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Realms of the Haunting – Cheats

by Lu Richardson 20 sections about 68 minutes to read

Realms Of The Haunting Revisited

Interactive Adventure by GREMLIN

A solution by Lu Richardson

The Product:

I recently rediscovered this ten-year old game and was
amazed at how excellent it was.Of
course the film sequences are badly acted, the story is very confusing to say
the least and nobody is prepared to give you any information that makes any sense
– but *OH* the actual game!That
was a real joy.There are puzzles to
solve and battles to fight. A haunted
house with a vengeance.Great stuff!

Also, to my surprise, it works with Windows XP.You just go to the DOS prompt and install the
game from the CD, then you choose the best resolution for you.Movement, though, is with the arrow keys of
the keypad – the ordinary arrow keys won’t work.

Also to my surprise, this great game is still for sale.I found 14 in www.tugz.com
and I dare say e-bay will have some.So
if you are reading this out of curiosity, don’t miss this classic.It really is superb – and probably very
cheap.

Finally, I found my old solution and realized that some
changes are necessary.For instance,
there are 48 health potions to be found in the game (that I know of) and I
didn’t need a single one!If you
are patient and play with cunning, you won’t either.That is most satisfying.

General tips:

I know you don’t need to be told to swing the old cursor
around to see what there is in each room, so I won’t. However, I would like to
say that you should use the End key to see what’s on the floor, because otherwise
you’ll miss lots of items.

By the way, when you see open boxes on the floor and look inside to get the
ammo they usually contain, look at them from all angles. A high side can hide their contents.

During your first steps around the house, and once you have the colt, don’t
waste ammunition shooting at windows and mirrors:you are going to need it.

As always, examine every item you pick up at the first opportunity. Sometimes
certain objects contain other items.

I presume you’ll be playing in Easy Mode, i. e., you click on something and, if
you are carrying the right article, the right thing will happen. Later on, this
is particularly handy for opening doors in a hurry if you’ve got half the
population of monsters, and their friends and relations, at your heels. That’s
not exactly the moment you would choose to rummage around your pockets to find
the correct key. Of course, if you are trying to solve a puzzle, this helpful
option doesn’t work: you have to pick the right item to put in the right place.

This is a tough game, and if you want to stay alive it is a good idea to do a
“dry run” of a few rooms at a time so that you can learn the lay of
the land, as it were. You can’t afford to get badly hurt. Also, you can’t hang around looking for items
too long, as in some rooms nasties appear and they’ll be on top of you while
you are busy staring at the floor. So, you see, if you’ve done a dry run and
know exactly where everything is, you can be in and out in a jiffy.

Sometimes you get attacked from all sides, so you’ll have to work out ways of
getting away with a minimum of damage. Save every time you have a successful
run.

Combat:

As to combat, don’t rush into rooms but rather walk cautiously in and wait a
few seconds to see if something nasty materializes; get out and then you can
kill it from the doorway at a safe distance. Keep away from the monsters
whenever possible, running around and walking backwards if necessary.

One important thing to remember is that most monsters can’t go through doors
(the men in black can get in through double doors, but not if one panel is shut)
so, stand where the door can’t shut because you are in the way, and keep
blasting. If they come too close, you can always retreat, shut the door and
open it again later. Stairs are good, too: sometimes you can stay at the foot,
or half way up, and do a lot of damage without getting hurt since most monsters
that hurl missiles can’t use stairs.

Another thing to remember is that monsters which chuck
stuff at you must be facing you square on, so you can exploit this by making
them turn corners to get at you and frying them before they can face you.

If the opposition is too much for you, RUN!

Weapons:

Keep an eye on your colt if you are using it: when it runs out of bullets you
have to reload and you can be cut to ribbons while you are doing that. Back
away while you are reloading; obviously, it is not a good idea to be caught in
a corner on those occasions.

It’s as well to be sure to place all the weapons you
want to use on the top five boxes of the inventory so that you can choose one
quickly pressing 2, 3 etc.Also, towards
the end of the game, make sure you are left with four boxes of ammo for the
shotgun and a magazine for the colt.

Avoid at all costs fighting at close quarters; in fact, given enough speed and
room you can run past some monsters without getting hurt.

