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Thimbleweed Park (Hard Mode

by Terrible Toybox 66 sections about 44 minutes to read

BloodTron 3000™ Report Tasks

Getting a blood sample

  • If you need more information Talk to the BloodTron 3000™ in the Coroner’s office. Find out you need a blood sample from the body, and will need something absorbent.

  • Go to the QuickiePal Bathroom (outside the QuickiePal, on the left side).

  • Search around with your cursor until you find the light switch. Use light switch to turn on the lights.

  • Pick up the toilet paper.

  • Use your map and click on the bridge to the left of town.

  • Use toilet paper on the body to get a blood sample.

  • It’s dripping wet. The BloodTron wants its samples dried out. You can return to the QuickiePal bathroom and Use the dripping bloody toilet paper with the dryer.

  • If the agent doesn’t have an extra map, pick one up from the QuickiePal (or from the other agent).

Leave the circus

  • Use the map to go to the circus. Try to Open the gates or Use the clown horn. Ransome will come out and talk to the agent.

  • After the conversation, Ransome will be available as a playable character. Use the upper right icon to switch to Ransome.

  • Look at Ransome’s To Do list.

  • Open the microwave. Ransome’s pet hamster lives in there and needs to be fed.

  • Open the refrigerator. Pick up the cheese.

  • Pick up the pink postal notice from Ransome’s bulletin board.

  • Look at mirror to try and remove makeup again. Doesn’t work.

  • Leave the trailer, walk to the main circus grounds. There are popcorn kernels all over the ground. Ransome won’t pick them up unless he has something to put them in.

  • Pick up the popcorn bag on the popcorn cart.

  • Pick up a couple of kernels. A rat comes out and starts picking them up as well.

  • Follow the rat back into the big top tent and figure out where he’s taking them. He’ll come out of a hole, or go into one. Use the cheese on that hole.

  • Leave the big top for a few seconds and then go back in again.

  • Miraculously, the rats decided they’d prefer the cheese to the stale popcorn and leave a stack of it for Ransome to Pick up.

  • Take the now full bag of popcorn back to the trailer, Give it to the hamster.

  • Ransome can now leave the circus. Watch out for those old stilts near the exit (if you pushed the mime).

  • If the agent is still at the gate and has an extra map, Give the map to Ransome. If not, just walk Ransome to the far left or right edge of the circus entrance area to enter the map.

Get the bloody wallet from Willie

  • As Ransome, Use the map and go to A Street.

  • Walk to the post office and Give the postal notice to George the Postal Worker.

  • George will give Ransome a package. Open the package.

  • Walk out of the post office and to the right until you find Willie. Talk to Willie and offer him wallet. In exchange, Ransome will get the bloody wallet Willie took from Boris.

  • Give the bloody wallet to one of the agents.

  • The agent needs both the bloody wallet and the dried bloody toilet paper. Go to the Coroner’s office and Use wallet in BloodTron.

  • Use bloody toilet paper in BloodTron.

  • The BloodTron will then print out the blood report. Be sure to Pick up the report.

FingerTron 3000™ Report Tasks

Get a fingerprint book, fingerprint kit and supplies

  • Open the file cabinet drawers in the Coroner’s office until you find the fingerprint kit. You will automatically pick it up.

  • Look at the fingerprint kit. It says it’s missing fingerprint tape.

  • Open the file cabinet drawers in the Sheriff’s office until you find the fingerprint book. You will automatically pick it up.

  • Go to the Post Office on A Street. Show George the Postal Worker your badge (Give badge).

  • Pick up a piece of sticky tape from the tape dispenser on the counter.

  • Go ahead and Pick up another piece of sticky tape. May need it later.

Find the murder weapon

  • Leave the post office, walk to the right to far end of the street and enter the Occult Bookstore.

  • Talk to Madame Morena and learn she will help with the investigation if you Give her some mushrooms from the sewer.

  • Use the map and walk to the Edmund Mansion mansion. Go through the gate and Pick up the gas can by the wood pile.

  • While you’re there, go to the front door and meet Delores. After the conversation, Delores will be available as a playable character. Later, Use the upper right icon to switch to Delores. For now, let’s continue finding the murder weapon.

  • Use the map and walk to the bridge. If you haven’t already gotten the chainsaw, look for it in the bushes between the stream and the opening to the sewers (which is blocked by a tree) and Pick up something odd, or if you’ve looked at it, Pick up Chainsaw of Disappointment.

  • Make sure the agent with the gas can also has the chainsaw. If not, walk the other agent to the bridge using the map and Give chainsaw to the agent with the gas can.

  • Use the gas can with the chainsaw.

  • Use the chainsaw on the tree in front of the sewer entrance.

  • Go inside the sewer, Open the light box near the entrance, and Use the light switch to turn on the lights.

  • Walk through the tunnel opening on the right. You’re now in the sewer under the Highway.

  • Keep walking to the right and you’ll be in the sewer under Main Street (there’s a sign on the wall).

  • Walk through the first tunnel opening on the back wall and you’ll be in the sewer under A Street.

