Skip to content

The Watchmaker

by MaGtRo about 46 minutes to read






By
Trecision


Walkthrough by
MaGtRo     June, 2002



Game
Play:          
The game is both mouse and keyboard controlled. Mouse or arrow keys do the
movement of the characters. Holding the Shift key will make the character
run. Or press Caps lock and just use arrow keys all through the game and
the characters run all the time. To change from one character to another,
press F8 key. To Save game, press F1 or use the Option menu, then click on
the picture with a NEW in red in the saved game frame. To use a frame with
an old save on it, click on it and the new save replaces it. Press Close
button to return to the game. To Load game, press F2 or use the option
menu. It is advisable to just use the Options menu to save and load. To
access Audio options press F3 or the Option menu. To access the PDA, where
a record of conversations is recorded, press the P key or the telephone
icon in inventory


First Person view –
Pressing the spacebar will change from third person view to first person.
In first person view, objects can be seen closer than in third person view
but the character cannot run or walk. In first person view: to look around
– use the arrow keys or Shift key + cursor, to crouch – press Z key or to
raise the view – press the A key. To examine an object, left click the
mouse and to take an item, right click the mouse.


Inventory screen –
Pressing the Tab key opens the inventory and pressing it again
closes it. Select an object by left click of the mouse and to turn the
object for 3-D examination by left click/hold/move cursor. To combine
objects or give to a person – select an object, then right click (cursor
will change to an arrow with +) and left click the object to combine with
or person to give the item to. If the 2 main characters are in different
rooms, a telephone icon will appear above the inventory item list. When
the telephone icon is clicked, the other character will come to that
location. When a bar appears on the telephone icon, it means that both
characters cannot be together at that same location. If the characters are
very close to each other or one floor down, the change of character is not
possible – specifically in the church tower. Left click on the name of the
current character at the top of the screen will open the inventory of the
second character. Then left click on an item on that list will transfer
that item to the current character’s inventory. When an object is selected
the Option Menu appears on top the screen. The Save, Load and Audio
options is seen.


To talk to other
characters, right click on that character and a list of possible
conversation will appear. Be sure to check if there is an arrow key to
show more dialogue selections. Right click outside the dialogue frame will
stop the conversation.


The game clock starts at
9:00 AM with the arrival of Darrel and Victoria at the castle. The
progress during that time is based on the actions done within the time
frame and is not related to real time.



At 2:40 AM, Darrel Boone, a
paranormal expert was awakened by a call from a Law Office for an
emergency consultation. In the Norman Mac Green Law Office, he meets
Victoria Conroy, a lawyer and was hired to retrieve a stolen device before
midnight. The stolen device looks like a big pendulum and could be used to
amplify the energy of leylines. There are already disruptions noted and
the eclipse of the sun will amplify it. The stolen device is possibly in
an Austrian castle that is the headquarters of an organization called
Multinational. They are supposed to call the Law office when the device is
located. They arrive at the Castle Garden at 8:45 AM and met by
Christopher Anderson, castle supervisor. They were shown to their rooms.
At 9:00 AM, Victoria and Darrel meet at the 4th Floor
hallway.















































Castle
Orientation

4th Floor
–      The 4th floor has 2 locked rooms,
Victoria’s room, Darrel’s room, service lift and the main lift.
Victoria’s and Darrel’s rooms goes out to a common balcony that
overlooks the mountains, a house in the yard to the north, hothouse,
garden and a clock tower to the left.
 
Using the
Main lift:
3rd Floor
–     The third floor opens to a party area
and a lounge to the left of the stairs that goes down to the
mezzanine. The lounge has a stairs that goes down to the
Multinational offices and a French door to the terrace (not used in
the game).
2nd Floor
–     The Mezzanine is accessed by the
party room stairs. The stairs from the lounge accesses the
Multinational Offices. The Offices have a bathroom, security door,
Bureau door, blue door and stairs going down to the
kitchen.
Ground (0)
Floor –       The Lobby is accessed by
the stairs from the mezzanine. It has the lift, main door, glass
door to the Dining Room and door to the Nautorium.
           
In the Dining room, there is a fireplace with a clock on it. The
adjacent room has a cupboard. There are 2 doors, one that goes to
the Guest restroom and the other that goes to the
kitchen.         
          