Use the colt when you are beyond the reach of the nasties
and the shotgun when you are out in the open.Later on you get “rechargeable” weapons which take a while
to recharge – then it is best to use them one after the other to save on
ammo. Most of them are only effective when fully charged.

To tell you the truth, I found that, no matter how
sophisticated the weapons got as I went along, they still didn’t do all that
much damage. At times, it is important to find out which weapon does the most
harm to certain monsters.

You will gather from all this that this game is not a straight forward shoot ’em
up – you will depend heavily on strategy to stay out of trouble.

SAVE A LOT.Fortunately, you can save your game at the beginning of each chapter and
use the F9 option for saving when you attempt a dangerous task and also when
you succeed, or the F10 option to go back, if you fail; but don’t use this
option in the middle of a puzzle, since it won’t work.Unfortunately, there are only 9 slots and 20
chapters, so it would be a good idea to copy the first 9 saved games on a
floppy or a directory you’ve created, so that you can overwrite the old ones.

OK, if you are ready, here we go.

CHAPTER I: Shadows

Watch the Intro. I know there is a walkthrough in the manual, but here is a
better one. In the dark room at the start, look at everything that can be
examined, even the paintings. Look out of the windows. There is a small table
with some ammo (get it) and a book you don’t really need. Look at it,
though.

Step out towards the light, but turn right along the corridor to have a look.
Here are some more doors which cannot be opened yet.

Go into the lit room and pick up the ammo on the table by the window. You’ll
notice a note is typing itself in the typewriter. Get the note and everything
on the table. Read all the notes and examine everything you’ve found so far.

Now open one of the doors and walk to the right to see what there is. Turn
around and walk towards the window. Note the footprints and the decapitated rat
on the floor. You can close the window, if you like. Personally, I’d bolt it
AND bar it.

Go up the stairs and click on the candles to light them. Go on up the stairs to
see what there is and come back here. Go to the end of the corridor and examine
the painting. Light one candle and then walk across to the other – light it and
glue yourself to the wall till the fireball trap is triggered (it blows the
window at the other end of the corridor). Get the key and unlock the door in
this corridor. Go in and watch.

CHAPTER II: Signs and Portents

When the video clip is over, find the light switch by the door and turn it on (always
do this in every room of the house).Pick
up everything on the table and read the letters. You won’t need the three
masks, but you can take them if you like. Get the rusty sword if you like, take
the shield by the fireplace and also the letter on the floor by the shield.
Read all the letters. Click on the gramophone and again to turn it off. Click
on the face of the clock and keep clicking till you reach 6 o’clock: the
door will open. This will mean something to you later on.

Pick up all the statuettes. Go to the sarcophagus and click on each indentation
on the floor around it to place the statuettes on them. You’ll notice you are
going to need two more.

Now click on a book in the bookcase to the right of the picture and it will
swing open. Save and ready your gun. Don’t rush in – advance slowly and start
blasting away the moment you see the nasty. Don’t waste ammo:by the way, the closer you are to the
monsters the more damage you do but it is, of course, riskier.

Continue to a room with a fence, where you can see some lava: step into it,
wait a few seconds and dispose of the nasty. There will be a cave-in behind
you, but don’t let it worry you. You’ve got worse problems than that. Have a
quick look at the square hollow by the shields to the right of the entrance. Go
on.

At the room with the water a nasty will come out of the pool – shoot it. Pick
up the ammo at the bottom of the stairs, go up them and down again going near
the pool – another nasty will come out of the water, shoot him while
walking away from him and up the stairs because you will be reloading as you do
so.Once you’ve got rid of him, go
on down the other stairs.

In the corridor you will meet with yet another monster,
just shoot it as you back away.

Moving on, you’ll come to a chamber with a pentagram on the floor. To your
left, a locked door; beyond that, a passage going off to the left. To your
right, at the end of the wall, a cupboard and a passage going off to the right.
In front of you, slightly to the right, a couple of boxes containing ammo.

Move across the room and turn your back on the wall. As soon as you reach down
to pick up the ammo, you’ll hear a noise. Look up, and shoot the monster,
running around if necessary. Get the
ammo from the boxes.

