalla and most
importantly justice. Now come of age, the little Prince has returned to
the Castle of Valhalla on a quest to destroy his father’s murderer and
take his rightful drop as King of this once beautiful land.



Episode 1 – The Crypt


It is the desolate and treacherous area of the castle’s outer
walls. Many people have died here trying to find the 4 Orbs of the
Infinity. Rumor has it that the 4 Orbs provide access to the inner castle.
So far every adventurer has died within one of the 2 floor trapped rooms.
But legend tells us that there are detailed maps of these 2 rooms hidden
somewhere in the crypt. The only clue that has survived time comes from an
old mapmaker. It reads as follows: I painstakingly mapped a safe passage
around the floor trapped rooms. I fear for my life and expect I will not
get out of here alive. I have hidden the maps well. I’m hoping that
Infinity’s soldiers will never think to look under the very thing that is
lethal.



The game starts with the Little Prince in a hallway. Turn around,
take and look at the Guardian book. The book talks about the guardian and
her offspring, that protects the orbs buried deep in the crypt. Drop the
book. Walk down the hall and turn to the left. Take the gold coin.
‘I’ve got it!’ Go back to the main hallway and walk down to a room.


Trigger the Trapped
Floors:        


Garamond’s room – The room has the Altar of
Lies
and the Stone of Garamond. Take door key from stand
from bottom of room. Go to floor tile with a knob at the center situated
at the left of the stand and operate the tile. Take one of the
mapmaker’s floor plan. Operate the lever by the locked door. Go to
room on the left.    


First Trapped room – Look at map
and navigate the room following the mapmaker’s floor plan except for a
tile close to the altar (see X in map). Walking the room will trigger the
traps. ‘I want to go home!’ Look at the blue
chest, Weapons skull – ‘Bring me a used
weapon’, a lever and the Altar of Truth. Operate lever to open
door. Drop the first floor plan.   


Bloodstone room – Go down to the next room and see
a heavy rock, Bloodstone, Water of Hope, Altar of
Black Magic
and Altar of Sadness. Take the Talisman of
Light
from right of the room and look at the stand where you took it
from. It is the Miracle Stone. Take the door key on lower
left of the room. See a locked door at the bottom of the room. Remember
where the stamina potion is and pick it up later when
needed. Drink the stamina potion, when life force (green line on
left side of frame) is low. Go to the exit at right of room. Walk until a
closed door with gold knobs is on the Prince’s right. Insert door key from
Garamond’s room on gate with gold knobs to open it. Go
down.    Wine Skull room – Look at skull
-‘Bring me wine’. Take the door key. Look at pink chest. Exit the room. Go back to Bloodstone room
and insert the door key from wine skull room on closed door at bottom of
room.


Meredith’s throne room – Take one step in and operate
the knobbed floor tile. Take the second floor plan. Take and look
at Skull book. Drop the book after reading about skulls of 4 brave
warriors of Valhalla. Look at skull – ‘Do you love me?’ Look at the
faucets at top left of room and at Meredith’s throne. Exit
the room and go back to the hallway off the Wine skull room. Go up to
skull on
altar.             
Quest Skull alcove – Look at skull -‘What is your
quest?’  Operate lever at bottom
right.        


Second trapped room
Navigate the room: to get the pink chest key,
see the lavender chest, take the grey
crystal
and the stick at bottom right corner. ‘I quite like
living on the edge.’ Exit the room at the upper right corner. As soon as
you exit the trapped room from the right exit, turn right and operate the
knobbed floor tile to get the false birthright certificate written
by Infinity. Drop the floor plan. Look at the wishing well and drop the
gold coin on it. Take a deactivation gem. Operate the lever on the
left of the room and exit to the hallway.


Turn right on the hallway. Look at book at the end of the hallway.
Drop the book. Turn around and go up and look around the Orb room.
Exit, left and enter the garden. Read the red book about Meredith’s jewels
and then drop it.


Skulls, Chests, Guardians and such:


Wine skull room – Insert the pink key on pink chest
keyhole. Take the withered
rose
.       


Garamond’s room – Drop the false birthright
certificate on Altar of Lies. Take Garamond’s ring. Drop Garamond’s
ring on Stone of Garamond. Take the true birthright certificate
written by Garamond. ‘That means me, you
know.’        Go to the Altar of Truth
at the 1st trapped room. Drop the true birthright certificate on the Altar
of Truth. ‘Unbelievable!’ Take the Symbol of
Justice
.        Quest Skull
alcove
– Go to the Quest Skull and drop the Symbol of Justice on
the space beside the skull. Note the skull changed color. Door opens at
the top of the alcove.       


Go up, left and read the Warrior’s book about needing to drop an
item of his battle dress on his grave. Drop the book. Operate the lever to
open a shortcut to Garamond’s room.


Meredith’s jewel room – Go up and see a jeweled
crown, remember the red book – DO NOT pick it up! Take strength
potion
from altar and plain crown beside it. Operate lever on
bottom right of room. Take lavender chest key.
Open the next lever to open the shortcut to the garden. Go up to room with
a ‘look dangerous’ thing on the floor. Enter and get trapped.  Drop
deactivation stone on the ‘dangerous’ thing that traps the Prince. Look at
the Water of Life. Drop the withered rose on Water of life to get a
beautiful rose. Take the wooden plank beside the water of
life. Do not take the poison from table.


Exit and go to the hallway top left of Meredith’s jewel room.
Operate lever to open gate to hallway by the drop you got the gold coin
and remember that there is another stamina potion here if you need
it.


 2nd trapped room – Insert the lavender chest
key on lavender chest to get a cold protection potion and an orange chest key.    Gap
Area
– Go up to the hallway where you got the gold coin. Insert
the door key taken from the Bloodstone room on the door. Enter and see a
lit candle and a chest. Drop the wooden plank across the gap
in between the 2 bushes across the way. Cross the gap. Insert orange key
on orange chest.  ‘So many chest, so
little time.’ Take the golden chalice and deactivation
device
. Note another locked room on the left. Cross the gap and leave
the wooden plank where it is for now.