The Kitchen has a pantry door, a fridge door, door to go to the
Multinational office, door to go outside close to the Mausoleum and
door to dining room. Inside the fridge door is a glass-topped
freezer that has a temperature control panel that can be adjusted.
          
Inside the Guest restroom, there are doors to the male and female
WC. The adjacent room has the male and female showers, entry to
nautorium and the service lift (blocked from 9 -9:20
AM).
          
In the Nautorium, there is the swimming pool, door to lobby, an old
door and a door to the outdoors by the well and
greenhouse.      
 
Using the
service elevator (accessed after 9:20 AM):
2nd Floor
–       The second floor has the door
to the supervisor’s apartment and the gym.
1st Floor
–         The first floor
has the sauna and locker rooms.
Basement
(-1) –      The basement leads to a wood
door of the cellar, metal door to the boiler room and the laundry at
the left hallway.
 
Castle
Gardens (Facing the main door to the castle):
At right
bottom corner is the caretaker’s house. At top right corner is the
gardener’s house. The chapel is in front of the gardener’s house and
beside it is the clock tower.
At the left
bottom corner is the underground garage. At top left corner is the
rose garden and mausoleum.
At the back
of the castle is the greenhouse with an enclosed garden in the back,
an aviary and an old well.


Either main character can do
the activities shown unless stated by the main character his or herself
and described only as such for ease in the flow of the game. The time
shown is when an activity is done that moves the time and the amount of
time added by such action. Some actions can be done later or earlier than
what is shown. Check the PDA for clues and what to do next. After initial
interviews with other cast of characters, talking to them again about new
topics might reveal clues.


Exploring the
Castle:


9:00 AM:        
Enter either room of the main
character at the 4th floor and go out to the balcony. Look at the clock
tower at the upper left corner and see a gap-crack that makes it
accessible. Right click on gap to climb to the clock tower. The tower has
a bas-relief of a creature and an old clock on the roof. To the right of
the bas-relief is a plaster that upon examination shows ‘something
underneath’. Look close by pressing the space bar and see a crack in the
plaster.


Take the main lift to the first
floor.


Darrel:    
Dining room – Look close (space bar) at
the carriage clock on the fireplace mantel. Take (right click) the
clock key. Go to the adjacent room and open the cupboard. Look
close (space bar) and take a knife.


          
Shower room – Enter the door to the guest bathroom and then to the
adjacent shower room. Look inside the cupboard and find a bottle of
sulfuric acid at the bottom shelf. Darrel says it is used to fix water
pipes but needs a container to use
it. .         


Victoria:      Nautorium – Knock on
old door. Greta Snyder, the Housekeeping
supervisor opens the door and says that you need authorization to enter
the Old Wing (trigger for Old Wing dialogue).  Talk (right click) to
the supervisor’s wife, Jude Roberts. Ask her
about all dialogues and specially Carla Hoffman, the maid and Carla’s
private life (Darrel can not ask this question). Carla
goes to Jude for advice to trap a rich man and settle down. Jude sounds to
be not happy in her situation and her impression of the Multinationals are
interesting. Right click outside the dialogue frame to end
conversation.


         
Go outside using the front door by the foyer. Talk to Raul Hernandez, the gardener found at the right side
of the front yard. Chris Anderson maybe one of the top person in the
Multinational and that his wife is one thing the other Multinationals envy
him about. The Old Wing is the only place left untouched centuries ago and
is full of antiques. The door to the clock tower has been removed and the
entrance has been walled up.


There is a plant stand close
by. The tree close to the caretaker’s house has a magpie nest that cannot
be reached and Raul does not want the plant stand to be
taken.


The caretaker’s house and
chapel are locked. When you try the door of the house close to the chapel,
Raul, the gardener runs over to stop you and find out that he lives there
(gardener’s house dialogue added).


Go to the left side of the
castle’s main door and see a locked entry to the garage. Go to the left
side of the yard and enter the Mausoleum. The Mausoleum has a chessboard
that has squares that can be clicked. Look at the plaque on the wall about
Anna, beloved daughter.


Walk towards the Greenhouse.
The greenhouse vibrates and finally explodes making a hole on the side
(explosion dialogue added). Look close at the glass splinters and note
that the glass burst towards the Mausoleum. Look close at hole and see
that nothing else was destroyed except for that hole. (9:20 AM, +20 mins)
Go to the mausoleum and examine the crack made by the explosion. It shows
an unfinished chess game with Anna’s signature on it.


