Orologia – Go back to the clock room at the end of the hallway upstairs.
Transfer Anna’s necklace and crystal from the mausoleum from Darrel’s
inventory to Victoria’s. Open the back compartment of the clock at
the middle of the room, if not done yet. Insert the round crystal
from the Arcanium at the round hole, Anna’s necklace on the semicircular
hole and the crystal from the mausoleum on the rectangular hole. Turn
the angel’s head. (6:45 PM, +20 mins) Watch the cut scene that started
with a close up of the chest seen at the church tower. The scene continued
showing the death of the Watchmaker by removing his heart and the
heart burned. The evil immortals are still looking for the pendulum.
Take the rectangular crystal, which has been activated by the energy
that passed through the clock to make activated crystal
from the back compartment of the clock. Remember the chest has a rectangular
slot.
Clock Tower – Look close at the chest. Insert the activated rectangular
crystal on the rectangular slot. Arrange the dumbbell levers similar
to that seen in the cut scene in the clock room by clicking it clockwise
until the correct position is reached – (white part L-R, NE, W, SE,
SW, NW. (7:00 PM, +15 mins) Look in the trunk-chest and pick up the new metal disk. Go to the trap door and place
the new metal disk (add to trap door not the other metal disk) to
replace the broken one. Now, we need the cog for the machine on the
wall.
Darrel: Caretaker’s
cottage – Talk to Henry about Anna. Remember he made those nice carvings
on the shelf. Show Henry the bronze ring and he said he could make
a wooden cog if you have the dimensions.
Multinational Offices – Go to the Supervisor’s office and see Anderson
come out of the dark room. He gives Darrel the old photo
and photo plan and leaves the office. (7:10 PM,
+10 mins) Look at the old photo in inventory. 3 of those guys look
familiar from the clock cut scene. Look at the photo plan and see
the design of the clock mechanism. Use the photo plan on the scanner.
(7:30 PM, +20 mins) Darrel says the image will be in the computer.
Look close at computer. Click ‘Preview’ and then ‘Select Area’. Move
the select square to the front view of the machine at middle of the
screen. Click ‘Scan’ and then click the upper right corner. The enlargement
is automatically printed and taken. If the wrong part of the plan
is selected and scanned, it will not get printed.
Caretaker’s cottage – Give Henry the bronze ring and then the enlargement.
(7:50 PM, +20 mins) Henry immediately gets to work and later
comes back to give Darrel the cog gear with the
bronze ring at the center.
Clock Tower – Place the cog gear in the machine. Pull the lever beside
it. (8:00 PM, +10 mins) The floor started to move and Darrel jumps
on it and goes down to the Labyrinth Entrance. Look at the machine
and lever on the wall similar to the one just fixed – it is used to
go back up to the tower via the platform. Look at the door to the
Labyrinth. Look at symbols on door and then look at Raul’s silver
object. The top (L-R) 2, 4, 5 and 6 buttons are pushed in and the
bottom (L-R) 1, 2 and 5 buttons are pushed. Press the buttons the
same way. (8:15 PM, +15 mins)
The door opens to show steps.
Before going in Darrel calls Victoria to join him. He insisted on
going in by himself because the Pendulum chamber will have the thugs
and other machinations by the watchmaker. He also has something to
‘settle’ with his father, who Victoria says is dead. Darrel’s father
is a vicar who insists that there is no death. He gives Victoria his
entire inventory except for the telephone. Darrel walks in and the
door closes.
Getting to the Pendulum
Room:
Darrel: Labyrinth
hallway – Check the wooden lever on the left side of the stairs and
nothing happens. Go down the stairs, pass 2 gated side passages and
go in the only open passageway at the end of the hallway.
Astrologium – On the right wall, there are 3 levers. Look close at
the ceiling is frescoed with the constellations and note one of the
constellation looks like the drawing on the manuscript at the Planetarium
– Horologium constellation. Look close at the giant clock carved directly
into the rock face and the degree marks at the bottom of the clock.
Move the 3 levers to show the coordinates of the Horologium constellation
– 4 hrs. 15 mins and -41 deg. Look close at the levers. The first
lever moves the hour hand ahead one hour – click 4x on first lever.
