Sherlock Holmes: Nemesis – Sherlock Holmes: Nemesis (Sherlock Holmes versus Arsene Lupin)
Sherlock Holmes: Nemesis (Sherlock Holmes versus Arsene Lupin)
by Frogwares
Walkthrough by MaGtRo October 2007
Gameplay: This is a first
person point and click game. The main menu has new game, load, save, return,
options, control, credits and exit game selections.
Access of the main menu from the gameplay screen is by
pressing the ESC key. To save a game, select an empty box and then confirm the
save done. The saved game can be overwritten. There are unlimited saved game
slots. They are found in My Documents, Games and title of the game folder.
The options menu has display options, video settings,
audio menu and preferences. The video options are resolution, color depth,
vertical synchronization, antialiasing, anisotropy and gamma selections. The
graphics setting selections are graphical detail, texture quality, mapping
quality, water quality, water reflection, shadows, depth and bloom. The sound
setup has master volume, voice, music, effects and ambiance volume selections. The
game setup has subtitles, mouse sensitivity, camera sensitivity, invert camera
and aim selections.
The control menu is where you can configure the keys.
To move the characters, click-hold the mouse and point
it to where you want to go. To interact, left click on characters or items.
Right click to access inventory, archives, dialogues, documents, notes and map.
Right click or toggle it to close the opened pages. Check the manual installed
with the game.
Double click makes the character run.
July 14, 1895: A walking tour
of Glentworth
St, Melcombe St and 221b Baker St. is seen.
Sherlock Holmes and Doctor Watson discuss the news
about the French cat burglar, Arsene Lupin. A cat burglar has gotten Dr.
Watson’s tongue. Take the letter from the tray. It is from Arsene Lupin; issuing
a challenge to the famous Sherlock Holmes who has French ancestry. He left clues
for tonight’s target. Review the clues in documents.
Who is Arsene Lupin?
Play as Watson
Barnes Bookstore: Exit the
apartment and go down to Baker St. Go left, right to Melcombe St. and left to
Glentworth St.Enter the first door on the left. Look for Barnes.
It seems like Barnes has let his store become messy.At the back of the store, he is reading-practicing
the forbidden book seen on Holmes’ previous adventure – The Awakened. (That’s
a no-no, Barnes.) Talk to Barnes.Go to the rightmost group of bookcases. Pick up
The Great English Seamen book at bottom shelf at right.Read the book in documents. Take note of the painting and read
about Horatio Nelson. He had one arm amputated and lost the sight of one eye
as stated by the clue.Go back to Baker St. using the jump to map or walk
there.Baker St: Talk to Holmes by
the fireplace.Quiz: Who is Arseno Lotinho? Select the
letters that form: Horatio Nelson. Use the space icon at right to make a space
and use the arrow to back space in case of error. Then click the check icon
when done.Horatio Nelson’s Column is at Trafalgar Square. And
sitting by his feet means the location is close by.Where is the theft to be done? Go
to the desk left of the door and pick up the red book, Map of London.Right click to bring up the gameplay menu. Select
the map and then select the map of London on the left.Select the center square area and click to see the
map of that area. Click on Trafalgar Square at bottom left of the map. See
that the National Gallery of Painting is located there.Hansom: Go down to the
street and talk to Lamb, the hansom driver.
National Gallery of Painting:
July 14, 1895

What is to be stolen?
Entrance: Pan right and talk
to Palinor, the apprentice-archivist about the Director and Ledger. Sir Poynter, the Director is talking to an insistent artist. Palinor lost the
ledger.Missing ledger: Get a
blueprint (map) of the Museum. Check the in game menu and study the map of the
Museum. You can use the jump to on the map or walk there to familiarize yourself
with the museum.Go up the main stairs and then the left stairs. Go forward
to the Spanish Gallery.Go forward to the French Painters Gallery. Go to the
chair by the entryway to the English Gallery.Take the blue register-ledger from the floor
beside the chair.Go back to Palinor and give him the ledger. Talk to
him. Holmes asks about
any painting concerning the Battle of Trafalgar.Quiz: What does the painting based
on the Battle of Trafalgar depict?Look at or remember the painting in the book from
Barnes bookstore above the name of Horatio Nelson.Click on the letters that form: ship or boat. Click on
the check mark.The Fighting Temeraire by Turner:
Take note of the information that matched the clues in Lupin’s poem: It was the
ship of Admiral Nelson at Battle of Trafalgar, it has a French name and Victory
is the flagship of Admiral Nelson. This is the symbol of English victory over
the French fleet.English Gallery: Jump to or go up the
stairs, take the left stairs and go forward pass the Spanish and French Gallery.Go to the English gallery. Look close and click at the
painting that is second from the last on the left wall.Museum Director’s Office: Go
back to the landing by the main stairs. Enter the door on the right at top of
landing.Horace Velmont, the French artist leaves. Watch
the conversation in front of the painting.
