Thimbleweed Park (Hard Mode
Part 5: The Reading
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If Delores has already given both the fully decoded will and thimbleberry pie to Brant, a cutscene will begin with Brant reading the will.
Part 6: The Factory
Get inside the factory
Get the factory key
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Delores now has a T-shirt. Look at the T-shirt.
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Switch to Reyes and take him to the bank on Main Street.
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If you haven’t done so already, Open the package Reyes got.
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There’s a key on the wall. Try picking it up. Bank manager Mr. El Paulo won’t let you.
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Mr. El Paulo seems to get a lot of phone calls and obsessed with being pranked. Let’s give him a real one.
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Take another character to the pay phone on B Street and look up the phone number of the bank.
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Switch to Franklin and take him into any of the hotel rooms. Have him call the bank and try to keep Mr. El Paulo on the phone.
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Once the bank manager is distracted, switch to Reyes in the bank and Pick up the key.
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Use the map to go to the factory. Use the key to unlock the padlock and go inside.
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There’s a glowing time clock at the corner of the factory with a number 2 on it. Look at it.
Pocket watch repair estimate
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The close-up of the device shows it has a digital time display and a space for something round with two knobs.
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Exit from this screen and Use pocket watch in time box. It fits perfectly. Just need to get the watch fixed.
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Walk to the left and go through the big arch. Then walk to the left and find the security office. On the way there’s another time box, this one with a 3 on it.
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The map on the wall shows four red lights, each one positioned at a corner of the factory. Two of them correspond to the two boxes we’ve seen.
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Pick up the papers on the floor. Pick up the handbook they were covering.
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Look at the handbook. There’s a phone number to call, as well as mention of a PF-001 tube.
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Call the number in the handbook. It tells you what time time box 1 needs to be set to. Remember this for later (you can always call the number again if you forget).
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Look at the photo on the desk.
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Have Reyes visit Willie in jail and Talk to Willie. If you’ve talked with him before, or read the sign on the burnt out store on Main Street, you know he used to be a watch repairman.
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Give watch to Willie. He won’t fix it without jewelers tools.
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Go to ThimbleCon and Talk to the guy with the red Star Trek shirt, Sexy Riker, and find out that he uses jewelry tools.
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He won’t loan you his tools, but wouldn’t mind a hamburger.
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While in ThimbleCon, walk to the right and Look at the yellow sign that says Big Prizes on it. Repeat Looking at it until you’ve read all the prizes.
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Go to the S&D Diner on Main Street and try to order a hamburger for Sexy Riker.
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You find out they won’t make one until all four of the hot dogs are eaten first. Each of your four living characters must eat a hot dog (no one is willing to eat more than one).
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After that, order a hamburger.
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Give the hamburger to Sexy Riker. Not surprisingly, he becomes ill and rushes off to his room.
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Follow him out of ThimbleCon and notice which floor the elevator stops at.
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Take the elevator to that floor and figure out which room he’s in (the door will be ajar).
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When he leaves, have Franklin Zap unlock his door. Then have Reyes go inside and Pick up his tools.
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Have Reyes return to Willie and Give him the tools. Willie won’t repair the watch with that music blaring on the radio. He needs theremin music.
Enter the Ransome look-alike contest
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Only way to get the theremin record is to win the third place prize in the Ransome look-alike contest. Maybe Ransome could win it?
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Switch to Ransome and have him Open his wall safe in his trailer. No need for a combination this time.
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Pick up the joke book and the four pages that are in the safe.
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Pick up the comic book that’s under Ransome’s mattress. Look at it. A rare first edition.
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Oops. One of the pages flew out the window.
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Use each of the other three pages with the joke book to put them back inside.
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Leave the trailer. The missing page flew upwards. For a better look, Ransome can Use his old trampoline.
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Push the trampoline to the left. Repeat until it won’t move any further.
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Have Ransome walk up the steps of the trailer on the left and Use the trampoline.
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He won’t jump without a spotter.
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Switch to Delores and bring her to the circus. Have her stand on the right side of the trampoline.