The second lever moves the minute hand ahead 5 minutes – click 3x
on second lever. The third lever moves the hand ahead by one degree
as seen at the bottom of the clock – click 6x on the third lever.
A sound is heard. (8:30 PM, +15 mins) Go out to the passageway and
see that the gates blocking the 2 passageways have been raised but
the way to the stairs is now gated. Facing the stairs, take the left
passageway and down the stairs.
Clockwork room – Look at the machine. Note the closed compartment
at the bottom and a star-shaped cavity at the top of the machine.
Look at the cogs. There is an opening that leads to another
passage at the other side of the cogs. Anyone going through the moving
cogs will be sliced. Go back to the other passageway.
Enter the watchmaker’s study
(8:40 PM, +10 mins) and Victoria calls on the telephone. Somebody
has arrived. It is one of the immortals, Victoria recognizes from
the photo. The immortal berates Anderson and is looking for Victoria
and Darrel. The Hunter and Anderson go to his office. Darrel advises
Victoria to hide.
Watchmaker’s study – Look at the plans on the wall. One plan is the
diagram of the castle. The other says – The leyline crosses at the
lowest point under the castle and its energy is concentrated at the
Pendulum Chamber. The other plan shows a passage that connects the
machine room to a corridor.
Pick up the letter
dated 1910 from Vienna. It is the letter of the Watchmaker to the
rest of the immortals. The Watchmaker has faced reality that his old
plans have failed. He has seen the other immortals enslaved the world
and has decided to end it. He started the pendulum moving therefore
time is back for the immortals’ Internal Clock and they will die in
the end. (Internal Clock and Pendulum explained in the diary). Open
the drawer and take a parchment. The parchment
explains about the sand trap that would slow down the evil immortals
while an alarm in the cistern warns the watchmaker. Read all the old
records at the top of the desk. The old records are of those immortals
that need to be intervened with immediately as noted by the Watchmaker.
Some of them are the ones in the picture. Alex Pakhilov – The Conqueror,
F W Bessel – The Astronomer, Bernard Nym – The Weaver, Charles Barlow
– The Elder, Sebastian Himmler – The Surgeon, Abramo Hazande – The
Translator and Gregor Moore – The Preacher. Pick up the old record
on the left side of the desk by itself – Angel Bluemont – The Hunter.
It exposes a metal star. (8:55 PM, +15 mins)
Darrel calls Victoria and
kept her up to date about The Hunter. Darrel advises to render him
harmless in some way.
Victoria:
Victoria stands in the Castle Garden facing the Supervisor’s window
and can see Anderson and the Hunter in there. How to render the Hunter
harmless. Throw the padlock on the window to catch their attention.
(9:05 PM, +10 mins) Hunter looks out and Victoria runs for cover behind
the Mausoleum. Hunter fires at Victoria. Now, run to the greenhouse
and to the garden behind it. Use a medallion on the lion’s mouth and
the secret passage opens. (9:15 PM, +10 mins) Victoria hides to one
side of the garden. The Hunter arrives and sees the open passage.
Presuming that she’s down there, he enters and gets entrapped by sand.
Victoria calls Darrel to tell him what happened and to hurry him up
for time is getting short.
Darrel: Watchmaker’s
study – Pick up the Watchmaker’s metal star from
the desk. Go to the Clockwork room at the opposite passageway.
Clockwork room – Insert the Watchmaker’s metal star at the star-shaped
cavity on the machine. (9:25 PM, +10 mins) The compartment below opens
up and indicators are seen. Now what to enter, remember the set of
indicators seen on the machine by the underground cistern. Enter (L-R)
2, 7, 4, 11 and 9. Silence!!! (9:40 PM, +15 mins) Save Game!
Enter the opened passageway and see Corona crushed to death by a stone
block, another trap by the watchmaker. Corona’s henchman sees Darrel
and shoots. Darrell goes back to the clockwork room and faces the
indicators again. How to stop him – start the cog again by entering
the same numbers on the machine in the underground cistern – 6, 6,
6, 6 and 6. (9:45 PM, +5 mins) The cog starts.
The turning cog catches the henchman. Darrel calls Victoria to tell
her about 2 that got killed and there are two more to watch out for.