Meredith’s throne room Drop golden chalice on grate
in front of left faucet and then operate the right faucet. Take the
chalice full of water. Drop the plain crown on Meredith’s throne
and get warrior’s shield. Drop beautiful rose on the space beside
the Love skull and the door behind the Prince
opens.        Blue-eyed Guardian’s room – Enter and
get trapped. Do not use the deactivation device. Proceed to the right and
operate a lever. Take a gold symbol in the Blue-eyed Guardian’s room. Operate the lever and door
opens somewhere. Go back to the main hallway by the top of the screen and
get trapped again. Drop the deactivation device on this ‘dangerous’ thing
not the one by Meredith’s
throne.         Bloodstone
room
– Exit and go to Miracle Stone in the Bloodstone room. Drop
the chalice full of water on miracle stone to get chalice full of
wine
. Now which skull was that? Go to Wine skull and give him the
wine. He gives you a rubber sole potion.


Electrified hallway – Go back to Bloodstone room.
Drink strength potion and take the big rock. Save game here! Go
forward and down. Drink the rubber sole potion and run up the first
hallway going up. Take the deactivation device and then go down the
left hallway to the very end of the electrified hallway. Insert stick on
hole of lever missing a handle. Operate lever. Enter lower
hallway.


Warrior’s tomb room – See the Water of Beauty
and Strange device.  Operate lever and door opened somewhere.
Take the warrior’s sword from the warrior’s tomb. Based on the
Warrior’s book read before – drop the warrior’s shield on warrior’s tomb
and hear the electric barriers get removed. Go up and look at
Black-eyed Guardian. Remember there is a stamina potion here
if needed. Go back to formerly electrified hallway and go up the first
hallway on top.


Eye of Beholder room – Go up, turn around and drop
deactivation device on ‘dangerous’ thing. In the room are a green chest, another broken lever, Eye of the
Beholder
on burning hot coals and 2 engraved altars. Drop the gold
symbol taken from Blue-eyed Guardian’s room on right engraved altar.


Bloodstone Room – Drop the warrior’s sword on
bloodstone and take a sword covered in
blood
.     1st Trapped roomGo to
Weapon’s skull and give him the bloodied sword. A door opened somewhere.


Red-eyed Guardian
– Go to the left end of the 1st trapped room and
pass through the now open door. Operate lever to open door to shortcut to
garden by orange chest. Forward to Red-eyed
Guardian’s room and get green chest key.
Operate another lever. Go down.    Eye of beholder
room
– Insert green key on keyhole of the green chest. Take
door key and an unlit candle. Go back out to the end of the
hallway on the left.


Skull room Insert door key just taken on
closed door. Save game here. Enter and look at skulls. All the skulls want
the talisman. Give the talisman of light to the skull on upper left (NW)
corner. He opens the door on top.


Green-eyed guardian room
Take the visa card. Look at Stone of True Color. Drop grey
crystal on stone of true color and yellow
crystal. Exit the Skull room.    
Warrior’s room – Insert visa card on strange device at the
Warrior’s room and the door on the left opens. Enter that door.


Remembrance skull room – Look at the skull – ‘Bring
me remembrance.’ Take the mysterious rock and the blue chest key. Look at the altar again and see the
Opposite stone. Drop cold protection potion on opposite stone to
get fire protection potion.     Eye of
beholder room
– Consume the fire protection potion and take the
Eye of the beholder.    


Collect the Orbs:


Warrior’s tomb room – Drop the Eye of the beholder on
Water of beauty to get the green
crystal.    Green-eyed
guardian room
– Insert the green crystal. His wings go down
to allow passage. Take the SE Orb.


1st trapped room – Insert the blue chest key on blue
chest. Take Infinity’s ring and a chicken
foot
.    Bloodstone room – Drop the
chicken foot on Altar of Black Magic. Take the black
crystal
.     Black-eyed Guardian’s
room
– Insert the black crystal on guardian. Walk in operate
lever. Look at the firestone. Drop unlit candle on firestone to get
lit candle. Operate another lever. Look at the skull -‘What is the
password?’ I’ve no idea!


Gap area – Go back to the table with lit candle at
the gap area and the wooden plank. Drop lit candle beside the other lit
candle. The chest above opens. Take the red
crystal.  Cross the gap using the wooden plank. Take the
wooden plank
. Save game here!  Enter the room on the left. Turn
around and drop wooden plank on trap tile. Take gold symbol and
deactivation gem.     Red-eyed guardian – Insert the red
crystal on him. Take the NW Orb and note another stamina
potion
.


Eye of beholder room – Drop the other gold symbol on
the left engraved stand. The left door opens.   
Stone of Infinity room – Enter the room and operate the
intriguing floor tile. Take the bugle. Look at Stone of
Infinity
. Drop Infinity’s ring on the Stone of Infinity and take the
Gem of Infinity, symbol of betrayal.    
Password
skull

While facing the password skull, look at Gem of infinity and the
Prince will say ‘Gem of Infinity, symbol of betrayal’ aloud as password.
The door opens. Look at Altar of War. Drop bugle on Altar of war
and take a poppy. Go to hallway on top and take
stick.     Remembrance skull
Drop poppy on table of remembrance skull. Take parchment
– about sadness brought on by Infinity’s rule and hope about the
coming of the Prince.     Bloodstone room
– Drop the parchment on Altar of Sadness and get Tears of
Loyalty
. Drop Tears of Loyalty on Water of Hope and get Blue crystal.


Eye of beholder room – Insert stick on hole of lever
without handle. Operate lever and a door opened somewhere. Go up to the
now opened door.  Operate a lever on the left to open shortcut door
to red-eyed guardian’s room. Go back and up.     Yellow-eyed guardian’s room – Turn
around and drop deactivation gem on ‘dangerous’ thing. Turn around and
drop mysterious rock on stool. That opens a door. Enter the yellow-eyed guardian’s room. Insert the yellow
crystal on guardian. Take the SW orb. Operate the lever on the
hallway on the right.


Blue-eyed
guardian
– Insert the blue crystal. Take the NE Orb.
Operate the lever on the right to a shortcut. ‘Okay, let’s get on with
it!’ Go to the Orb room at the right end of the Crypt.


Orb Room – Drop the Orbs in their proper stands. The
dangerous barrier goes down. Look at the Final guardian. Insert the Gem of
Infinity at the final guardian. The wings go down and go forward. Drop the
heavy rock on the last barrier.