Play as Inspector Lestrade:
Check the museum.
At the entrance, go to the crates at left. Look around
and see a big unlocked crate and small boxes. Check the main door.Go up the stairs, take the right stairs and then left.
Open the first door at right to see a dark storage room.Go to through the left door to the Restoration room.
Look up and see the glass roof. Click on glass roof.Exit the room and go through the Italian Gallery,
Flemish Gallery, Dutch Gallery and the octagonal English Gallery.Go left to the other English Gallery and to the door at
the French Gallery. Click on the wood door.Go left through the Spanish Gallery and left to the
German Gallery.Go to the Director’s Office and talk to him.
Watch the instructions by Inspector Lestrade.
Watch the burglary. The toy train by the painting, the
toy balloon at Restoration room and Lupin.
July 15, 1895
Holmes and Watson’s presence are required immediately.
The game is afoot!
Play as Watson: Go down and
talk to Piers Urquhart Alenn, a journalist. He gives his calling card.
Click on the hansom.
Play as Holmes: Back at the
Gallery, talk to Lestrade completely. The painting was stolen. Various paintings were
placed in the Director’s office and replaced by the French artist’s painting.
There were 2 men, one already inside and one came through the roof. They both
left through the roof.
Entrance: Look at the
combination lock of the crate left of the entrance.Footprints: Go to the right
side of the assistant’s stand. Look on the floor in front of the crown jewel
painting and study the footprints.Stairs: Follow the footsteps
to the main stairs.Footprints: Look at
footprints on right side of the stairs.Use the magnifying glass on all 4 footprints: one is
pressed and one is light.Measure the footprints by using the tape on the one
end of the footprint to the other end. It is size 10.Follow the footprints to the right side stairs and to
the Restoration room.Restoration room: Enter the
Restoration room.Footprints1: Check the footprint before the paint spill. Use the
magnifying glass and then the measuring tape. They are size 10 common work boots.Holmes looks at the glass roof.
Footprints2: Look close at
the footprints after the paint spill. Use the magnifying glass and then the
measuring tape. They are French shoes and are size 9.Look at the rug on the floor to catch someone jumping
from the skylight. Look around and see water pitcher and restoration tools on the 2
tables.Galleries: Go to the
different galleries and see the paintings that have replaced the original
masterpieces. What horrors!
Take the time to check everything in all galleries.
This will familiarize you to the clues given by Lupin.Italian Gallery: See red
lines on the floor.English Gallery: Go to the
original place where the Fighting Temeraire was hung.Examine the floor below the missing painting wall. Use
the magnifying lens on all 4 rubber marks on the floor. A trace of black
rubber.Look up at the ceiling and see a something strange. Holmes
needs a ladder.Director’s Office: Go to the
Director’s office.Outside the director’s office: Go
to the soil spilled by the broken potted plant.Footprints: Use the magnifying glass and then the measuring tape.
They are French shoes and are that of the French painter Horace Velmont. They
are size 9. Velmont is Lupin.Office: Go inside the office
and talk to the director about the theft and Velmont.A guard (can be inside the office or just outside)
informs Holmes that the ladder is now here.Exit the office and take the ladder to the
missing painting’s site and the rubber marks on the floor.English Gallery: Place the
ladder where the rubber marks are found.Lupin’s riddle: Climb up and
take Lupin’s letter. Read the riddle.The next target’s clues are left all over the museum.