They will now be in constant radio contact.
Enter the passageway and see Corona caught in the trap. There are
blood drops going into the next room, the Pendulum Chamber: (9:55
PM, +10 mins) Enter the room. Look at the Clock. Krenn hits Darrel
unconscious from behind. Note the blood smears on the floor. Krenn
stops himself from shooting Darrel because he might get info from
him about the immortals.
Victoria realizes that Darrel
is in trouble and that she needs to hurry.
Victoria:
Labyrinth Entrance – Press buttons – on the top (L-R) 2, 4, 5 and
6 and on the bottom (L-R) 1, 2 and 5. Pull down the lever on the left
of the stairs to raise the gate. (10:00 PM, +5 mins)
Go to the Pendulum Room and before entering – Save Game!!!
Pendulum Room – Stand behind a column. Look close (space bar) and
see Darrell tied up on the right side. Look at the path of the streak
of blood to the left side of the room and goes in an open entryway.
Carefully inch up to 4 steps behind that column – press space bar
and watch Krenn. See him look around to your side, look at the clock
and then look at the other side. As soon as he looks at the clock,
press space bar to get out of first person view and RUN (Shift key
+ forward or Caps lock and right click) to the open hallway where
the blood is. If not successful, a view of the bullet coming is seen
and game ends.
Leylines Room – Look at Duke’s body and Victoria says something about
stealing from the dead – so pick up something from Duke’s body and
get a Zippo lighter. Look at the lion’s head
with mouth open and on the opposite side of the room see a bas-relief
planked by 2 star-shaped cavities. As before with another lion, place
a medallion on the lion’s head. (10:05 PM, +5 mins) A stairs open
up on the wall. Climb up.
Astrologium Passage – Pull down the lever by the stairs to open the
entryway at the end of the passage. (10:20 PM, +15 mins) Enter the
room and find yourself in the room with the big clock.
Clockwork room – Pick up the Watchmaker metal star
from the machinery. We need another one.
Watchmaker’s study – Let’s make a star then. Take a candle
from the candlestick on the desk. Place the candle on the brazier.
Light the candle to melt wax on the brazier using Duke’s lighter.
Use the watchmaker’s metal star on the melted wax to make a star mold.
Now, use the half empty phials on the mold. Victoria picks up the new star. (10:25 PM, +5 mins) Now, go back
to that bas-relief with the star cavities.
Leylines room – Place the Watchmaker metal star and the new star on
the star-shaped cavities on either side of the bas-relief. (10:30
PM, +5 mins) The bas-relief slides down and opens a compartment. It
has an altar, a parchment and blue, green, red and yellow phials.
Read the parchment on how to use the colored liquids connected to
the alchemy of the leylines. By pouring the blue, green and yellow
liquids into the hollow, the leylines will be visible. Click on the
blue, green and yellow phials and Victoria pours it on the hollow
of the altar. (10:40 PM, + 10 mins)
Pendulum room – The leylines flow brightly like a river under the
clock and plumes up to obscure the clock. Krenn watches the astounding
show. Victoria karate chops Krenn unconscious. Look at Darrel and
see him handcuffed. Pick the keys off Krenn’s
body. Look close at Darrel and use the key on the handcuff. (10:50
PM, +10 mins).
Darrel thanks Victoria –
partner! They look at the clock and notice that it is one hour ahead.
The Death of the Watchmaker. The Hunter comes in and tells Victoria
and Darrel to kneel in front of him. The Elder calls the Hunter and
orders him to stop the clock and kill Victoria and Darrel. But the
Hunter says that he still has one hour to go and wants to question
the two. When he finally will obey the elder and kill the main characters,
the clock strikes midnight and the immortals die.
9:00 AM, Castle Garden –
Victoria and Darrel walk out and then turn to look at the castle.
If the players are all
gone … is the Game Over?
Translation of the Watchmaker’s
Diary:
As year follows year,
I am convinced that our land is governed by men both noble and just.
Yet enmity between sovereigns brings suffering to our people. From
that which I have seen and that which I have read in my books only
the blueblood of the knighthood and the great wisdom of the nobles
have strength enough to burn and destroy the troubles of this world.
My plan, my great design shall be to create a new immortal kingdom.