We did it! See you in The
Sanctuary!



Episode 2 – The Sanctuary


After the Great War, Infinity used this
section of the castle as a prison for those he feared the most. The shaman
had always lived peacefully in the kingdom of Valhalla until Infinity took
the crown. He promised them sanctuary but instead he tricked them and
using their own logic against them, he turned them to stone. Years have
passed and the 5 most powerful shamans are thought to still stand within
the ruins, enslaved for eternity to protect the 3 legendary magic rings of
escape. You must start with the shaman to gain entrance in the rooms in
which the rings are kept. In each of these rooms, there are thought to be
electrocution devices, armed to harm anyone who tries to steal the magic
rings. Only the bravest and most ingenious adventurer will be able to
deactivate the traps and ultimately escape this dangerous and foreboding
place.




Be careful on walking on broken tiles. The
second time walking on them will result in dropping into the
abyss.


First Ring of Escape:


Carnivore room – Take and read
the blue Shamans book. It talks about the shamans being the protectors of
the 3 rings of escape. Drop the book. The room has burning hot
coals
, orange chest and a carnivore
at the top of the room. Look at ‘looks interesting’ tile with a hole at
center in front of the orange chest. Operate interesting tile and take a
raw chicken leg. The carnivore did not like the raw chicken leg.
Better cook it then. Drop raw chicken leg on burning hot coals and take
cooked chicken leg and then insert it to carnivore. Take the
bone the carnivore discards. Door opens.


Exit and turn right on hallway. Look at
Flame of the Phoenix. Go down the hallway and look at mold
on the right side of the hallway. Go farther down close to wall and look
at another interesting tile. Operate tile to get a door key. Note
another broken lever on the wall. Go back to main hallway and insert door
key on door with gold knobs.


Sundial room – Inside the room
is a sundial, barrel of ale and a heavy urn with a
key behind it. Go back and turn to hallway going up. Turn left and enter
room.    Shaman of Time room – Inside the
room is a leopard skin, elephant’s foot, green
chest, lion and the Shaman of time. Pick up the
bundle of wood and stick. Operate the interesting tile under
the wood. Take potion of strength. ‘I suppose you want me to drink
this.’     Sundial room – Yup, consume
potion of strength. Take heavy urn and the orange chest key.    
Carnivore room – Insert the orange key on orange
chest.  Read and take the Book of Hours. Take S wind
charm
.


Go back to broken lever-hole on the wall by
the Flame of phoenix and mold. Insert stick on hole on the wall and
operate the lever. Enter the right hallway.


Shaman of Impurity room – The
room has the soapstone, Water of the Fourth Dimension, lavender chest, hot stove and Shaman of
Impurity
. Drop the Book of Hours on the water of the fourth Dimension
to get a watch. There is another interesting tile behind the broken
tiles – must find a way to get there. Operate the lever by the hot
stove.     Shaman of Time room – Drop
watch on stand beside the Shaman and he lowers his arm to allow passage.
Enter and get trapped. Pick up the key that does not fit the locked
door behind the little Prince. Go farther in and look at keystone,
starburst deactivation stone, burning hot coals, stamina
potion
– pick up when needed and one of the 3 rings of escape
protected by an electrocution device. Operate the lever at the bottom wall
and open the Shaman of Holy Trinity room. Drop key in burning hot coals to
get liquid metal. Drop liquid metal on keystone and get the
key. ‘Shall we try it?’ Insert newly made key on locked door.


Exit to main hallway by operating lever to
open door to main hallway by block of ice. Turn left in hallway,
left again and read the red book about the Sanctuary and deactivation
stones. Drop the book. Look at broken lever beside it. Go to the top until
the end.


Shaman of Holy Trinity room
The room has sulfuric acid, Flame of Ruin, red chest and the Shaman of Holy Trinity.
Operate the interesting tile and take the green chest
key.     Shaman of Time room
Insert green key on green chest and take
tankard.     Sundial room – Drop
tankard on table beside the barrel of ale. Move to the right side and
operate the tap of the barrel of ale. Take tankard of ale. Go to
mold by the Flame of Phoenix. Drop tankard of ale on mold and take
moldy ale.    Shaman of Impurity room
– Place moldy ale on stand beside the Shaman of Impurity and he raises his
arm.


Go up and see glue. Operate the lever to
shortcut.  Walk down the path and operate the interesting tile at the
end. Take cold resist potion. Go back up and note ropes spanning
the gap on the right and a stamina potion. To the right by a precarious
path is a stand with a circle carved on it with a key behind – stand of
the ring of escape
. Go back, then up to the end and turn left. Pass by
a broken lever, stand with ink and another broken lever. Go down carefully
on lower path, left and the go down the main hallway. Drink cold resist
potion and take block of ice. Run to the Shaman of Impurity
room.     Shaman of Impurity room – Drop
block of ice on hot stove and take Eye of Heaven.   
Sundial room – Drop the Eye of Heaven on sundial and take
Stone of Leo. Go up next hallway.    Shaman of
Time room
– Stand to the left of the lion statue. Drop the stone
of Leo on it and get a starburst gold symbol. Go up the hallway
behind the Shaman of Time. Place the gold symbol on deactivation stone
stand on the left. Big Bang!! Go down at the electrocution device and see
that it has been deactivated. Take the first ring of escape. Go to
the other side of the Sanctuary to the stand of ring of escape.


Ring of Escape walkway – Drop
the first ring of escape on the stand and it drops to the floor. Take the
key and note the stamina potion. Go to the main hallway and
then right on hallway above the stand that had the block of ice. Insert
the key on closed door.


Second Ring of Escape:


Shaman of the Moon room – In the
room is bible, lever, and collection box at the bottom of
the screen. Operate lever in between the bible and the collection box to
open door to shortcut to hallway below. On the right side of the room,
take urn of ashes on the Altar of Affluence. On top of
screen is the Shaman of the moon. Operate the interesting tile at
the bottom of the screen and take blue chest
key. Operate another lever to open shortcut to the right passage.
Go to passage going down to the Flame of the Phoenix. Drop the ashes in
front of the Flame of the Phoenix and take the wooden cross. Go
back up to Shaman of the moon room and drop the wooden cross on the bible
to get gold cross.     Shaman of Holy
Trinity room
– Drop the gold cross on stand beside the Shaman. Get
trapped. Operate 2 interesting tiles and get blood and lavender chest key. Look at the Ambrosia. Go
to the garden beyond; take the deactivation gem from bottom of the
garden and the Gem of the 4 Winds. Drop the deactivation gem on
‘dangerous’ thing that blocks the passage. Go to Shaman of Impurity room
way down the Sanctuary.     Shaman of Impurity
room
– Insert lavender key on lavender chest. Take door key
and Arthur’s potion.