  • Walk through the first tunnel opening on the back wall, and then the first tunnel you come to. You’ll be in a tunnel with a lot of water on the ground.

  • Keep walking to the right and enter the first tunnel you come to. You should now be in the room where Willie lives. It has a large cardboard box.

  • Pick up a mushroom.

  • Pick up the ice pick inside Willie’s box.

  • Optional: Give the mushroom to Madame Morena. Not much of a help…

Get a fingerprint from the murder weapon

  • Go to the Coroner’s office. You can either find your way out of the sewers, or simply Use the map as a shortcut.

  • Use the fingerprint kit on the ice pick to dust it with fingerprint powder.

  • Use the sticky tape on the ice pick to lift the fingerprint.

  • Use the fingerprint from the ice pick (the sticky tape) in the FingerTron 3000™.

  • Use the fingerprint book in the FingerTron.

  • Pick up the Fingerprint Report from the FingerTron.

FaceTron 3000™ Report Tasks

Find official photographic ID

  • Make sure you have the keycard from the body. If you haven’t picked it up from the body, go to the bridge and Look at the body.

  • Go to the hotel and take the elevator to the floor that the room is on. Use the keycard in the door to gain entry.

  • Pick up the passport lying on the table at the far left.

Escape from the hotel

  • For some reason, you can’t use the map to leave the hotel. Check out the front door to see what’s up.

  • Spinning too fast? Mechanical problem or ghostical? Talk to the hotel manager and get a keycard for Franklin’s room (registered under his alias).

  • Enter Franklin’s room. Nothing there? When you leave his room, and after the cutscene, Franklin will be available as a playable character. Use the upper right icon to switch to Franklin.

  • Franklin has a new set of verbs, appropriate to his ghostly nature. Try experimenting with them.

  • Look at Franklin’s To Do list.

  • Click on the door to walk through it (ghosts don’t need to open doors).

  • Take the elevator down to the lobby.

  • Go to the drinking fountain and wait for someone to approach. Use your ghost verbs to scare the person. If no one comes, then switch to the agent in the hotel and bring him/her to that drinking fountain.

  • As Franklin, you’ll need to scare two different people there. Once that’s done, the ghost on door duty will leave the door and you can either Use the map or walk through the doors.

Get the Identity Report

  • Go back to the Coroner’s office.

  • Use photo of body in the FaceTron 3000™.

  • Use Boris’ passport in the FaceTron.

  • Pick up the identity report from the FaceTron.

ArrestTron 3000™ Tasks

  • Now that you have the three Tron reports (Blood, Fingerprint, and Identity), go to the Sheriff’s office.

  • Use any of these reports in the ArrestTron 3000™. Oops, it doesn’t seem to be working. If you Look at the top of the ArrestTron on the left side, there seems to be a vacuum tube missing.

  • Switch to Delores. Walk her upstairs to Chuck’s workshop. Pick up the large vacuum tube on a box against the left wall. Look at the tube and Delores will find out it’s an AT-25 tube.

  • Pick up the receipt on the desk. It’s for a tube puller, which Delores will need to install the tube in the ArrestTron (as well as for removing other vacuum tubes).

  • Pick up the journal on the desk. Read for more insight into Chuck.

  • While you’re there, Open the check register and Pick up the check stub.

  • Delores won’t leave the mansion until she’s talked with her sister, Lenore. So walk Delores into the mansion library. Lenore isn’t pleased.

  • That didn’t go well. Maybe we could try again? Talk to Lenore.

  • Oh well.

  • Use the map to go to B Street. Walk into Ricki’s tube store and Give her the receipt and she’ll give you the tube puller.

  • Go to the Sheriff’s office and Use the AT-25 ArrestTron tube in the ArrestTron.

  • Switch to the agent(s) with the reports and Use each report in the ArrestTron.

  • The sheriff will come, take the report, and arrest Willie.

  • Interrogate Willie. He cracks and confesses, the agents leave town.

Part 4: The Will

Reading of the Will

Get into ThimbleCon

  • Switch to Delores. Go to the library, Use the phone book under the telephone and look up Brant Bailiwick’s phone number. Call him on the phone. He’s preparing for ThimbleCon.

  • Go to the hotel lobby and either Talk to the manager or Look at the ThimbleCon signs. Free tickets!

  • If you call the radio station to win some tickets, the phone will always be busy.

  • Use the map and go to the radio station. There’s a PhoneTron 3000™ to the right of the station building.

  • The plan: Remove the tube from the PhoneTron and put it back in to cause the phone system to reboot. Then quickly get to a phone and call KSCUM (phone number is in the phone book).

  • There are several options:

    • If you gave the cellphone to Delores or Ransome, then they can make the call.

    • If not, then Franklin can zap a hotel room door open and Ransome can go inside.

    • Have Delores do it all by using the map to quickly return to the mansion library phone.

    • If the agents have returned and one of them has the cellphone, they can make the call.

  • Answer the trivia questions. If you get them all right, you’ve won the tickets. If not, repeat the steps by having Delores reset the PhoneTron again and call KSCUM again.