Go to the cupboard and pick up the ball and the ammo below, on the floor. Go to
the door and click on the indentation; the ball will be placed automatically in
it and the door will open. Walk in, wait till the nasty materialises and shoot at
it, backing off if necessary. You’ll probably need to reload while
doing this, so let the door shut and open it again when you are ready.

Having killed the monster inside, go in, pick up all the
ammo by the armchair and the scroll on the table. Look at this scroll – it’s a
map of the Mausoleum and you will recognize at the top the chamber with the
pool and also the room you are in just now. Examine the rest of the map and
note “regardez” (in case you did German at school instead of French,
it means “look”). “What’s on the other side of the door?”,
at the bottom of the map, doesn’t sound good to me. At any rate, you’ll be able
to consult it whenever you want to know where you are.

OK, on the other piece of furniture you’ll find a healing potion and a piece of
paper. Have a look at it. Save and open the door by clicking on the ball and
then on the indentation again.

Change to run mode ON. Turn left and go through the passage. As soon as the
nasty appears turn around and run back into the room, past the other monster.
Retreating through the first corridor, you should be able to kill both nasties
without getting hurt.

Now it’s safe to go through the passage.Get OFF run mode and save. Go along the corridor, down the stairs and turn
right immediately you can to enter the room.Walk around clinging to the right hand side wall, don’t worry
about the three nasties which pop up from the floor, just follow the wall right
around, past the other monster and up the stairs. Turn around and start shooting
at anyone who shows; let them follow you up the stairs while you shoot.If you’ve done this right you should be
able to kill all four without getting hurt.

Once it is safe, go in and pick up the shotgun, the ammo and the two healing
potions. Don’t use the potions unless you absolutely must. Back to the room
with the pentagram – this time, follow the passage by the cupboard.

Careful. Peek around corners. If you hear a clanking noise, wait till it dies
down, then go around the corner and blast the monster robot with the shotgun
while it’s walking away from you. There are three in this section, keep your
distance; you must blow these monsters completely away, i.e., don’t let them
lay about on the ground.

Next, you step into a room above of some stairs. There is a door on the left,
let’s go through it. There is a triangular dais in the middle and, near the
entrance there is door A, next to it door B and, behind the sarcophagus, a
secret door C. Pull the lever of door A and go through. Go along the corridor.
You will see a door in the corridor in front of you – there are also three
guards and you should try to clear them before you do anything else. Wait till
the first passes by and go after it. Go right around shooting all the guards
around the corridor; if they get too close, run. While going around you will
see a corridor to a blind alley which leads to two guards and nothing else:
don’t bother them and they’ll not bother you.

OK, go back to the door you first saw when you came in. Go in and search the
boxes for ammo. When you’ve done, pull the lever you’ll see by the bars and be
ready to open the door and run to the left and straight into the open door.
Turn to your left and shoot the nasty. Run to the other end of the room and
take the key on the wall. Face the door and be prepared to shoot another guard.
Start picking up ammo from the boxes. Don’t
miss the one with the tall sides – walk around it to see what it
contains.

Go to the door and open it. Inch forward till you hear a message which spells
trouble.From the doorway, shoot the
robot ahead of you and then turn to your right and shoot the other one, backing
away from him if necessary.

When you’ve done go back to the room with the triangular dais. Let’s go through
door B, but before you do change to run mode ON and save. Run in till you see a
room with a golden circle in the distance, in and to your right, click on the
circle with the hand near the teleporter, run to the other side of the room and
click on the other two circles, then run to a short passage to the left of the
teleporter section and press the last of the circles to your right. DO NOT pick
a fight with the robots. When you press the last circle, they’ll collapse.
Blast them away. You should be able to do all this without getting hurt.

Now step up over the teleporter and click on the wall to read the message, then
back off onto it and you’ll be teleported to a hall with two huge statues.Advance to the one you are facing, to the
right of it and behind the columns, up against the wall. Click on the statue
and choose the option of speaking the words. Turn to your left and, from the
relative safety of the columns, shoot the two nasties which will turn up
– or you can shoot your nearest one and run away from the other and shoot
it dead.