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Switch to Ransome. Again have him Use the trampoline.
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He’ll begin jumping on it. When he’s high enough, he’ll see the missing joke book page stuck on a TV antenna. Click on the page to pick it up.
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You can click on the ground for Ransome to dismount faster.
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Use the final joke book page in the joke book.
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Have Ransome go to ThimbleCon and walk through the curtains at the far right.
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Guess what. Ransome wins third place. Have him Give the theremin record to Delores or Ray.
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Before Ransome leaves ThimbleCon, he should Talk to Ken Thien, the vendor selling comic books.
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Ransome should trade his first edition Ransome the Clown comic for the Colossal Dungeon Cave Quest II hint book.
Change the music on the radio, fix the watch
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Switch to the character with the theremin record. Let’s say it’s Ray.
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Have Ray go to the radio station and then go inside. The door to the control room is locked but there are two turntables in there and a big switch.
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Switch to Ransome. Have him go to the radio station, then walk all the way to the right to the radio tower.
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Have Ransome climb up the tower. At the top is a similar switch. Before he pushes it make sure:
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Ray is waiting near the radio control room door.
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Reyes is standing next to Willie and has already given Willie the tools
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Have Ransome Push the switch.
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Cassie the DJ will notice the station is off the air and she’ll leave the control room to find out what’s up.
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Switch to Ray. Have her Open the control room door, then Use theremin record on the left turntable.
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Have Ray Push the large switch to the left.
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When you can, switch to Reyes. Have him Give his broken pocket watch to Willie.
Set the factory time boxes
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Have Reyes go back to the factory with his fixed watch.
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Go to the far left corner of the factory and Use pocket watch in the time box with the 1 on it.
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On the close-up screen, set the watch to the initial time you heard when you called the phone number listed inside the handbook. Click on the watch’s top knob to adjust the hour, the right knob to adjust the minutes.
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If you get the correct time, the green light on the time box should turn on.
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Exit the screen. Notice that one of the red lights over the main factory doors are now green.
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Go to time box 2 on the far right of the factory. Use the pocket watch in the time box. This time only click on the right knob to adjust the minutes. They will advance by 5 minutes to the correct time for this time box.
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Exit the screen, go through the arch, and repeat the process with the time box 3 on the far left.
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If you now go into the security office, three of the four red lights have turned green.
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Walk to the far right. There is no visible time box 4. Must be behind the electric truck.
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Push the switch on the truck. Nothing happens. The battery must be dead. Try pushing the restraining bolt over the battery. You’ll need a wrench.
Find a wrench
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Do you remember the wrench you saw near the beginning of the game? In the Pigeon Brothers’ tool box? Still have their business card?
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Have the person with the business card go to the hotel lobby. Let’s say it’s Reyes.
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Have Franklin go to the front desk in the lobby. When the hotel manager says, “I wonder what the guest is up to now.” and starts looking at the computer monitor, have Franklin Look at the computer. Remember the room number shown on the screen.
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Take Franklin into that room and do whatever he can to scare the guest several times. Eventually the hotel manager notices and calls a maintenance company for help, but they’re busy.
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Switch to Reyes and Give the Pigeon Brothers’ business card to the hotel manager.
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Switch to Franklin and cause more havoc in the guest’s room.
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After the Pigeons arrive, switch to Reyes and go up to the guest’s room. Pick up the wrench.
Charge the battery
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Have Reyes go back to the electric truck behind the factory. Use the wrench on the restraining bolt.
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Switch to Ransome. Have him go to the back of the factory and Pick up the battery.
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Switch to Delores. Have her go back to her room in the mansion and Pick up the trophy on her book shelf.
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While there, also have her Pick up the red gel decoder on the bottom shelf.
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Next, have Delores go to Chuck’s workshop at the far right of the mansion hallway.
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There’s a light flashing behind the painting on the wall. Push the painting and Pick up the key hanging to the right of the safe.
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Look at the key. It says “Offiss” on it.