Click the bottom of the ladder to go down.4 Paintings: Based on the clues,
Holmes states to look for 4 paintings. Go around and look for the paintings
described in the riddle.Venus and Mars wrapped in White arrival’s clue:
Go to the Italian Gallery by walking or jump to using the map.Pan left of the double doors and look close Venus and
Mars painted by Botticelli exhibited for the first time here in 1874.Tired Horseman with White Horse painted when clue:
Go to the Flemish Gallery next to Italian Gallery.Look at the small painting at the corner left of
German entrance, White Horse
Standing by a Sleeping Man by Verbeek derived from a print in 1652 by Potter.Hendrick’s Skaters and his age clue:
Go to the Dutch Gallery.Look close at the circular painting second one of
those on the wall, A Winter Scene near a Castle by Avercamp, 1585-1634. He lived
for 49 years.Fish and cabbage, young boy and angel and year of
purchase clue: Go to the German Gallery.Look close at the painting left of the entryway to the
Flemish Gallery and see Tobias and the Archangel Raphael acquired 1894.Calculation of the numbers acquired:
1874 less 1652 = 222 x 49 = 10879 less 1894 = 8984.Entrance to Museum: Go to the
entrance of the museum.Padlock: Go to the big crate
right of the door.Enter 8984 on the padlock. Click on the button at
right part of lock and Holmes will say ‘open’. Pull back and click on the padlock or latch.Crate: Look inside the crate
and see champagne, wig and cushion. Click the portrait of Napoleon done by
Holmes’ great uncle. Read the paper; the next clue that is automatically
taken.Velmont’s portrait: Jump to
the French Gallery.Turn around and look at Velmont’s self portrait second left of door.
Click on the painting and Holmes says that it is oil base
but fine coat of water paint.Director: Go to the director
and ask about restoration.Restoration room: Go to
Restoration room and pick up the pitcher of water and restoration
tools from the 2 tables by the wall.Letter clues:
Self portrait: Jump to French
Gallery. Look close at the portrait.In inventory, use the brush on pitcher of water until
the pitcher disappears. Click-hold-wipe or click the wet brush on the shaded
part of the portrait.Then use the sponge to uncover the new self portrait.
Click on the paper in his pocket. It has the
letter C.Red surrounding the green clue: Jump to the
octagonal English Gallery.Look close at the round green portrait of a face. Use the magnifying lens on the portrait. Move the lens
to NE position and see a note.Click on the paper or frame. Read the note;
letter O.Count 6 from northern air clue:
The clue is here in this same gallery.Go to the wall right of this green painting; which
would be the northern wall.Count off 6 sides of the room clockwise; including the
entryways. Go to the
other recessed wall at right with a what horrors painting.Look close at the lamp on
the left. Click on lamp and get the next note. Read the note: letter R.Somber corner under white cloth clue:
Go to the dark storage room right of the restoration room.Go to the Director’s
office. Take the lamp on his desk.Go back to the storage room. Place the lamp on the
table.Pan left and see a bucket with white cloth. Click on
the cloth on the bucket twice.Automatically take and read the note: letter O. Take the lamp.
Bouquet of lilies clue: Jump to
Flemish Gallery.Go to the painting of the director sleeping at north
wall.Click and automatically turn it counterclockwise
(younger) 90 degrees (quarter of an hour).See the letter N. Pick up the note that dropped
on the floor.Great Uncle Horace Vernet clue: Jump to
French Gallery.Go to east corner and see 2 paintings that are similar
to each other.Now, look close to see which one is the fake. Click on
both paintings until Holmes says they are identical.Use the magnifying lens on both. See that the painting
on the left has a picture of Lupin standing on the balcony holding a painting
that is on fire (or on the shore at bottom left in far view).Use the lamp on the left painting. See the letter I.
Nice paintings with common theme clue:
Go around the different galleries and pick up paintings with similar theme and
colors.French Gallery: Take the painting
3rd from the entryway to the Spanish Gallery.English Gallery: Take the painting
right of the ladder.Octagonal English Gallery:
Take the painting from the wall between the 2 entryways.Dutch Gallery: Take the painting
right of the entryway to the Flemish Gallery.Flemish Gallery: Take the painting
second from right of the entryway to the Dutch Gallery. Take the painting right of the entryway to the German
Gallery.German Gallery: Take the painting at
end of left wall.Spanish Gallery: Take the painting
at corner second from left of the entryway to the French Gallery.Italian Gallery: Take the
painting second
from right of the double doors.Painting puzzle: Click at the center of the
floor with red lines at the Italian Gallery.Place the paintings on the frame at right to form a letter. Form
the letter S.Each painting can be left click-hold, right click to
turn and move to selected empty frame at right.

What is to be stolen next?
Director’s Office: Go to
Director’s office and talk to director.Quiz: What word did Sherlock
Homes find? Based on all the letters in each clue, type CORONIS. Click on the
check mark.Painting: Holmes studies the
1617 painting of Apollo using an arrow to slay his lover, Coronis.Next clue: Watson brings the
letter with the next clue. It states a black shadow and 6 more missing.Map: Look at Map of London.
Click on the East (EC) area. Click on the closer view of the map at The Tower of
London at bottom right.