You will have noticed that the statue has disappeared and
that there is a new opening.Ignore it
for now and step boldly through the wooden door to the left of it.If you had managed to get away with no damage
till now you’ll take quite a lot – don’t worry, you’ll
soon be healed.Pick up the potion behind
you and advance to the top of the stairs – shoot the guy who’ll
come up, go down the stairs a bit and you’ll see another one coming at
you.When you’ve shot this one,
run to the left of the room, turn and shoot the last one.Go through the door with the bars (you have
to click on it several times), collect the ammo and go on up the stairs.A wall will open in front of you.

Look to your right and you will see a strange doorway.Go in and sit on the throne –
watch.Leave this room and down some stairs.
Turn to your right and blast the robot.Enter the two sets of wooden doors here to get some ammo.Out.

Continue towards the portcullis you will see at the end and
turn right.Read what it says on the
door (if you can), enter, go right to the opposite corner and turn around
– shoot the guy who will come at you and then pick up the ammo.Out.

Ignore the portcullis for now and go down the stairs. Go across the hall to the
door with the keyhole and open it. Go in and follow the corridor till you come to
a large room. Change to run mode ON and go to your left, then ahead to the
little wooden bridge – when you see the bad guys popping up ahead of you,
turn around and run past the other nasty behind you.Shoot at them while backing away till you get
all three.Now go to the room across the
little bridge and collect the potions.

Go back to the foot of the stairs through which you came in,
get out of run mode, and go ahead and up the stairs to your right (make sure
you don’t fall in the water), advance to the altar (watch) and collect
the artefact and the recharging staff.At the end of this episode you’ll be facing the stairs.Get out of here and go to the door behind the
statue which sunk through the floor.

Before you go in and up the stairs, be sure to be in run
mode ON and that you are using the shotgun.Save.

As you enter the room you get into another video. It
doesn’t matter which lines you choose. Watch. As soon as the clip is over, run
to your left and go around shooting the skeletons while trying to avoid them. If you take too much damage, reload and try
again – you should be able to do it without your health bar turning red.

Now you can go to the door with the missing something and click on the
hollow.In.Search carefully behind and around the tombs,
either side of the corridor, till you come to the water.

Next, take one side of the water and then the other, searching still (there is
a statuette to be found), but avoiding the altar at the top. Save half way
through so that you make no mistakes. When you’ve searched everywhere, go to
the other end of the water, opposite and away from the altar, so that you are
facing it square on. Save. Run to it. Watch the video.Be quick, turn around and pick up the potions
on the altar, turn around again and run for the exit avoiding the skeletons.

Run all the way to the hall and go ahead and through the
door under the arch to your right, up the stairs and click on the portcullis
and the next wall to emerge in the room with the dais.Head for the way out and as you go through,
two nasties will appear.Go back in and
use the staff on them, then the colt until the staff is replenished and so
on.When you are able to leave, go all
the way back to the lava room, kill the next nasty and click on the square recess
by the shields to open a secret door. Go through. When you reach the library,
you’ll meet Rebecca who then joins you. Just watch the video.

CHAPTER III: Keeper of Time

At the library, go right through your entire inventory to get Rebecca’s
angle. From here on, take time to discuss new things and people with her.I won’t remind you, just remember when
you have a peaceful minute to do so.OK?Let’s go on.

Don’t put the statuette you are carrying on one of the
indentations – you are going to need it. Go out of the door and look to your
left, because a nasty is about to materialize.Pop back in and deal with it.

Go downstairs. As soon as you step on a certain part of the corridor, two
nasties will pop up from nowhere, one of them behind you: so open the second
door to your right in this corridor and pop in to kill them safely.

Now, a lot of doors will be unlocked and I don’t suppose it matters in which
order you visit them.As you leave the
lit room, the first room you come to across the way contains a green dome. The
next one along is locked. The next one is a bedroom: go in, turn around and turn
the light on. Find a potion on the mantelpiece and click on the chest.

Come out of the door through which you came in and try the door which was locked
before – it is now open. Look around. Right by the door, on the floor, you’ll
see a tile of a different colour to the rest. Click on it and the other door
will open. Inside you’ll find a map of the house.