Look inside the greenhouse and
see another hole at the opposite side of the hole formerly seen. Open the
door opposite the entry door and go out to the garden behind the
greenhouse. Look at fountain, statue of angel and lion fighting. Go
outside and look at the hole made at the side of the greenhouse close to
the gardener’s house. Seems to come from the gardener’s house but no
damage is seen at the walls of the house.


Exit and look at the padlocked
Aviary and see a scraggly pigeon inside. Look up at the window on the
abutting extension to the right of the aviary overlooking the mausoleum.
It is Anderson’s office.


Finding about the people
in the castle:


Darrel:      Well – Look at
well beside the nauturium door and try to take the well cover off. There
is a ladder going down the dry well. Raul comes over and gives warning.
Raul throws a plastic bottle in the bin. Look close (space bar,
look down, then shift forward arrow to see the bottle) at bin with your
back to the chapel and take plastic bottle.


         
Nauturium – Enter the nauturium and look close at the bottom of the
swimming pool. There seem to be something glittering at the bottom of
the pool
.


          
Gym – Take the service lift, which is now accessible to the 2nd floor.
Enter the door to the right and look around the gym. Look close at the
bicycle and its console. Right click on battery compartment and then right
click again to take the batteries.


          
Sauna – Take the service elevator to the 1st floor and enter the sauna
with glass windowed door. Pick up the paper bag of incense
crystals
.


Getting the
bracelet:


          
Basement – Take the service elevator to the basement (-1). The boiler
room is locked. Enter the wood cellar door. Look at bottles of wine
and note that somebody has been there before you drinking. Take a
bottle of
wine
.            
Exit and go to left hallway and enter the laundry room. Look close at
dispenser for liquid soap between the 2 washing machines and Darrel says
it is useless unless he has a container for it. Open inventory (Tab),
click on plastic bottle, right click on screen (get arrow+), close the
screen and click on dispenser and get detergent in inventory.
(9:30AM, +10 mins)


           
Kitchen – Go to the Kitchen and watch the cook imbibe while cooking. Look
at the pegboard by the door and see a hook and key. Talk to Stephen Klausmann, the cook about his past life as a
sailor. He mourns the destruction of his ship Aurelius. He has some
interesting things to say about the caretaker and gardener’s house. (Bring
Victoria into the kitchen by pressing Tab and
then click on her picture). Give the cook the bottle of wine (open
inventory, select wine, right click, close window, click on cook). Darrel
will invite him to drink by the table. The cook recounts his problems and
drinks. Midway the drinking bout, Victoria
takes the keys from the peg by the door. (9:45 AM, +15 mins) To
take the keys from Victoria’s inventory – press Tab, click telephone,
click Darrel’s name (will change to Victoria’s name) click on Cook’s
keys
, click on Victoria’s name and see that under Darrel’s inventory
the keys are transferred.


          
Boiler room – Go to the basement and then boiler room using the service
lift. Use the cook’s keys on boiler room door and enter. Look close at
control panel at the far end of the room. Click the switch to turn off the
pump. Go to the 2 pumps for the swimming pool and look at either of the 2
filters before water enters the pool. Open one of the filters using the
knife. Pour detergent in the filter. Close the filter and turn the switch
on again in the control panel. (10:00 AM, +15 mins) Watch the cut scene of
Jude calling Raul because there is foam in the swimming pool.


           
Nauturium – Use the service lift to the ground floor. Go down the drained
swimming pool via the steps beside Jude. Darrel picks up the gold
bracelet with Carla etched on it. (10:15 AM, +15
mins)


          
Caretaker’s House – Go to the plant stand close to the caretaker’s house,
pick it up, Darrel moves it to the tree, climb on plant stand, look at
magpie nest and pick up a pair of eyeglasses. (10:30 AM, +15 mins).
Enter the caretaker’s house and talk to Henry
Eistermeier especially about the gardener’s house (underground
cistern and tunnels), explosion in the greenhouse (happened before), old
clock tower (old door covered by frescoes). Look at the desk while Henry
is searching everywhere and see an open eyeglass case. Look at the
carvings on the shelf done by Henry. Give him the eyeglasses. (10:40 AM,
+10 mins) Take the chisel from the shelf above the writing
desk.


