Realms of the Haunting
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
Go up the stairs in the air and through the door and onto the Mantel Stone. This takes you to St. Michael’s Church and the Rectory (where Adam’s father lived and preached). Once again there is no fixed order and I am sure I left with an unused key (bronze coloured) and a few unanswered questions! Anyhow, even though you can move on from here without visiting some locations, I include all I saw.
Go to the Rectory first and approach the front door slowly, you will see why. Go through the door to:
1. Front Hall Turn left and face the door. Open the cupboard to get the Torch of Ward Seeing. The Torch exposes invisible wards (green ones) and as a tip always make sure it is ‘in hand’ at all times in the Rectory. Watch out for it being ‘exchanged’ with other items, especially in easy item selection mode. Now lift the Welcome mat to reveal the rechargeable Wand of Ward Disruption. Most doors, hidden or otherwise, have wards, use the Wand to disperse them. Aim well and stand back a bit! Go down the hall and take the right hand door to:
2. Cellars Turn on the lights and go through the other door and then straight down. At the bottom turn right and look left and right. On the right (opposite the ornate doors) is a candle which can be lit. You need a key for the ornate doors. Carry on round (away from the stairs), disperse the ward and go through the door. Follow the passage and through the door at the end to:
3. Laboratory Turn on the lights and turn left to find the Floral Key on the floor. There is a healing potion on the lab bench opposite the bookcases. Inspecting the bookcases here suggest that you may find something else, I didn’t. Now go back the way you came and check out the rest of the cellar area before going through the ornate doors. What is that creature doing there? Is it significant? Any ideas? Now go and open the ornate door with the Floral Key and discover another mystery! Now go back up out of the cellar and disperse the red ward you see as you come back into the hall. Go through the door to:
4. TV Room Another bizarre location that yielded very little for me. Inspect everything, note the locked door and then leave and go back to the hall. Step back and disperse the green ward (left of the exit). Open the door that is revealed and go to:
5. Kitchen Inspect and open the refrigerator. Inside is a bronze coloured key - the one I think I never used. Blast the two wards and take either door - they both go to:
6. Empty Room Go out by the other door and head up the stairs to your right. Follow the landing and take the second door on the left (disperse the ward first though) to:
7. Empty Room Disperse the green ward and go through the door to:
8. Bathroom Be sure to inspect the fittings and then disperse the ward to go to:
9. Clean Bedroom Go in and get the silver coloured key from the bedside table. Leave by the way you came in and go back down the landing towards the stairs. Disperse the ward on the first door you see and go to:
10. Dirty Bedroom Find the wardrobe and open it. Now stand back and disperse the green ward. Go through the wardrobe to:
11. Hidden Room Disperse the green ward and open both cupboards. One contains a modern looking key and the other provides a view into another bathroom. If you want you can go back the way you came and continue down the landing, through the end door and check this out from the other side - it yielded nothing for me. Next go back down the stairs and open the door on your right to:
12. Lounge This has caused some people a problem. When you inspect the chairs Rebecca keeps suggesting you look again.. This is because the bookcase in the corner contains 3 books, not 2. The third is brown coloured and is a bit difficult to spot. Get all the books and be sure to inspect the brown one via your inventory so as to get the key for the Church Tower. Now head for the Church.
13. Church Porch This is an exception to my rule about not revealing surprises. When you have slain the beast in the porch make sure you pick up the coin it has filched from the collection box. You can use the Holy Water, but I am not sure what it did for me. Put the coin in the collection box to open the Church door and go into the:
14. Church Head up to the altar and go into the pulpit to get a Notebook. Now approach the stained glass window behind the altar to be given a feather. The door to the side chapel is locked, the key is in the:
15. Church Tower Go up to the first landing to get the Tiara (on the table) and then up to the second landing for the key to the Lady Chapel (on the block in the corner). Go back down and use the key to open the door to the:
16. Lady Chapel Inspect the statuette and the wall painting. Now place the Tiara on the statuette and put the green feather in the statuette’s wooden base. With luck the painting will open to reveal Aelf’s helm and the start of:
Pick up the 2 healing potions that are now in the cupboard and go back to the Mantel Stone outside the Church. Use it to go back to the Tower. Find the Mantel Stone for Argua (bottom left of the Complete Map) and make your way to it. Again the Tower is dangerous, so save. Use the Stone to transport to:
1. Entrance to Argua First of all don’t worry, you get your stuff back when you leave here. First look at the scroll that has appeared in your inventory and then make your way to the house. This whole world is just one large puzzle and quite a simple one at that. I suspect most people will never have to get help on this one, but for completeness this is a way through it:
The lower floor only contains two useful features. A red and a white teleporter. The red one takes you up to the next floor and the white one up there brings you back down again. Use the red one to go up to:
1. Four Rooms and a Fountain
Around the fountain are four plaques - a cloud, a watery wavy line, a flame and a gold square. There are 4 rooms containing your ingredients. There are 2 small teleporters - the Chalice and the Eye.