Tower of London: July 15-16, 1895

Entrance to Tower of London: Holmes talks to the warder.
Graffiti: The Tower warder states to not deface the
wall.
Go close to the entrance and turn right.
Look at and study the graffiti etched on the walls that was done by prisoners
during the 1800’s.
Chief Warder Smith: Talk to Chief Warder.
The ravens were replaced. The legend states that the
removal of the Tower of London’s ravens means the downfall of kingdom.The black envelope contained the Tower’s clues. Get a lantern
and
map of the Tower of London.Go to the left side of the green and see seed husks on the lawn. That is the way
the birds were lured.
Chase 6 birds: Study the map of the Tower of London and note that you are
standing to the right of the green lawn.Listen and note the bird sounds seen during the check of the different areas.
Tower Green (White Tower): Go forward to the White
Tower and trees ahead.
Hear a bird up the tree. Look up at the left tree. Holmes
has to attract it.
The gray bird flies to the right tree. A feather dropped down.
Go to right tree and pick up the feather on the ground. It is dyed black.
Map: Look around the area first. From the ladder of the
White Tower go right and around
the perimeter close to the buildings. The different places and several jump
points will be entered in
the map.
Scaffold site: Hear cracks alternating with smooth
notes coming from shrubs. We will check it later.
Storeroom: Go forward and check the place with sacks.
Look at the ground in front of
the storeroom’s wooden door.
Flour footprints: Use the magnifying lens and measuring tape
on the footprints. They are that of Lupin’s and size 9.The Chief Warder arrives. Talk to him completely. Pitt, the cook placed a combination lock on the grill door
of the cooler. The code to the combination lock is based on the ancestor of the cook. The
key
to the cook’s flat is given and the storeroom is unlocked.
Cook’s flat: Enter the blue door with private lodging
plaque right of the storeroom.
Use the key on the door at right.Look around and take the Cook’s menu from July 17-19 from the table.
Read the letter from the cook’s Gran Nudra that mentions about a trace of the
ancestor’s arrival at Tower of London.Look at the picture and note that it is of the Mac Adam’s family.
Jump to the entrance (Byward Tower).
Graffiti: Study the Graffiti on the right wall again
and look for Mac Adams. It is at bottom left of the graffiti.Using the magnifying lens, note that the date under Mac Adams is 21.8.1632.
Storeroom:
Jump back to the Storeroom. Enter the storeroom now that the Chief Warder opened
it.Take a Faience blue plate from the hutch.
Turn right and take string
from the shelf.
Take note of the red drops from the jar of tomatoes. Take the canvas bag
under the shelves.Take sunflower seeds from pail on the floor at
middle aisle.
Look at the boxes on the free standing shelves with stamp of Royal Coat of Arms.
Bird in Storeroom:
Grill door: Go to the grilled
door at the back of the room. Look
close at the padlock.Based on the clues from the cook’s room and the graffiti, enter 2181632. Click
on button at right part of lock.Enter the cold room. Turn right and go to the stone shelf behind the hanging
carcasses.Open the covered jar and see a black chicken and a note. Take the illegible piece of message.
Exit the Storeroom.
Dormitory (Queen’s House): Let us continue our check of
the area.
Turn right from the storeroom and go around to the far blue door. Enter the dormitory.
Look around. Take the dirty blue sox from the second bed.
Note an old flash camera on the bed stand of the third cubicle.
Read-take the red book from top bookshelf at end of the room. Take note that
the Blue Bird of Paradise has a blue color obsession. Take note of the bird prints.Exit the dormitory, go right, down the stairs by the
wall and under the archway. Go right and forward to
another archway. Go right, forward and left to the first set of stairs on the
left wall.
Weapons room (St Thomas Tower): Climb up the stairs. Enter the weapons room.
Look around. Take the blue box of munitions
from the table. Note the armors, the
shields with coat of arms, net and cannon around the room.Take the telescope from navy table at far wall. Take coal from
fireplace.Take note of the bird call tray at center of the room. There is an impressive
collection of weapons right of fireplace.
Bird in tree by White Tower: Jump to White Tower.
Use the telescope taken from weapon room on the gray bird at top of the right
tree.Look at the book taken from the dormitory in documents.
Identify it as a Rock
Partridge, a cousin to the Corsican red legged partridge. Their habitat
is the Sardinian forests.Jump to the weapon room and take the female wood partridge bird call from
Sardinia at top left.Jump to the White Tower and go to the right tree.
Use the female wood (grey) partridge bird call on the Rock Partridge up the tree. Take
the illegible piece of message.