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Try to Open the safe. There’s a fingerprint reader on it. Later we’ll need a fingerprint from Chuck.
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Have Delores go to the back of the factory. Use the trophy with the radioactive waste dripping from the storage tank.
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Give the trophy with the radioactive waste to Ransome.
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Switch to Ransome. Have him go to the trailhead and wait until no one is walking through the puddle.
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Have him Use the trophy with the radioactive waste in the puddle. It begins glowing green.
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Have Ransome leave the trailhead for a short time. Hopefully when he comes back, someone will have walked through the radioactive puddle and left footprints.
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While he’s waiting, have Ransome go to the corner of Main Street at B Street. There’s a guy in a pizza costume named Chet. Talk to him.
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Keep talking until he runs off and leaves a pizza flyer behind. Pick up the flyer and Look at it. There’s a code a the bottom you’ll need.
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Return Ransome to the trailhead.
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Have Ransome follow the glowing footprints into the forest. Be sure to follow carefully. One wrong move and he’ll lose the trail and will have to start over.
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Eventually he’ll end up at the pizza truck in the clearing.
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The fence is electrified. Use battery on the fence to charge it.
Go to the Seckrit Meeting
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Have Ransome Use the keypad and enter the 6-digit code from the pizza flyer.
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The gate will open. Walk to the truck, Open the door, and go inside.
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When Ransome exits the elevator, he can Talk to Chet again.
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Walk Ransome to the left of the bunker.
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After the meeting, Pick up a goodie bag.
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Open the goodie bag. There’s a foil-wrapped brick and a floppy disk.
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Unwrap the foil-wrapped brick. C4 explosive! This should come in handy.
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Leave the bunker via the elevator.
Move the truck
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Have Ransome Use the map to go to the factory.
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Use the battery in the truck.
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If the lever is in the On position, the truck will move. If not, then Push the lever.
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Switch to Reyes. Have him set the time on the fourth time clock.
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All four lights over the factory door should now be green.
Open the factory door
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Have Delores Look at the DoorTron 3000™ that’s to the left of the main factory door.
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Have her Look at the tube socket on the top of the DoorTron. It needs a PF-001 tube. The same tube that’s pictured on Delores T-shirt.
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Have Delores go to Ricki’s tube store and Give her the T-shirt. Ricki will build her a PF-001 tube from the schematic on the T-shirt.
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Take Delores back to the factory front door and Use the PF-001 tube in the DoorTron 3000™.
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If all four lights above the door are green and the tube is installed, Push the red button to the left of the doors. The doors should open a little… enough for a finger hold.
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Bring Ransome, Ray, and Reyes to the doors.
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Have Ransome Give the floppy disk to Delores. She’s the only one who knows much about computers.
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Have Ransome Give the hint book to Delores.
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Have Ransome Give the aluminum foil to Delores. But he should keep the brick of C4.
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Have Ransome, Ray, and Reyes Push the factory doors.
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Each time someone pushes, the doors open a bit more. When all three are pushing, have Delores squeeze through the opening.
Part 7: The Madness
Disarm the killer guard robots
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Have Delores climb down the stairs on the right.
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When she gets to the factory floor, have her walk to the left. She can’t get past the guard robots.
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Have her Open the panel that’s on the left wall of the corridor to the robots are guarding.
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Have her Look at the open panel. There’s a close up of three jumpers. She’ll need a manual for the SR-01 security system to learn how to reset the jumpers and disable the robots.
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Use her map to go back to the mansion, and then go into the library.
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Use the IndexTron 3000™ to discover where the book is located.
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Return to the factory and follow the instructions in the manual to put the robots in maintenance mode to disarm them.
Get into Chuck’s Offiss
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Have Delores walk through the factory corridors until she gets to a hallway.
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There’s a big blast door there. Delores can try Pushing buttons but nothing happens.
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Have her Use the offiss key in the door. It’s Chuck’s office!
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Pick up the hat.
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Pick up the glass. Have her Look at the glass. A possible source of fingerprints.
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Pick up the second volume of Chuck’s Journal from the desk. Look at it for more backstory.