  • Go to the hotel lobby and Talk to the manager to pick up the tickets.

  • Walk to the mezzanine level of the lobby and Give the tickets to the dragon door guard.

Agents return

  • At some point, Ray and Reyes return to the hotel, in a very convincing disguise.

  • Once each gets to their room, have them Use the phone to get their message then leave the room to go to the lobby.

  • Once the cutscene is over, have each agent Open their packages.

Get Brant to the library

  • Have Delores Talk to Brant and he’ll tell you the check stub isn’t proof that the reading of the will costs have already been paid.

  • Use the map and go to Main Street. The bank will remain closed until the agents have returned (about 10 minutes after they’ve left — use the time to explore more of Thimbleweed Park).

  • Once the agents have returned, have Delores go inside the bank and Talk to Mr. El Paulo, the bank manager. Give him the check stub and he’ll give you the cancelled check.

  • Go back to ThimbleCon and Give the cancelled check to Brant.

  • Go to the mansion library and Brant will read the stipulations of the will: Decode will, Thimbleberry pie, meet in the tomb…

Decode the will

  • Take binary will up to Delores’ room. Pick up the Graphics BASIC software to the left of the computer and Use it in the computer.

  • Use the will in the computer.

  • That decoded it from binary to hex. You’ll need to find Chuck’s favorite number to decode it further.

  • Go to the Nickel News office and read the newspaper headlines on the top of the stacks of papers until you find one that has Chuck’s favorite number listed. Remember that number.

  • Go back to Delores’ room and again Use the will with the computer.

  • When prompted, answer questions about Chuck’s number.

  • Go back to the library and Give the will to Brant

Thimbleberry pie

  • Use the map to go to B Street. Go to Ricki’s tube shop and Talk to her. Ask her to bake a thimbleberry pie. She can’t but gives you thimbleberry picking gloves.

  • Use the map and go to the trailhead.

  • Notice people walking through the puddle (needed for later).

  • Steel your nerves and walk into the forest. Trust the Force and continue walking. The fifth room you come to has a thimbleberry bush in the middle.

  • Pick up thimbleberries and walk through any exit to return to the trailhead.

  • Use the map and return to B Street and Ricki’s store.

  • Give Ricki the thimbleberries and she’ll give you a pie.

  • Return to the library and Give the thimbleberry pie to Brant.

Open the tomb

  • Use the map and go to the cemetery (off of the highway into town).

  • Walk through the cemetery until you get to Chuck’s tomb. The gate can’t be opened from the outside, but there’s an unreachable switch inside. What we need is someone who isn’t stopped by simple bars… Franklin?

  • Switch to Franklin. He can’t leave the hotel through the front door. Take him into the elevator and Talk to Clara.

  • You find out her weakness is ice cream cake. Go to the ThimbleCon and Talk to Vergil to get some cake for Clara.

  • When you go back to the elevator, Clara won’t want the cake because it’s not ice cream cake. Use Franklin’s special Chill power on the slice of the cake and Talk to Clara again.

  • Clara will now let you go to the Penthouse. Zap the Penthouse button.

  • There’s a secret room with red runes on it. Franklin is repelled by the runes. Maybe one of the others can walk through.

  • Back to the elevator. Talk to Clara again. If you didn’t find out before, she lets you know there’s a special book you need, and Vergil mentioned something about an offering from the funeral.

  • Also find out what Clara’s favorite TV show is. Take the elevator to the 10th floor where there’s a TV sitting in the hall.

  • Switch to the actor at the cemetery. Pick up a flower from one of the wreaths near Chuck’s tomb entrance.

  • Use the map and go to A Street. Walk to the end of the street and into the Occult Bookstore. Push the ladder so it’s in the center position.

  • Walk up the ladder, and then walk up the second floor ladder.

  • Keep climbing.

  • Keep climbing.

  • Keep climbing.

  • When you get to the very top, there’s a glowing book on the top shelf. Pick up the cursed book, the Book of the Dead™.

  • Climb down the ladder.

  • Keep climbing.

  • Keep climbing.

  • Keep climbing.

  • Use the map to go to the hotel.

  • Switch to Franklin on floor 10. Zap the TV. Keep zapping it until Clara’s favorite program is on.

  • Switch to actor in the lobby and go inside the elevator.

  • Select the 10th floor. When the doors open, Clara will hear her favorite TV show playing and leave the elevator.

  • Take the elevator to the Penthouse.

  • Open the door with the runes and walk in.

  • There’s a hidden light switch near the door. Use it to turn on the light.

  • Use the Book of the Dead™ on the podium.

  • Use the flowers on the podium.

  • Switch to Franklin and have him Float into the secret room.

  • (If Delores is in the room, you can have Franklin Talk to Delores. Even though she won’t hear him, it’s cathartic for Franklin, and he gets to check off an item on his To Do list.)

  • Have Franklin Look at the Book of the Dead a couple of times. This opens a portal to the cemetery.

  • Float Franklin through the portal.

  • Float Franklin into the tomb. Once there, have him Zap the switch on the wall.