Use the Eye teleporter to get the Magnifying Glass. Just climb as high as you can and you will find it. Then find the teleporter to return.
Use the Chalice teleporter to get the Chalice! On arrival follow the steps down and to the left until you get to the gap in the wall. Now turn left and keep going until you get to another gap. Go up the stairs to find the Chalice, now retrace you steps to the teleporter and return.
The 4 force fields blocking off the rooms are removed by filling the Chalice from the Fountain and throwing (used like a weapon) the liquid at a door. Open them all.
When you combine items by ‘using’ one with the other the original items are removed from your inventory and are replaced by the combined item. So:
Use the Magnifying Glass to reveal the words hidden on the panels you can’t yet open Get the Cylinder and the Flint, combine them to create the Cylinder/Flint! Get the Pestle and Mortar, combine them to create the Pestle/Mortar! (it gets better) Click on the GRIND panel to reveal the Hookah Pipe Get the Red Powder and Black Powder, combine them to create the Snow Get the Fan Open the panel that had no writing on it (you can now) and get the scroll Use the Magnifying Glass on the Scroll to move the scroll into the correct part of your inventory Use the Scroll with the Cylinder/Flint to give access to the BURN panel to yield the Tinder Use the Tinder with the Cylinder/Flint to create the Fire Use the Snow with the Cylinder/Flint to hear a BONG, open the BONG panel to get the Amber Use the Amber with the Pestle/Mortar to create the Incense
After all that running about go to the fountain and:
Place the Fan on the cloud plaque Place the Incense on the gold square plaque Place the Snow on the wavy line plaque Place the Fire on the fire plaque
Assuming Rebecca tells you it is now time to combine the ingredients, do so by using the Snow with the Hookah, then the Incense, then Fire, and finally the Fan. Now approach the fountain and give (click) the offering. Smoking incense - that’s weird! You get the Dragon Sword and start:
Use the white teleporter to go back to the lower floor and make your way back to the Mantel Stone and go back to the Tower. Slaying creatures is rewarding. Head back to the Mantel Stone you arrived by, use it and go with the flow to start the:
Have a look around and get some of the notices of the board. After a couple of interruptions you will be rescued - aaaah! - then start:
Grab the rest of the notices and leave by the door Rebecca opened. Turn left, the first room on the left is empty. Now go into the second room on the left to acquire : Healing potions, ammunition, Map of the Graveyard and Part 3 of Florentine’s Journal. Leave the room, turn left and follow the passage up the stairs into the tomb. Go through the door into the Graveyard (explore if you like - I found nothing) and head straight along the path to the House. The door ahead and to the right with a green rune on it can’t be opened (or can it?). Turn right a go to the flaming blocks. Use Florentine’s Journal on each of the blocks to lower them and to open the door to the right of the blocks. Go through the door and head down the path to start:
Follow the path along and through the tunnel. The Graveyard Maze is straight down the path ahead of you. I never explored the Maze very well so there may be something in there of use - perhaps a Brain Map! Use the map to locate the Mantel Stone in the centre of the maze and head off there. It has been discovered that you can 'use' the masks anywhere in the maze to get to the Tower. Otherwise use the Stone in the centre to go to a new area of the Tower. You arrive in the area at the bottom right of the Complete Tower Map and you need to aim for the area with the drawing of a devil’s head and the Sheol sigil. The Mantel Stone won’t work - you are missing the Dragon Sword. Notice that across from the Stone is a platform leading to an area not depicted on the Complete Tower Map. Jump across and go through the blue portal to recover the Shrive and the Dragon Sword. Now go back to the Mantel Stone and use it to go to:
1. The Keeper of the Abyss Go to the ethereal arch and have a chat with the keeper. Now go through the arch to be transported to the:
2. The Brain Puzzle The chances are that you will be here without Rebecca (you only have one green crystal).
As you step onto the circular floor it rises to form a stepped pillar. You have to go down the steps and solve the puzzle to get the pillar to sink again before you can leave. Go to the perimeter of the ‘cave’ and find the Brainometer. You need 16 brains and they have to be placed in the hole at the base of the device. There is 1 brain in front of the contraption and 1 hidden behind it. You should then find 3 more around the perimeter of this ‘cave’. The others are hidden within the maze of passages that is the Brain.
There are 4 brains in dead-end passages. There are 4 side ‘caves’ each has three entrances and a heart on top of a pillar. Three of these ‘caves’ yield 2 brains, the fourth just 1. You can ‘click' on the hearts. Rumour has it they may generate extra brains, however I have been unable to prove this.
Feed the Brainometer with the 16 brains, sort out the beast to get the Scroll of Power of Dominion with Magic and go back through the Gate to get a surprise!