A world without end, founded by men of nobility and great intellect.
They shall govern with peace, justice and chivalry over all peoples
and their kingdom shall have no end. With my knowledge and time control
apparatus, I shall guarantee the immortality of their bodies and souls
and the strength to hold the fiercest armies ever created in the palms
of their hands. No more shall there be war, pestilence or persecution
of the weak and oppressed. No more shall there be lords and masters,
peasants and slaves or any other injustice which leads men to revolt.
There shall be years of good government. With this accomplished, I
shall withdraw into peace and silence as I have so often dream. My
eternal, life-giving apparatus in its most complete form appears in
the guise of a Pendulum clock The energies which course through the
veins of our ancient land and the path taken by wandering spirits
ensure its working through eternity. The form of the Pendulum, is
no mere choice. On the contrary, it is the clock of the soul an instrument
capable of reaching a true equilibrium of the depths of the human
spirits, capable of of controlling the Internal Clock hidden in every
man. This Internal Clock represents that part of us which silently
governs the rhythms of our lives. Here is how the Pendulum can offer
eternal life: the internal clock is stopped, leaving spirit in harmony
with the running of time. My studies have 2 separate phases. In the
first phase, 24 noble men including myself shall be chosen and gathered
together to receive the gift of immortality. 24 noble hearts , like
the 24 hours of my Pendulum. In the second phase, I myself shall bring
the pendulum to a halt causing the Internal Clock to stop inside the
chosen men. They shall become immortal. The Pendulum shall be transported
to a safe place and shall be buried forever. For if the strength of
the eternal life is to remain. The Pendulum must never swing again.
The man who gives his soul to the Pendulum and so to eternal life
will acquire virtues which raise him above other mortal creatures.
These virtues are linked to he Internal Clock and particularly allow:
Control over physical aging or the gift of eternal youth or maturity,
according to the Immortal’s desire. Invincibility of the flesh or
the gift of invulnerability. Not fire, nor blade nor sword nor any
mortal weapon can touch the Immortal. Physical excellence or the gift
of constant perfect health never victim of disease or plague or hunger
or of other pestilence which afflict our people.
The Watchmaker: Myself.
The Elder: My one and only friend and the first chosen noble in our
immortal kingdom. The Translator: Known as the greatest virtuoso of
the art of fortune telling. The Surgeon: During my visit in France
he was introduced to me as the most respected surgeon in the land.
The Philosopher: This man is greatly admired for his merits in literature
and philosophy. The Trader: An astute trader and an able salesman
whom I met during my council with His Majesty, Charles II. The Poet:
In the Italian lands of .. as he knew how to use the sword and the
lyre. The Conqueror: The most able General and Man of Arms you’re
likely to meet. Never has his blood tarnished the battlefield. The
Mediator: Advisor to His Majesty Louis XIV. I met him whilst crossing
the kingdom of France. The Collector: In the archives of the kingdom
of ..his hands .. in peace. The Weaver: His great talent lies in his
ability to manipulate people as though they were mere tatters of cloth.
The Toreador: Of knightly values and noble heart, he is always ready
to depend the weak and oppressed. The Traveler: More widely traveled
than any other man. He has seen the sun rise over continents far and
wide. The Maestro: As soon as I heard him speak I understood. Today,
they call him mad, tomorrow they will recognize him as the Light of
the World. The Judge: Without justice, that the kingdom will never
.. him and always .. and strength. The Painter: Patron of great painters
and sculptures and .. arts and great civilization in this world. The
Banker: If wealth is needed in our new kingdom, he is surely the person
who knows how to make it prosper and grow. The Preacher: This Cardinal
is the bravest and most revolutionary thinker to ever cross the threshold
of the Holy Sepulcher. The Admiral: Master of the English art of naval
warfare. The Astronomer: Stargazer who refuses philosophy and deduction.
His observations are made with new lenses and instruments. The Foreigner:
Born in a land where silk ..with the wisdom of his people. The Hunter:
First Knight of the crown and the master of the sword in the French
Court. The Prophet: There where the shadows .. darkness can be conquered
by the profession of his faith. The Monk: The wise, knowledgeable
guardian of the Library of …
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Please write to: MaGtRo