Go back up to the closed door right of the
hallway where there is an inkstand and above and left of the passage to
the ring of escape stand. Insert door key on door.


Sea of Tranquility room – Take
broken stick and operate lever. The room has the Sea of
Tranquility
and the Stone of Change. Take the other bundle
of wood
.


Go down, left, down and left again to the pot
of glue. Drop broken stick on glue and take stick. Turn right and
the look at the ropes crossing the chasm.


Chasm – Drop a bundle of wood on
the rope, step on it, drop the other bundle of wood, step on it, turn,
take the other bundle of wood, turn and drop it until the other side.
‘Yup!’     Chasm room – The room has the
blue chest and male symbol deactivation
stone
. Operate the interesting tile and take wooden symbol.
Insert blue chest key on blue chest to get a deactivation gem. Go
down to the bottom of the room and see the second ring of escape behind an
electrocution device. Exit to the other side of the chasm using the
bundles of wood again.


Go up the hallway to the passage with ink
stand and broken lever. Insert the stick to hole of broken lever at the
left side of the passage. Enter the now open door above.


Rock of Selene room – Trapped
again. Turn and drop deactivation gem on ‘dangerous thing’. Operate
interesting tile and take Rock of Selene. Take the stick on
the grate. Look at altar with stamina potion and has a metal box at
the other end on it.


Go to main hallway and left to where the red
book is and the broken lever close. Insert the stick on hole of broken
lever.


Shaman of Wealth room – Trapped
again. Pick up the red key. In the room is the
tree of sacrifice and the Shaman of Wealth. Place the blood
on the tree of sacrifice and the doors are opened.    
Shaman of Holy Trinity room – Insert red key on red chest
and take gold nuggets and the E wind
charm
.     Shaman of Impurity room
Drop wooden male symbol on soapstone and an impression is made. Pick up
wooden male symbol. Drop gold nugget on symbol impression and take
gold male symbol. Go to Chasm room using the bundle of
woods.


Chasm room – Drop gold symbol on
deactivation stone and the electrocution device is deactivated. Take the
second ring of escape. Go to ring of escape stand.


Ring of escape walkway – Drop
the second ring of escape on the stand and it drops to the floor. Take
paper money. Go to Shaman of the Moon room.   


Third Ring of Escape:


Shaman of the Moon room – Drop
paper money on collection box and take gold coins. Go to Sea of
Tranquility room.    Sea of Tranquility room
– Drop the Rock of Selene on the Sea of Tranquility and take werewolf
talisman
. Drop the gold coins on the stone of change. The door above
opens.     Arthur’s room – Pick up
stick. Consume Arthur’s potion and take the Sword of Dilos
(Solid) on the left stand. Operate the lever at the bottom of the room
and enter open door. Go up one step and turn right. Drop the sword of
Dilos on the chasm. Cross to the other side. Drop the werewolf talisman on
the Water of Silver light. Take the crescent moon and note a locked chest.
Dilos backwards, he, he!     Shaman of the Moon
room
– Place the crescent moon on stand beside the Shaman. The
room beyond has Water of resurrection, cross deactivation stone
and the third ring of escape behind electrocution
device. Take deactivation gem from the interesting tile on
the floor.


Insert stick on hole of broken lever right of
the inkstand.


Four winds room – ‘No, not
again!’ Drop deactivation stone on dangerous thing. Pick up money
spider
. Drop S and E wind charms on their respective places. Operate
lever at the bottom right of the room – ‘Something happened!’ Let’s check
what did happen. Go to the room off Arthur’s room.


Arthur’s room – Cross the chasm
using the sword again. Take the N wind charm and the magnet
from the chest. Cross the chasm and then pick up the Sword of
Dilos
.     Go to the hallway with the inkstand and
go up the hallway on the left. Use magnet on altar in place of the stamina
potion. Take the metal box.     Shaman of
Holy Trinity room
– Drop metal box on sulfuric acid and take
blank parchment. Go to inkstand hallway and drop blank parchment on
inkstand. Take suicide note. Place suicide note on Flame of Ruin at
the Shaman of Holy Trinity room. Take Skull of Death.


Shaman of the Moon room – Drop
money spider on Altar of Affluence and take gold bar. Drop the
skull at the water of resurrection at the room behind the Shaman of the
Moon. Take the immortal chain.     Shaman
of Wealth room
– Drop the gold bar on stand beside the Shaman.
Enter the room and operate the interesting tile at the top of the room to
get a book. Read the book about choosing which key. Drop book. Look at
ankh deactivation stone on it and the Holy Grail behind an
electrocution device. Stand to the top of the 4 blue door key and take
NW blue key. Go east and operate lever to shortcut. Go to the
passage above and left of the passage with the inkstand. Use the NW blue
key on closed door.    Eternal Flame room
Operate the interesting tile to get the W wind charm. Take and read
green book about the Shaman of Immortality wanting the food of life. Drop
the book. Look at the Eternal flame. Drop immortal chain on eternal
flame. Take the ankh gold symbol.    
Four winds room – Drop N and W wind charms on their
respective places. An opening to the top of the room opens. Drop the Gem
of the 4 winds on the square. Pick up the gold symbol of a
cross
.    Shaman of the Moon room – Place
the cross gold symbol on deactivation stone and then take the third
ring of escape
. Go to Shaman of Wealth.


Shaman of Wealth room – Drop the
ankh gold symbol on ankh deactivation stone. Take the Holy Grail
from behind the deactivated electrocution device. Go to room behind the
Shaman of Holy Trinity.    Shaman of Holy
Trinity
– Drop Holy Grail on the left of Ambrosia barrel. Operate
Ambrosia tap and take Holy Grail filled with Ambrosia.


Take the 2 bundle of woods from the chasm. Go
to Ring of Escape Path.