Bird by shrubs at Scaffold site: Jump to Scaffold site.
Look close at prints on the stone path very close to the shrub.
Meet a guard and learn about the black bird that took his tobacco with bright
blue pack.Look close at the tracks using the magnifying lens. Study the book taken
from the dormitory in
documents and identify it as a Blue Bird of Paradise.Place the dirty blue sock, blue munitions box and blue plate on the ground by
the shrub.Use the canvas bag on the bird. Take the illegible piece of message.
Ramparts by Wakefield Tower: Jump to Tower Green, turn
left and go
to the brown wood door at the corner of the wall. Hear a bird.Open the brown door and climb up to the top passing the locked Jewel House room.
Exit through the brown door to the rampart. Turn around and see a bird on the
roof.
It’s trying to say something.
Wakefield Tower Dungeon: Go down the stairs passing 2
doors and down to the ornate door at the end of the stairs.Chief Warder Smith opens the dungeon.
Plaque and coat of arms: Look around. Click on the brown plaque with Latin inscription and unidentified
shield.There are 6 heraldic shields on the wall. Under each heraldic
shield is a nook for something.Take a look at the hole on the wall left of the plaque. The screech is heard
from the room behind the wall.Latin inscription:
Use the coal taken from the weapon’s room fireplace on the plaque.Chief Warder Smith recognizes the shield above the Latin inscriptions and
mentions Brigadier Metcalf.Look close at the shield on the plaque and see that it
has 3 crowns.Jump to weapons room and go close to the shields on the wall. Click to take the
3 crowns in blue shield. You might need to be at a correct position to do
so.Jump to Queen’s House and talk to Metcalf standing right of the Dormitory door.
The shield taken from the weapons room is the coat of arms of the Round Table.Jump back to Wakefield Tower. Holmes asks Watson to get a book about the
shields on the Knights of the Round Table.
Play as Watson:
Barnes Book Store: Go forward to the door. Find out
that Barnes is not home. Talk to Piers the journalist. Watson promises a scoop.
Golden Lion Pub: Piers clears Watson’s entry to the
pub.Talk to the bartender and then talk to the drunken customer. Try to open the door
right of the bar. Uh Oh!Go towards the other door. Talk to the crying woman that came out of the left door. She needs a fix.
Jump to Baker St.
Baker St: Enter the apartment.
Holmes bedroom: Enter the room right of the fireplace.
Look around and search the room.Go to right side of the bed and click on the
knob of the right top bedpost. Take Sherlock’s vial.
Golden Lion Pub: Jump to and enter the pub.
Give the woman Sherlock’s vial.
Enter the back room (right of bar). See a turtle race going on.
Tracy, #1 turtle won.Talk to Barnes who lost his money on Ginger, #2 turtle. He needs money to pay
off the debt.Watch the sinister character and Piers talk. The goon
will accept jewelry or something similar.Baker St: Jump to and enter apartment.
Search Holmes bedroom again. Go to the bookcase-writing table at the corner.
Open the box. Scandal in Bohemia is Holmes first adventure.
See a picture of Irene Adler, possibly Holmes love. Take the Order of the
Legion Honor medal.
Golden Lion Pub: Jump to and enter the pub. Enter the
backroom. Automatically, give the medal.
Barnes Book Store:
Go to middle book alcove in the backroom.
Turn right and take the Chivalry
and Spiritualism book from middle shelf. See that it has the coat of arms of
the Knights of the Round Table. Barnes even made a profit. 🙂Use the London map, East side area and jump to Tower of London.
Play as Holmes:
Wakefield Tower Dungeon: Holmes translated the Latin
Inscription of the plaque.
Knights of the Round Table coat of Arms puzzle:
Study Holmes translation in Documents.Identify all the coat of arms on the wall using the book.
Pick up the weapon of each knight from the weapon’s room rack.
Identify the weapons:
Jump to Weapon’s room and talk to the guard.
Click each spear on the rack right of the fireplace. You can take only one
weapon at
a time.He identifies all of them (left to right): man catcher,
Lucerne hammer, halberd, gisarme (resemble a porchard), partisan, bardiche,
crow’s beak and spear (glaive).Go to the suit of armors on the other wall. Click on the weapon held by the left
suit of armor; it is a morning star. The right suit of armor holds a sword.Place the weapons in the order shown by the translated
plaque under the identified coat of arms at the Wakefield Tower.In the order deduced: pick one weapon, jump to Wakefield Tower, place the weapon
on the slot and go back for the next one. Elementary!