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Use the floppy disk in the computer.
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Chuck’s nuts!
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Use the computer. No go, none of the passwords work. Need Chuck’s password book from his safe.
Blow the blast door
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Have Ransome come into the factory hallway. It’s up to him to open the blast door.
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Have him Use the C4 on the door.
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Have him Use the candy dispenser in the C4.
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Hold your ears.
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(For extra fun, have Ray, Reyes, and Delores stand to the right of the door before Ransome blows it.)
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Have Ransome go through the blown blast door and walk to Certin Death.
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Not gonna happen.
Shut down the factory computer
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Give the glass to the agent with the fingerprint kit. Let’s say it’s Ray.
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Have Ray Use the fingerprint kit with the glass. No more fingerprint powder left. And if Ray Looks at the fingerprint kit, there’s no tape in there either.
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Know any place where there’s some fine black powder?
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Have Delores go back to the mansion and Pick up some soot from the fireplace.
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If neither Ray nor Reyes has an extra piece of sticky tape, one of them will need to return to the post office and Pick it up.
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Have Delores Give the soot to Ray who can Use the soot on the glass.
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Then Use the sticky tape on the glass to lift the print.
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Give the sticky tape with the fingerprint to Delores.
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Delores then needs to return to Chuck’s workshop in the mansion and Use the fingerprint on the fingerprint reader.
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When the safe opens, she can Pick up the password book that’s inside.
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Look at the password book to get the actual password.
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Use red gel decoder with hintbook to get the secret debug word.
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Use the computer again. Select the password.
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Select Adventure (Chuck mod)
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Select West, West, North.
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Select the secret debug word.
Part 8: The Escape
Turn off the robot arms
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Computer should now shut down for a short time. Long enough to make it through the robot arms room.
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After Chuck finishes his threats, have Delores walk through robot arms room and when she gets to the far right side, Push the red button.
Escape the lasers of doom
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Delores should walk to the right. She’s now in the laser room.
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Only way through is to protect her head from the searing heat of the lasers. She can try Use hat but that doesn’t work. Something reflective?
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Use aluminum foil on the hat.
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Then Use the foil-covered hat.
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Walk to the far left.
Turn off the fan
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Delores can’t make it past the spinning fan.
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Look at the sign to the bottom right of the fan. Remember the number
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Switch to Franklin (the only one who still has access to a working phone).
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Have him Use a phone in the hotel to call the number. That turns off the fan.
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Switch to Delores. Have her squeeze past the stopped fan.
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The room she’s now in with the immense PillowTron 3000™ is overheating.
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Switch to Franklin and have him turn on the fan again by calling the same phone number.
Disable PillowTron 3000™
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Switch to Delores. In a few seconds the room will cool off enough to climb the ladder and Open the hatch… into Chuck’s office.
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Switch to Ray. Have her climb down through the now opened trapdoor.
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Have Ray Use the strange tool (she got in her package) in the slot to the right of the PillowTron door. Ray will not go inside of PillowTron (can you blame her?).
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Switch to Delores and have her climb down through the opened trapdoor.
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Have Delores enter PillowTron.
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After her dialog with Chuck, have Delores Push the large vacuum tubes.
This is the end of this walk through. There are a few more steps for you to take to complete the game, but we want you to experience them yourself, hint free.
Other things you can do:
During the game, here are some additional things you can try:
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Read the agents’ notebooks.
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Talk to George the Postal Worker (post office), Willie (outside the post office), Leonard (QuickiePal), and Madame Morena (Occult bookstore — to the right of Willie’s location).
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Check out the QuickiePal bathroom. Change toilet paper from “under” to “over” in the game settings. Pick up toilet paper.
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Edmund Mansion mansion library: Read crowdsourced books.
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Call numbers in the phone book (using mansion library phone or agent’s cell phone).
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Find Chuck the Plant.
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Try to grow Leonard’s plant (QuickiePal).
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Read the greeting cards (QuickiePal).
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Pick up specks of dust.