Ring of Escape walkway – Drop
the third ring of escape on the stand at the hallway. Passage gets
unblocked. Look at Shaman of Immortality. Place Holy Grail with Ambrosia
on table beside the Shaman of Immortality. Go up.


Shaman of Immortality – Use
bundle of woods to cross the chasm. Use Sword of Dilos and the take
door key. Return and insert door key on closed door by Shaman of
Immortality. Door opens!


By this time you should have the bone,
heavy urn and the wooden male symbol left in inventory. Drop
heavy urn just opposite and below the existing urn. Door opens. Do not
pick up any gold coins. Enter and drop wooden male symbol on floor before
the closed door. Forward and drop the bone on the outline of bone.
‘Infinity is no match for us!’ Forward.


We did it! See you at The
Chapel.



Episode 3 – The Chapel


A peaceful resting place for some of
Valhalla’s most notable royal ancestors, the chapel is left mostly
unspoiled by Infinity’s evil hand but don’t let the calming atmosphere
lull you into a false sense of security for in this episode, you will find
more devious puzzles than you have previously encountered. You must
retrieve all 4 of the official’s plates that were used centuries before to
commemorate the birth of the new kingdom. But the plates are well hidden
and only when you have satisfied the request of the dead will you begin to
unravel the mystery that is The Chapel.



Be careful walking on cracked
floor.


Tombs, potions, River keepers and such:


Lord Monty’s room – Take the
cement behind the little Prince. Read the Tomb book and
learn that it is possible to communicate with the dead in the tomb, when
under the influence of relevant brew and after returning to them their
lost possession. Drop the book. In the room are the Tomb of the
Poet
and Lord Monty. Operate the tap and see the plant beside
it grow an Apple. Pick the apple and consume it to get Apple core.
Grow another one and take the Apple. Pick door key from
grate. Place cement on cracked floor in front of the grate between the
Toffee Monster and the River Keeper, guarding the bridge
across the way. Operate the grate and take arrow.


At the bottom of the room is a beautiful
vase between 2 chests. Beside it is a bow with a
lever across it, tree stump and target. Drop arrow on
bow. Drop apple on tree stump. Operate the lever. The arrow splits the
apple. Take toffee from the apple.  Pick the cement
from the grate on the right. Operate the grate and take seeds. Go
to hallway at the bottom of the screen and take hairgrip. Insert
toffee on toffee monster to open the chests. Take sight potion and
green finger potion.


Go to the foot of Lord Monty and see an eye
icon on the floor. Standing one step behind the eye icon, drink sight
potion. Step on eye icon. Insert key on door and go forward.



Tomb of the singer room – Turn to the right and
drop cement on floor crack in front of the plant. Walk over and read the
Ancestor book – it has very good clues. The stand the book was on
is the Altar of Dispute. Drop the book on the floor. Go to left
side of the room and see a toffee monster. Take the bag of sand.
Place seeds on the pot full of earth. Operate the faucet and take
flower. Below the cannon is an inkwell. Take the
monocle at the bottom right of the room. The stand it was on is the
herbalist bowl. A boulder blocks the way to the room on the right.
Take cement at the bottom left of the room and read the blue book
on top of the tomb of the singer. The Gift book states the River
keeper allows passage only to those who know the gifts given during the
formation of the kingdom. Drop book on floor. Go back up to Lord Monty’s
room.


Lord Monty’s Official Plate:


Lord Monty’s room – Place flower
on vase. Take a sheet of poetry and the Ring of Compromise.
Go back to next room and place Ring of Compromise on Altar of Dispute.
Take white dove. Go back up to the River Keeper. While facing the
River Keeper look at the White Dove and the Prince will say the password.
The bridge appears and then cross the bridge. Take the French drama
and operate the lever on top of the room. Go to the closed door at the
left of Lord’s Monty’s room and note that it has changed to one with
knobs. Insert the hairgrip on door.


Kettle room – Go down and take
kettle. Operate the grate and read book about Lord Terrival, on how
his tricks are sound sensitive. Drop the book. Go to stand with toffee on
it and it disappears. Drop bag of sand in front of toffee. Walk over sand
and take toffee. There is cement and a river keeper on the left
side. Go up to the top of the room. Operate the lever and a door opens.
Take match at the left end of the room. Drop match on burning hot
coals to get lit match. Drop cement on floor crack in front of
faucet. Drop kettle on grate and operate faucet. Take kettle full of
water
. Place the kettle full of water on burning hot coals. Take
door key from broken glass. Insert key on door.


Tomb of the singer room – Insert
toffee into Toffee monster and take lyrical drink. Lord Monty’s
room
– Drop the sheet of poetry on the tomb of the poet. Consume
lyrical potion and look at poetry on tomb. Take slippers. Go back
to room below, left and enter the now opened door to Banquet
room.


Banquet room – Look at
Granddad and he said ‘It’s very cold in here!’ Place slippers on
Granddad’s body. Take toffee. Drop White Dove beside the table.
Look at banquet table and find out who sat where. Look at Lord
Terrival
, tomb of the magician and piano. Take the
song in front of the toffee monster. Insert toffee on monster. Take
acting potion and cannon ball. There is a royal
letter
and candle holder at the bottom of the room.


Tomb of the singer room – Drop
the song on the singer’s tomb. We have to look for a potion then. Insert
cannon ball in cannon. Go behind the cannon and drop lit match. The cannon
ball breaks the boulder blocking the way. Enter the room on the
right.  


Uncle George’s room – Read the
red book about the formation of Valhalla found on top of the tomb of
the musician
. Drop book on floor.  Take cross from Uncle
George’s body. Remember Uncle George, who is pictured with a monocle is
good with languages and Lord Monty loves Shakespeare. Drop monocle and
then French drama on Uncle George’s body. Take English play.
There’s a mirror beside him. Operate lever on top wall to open a shortcut.
Operate grate at bottom right of room and take quill.


Tomb of the singer room – Drop
quill on inkwell and take Hercules drink and Globe of
Wisdom
.    Kettle room – Take
cement, if you haven’t yet and face the River Keeper. Look at Globe
of Wisdom and passage is allowed. Cross and take musical potion.
Operate the lever to shortcut.    Banquet
room
– Consume Hercules potion and take the piano. Drop the
Globe of Wisdom beside the White Dove.    Uncle
George’s room
– Drop piano on musician’s tomb and consume musical
potion. Operate piano – Tara-ra-rara! The door opened at the bottom of the
room.