Victoria:       4th
Floor – Take the bracelet from Darrel’s inventory. Go up to the 4th Floor
and talk to Carla Hoffman, the maid (Darrel will not do this conversation). She is so shy she
won’t stand still. Give her the bracelet. (10:50 AM, +10 mins) Talk to her
again about everything especially about the supervisor, Carla’s private
life and the gala evening. She met Antonio Corona and a friend. They were
talking with Raul, who acted like he doesn’t know her. When Corona was
alone, he asked champagne from Carla. Corona is a bigwig from Las Vegas
and asked her to go with him. He left several visiting cards to Carla.
<Victoria silently says that she saw Antonio Corona on TV in FBI Most
Wanted Show>. Carla gives Victoria a visiting card of Corona’s.
(11:00AM, +10 mins) Look at the visiting card (banknote) in inventory.
Turn it around and see the #s 4, 17, 30 covered by chips.


              
Enter the Fireplace room Carla just finished cleaning. Look around and
open the desk drawer. Take 2 plain envelopes.


              
Lounge – Go to the lounge at the third floor and talk to Greta Snyder, housekeeper.


              
Multinational offices – Enter the blue door of the Meeting Room. Open the
bottom door of the second bookcase from the door. Take the walkman.
Enter the door marked Bureau (Supervisor’s office). Talk to Christopher Anderson.


Investigate the cause of
the explosion:


Darrell:       Well
– Open the well cover and then enter the well. (11:15 AM, +15 mins)
Cannot change character once in the underground
cistern. Walk to the end of the underground cistern.


            
Underground cistern – See a hole blown on the wall. Climb over the rubble
to enter the hole. Look at the tubes at the bottom edge of the walls,
marble door, the luminous crystals and the machine. Pull the lever down
and the indicator numbers are all the same – 6. Pull the lever back up
again. Look at indicator of machine (L-R 2, 7, 4, 11 and 9). Push button
and lights go around the room from the crystals and open another hole in
the wall. It does not matter whether the lever is up or down; when the
button is pressed an explosion occurs. The button is now fused, completely
destroyed. (11:25 AM, +10 mins)


            
Gardener’s cellar – Enter the new hole to the gardener’s cellar. Take the
cutter on sideboard. Open the door of the sideboard and pick up a
briefcase with a combination lock and marked Corona. Need the combination.
Look close at briefcase. Click on the switch and enter L-R 4, 1, 7, 3 and
0. Press the button to the right. (11:40 AM, +15 mins) Look at all the
money in the briefcase and take the cassette. Look close on
briefcase and then close it. The trapdoor on top of the steps is closed.
Go out by way of the underground cistern and the well. Oops! Raul sees you
and runs to the greenhouse. (11:50 AM, +10 mins) Close the well
cover.


            
Greenhouse – Go inside the greenhouse and in the garden to look for Raul.
Where did he go?


Investigate the
Multinationals:


            
Aviary – Remember that the aviary is close to Anderson’s window. Go to the
aviary; look close at padlock on aviary door. Use the cutter on
padlock. (12:00 PM, +10 mins) Open the door and the pigeon fly out.
(12:15 PM, +15 mins) Chris Anderson sees it and calls Henry to catch it.
Anderson and Henry look up a tree at the pigeon. Now, check his
office.


           
Multinational Offices – Go up to the Multinational office using the door
to the right of the cook via nauturium and guest bathroom. On the way, see
Henry fixing the washbasin in the Guest bathroom. Enter the door marked
Bureau (Supervisor’s office). Look at the photo of Jude. Darrel
comments on her unusual necklace. Look at the photo in inventory and turn
it around. The date September 7th ’95 is written on the back. Look in the
filing cabinet and see an invoice for an installation of a safe in
Anderson’s apartment with a combination 12480.


              
Secret lab – Go to the door beside the bathroom. Look close at the keypad
and press number from the back of Jude’s picture – 9, 7, 9, 5 and then
right click the enter arrow at bottom right. (12:30 PM, +15 mins) Darrel
enters the secret lab. Press the red button on the metal box close to the
door. Take the bag of blood and look at the preserved heart and
brain. (12:35 PM, +15 mins) Open the drawer by the computer table and take
the syringe. Use the syringe with the nitric acid on the
table by the microscope. (12:40 PM, +5 mins) Enter the supervisor’s office
and try to talk to Anderson about stolen organ but Darrel wants Victoria,
the lawyer to deal with this part.