Go back to the bedroom and cross it to exit through the opposite door. Outside,
click on the sword and shield to open the door to the left. Go upstairs and
stop at the first landing – there is a door to your right. This appears to be
an armoury. When you enter you see a
video clip.At the end, turn to your
right and run out through the door.Two
skeletons will appear and you can get them with the shotgun from the safety of
the doorway.Shoot them when they fall
to the ground.Afterwards, go in, get
the map from the top of the bookcase ahead of you and go to the other end of
the room to get a whole lot of ammo.Look at the painting.

Leave and continue up the stairs and through the door.

In this room there is a circular stone, this apparently being the Tower Gate;
and we are told we are not properly dressed, so let’s leave for now. Go all the
way down the stairs and continue to hug the left wall. Open the next door and
you’ll see some paintings inside. Step smartly back, there is a nasty behind
the door – tease him out and let it chase you, for a change. Once you’ve killed
it, go into the picture gallery. At the other end you’ll find a helmet. Get it
and use it to see a nice video. Look at the map on the wall. Go through the
door to the left of the map and you’ll be in the dark room in which the game
started.Get the card inside the front
door.

Now go to the lit room with the typewriter and take the door to the right. In
this room there is a scroll (I hope you are looking at each item as you get
it). Go through the next door to a room with a fire. Look around. When the fire
flares up, pick up the crystal inside it. Open the door cautiously, you are
about to be attacked by two nasties, so be ready to back off.When you’ve killed them (again, with the
staff and the colt), go back to the room with the typewriter. Take the door to
your right and cross the corridor to the room with the green dome.Click on it.

Watch the video, ask for a key and accept the test. At the end, go to the
window and get the masks. Click on the green dome to get back. Watch.

CHAPTER IV: Tales from the Tower

Well, I guess we’d better get ourselves to the Tower Gate, so out of this room,
turn left, through the door, through the opposite door, to the left and up the
stairs. In the Tower Gate room, stand on the mantle stone and use a mask.
Watch.

You meet Raphael, the guardian of the Tower, who talks to you. When he has
done, step onto the Tower.A word of
warning here:it is very easy to fall to
your death off the paths.Get always off
the run mode and use End to see where you are treading. Follow the path and branch either left or
right, it doesn’t matter. Have a look around. To your right, will see a way
stone with a golden rune – use it to heal yourself.Go through the shimmering gate to the right,
find the other way stone with a golden rune and finish healing yourself.

Step on the mantle stone and you will find yourself in a
courtyard, where statues whisper at you. You will see three doors, one is
boarded up. The one next to it contains nothing but a nasty. Take my advice and
leave it alone. The next door along was locked. So I had a search around and I
found the key in the round pond (crouch and look down to get it). Unlock the
door, go in and pick up the scroll, backing away smartly. This upsets someone
and a lot of nasties appear. No sweat. Stand at the open door, press End to
look down and just keep blasting at them till they are all dead. No need to
step out and get hurt. When the coast is clear, go back to the mantle stone and
use the mask. Watch.

CHAPTER V: The Offering

From where you are, keep going left: you’ll eventually come to a mantle stone
with the rune for Heled/Earth (as well as the camp fire). Stand on it – as you
step off, make for the window, turn around and watch the green glowing symbol
explode and cause a circle with a hand to appear on the wall (click on it). Go
through that door, left, and downstairs. (Don’t bother with the stairs to the
right, they are blocked). Note the circle on the wall and the pentagram on the
floor. Standing on the stairs where you can get a good view, shoot at the
circle with the colt. See? A pillar rises from the floor. When it comes down,
go through the door to the left of it. Advance the length of this hall, stand
on the square recess and turn around. Wait a few seconds and two nasties will
drop from above. Kill them and then tilt forward with End and click on the
circle to put the statuette on it. The pillar will rise, look up and take the
key. When it goes down again, retrieve the statuette and go through the door. (You
could go up the stairs before you do, but there is nothing there.)Run mode ON.

Outside the door, keep going till you see two torn-out doors on the floor. As
you go through the archway, you’ll hear a noise and three huge demons with axes
will appear. Turn around and run to the stairs. You have to lure them onto the
pentagram and then shoot the circle, whereupon they get squashed.Great.Just run forward till you see them and then double back – they should
follow you. When you’ve crushed all three, go on through the archway and you
will see two doors, one of which you cannot reach because of the crates. Open
the other one, turn around, switch the light on, turn around and pull the
lever. Face the door.