Nanny’s room – Look at Nanny and
she wants Fluffy. Take cement from wall at the foot of Nanny. Note
the stamina potion when you need it on the other side of Nanny. The
room has a toffee monster, River Keeper and mixing
device
. Drop cement on floor crack in front of the artist’s tomb. Look
at bush with eucalyptus leaf across the tomb. Ouch! Drink green finger
potion and take eucalyptus leaf. Walk to left corridor and operate
lever. Go left again and pick toffee from bottom wall before skinny
passage. Operate lever to open Banquet room door. Go back to Nanny’s room.
Insert toffee on toffee monster and take choral potion and read the
book about the Prince with colored gem and “two’s company…..” Drop
book. 


Tomb of the singer room – Go in
front of the singer’s tomb. Consume choral potion and then look at the
song. ‘Sinatra eat your heart out!’ Take Fluffy, the teddy. Place
eucalyptus leaf in herbalist bowl at lower right of room and take
homeopathic remedy.    Lord Monty’s
room
– Look at Lord Monty and he says ‘I ache all over.’ Drop the
English play on Lord Monty’s body. Consume acting potion and then look at
English play. ‘Alas, poor Yorick! I knew him well!’ Drop homeopathic
remedy on his body and take Lord Monty’s official plate (with
squares at the center).


Lord Charles’ Official Plate:


Nanny’s room – Give Fluffy to
Nanny and she opens the bottom door.    Lord Charles’
room
– In the room are Tomb of the Chef, Face of
Evil
and Wheel of a Gypsy Caravan. Take cement. Operate
grate and take royal seal.    Banquet room – At top right of table, drop Lord
Monty’s official plate . Drop royal seal on royal letter. Take wizard’s
wand
and lucky heather. Drop wizard’s wand on tomb of the
wizard.   Lord Charles’ room – Drop lucky heather
on wheel of a gypsy caravan. Take bad luck
horseshoe.
    Uncle George’s room – Drop
bad luck horseshoe on mirror and take lucky horseshoe. Face the
River keeper and look at lucky horseshoe. Cross the bridge. See jewelry
box by chest. Drop cement on floor crack and take door key.


Lord Charles’ room – Insert door
key on closed door on the right of the room. Take plank from skinny
walkway.     Lord Diabolis’ room – Take
#2 and candle from the room. Operate grate and take
recipe.    Banquet room – Drop candle
in candle holder. Take door key and gem. Drop lucky
horseshoe beside the other gifts.      
Lord Charles’ room – Remember what the book said about the
Prince having a gem. Look at the third face of evil on top wall and insert
the gem. Run back to magician’s tomb.    Banquet
room
– Look at magic wand placed on tomb of the magician.
Abracadabra! Take blank canvas.


Lord Diabolis’ room – Insert key
on closed door at far end of room.    Tombs of the
Carpenter and Priest
– Look at Lord Charles’ Spirit and he
asks for help to have his final rest. Note hot stove. Drop cement
in front of lever at top of room. Operate lever. Go up and see Holy
Water
. Operate the grate at left of hallway and take the
jewelry. Operate lever at top wall. Place jewelry on jewel box.
Take Devil’s potion and egg and chip’s potion. Drop the
devil’s potion in Holy Water and take the potion of biblical
proportion
. Drop the cross on the priest’s tomb. Consume the potion of
biblical proportion and look at the cross. ‘Amen!’ Take the funeral
wreath
.    Lord Charles’ room – Drop
recipe on tomb of the chef. Consume egg and chips potion and look at
recipe on tomb. Take dough.    Tombs of the
Carpenter and Priest
– Drop dough on hot stove and take Bread
of Plenty
. Go down the hall and face the River Keeper. Look at Bread
of plenty and he will let you cross. Take cement and the blade
resist potion
. Operate the grate and take
toffee.    Uncle George’s room
Insert toffee in toffee monster. Take potion of sermon and
bee.     Lord Charles’ room
Drop the funeral wreath on Lord Charles’ body. Consume the sermon potion
and look at funeral wreath. ‘Ashes to ashes and dust to dust!’ Take
Lord Charles’ official plate (with circle at
center).    


Lord Diabolis’ Official Plate:


Tombs of the Carpenter and
Priest
– Note that the spirit of Lord Charles is gone. Take the
Staff of Honor that he left behind. Go forward and drop apple core
in the compost heap. Take DIY potion.    
Nanny’s room – Face the river keeper and look at staff of
honor. Cross bridge. Operate grate and take Leonardo potion.
Operate lever. Take picture of a king. Cross bridge. Drop #2, bee
and picture of king in mixing device. Operate the mixing bowl and take
2 bee king!‘    Tombs of the Carpenter and
Priest
– Drop the plank on carpenter’s tomb. Consume DIY potion
and look at plank. ‘Where did I put my saw?’ Save game here! Consume blade
resist potion, take saw and run to Lord
Diabolis.     Lord Diabolis’ room – Drop
the saw on his body and he grabbed it. Wait until the potion wore off and
take saw off his body. You hurt yourself. Walk over to his head and look
at Lord Diabolis – What is your ambition? Look at 2 bee king. Take Lord
Diabolis’ official plate
(with X at center).


Lord Terrival’s Official Plate:


Nanny’s room – Place the blank
canvas on artist’s tomb. Drink Leonardo’s potion and look at blank canvas.
‘Mona Lisa!’ Take Lord Terrival’s picture.   
Banquet room – Look at Lord Terrival’s head and he forgot
who he is. Drop Lord Terrival’s picture on his body and then look at the
picture – It’s Lord Terrival! Take Lord Terrival’s official Plate
(with cross at center). Place all the official plates in their proper
places on the banquet table. The placements are: Lord Monty’s – upper
right, Lord Terrival’s – upper left, Lord Charles’ – bottom left and Lord
Diabolis’ – bottom right. The door on the left opens. Pick up all the
gifts to the new kingdom off the floor – Dove of Peace, Globe of
Wisdom, Lucky Horseshoe, Bread of Plenty and the Staff of Honor.
Enter
the door on the left. Drop cement on floor crack. Save Game
Here!


