Realms of the Haunting – Cheats
CHAPTER IX:By The
Seven Be Bound
As soon as you hear the voice banging on turn around to
face the switch and move away from the door so that it can shut.When you are able to move again, turn the
light on, turn around, shoot at the monster and run around shooting it till it
is dead.Pick up everything and examine
it.
Face the door and open it, start shooting at the monsters
till they are dead. Out, grab the statue, go through the door to the right,
head for the mantle stone and watch a clip.Back up the stairs, go through the door to your right, turn right, down
the steps, turn right and you will see another door which also needs the statue
to open it.Go through and turn around
to kill a new monster.
Now turn around again.If you were to go through the door opposite you would see a sealed door
with a green glyph – we’ll be on the other side of it later
on.For now, turn left and go through
this door.Go down, take the first left
and follow the dead rats all the way to a pool.As you come up to a big door you’ll see two doors either side
– they appear to be locker rooms and contain nothing, so go through the
big door and up the stairs.Watch.
CHAPTER X: The Key of Tears
At the end of the video, pick up a green crystal (you can only get one). Go
behind the altar, look at the painting, turn around and pull the lever to go
through the doors to the right.
In, stand on the mantle stone. Before you use the mask, equip the fully charged
dagger and turn to face the door, get out of run mode and save.Use the mask and try to shoot the dragon and
then move slightly to get out of the way ofits missile.This can be done
quite safely, so if at first you don’t succeed…
Once you’ve dealt with it, look around.There are stationary monsters barring your
path so take your time blasting them with the gun and the colt.The one behind you will explode leaving a
potion behind, we’ll get that later.When you’ve cleared this area, go through the shimmering gate and
up the stairs to your right – kill the monster across the way.
Continue along and get rid of the other one.Go through the shimmering gate and follow the
path, ignoring the path which branches to the left (this leads to Arqua) and
continue until you reach the other shimmering gate.Go through another shimmering gate and save
before you leave.Ready the dagger.
Down the stairs, follow the path and turn into corner, get
out of the way of the missile and shoot the dragon.Continue and go left, all around till you get
to the mantle stone.You’ve
reached Raquia.Look for the path and follow
it – when you run out, go through the hedges to find another one, keep
left, follow it and, on the other side do this again.Soon you will see some white steps on your
left, go up them and along till you reach the entrance to the maze.Watch another video clip.Consult the map of the maze and see where
everything is.In.
Keep left to reach the pool with the earplugs. Just pick
them up.Leave the way you came, turn
left and take the first opening to your left.Keep left till you reach the room with the haunch.Go behind the bench on your right and click
on the switch to lower the haunch and grab it.
Leave through the other opening, turn left, take the first
opening to your right, ignore another opening to the right and at the end turn
left, turn right at the first opening in that direction, ignore both openings
either side and take the first right.You’ve reached the pipes.
Take your time.First watch what is happening.Run mode ON, save, leap on the blocks and get the pipes.You have to time it right because if not you
can lose a lot of health – and though you will be automatically healed
later on in the game, nevertheless you don’t want to lose too much.
Anyway, get back to the entrance through which you came in
and turn left, ignore the openings at either side of you and at the hedge, turn
right.Apply your left shoulder to the
hedge and don’t leave off till you reach the ring.
Now this is rather difficult and you can’t save once
you are in the middle of this puzzle, so save before it starts and be
patient.You’ll find yourself in
your own private hell.To improve your
chances of moving onto the floating platforms, run mode OFF and press End to
look down:look over the corners of the
one you are on, either side, in case you have to go in that direction and move
quickly when you get the chance without overshooting the mark.When you make it to the other side, grab the
ring and save before you get back in the same manner.
Go back to the entrance and apply your left shoulder to the
hedge, follow through till you see the entrance to the building in front of
you.Stop and equip the haunch as a
weapon.Enter and approach the beast,
backing off to one side while you attempt to “shoot” the haunch at
it.When it is almost on top of you, you
will succeed.
Enter the building through the doorway to the left and keep
left all the way to the next puzzle.Save.
Try this:with run
mode ON, from the doorway aim at the stepped platform to your right and jump on
it (you might need several goes to make it).Turn slightly right and bide your time to jump on the slab which keeps
coming and going away from you.Once on
it, turn to your left and be ready to jump onto a walkway.Go along it (ignore the lever on your right) and
step on the slab which will take you to the entrance of the next puzzle, just
step on it and turn in to your right.Look around you and note the indentation on the ground next to the large
block.