2. Mirror Puzzle Inspect the form in the red light and speak to him (click on him). Note the stone throne and the three exits from the cavern. The puzzle is pretty simple. You have to find 16 mirrors and carefully break them with one of your weapons whilst not releasing your reflection. A good tactic is to approach the mirrors from one side and to 'peek' around the corner until you have enough of the mirror to fire at. You will find 12 mirrors through the smaller exits that lead to two concentric tunnels, the last 4 are found through the widest exit. After destroying all the mirrors, head back to the stone throne and it will sink to reveal a Gate which you should enter to see how tough friend Hawk is! Now start:
Go back though the gate to the:
1. Octagonal Puzzle Room Step into the room to be trapped in here by fire. You have to solve 8 different puzzles which will then allow you to the solve the ninth puzzle which will release you from here.
Each of the 8 rooms contains a recess containing a dial with 8 positions, each is initially protected by a force field. You open the door to a puzzle room by clicking on the force field . After the puzzle is solved the force field disappears and the dial’s top position is lit up red.
As you will no doubt discover some of the solutions to the puzzles are very difficult to describe. These ones will have to be solved by trial and error. Let me know the solutions to these if you find them and I will put them in the next edition of the guide.
a) Traverse the Floor The room needs to be crossed by the correct route, which is: Whilst facing the far side, stand in front of the third tile (a dark one) from the left. Now go forward, forward, forward, forward, left, left, forward, forward, right, right, right and then in to press the hand. Now turn round, run over the slime and whilst running shoot the force field to remove it. Puzzle completed.
b) Mirror Maze Hug the right wall until you find the hand, press it and then hug the left wall to go back to the entrance.
c) Floating Spheres The spheres need to be rotated so that when you press the button the resultant fireball goes though the opening in the top left of the room. You may have to send more that one fireball through it to raise the wall and solve the puzzle. Look at the controls. Each of the 12 dials has 8 positions, assign 1 to the top position (12 o’clock) and count them clockwise to 8. Rotate the dials to replicate the setting below, then press the button a couple of times to complete the puzzle.
1 1 5 1
3 6 1 8
1 8 8 7
d) Five Hands and a Maze The 5 hands on the wall are switches. On the top row press the right-hand hand, on the bottom row press the left-hand hand. Go to the maze and find the plinth, press the button to complete the puzzle.
e) Gem Shoot Reveal the gems by shooting at the wall. Now it is easy, just move the weapon on the plinth using the rotate controls and destroy all the gems to complete the puzzle.
f) Find the Gaps The task here is to move the blocks around using the 7 levers to first expose a clear path at the bottom and then fire (press button) the gun until the bottom force field disappears AND the top gun starts to fire. Then repeat the exercise to make a clear path for the top gun to fire and destroy the top force field to complete the puzzle. Numbering the switches 1 to 7, left to right as you face them: To expose the bottom path press (in any order): 2, 3, 5 and 7 To expose the top path press (in any order: 2, 5 and 6.
g) Shoot the Mirrors In this room are 4 recessed pulsating mirrors, all but one protected by a force field. Find that one and destroy it to remove another force field. Repeat until all 4 are smashed. You can then go into the area opposite the entrance and stand on the plinth to lower it and complete the puzzle. However the whole room is guarded by a series of fireball traps which you have to avoid. The best way is to jump over problem squares, especially by jumping from corner to corner. Save often and this is an easy one.
h) Make a Path You have to move the blocks to create a walkable (you can’t jump from block to block) route to the opening in the far left corner of the room. Face the panel and number the switches 1 to 13, left to right and top to bottom. Now press: 2, 3, 4, 5, 6, 8, 9, 10 and 12. Once you are across press the hand to complete the puzzle.
2. Quenching the Flames It is now time to use the 8 dials. When the red lit spot is at the bottom the recess darkens, you need to get all the recesses dark to quench the flames. Each dial moves another. Numbering them clockwise from the Shoot the Crystals puzzle alcove you have: 1 moves 5 2 moves 4 3 moves 6 4 moves 1 5 moves 7 6 moves 2 7 moves 8 8 moves 3 One of the solutions is to turn 1, 2, 3 and 7 and you will hear a giggle when you have succeeded. Sort out the resulting problem to get The Perdition Protection Scroll. Now go through the Gate and then back through it again to a:
3. Meeting with Belial Go over the bridge and through the gateway into the inside of the castle area. Turn left and follow the wall to get some healing potions. Now head for the centre and meet Rebecca again. Decide what to do with her and then do what needs to be done. The large stone is a useful shield. Go and explore the tower to find a familiar tree and a healing potion at it’s base. Head back to the Green Hemisphere and use Eternity on it to go to:
This part of the game is linear. Step off the Mantel Stone, make your way across the cave to the healing potion. Now follow the path through the caves, over the river and along the wooden walkway. Continue along the walkway, past the river, head upwards until you get to the wooden bridge. Cross over, follow the path to the next cave to find a healing potion. Continue through the cave (it gets dark - watch your footing) and follow the walkways to the Mantel Stone. Save first, then use the Stone to start:
Play it as you see fit and start:
You have to be quick here because the house is disintegrating around you. Make your way through the house and go to the Front Hall where eventually you can open the door to freedom! Final hint: try three shots with Florentine's staff.
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