Hand and Turtle passage – Step
on turtle, face hand, drop gift in order of acquirement, hand close, face
turtle, step on next turtle and continue until the safe landing  –
Dove of Peace, Globe of Wisdom, Lucky Horseshoe, Bread of Plenty and the
Staff of Honor.


Key room – Walk to the right
passage, down, left and up to get the moving key. Insert key on
final door. Go forward to The Tower.


We did it! See you in The
Tower!



Episode 4 – The Tower


You must venture forth into the heart of the
Great Castle of Valhalla, the most dangerous place of all.  Can you
help the Prince thru the emotional anguish of finding his long lost family
and find the courage to finally come face to face his archenemy, The Lord
of Infinity. You will need to draw on all of your intellectual skills, for
in the tower every room hides a secret. There are many characters here
that will help and some that will hinder. Keep your wits about you and be
very careful what you say.




Be careful of hinged trap floor tiles!


Saving the Bishop’s excommunicated soul:


Here we go then! Operate the floor tile by the
book with a tiny hole and get a match. Read and take the blue
book about the Bishop saving the Prince and was excommunicated with
the use of 3 religious artifacts. Operate the holed floor tile at the
bottom of the room and take door key. Go left and look at black
paint
on the floor in front the locked door. Insert key on door and
enter.


Bishop’s antechamber – Operate holed
floor tile in front of hot grill with door key and take blue
door key. Take the plank from the stand, the ‘Go to
sleep’
from the bed, warming pan from table and phrase
book
from dog keeper’s table. The room has an open mouthed
guardian, stamp album, bed, smelly glass on
bed stand, faucets on unsafe floor, guard dog and tired
dog keeper – ‘Too cold to sleep in here, isn’t it?’ Lit the match
on hot grill. Take lit match. Go to the right and insert the door
key on lock door at the bottom. Enter and take block on ice. Place
ice on hot grill and grill goes out. Take the little key. Drop the
lit match in place of the little key to turn the hot grill on again.
Insert little key in mouth of the guardian and take heavy ball and
a penny. Drop the penny on black paint by door and take penny
black
– rare stamp, eh! Drop penny black on stamp book and get door
key
. Drop warming pan on grill in front of faucet. Drop heavy ball on
unsafe floor in front of other faucet making a hole. Drop plank on hole.
Operate faucet to get pan full of water. Drop pan full of water on
hot grill and take a warm pan. Drop warm pan on bed and take
sleep spell. Operate the lever at the bottom of the
room.        Bishop’s bedroom
Take candle and read about Infinity’s councilors. Drop the
councilor’s book.     Bishop’s antechamber
Walk towards the door at top of room. Hear the dog bark and the dog keeper
say ‘Sleep, bulldog, sleep.’ Drop the sleep spell on table by dog keeper –
he falls asleep. Take the voice potion. Stand just in front of the
bull dog. Consume the voice potion and then look at ‘Go to sleep’. The dog
goes to sleep. Drop ‘Go to sleep’ sign on floor. Insert door key on locked
door. ‘I can feel Infinity’s evil presence!’


Walk up. Operate holed floor tile between the
bushes. Take the false teeth. Drop the false teeth in the glass by
the bed at the Bishop’s antechamber – opens a door. Go the left side of
the room and enter.


Bishop’s coffin – The room has
Psychic altar and the Bishop laid to rest. Take the
Father-Prince picture and stamina potion. Operate holed tile
by Bishop and take chess piece. Go back up the main
hallway.


Bishop’s throne room – Look at the
bishop’s throne and the thief. Go up the
hallway.     Queen’s bedroom – The room has the
jewelry box, embroidery and the Queen’s secretary.
Read book by Secretary about the Chess set made from the sleepy
willow tree. Drop book. Take the rose from the bed. Read the
parchment about the Queen’s secret passageway. Drop the parchment.
DO NOT go down the hallway to the Queen’s secret passageway
yet!    King’s bedroom – Take the ‘Anyone
there’
note.


Go up the main hallway. Operate lever to open
door.


Councilors’ room – The room has 2
councilors on their desks and barrel of wine.  Read the
green book about the stolen and hidden Light, a dagger made of pure
light enclosed in glass that is Infinity’s downfall. Take the ‘You are
forgiven’
at the right side of the room. Drop the chess piece taken
from the Bishop on the chessboard. Take the Bishop Chess piece.
    Bishop’s bedroom – Drop the bishop chess piece
on the bishop’s bed. Take door key.    
Bishop’s coffin – Insert key on door beside the bishop’s coffin.
Enter the room and get the hanky ready!


Royal coffin room – Look at Queen and
King. ‘It’s my mother!’ ‘It’s my father!’ <Sniff! Sniff!> Take
stamina potion. Operate holed tile at the foot of the Queen’s
coffin. Take quija planchette. Go right and up. Operate lever to
enter the room.     Chest side room – Look at
Quija board and the Black silk scarf in the room. Drop quija
planchette on quija board. Look at ‘Anyone there!’ ‘Yeeesss!’ Drop ‘Anyone
there!’ Take bishop’s staff and the
necklace.     Bishop’s throne room
Drop bishop’s staff on red arm of the throne. Take
bell.    Bishop’s coffin – Now let’s save the
excommunicated soul! Drop the bell on Bishop’s body, blue Bishop’s book
and lastly candle. He looks peaceful every time you drop an item on him.
Take the Bishop’s ring.     Bishop’s throne
room
– Drop the Bishop’s ring on the other arm of the throne. Take the
Bishop’s potion of voices.


To get in Infinity’s Inner Chamber:


Bishop’s throne room – Look at thief at
the right end of the room. Say ‘You are forgiven!’ ‘Only a Holy man can
forgive me!’ Consume Bishop’s voice potion and while facing thief, look at
‘You are forgiven!’ The thief opens a shredding device. Drop the phrase
book on shredder. Take ‘Prince Valhalla’, ‘I want a
summons’
, ‘The Gardener’ and ‘To see the Lord’
Drop the ‘You are forgiven’ note.    Councilors’ room
– Look at councilor on the right. Look at ‘The Gardener’ – he won’t
believe you are Prince Valhalla anyhow. To prove you are the gardener,
drop the rose on his hands on desk in front of him. Take Potion of
Faith
. Look at the left councilor. He asks what you want. Look
at ‘To see the Lord!’ He wants a summons. Drop the ‘To see the Lord’
note.    