Are you ready? Open the door and run to the stairs, there is another demon
after you. Dispose of it as before. You can go back and work your way around
the crates to the now accessible door. Go right and through the other door and
get the goodies. As you come out, you get attacked again – you know what
to do. Go down the stairs to the right, in front of you. Follow the corridor
till you come into a cavern. Keep right and you’ll meet a Spirit. Watch.
Continue to keep right and you’ll find a passage. You will come out at the
entrance of the caverns.Stop right
there and save.
***
Now, this is a rather difficult section because it is so very dark and you
don’t have a compass. Examine the map of the caverns and see if that will do
you any good. The places you need to get to are the cave marked with the crystal
and also the place with the demon (this is the way out).

Ready your staff and your colt.Walk down the stairs and out till you hear a
message.Turn around and go halfway up
the stairs, turn around again and crouch so that you can see under the ceiling
of the passage ahead of you.Those
little flying monsters will come to you and you can kill them with the staff
and the colt.Whereas it is true that
they regenerate, initially there is way too many out there for you to handle.

When you get tired of killing them, equip the shotgun:it’s F9 time, pop out and to your left
and, if there are still crowds of them, F10.When there is a manageable number, leave your safe place with your
shotgun ready to shoot the monsters while backing away from them and looking
out for others coming from other directions.

OK, so let us leave the sanctuary and turn left.Go along here as far as you can, shoot the
guys on the left and the other chap on your right.Turn to your left and probably two more have
regenerated, so shoot them and advance to that platform, go to your right and
follow this corridor till you come to the entrance of the cave with the crystal.Go in shooting and back away from the
monsters till you get them all.Go into
the cave and pick up the crystal.Be
prepared for some more monsters when you exit.

Back the way you came but take the first corridor available
to the left.Soon afterwards, on your
right, there is a hard-to-detect opening.You needn’t do this, but it’s fun.Enter the opening and get rid of the two
little devils.Go to your right around
the pool and the teleporter and face it; the entrance to this cave should be on
your left.Save!In run mode ON, step on it and quickly turn
to your left and get to the safety of the entrance to this room where you can turn
and shoot the monsters.There is a
health potion on the altar and ammo around the teleporter itself.If you managed to do this without getting
hurt, get on it and back to where you started.Leave this room and turn right.

Go along here the only way you can go and look out for a
niche on your left which contains boxes of ammo and a blue gem (useless).From here, first turn right and then take the
left fork.When you come to the demon, walk up to it,
watch the video clip, go into the inventory, click on the crystal and then on
the demon.You can now go over the
bridge.

CHAPTER VI: Journal of Evil

As you go up the stairs a slab rises and uncovers some stairs, be careful:
there is a nasty beast in there – try to shoot it from the bottom of the stairs
and dodge the green spells it throws at you. Sometimes it seems to be stuck in
one or the other side of the chamber – since you can see it turning, run
up then and let it have it, running away again.

When you’ve killed it, advance and you’ll see moving
platforms. Press End so that you are looking down, and work your way across
(save every time you succeed).

At the other end, a slab will rise: go through.Follow the corridor and go down the stairs – there will be a
cave-in behind you.Look down and to the
right of the foot of the stairs and get the ammo by the rubble.To your right, two more magazines in the
rubble against the wall.

Find the stairs going up to your left and go through the
broken door.Go across the room to turn
the light on, equip the staff, go through the other door, turn left to turn the
light on and right to blast the creature coming towards you.Back inside the room, open the door and blast
the creature every time you get a glimpse but don’t let it get too
close.When you’ve killed it, step
outside and get the ammo from the crate on the floor.Turn left and go through the door.

Turn around and switch the light on.There is a potion on the bookcase, a map and,
by the other door, a paper and a magnifying glass for which I found no
use.Read the mural if you can.

Go through the new doorand turn right to turn the light on, crouch and get the staff from under
the bed.This staff does not recharge
and you *must* keep it for the end of the game.Again, read the mural, note the locker and get the two potions from the
open suitcase.If you go through the
next door you’ll see a mantel stone which isn’t working.