               
Take the walkman from Victoria’s inventory. In inventory, combine
batteries with walkman and then cassette with walkman. (12:45 PM, +5 mins)
In inventory, look at and then right click the walkman. Listen to Antonio
Corona quotes 4 different passages from the Apocalypse. In the end of the
conversation, a phone number was dialed. (12:55 PM, +10 mins) In
inventory, combine walkman with telephone to use the tone sequencer. In
the screen, press ‘acquire’ and then ‘process’ to get 231074. (1:00 PM, +5
mins) Corona and his henchmen must still be around here.


Investigate the Old
Wing:


Victoria:       
Multinational offices – Take the picture of Jude from Darrel’s inventory.
Enter the Supervisor’s office and talk to Christopher Anderson about the
Stolen Organs under Supervisor dialogue. Anderson denies any knowledge of
work done at the secret lab and that he has no access to that lab. Show
him the photo of Jude with the access number in the back. Victoria did a
major bluff about pictures, testimonies and other things to make Anderson
admit his involvement. Victoria demands the keys to the Old Wing of
the castle and gets it. (1:15 PM, +15 mins) One tough lady!


             
Nauturium – Go to the Nauturium and pick up the book, Negative Karma Jude
left on the chair. Look close on the book in inventory and right click the
pamphlet bookmark. It says that the bleeding rose was once
considered to bring bad fortune. (1:25 PM, +10 mins) Open the old door
with the key.


            
Old Wing Salon – Enter the white double door to the right. Look around and
see a nail above the dresser. Click on nail and the cursor automatically
moves to a painting under and behind the dresser. Right click on painting
and Victoria pushes the dresser and picks up the painting. Look
close at the painting in inventory. It shows a weigh balance, 2 hands with
no bracelets holding 2 coins on the left and 2 hands with bracelets
holding 3 coins on the right. (1:35 PM, +10 mins) Go out the
door.


          
Old Wing Hallway – Look around and at the picture of Chronos, the God of
time. At the end of the hallway look at a clock with 2 intersecting dials
and 4 hands. Turn right and go up the stairs.


           
Study – Enter the white door on the right. Open the showcase on the wall.
Look close at the painting of Anna wearing a unique necklace (remember
Jude’s picture) and holding 3 chess pieces – black bishop, white knight
and black castle. (1:45 PM, +10 mins) Pick up the metal cylinder,
used on old recordings below her portrait. Place the metal cylinder on the
phonograph on the desk and then right click the phonograph. The father of
Anna expresses his worry about Anna, who does not speak to them, speaks
only to the watchmaker that tends the clock tower. Exit the room.


In search for clues
about the pendulum:


Darrel:       Guest Bathroom – Henry is not here anymore. Go to the
cupboard at the adjacent shower room and open the door at the bottom. Use
the nitric acid in the syringe on the bottle of sulfuric acid to make an
acid mixture that is highly corrosive. (1:55 PM, +10
mins)


             
Mausoleum – Look at the exposed chessboard at the side of the mausoleum
and note where the position of the pieces in Anna’s hand in the portrait
are. Then enter the building and look close at the chessboard. Press on
the positions of the noted chess pieces – black bishop, white knight and
black castle.



The side of the chessboard base
opens. (2:15 PM, +20 mins) Pick up the old objects – doll, paper
scroll
and crystal. Look close at the paper scroll and note the
time is 8:55 on the left clock and 7:10 on the right clock.


Victoria:           
Old Wing Hallway – Go back down the stairs and then go to the clock with
intersecting dials. Arrange the clock similar to the paper scroll Darrel
found – 8:55 on the left dial and 7:10 on the right dial. The wall behind
Chronos swings open. (2:30 PM, +15 mins) Victoria enters the
room.


            
Arcanum – There are 6 green crystals on walls that light the room. Look at
the altar used for some mystic rites. Pick up the parchment and
read the parchment in inventory. Read the diary written in Latin about the history of the founding of
the Immortals (Darrel cannot read Latin). The transcript can be read at the end of the walkthrough.
(2:50 PM, +20 mins) Try picking up the sphere on a clock-faced base. Look
at the 2 candlesticks with black candles. Look close and move the
candlesticks and see strange incision at the middle of the slabs. Look at
the polystyrene box on the right side of the altar used to transport a
spherical object.