Queen’s bedroom – Look at Secretary.
She won’t give you a summons because she only takes order from the queen.
Drop necklace on jewelry box and take Queen’s
Crown
.    Queen’s secret passage – Go down and
get trapped. Operate the holed floor tile and get chess piece. Read
the green book about a maze and a hidden treasure within. Drop the book.
Drink potion of faith and then cross the chasm and take the door
key
. Insert the door key on close door.   


Councilors’ room – Drop chess piece on
chessboard. Take Queen’s chess piece.    
Queen’s bedroom – Drop Queen’s chess piece on her bed and take
‘I am your son!‘   Royal coffin room – Drop the
Queen’s crown on queen’s body. ‘I dreamed that I died!’ – ‘Oh, I miss you
so! Poor Mommy!’ – ‘And who are you?’ Oh, Mommy!! <Another Sniff> Go
to her head and look at ‘It’s me your son!’ ‘Goodbye, Mommy!’ <More
Sniffs> Take potion of voices.    Queen’s
bedroom
– Look at Secretary again. Drink Queen’s voice potion. Look at
“I want a summons!’ Look at the ‘The Gardener’. If you chose Prince
Valhalla, the game will not be able to proceed and need to go back a saved
game or replay. Take the summons from the bed. Drop the “I want a
summons’ and the ‘The Gardener’ notes.   Councilors’ room
– Drop the summons on the hands of the left councilor. ‘I think I need
to lie down!’ Me too!  Get door key and open the door. Save
Game here!


Lord Infinity’s Demands:


Electrified Hallway – Remember the
stamina potion is here. Run to the other end. Woo hoo hoo! Ya hah
ha! Pick up the yes and no. Drink a stamina
potion
.


Infinity’s Chamber – Look at
bush on the left of the room and take the caterpillar. The
room has a voodoo doll, 2 dogs on either side of Infinity
with their bowls and Infinity sitting on the throne. Go to the
right hallway and look at lettuce leaf. Drop caterpillar on lettuce
leaf. It ate the leaf. Operate what is left of the tile eaten by the
caterpillar and take bone. Go to the left dog and drop bone on
dog’s bowl. Take phrase book from the left table. Get the
bone from the bowl. Now, drop the bone on the bowl of the right
dog. Go in front of Infinity and take door key from the plate on
the left side. Insert door key and open the door. Here we go again! Run or
walk down the hallway. Drink the other stamina potion in
inventory.     Shredder – Drop phrase book on
shredder. Take ‘Your humble slave!’, ‘I heard nothing!’ and
‘To swear allegiance!’    Run up the hallway again
and drink stamina potion from floor.    


Infinity’s Chamber – Look at Infinity.
Answer Infinity – ‘Your humble slave!’ and ‘To swear allegiance’. He wants
food. Take blue door key from plate. Drop ‘Your humble slave’ and
‘To swear allegiance’ notes. Insert blue door key on door at right
hallway.


Get Food:


Infinity’s bedroom – The room has a
barrel of whiskey, his bed, spell book and tape
recorder
by a gap on the floor. Take his chess piece by bed and
tarot card from the stand at bottom of room. Operate the lever on
left side of the room to stop the electrified barriers. Go down the
hallway.     Councilors’ room – Drop chess
piece on chessboard. Take King’s chess piece.   
Bishop’s coffin – Drop tarot card on Psychics stand and take
crystal ball.     Chest side room – Drop
crystal ball on black silk scarf. Take thimble and incantation
potion
.    Queen’s bedroom – Drop thimble on
embroidery. Take sharp needle.     King’s
bedroom
– Drop king’s chess piece on king’s bed. Take light feet
potion
. Go back up through the hallway.


Infinity’s bedroom – Face the spell
book at the bottom of the room, consume incantation potion and look at
spell book. ‘Hubble, bubble, toil of trouble!’ Take bread and read
the book about Infinity’s plans about the Prince and his favorite drink –
blend of 2 fine spirits.     Infinity’s Chamber
– Drop bread on Infinity’s plate. Answer Infinity while facing him  –
‘Yes’ to loyalty, ‘Yes’ to hearing about Prince of Valhalla, ‘No’ to
seeing the Prince and ‘I heard nothing’ to rumors. He wants his nightcap.
Drop the ‘Yes’, ‘No’ and ‘I heard nothing’ notes.


Get Nightcap:


Take the chalice from the
plate.     Councilors’ room – Place chalice on
table beside the barrel of wine and operate tap of wine. Take chalice
with wine
and the tap that fell off the wine
barrel.    Infinity’s bedroom – Place chalice on
table beside the barrel of whiskey. Insert tap on barrel of whiskey and
operate it. Take chalice full of the blend of fine
spirits
.   


Dealing with Infinity:


Maze – Insert needle on voodoo doll.
Enter the open door. Save Game here!  Consume the light feet potion
while standing before the intersection. Run to the right, forward and
operate all the levers until the next intersection. Turn right and ignore
the next lever and operate the next one until safety. Operate the lever to
open the shortcut. Take the King’s Crown. ‘Maybe soon this will be
mine’.     Royal coffin room – Drop King’s
crown on King’s body. ‘I have a dream that my brother betrayed me!’ Go to
his head and look at ‘It’s me your son’. ‘My son, you will make a fine
King!’ Take the Light – remember the book about the dagger inside
the glass.


Infinity’s Chamber – Drop the chalice
full of the blend of fine spirits on Infinity’s plate. He asks – ‘I know
you don’t I? Ignore him! Take his staff.    
Infinity’s bedroom – Drop his staff on gap in front of tape
recorder. Go forward to tape recorder. Look at recorder. He tapes ‘Prince
Valhalla’. Take tape recorder with Prince’s
voice
.     Infinity’s Chamber – Drop the
Light on the stand in front of Infinity. Drop tape recorder on floor right
in front of Infinity. Operate tape recorder. Infinity blasts what is in
front of him which is the Light. Take dagger from the broken glass and
insert dagger in Infinity. We did it! You killed him! Take ashes of
Infinity.


Well, what else can I say – Thank
you!




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