Use the other door.Open the door opposite and walk in looking towards your left and
you’ll see an ape-like creature coming at you, so blast it and back off
into the corridor.You know what to
do.Once it is dead, go in and get the
two potions from the crates to your left.Out and turn right to go up the stairs.

Advance with caution because you will
meet with another one of those ape creatures coming down the stairs.Blast it while backing off.Once it is dead, go on up the stairs again
but don’t leave them altogether at the top because there is another
creature roaming around – shoot at it when you see it to attract its
attention, then back off down the stairs while shooting.

When you’ve killed it, go into the room with the
flickering light and look to your right to see another creature (in fact, there
are two:let us hope the other one
hasn’t seen you yet).Get its
attention, proceed as before and, finally, get the last one.

When this room is clear, open the door but remain where you
are:soon enough you will see one of
those swishing creatures coming towards you – blast it and shut the door
in his face.Using the usual tactics,
get rid of it.

Go through the door, turn right and you will see a switch on the wall: turn the
light on and go up a short flight of stairs into an observatory. Look around
and take everything on the table. Go back to the bedroom.

In the bedroom, examine everything you’ve just taken. You’ll find a key inside
the Journal (read it). Use it on the locker to get the last statuette. Go out
and through the opposite door, and find the broken door through which you
entered this section – read the mural before you go. Go down the stairs
and turn left. Be ready for another one of those gorilla things. If you need
to, back off up the stairs and get behind the broken door for safety.When you’ve killed it, down the stairs, left,
advance to the lit square and click on the breastplate. Watch. At the end of
the video, be prepared to move quickly and deal with a few nasties – run
up the stairs for safety. When you have cleared the area, go to the lit recess where
the breastplate was and you’ll find a couple of potions. Turn right and you’ll
see a small wooden door.

Enter and look to your left: you’ll see a silhouette of the staff. Click on it twice
and the mantle stone will rise. Step on it and we are through to the library.

CHAPTER VII: Beyond the Gate

Place the two statuettes in the remaining
indentations and the sarcophagus will open. A word of caution here –
somehow, you always get hurt going down the ladder.I’ve tried walking down (not running)
while turning around and I once managed not to lose health.However, trying this is too time-consuming so
I was content to lose just half a green segment.

At any rate, go down the ladder and along the corridor till
you come to a gigantic clock. Look at the walls around it. Find the double
stairs and go up. Use the End key to look down and see the controls for the
clock hands. Click on them till you set them to six o’clock (as you saw in the
Library). Now press Home and click on the circle with the hand on the wall
behind you. This will open the door at the other end of the hall.

Equip the shield and go through: go up the stairs and follow the corridor till
you get to a place where you can hear water. Equip the staff.Go left, blast the two headed creature and
get the chalice. Click on the waterspout to fill it. You might as well dispose
of the other creature in the room opposite – but you don’t need the
chalice there.Leave and turn right. Go
along here and down the stairs till you stop on the circular mosaic. Watch.

Coming down the stairs you will have noticed that there are
two doors either side of the mosaic.If
you were to open the one on the right, you’d find the Dragon sword and at
the next meeting on the mosaic the game would be over.

So turn left and advance to the door. Throw the chalice of water (it should be
equipped like a weapon) at the door and it will open. Get the dagger. Watch.
With the dagger equipped, go back to the mosaic. Watch and note what Belial is
wearing, i.e., a white coat and a stethoscope around his neck. At the dialogue, use the first option.

CHAPTER VIII: The Mark of the Beast

At the end of the video turn left (the other room contains nothing now, so
don’t bother) and go to the archway. Look at the lock. Turn around and go back
to the stairs.

Save before you go up – run up and shoot the man in black immediately he
appears. You should be able to do this without getting hurt.You’ll see a green demon coming towards
you, so go down the stairs and stand at the bottom.

Arrange your weapons in the inventory so you can quickly
use the staff and the dagger when they are fully charged and the colt while you
wait.Soon enough the demon will reach
the top of the stairs but won’t be able to blast you.As soon as it turns its back, run up and hit
him with whatever you’ve got and rush back down. In this way,
you’ll be able to dispose of it without getting hurt.