Open the bag on the other side
of the altar and read Krenn’s diary. (3:10 PM, +20 mins) Listen and
watch carefully for clues. Krenn’s Diary states how he found the
Watchmaker’s diary. The machine looks like a clock with a moving pendulum
inlaid with arabesque pattern. Sometime in 1670 to 1700, the machine was
moved into an underground room called Pendulum Chamber by its designer.
The room is found in a middle of a labyrinth accessible by a duct that
flows into the surface. The entrance to the chamber is close to a
sculpture of an angel’s victory against a lion. Cut scene of Krenn asking
for a million dollar loan from Corona but instead got a partner. Krenn
continues his ramblings about the Immortals running the major
organizations in the world and their corruptions. His 3 questions are
about Where is the Watchmaker? Why did he show the truth to Krenn? Is the
Watchmaker dead? Another cut scene is shown of a shooting of an
immortal.


Pick up more items from the bag
and look close at them in inventory – 2 photographic plates (never
been developed), mold has shape of 4 round medallion-like objects,
red phial and a blue phial. Pull the lever by the door to
leave the room.


Check the garage and the
clock tower:


Darrell: 
There are places that are not yet checked
– like the garage and the clock tower.


             
Garage – Use the cook’s keys to open the garage door. Enter and go to the
Multinational van close to the exit door. The van door is locked. Look
close and use the acid mixture on the lock of the van door. (3:20 PM, +10
mins) Move the bag of earth to reveal a computer.


The computer has a modem and
might be useful. Right click on the computer shows that it wants the code
number of the CIA. CIA! Guess who the operative is? Look close at the
computer and connect the telephone to the lead of the modem. (3:40 PM, +20
mins)  It wants a user number. What number? Try the number processed
by the tone sequencer from the Corona briefcase cassette – 231074, then
click OK. Check the new mail. Read the Re: ARL-1998-1 (Operative
Instructions). The operative wants this file – lets check it. Click on
Search, select subject, type ARL on case name and 1998-1 on year. The
document describes a procedure for making a solid synthetic material, high
resistance and minimum weight. The kit consist of Phial A (red liquid) to
be cooled to -25o Celsius for 60 seconds and Phial B (blue
liquid) to be heated to 70o Celsius for 60 seconds. The
processed phials are stable for a while at room temperature. Mix the 2
liquids in equal amounts in the mold. The cycle of reaction is completed
in 15 secs.


           
Kitchen – Transfer mold, phials and photographic plates from Victoria’s
inventory to Darrel’s inventory. Open the microwave under the hot oil
fryer. Place blue phial in the microwave. Look close, crouch (Z) to see
display, press knob to turn the microwave on, use + or – buttons to change
the temperature to 70. Open microwave and get blue phial. If successful,
Darrel will say – it’s been heated to 70 degrees and the label will change
to Phial B. (3:50 PM, +10 mins) Open fridge door. Open glass top freezer
and place red phial inside. Close freezer lid. Look close at display
panel. Change the temperature to -25 using the + or – buttons. Open
freezer and take Phial A. (4:00 PM, +10 mins) Exit the fridge room. In
Inventory, combine full phials to mold and get 4 medallions.
(4:10 PM, +10 mins)


           
Lounge (3rd floor use main elevator) – Give the photographic plates to a
drinking Chris Anderson to have it developed. (4:25 PM, +15 mins)


           
Clock Tower – Go to Darrel or Victoria’s room, exit to the balcony and
climb the gap to the clock tower. Look close at the plaster to the right
of the bas-relief. Use chisel on crack in plaster. (4:35 PM, +10 mins) It
reveals a clock face. Look close at clock and Darrel says that there is a
keyhole. Use clock key on clock face. (4:40 PM, +5 mins) Wow! The
bas-relief goes down and opens an entryway. 


Look at machine to the right of
entryway. There is a lever and a door to the machine. Open the door and
see sawdust (once a cog). Pick up a bronze ring, which was once
part of the clock mechanism. Look at the tube at the middle of the floor
going to the ceiling. Look at the chest with blocked levers and a
rectangular slot. Open the trap door and see 2 metal disks, one intact and
one broken. Take the broken disk out. Go down the stairs.