Go along the corridor till you reach a square block.It’s worth your while to wait here
while your weapons recharge.Look to
your left to see the corner of the wall – you will be using this corner
soon.When you are ready, save and walk
around the block on the right – note the corner in the wall to the right
of the entrance.You’ll be using
this one too.Be sure to have the dagger
ready.

As you enter the corridor another man in black will
materialize – you should be able to blast him quickly without getting
hurt.Again, wait while the dagger
recharges.Equip the staff and go
cautious down the stairs – look to your left and blast the demon, then rush
up the stairs, turn left and tuck yourself in the corner, equip the dagger and
face the entrance.Eventually the demon
will come in, shoot it and run left to the other corner I told you about.Be sure you can see both ends of the block
from here.As soon as the monster
appears, shoot and run to the other corner.Keep doing this till you kill it.

Let your weapons recharge, equip the staff and go down the
stairs and this time look to your right – attract the demon’s
attention as before (you might have to wait till it comes down the
stairs).You know the rest.

Should both demons come at you at once, run to the stairs
in the mosaic room and deal with them as before.

Now go back to the library; pause and save at the end of the bridge, equip your
fully charged dagger and walk in – a man in black will materialize but
you can easily blast him away.

Once there, save before you leave the library by the door. As you turn right
and get to the end of the corridor, there will be two monsters waiting from
you, one coming from upstairs, the other coming from downstairs. Hug the right
wall and deal first with the one from downstairs. Draw him into the corridor,
shooting as you go, then ran past him, down the stairs and along the corridor
shooting. If necessary, run around him again and keep moving and shooting along
the corridor.Get the guy upstairs using
the same tactics of hit and run.

Go into the room with the typewriter and, from there, to the hall. Before you
enter it, though, equip the fully charged dagger, head towards the green glyph
and blast the man in black which will appear.

Go through this door and along the corridor to another
door.Open it and advance to the center
of the room and rush back to the door.Deal with this monster from the other side.When you’ve finished, enter the room again
and light the first candle slightly to your left and go round clockwise
lighting the others:before you light
the last one, go and open the door through which you came in.Light the candle, watch the video and rush out.Kill the monster from the doorway and grab
the statue it is carrying.

In, go through the door on your left, up the stairs and
empty the locker, down the stairs, through the other door, through the door
opposite, down the stairs to your left, get the ammo from the locker (you
don’t need the die).

Up the stairs, through the door on the left, door opposite,
door to the left and you’ve reached the dinning room.Look around and note the other door, plus the
magazines in the corner opposite to it.Get them, jump on the table, pick up the two green potions and when you
pick up the brown one, two monsters will appear.Go through the other door and from its
safety, kill them.

Turn around and go ahead and to your right, through two
doors, along here (ignore the opening to your right) and open the door.Advance slowly and run back through the door
when the monster appears.Kill it and
then move back into this hall and stand in front of the double doors.

Step out.Ahead you
will see a chained portcullis.To the
right a green potion and to the left some stairs going up.Get the potion and climb the stairs.Open the door but stay where you are:shoot the monster – when it dies a
panel opposite the door opens.Change to
run mode ON, run across, grab the weapon and rush out again.Down the stairs and, dodging, to the double
doors.Get in quickly and shut both
panels.Sort out your weapons so that
you can change from one to the other easily.

It is important that you get this right because
you’ll be using this technique many times.Try it out till you are comfortable with
it.Save.Face the door and position yourself a little
to the left of the center and at a little distance from it.Open the doors but click again quickly on the
left panel to keep it shut.Turn
slightly right and shoot through the gap at anything you can see.Let the doors shut if you want, you can
always open them again.You will notice
that the gun you’ve just picked up recharges rather quickly, which is
useful – though it is no more effective than your other weapons.

Keep this shooting up until you hear no more noise outside.At this point you can go out and up the
stairs and kill the two guys in the weapon room, but you don’t need to do
this.

Turn instead to your left and go along here and through the
gap on your right, up the stairs and face the door on your left.Open it, go through and find the light
switch.Go to the other door and place
the statue in the niche.Enter and
watch.

Other guides for Realms of the Haunting