From the entrance, starting from your left and going
clockwise and standing back so that the doors can open:at the first door, with the musical notes on
it, play the pipes.Go in and get the
oil and the spectacles. Move on to the next door with a face on it. For this
you need a password, which you don’t yet have. Move on to the next door. Look
at the statue before you go in and wear the earplugs, i.e., "use"
them. Go in and take the key from her necklace.
Go to the next door and open it. Look at the floor: it is ice, best not venture
on it yet.
The next door is a library. You automatically use the oil on the hinges, so
that the door doesn’t make a noise on opening. Use the spectacles and you will see
some rays. Jump the two between you and the desk (come right close to them),
pick up the scroll, turn around and jump twice again to reach the door. Have a
look at the scroll.
Go on to the next door. This is a chapel. Advance to the window and pick up all
the gems (you’ll have to use Home to get the red one). Now use End to look at
the pentagram below. All you do is click on a gem and then on the proper point.
R is red, O is orange, Y is yellow, G is green, I is dark blue, B is light blue
and V is violet. At the end you get a key.
Next door. Look at the floor – something
peculiar about it. Best not try it yet. Go to the door with the face and say
Spirit. Go in and pick up the warm potion from the fire (don’t get too close or
you’ll get burned). Take it to the room with the ice and use it on the floor.
Go in and pick up the armlet. Then go to the room with the funny floor, use the
armlet and go in. Open the other door, go in and open the locker, get the
potion and the gem.
Go and place the gem in the indentation; when the block comes down, stand on
it; when it goes up, walk along the glass platform to the corridor in front.
Open the door and have a good look. You have to pick your way to the opposite
corner to the left without the gems exploding. Save first.Crouch (press Z) so that you can see the gems in your path. You must
steer a course where you see no gems to your left or right (nor, of course, in
front of you!). If you see even a glimpse of a gem either side of you, move
slightly till you have a clear space in front. First advance towards the
opposite corner to the right, then go along the wall for a bit and at the
double doors turn left and advance diagonally, then turn right and advance to
the gem in the corner. Pick it up and use it on the ring. Turn around and wait
till the gems disappear.Go to the
double door on the left:it will open,
go in. Stand on the pedestal and use the ring. Watch.
CHAPTER XI: Captive Angel
Leave this room. When you get to the bell room, jump across to the steps in
front of you and walk down them to the floor (you are allowed to touch it
once), move across and to the left to find the stairs out of this room.Make your way out of the building by keeping
right.
At the maze, use the map and work your way out, i.e., keep left at first till
you get to the opening with the two lone trees then go ahead to the right to
get to the next corridor and turn left into it.Keep going, ignoring all else, and take the first opening to your right
then the first to your left.Keep going
to the end and you’ll get to the exit.
Before you actually leave, change to run mode ON; save and
run, dodging, all the way to the mantel stone. Slow down before you get to it because Rebecca
has something to say.
When you get to the Tower, press End to see where you are
going and make it to the first shimmering gates. Consult the map, if you like,
but no doubt you remember the way back to the Earth mantle stone.
When you come out in the altar room, equip the dagger, save and inch slowly to
the stairs down (use End). Stop at the very first and crouch. Hit the James
Bond type the moment he appears.Note
the movements of the monster.The moment
he turns your back on you, run past him avoiding the fires, down the stairs,
turn and shut the door.
Turn around and there might well be a huge monster ahead
(if not, there’ll soon be).Fortunately he cannot get you unless you walk to the pool, so get rid of
him before you do.
Now follow the crunchy ratty road but listen carefully – there are three swishy
monsters ahead. You should be able to pick them off by getting behind them as
they move away and then backing off into other corridors (stick to the ratty
ones). Don’t get cornered.
Once you’ve found your way out and back into the house, you should recognize
the way to the library. Go down the sarcophagus and all the way to the lock. As
you advance to it, you get a video and the chance to converse with the guy
you’ve just freed. Talk about everything – Rebecca will remember if you need to
recall it.
CHAPTER XII: St. Michael’s
Go up the stairs behind the lock and to the mantle stone:go around it so that you are facing the
entrance; run mode ON, save before you step on it. On the other side, run forward and to a double
door on your right which has a red rune on it. As you reach it the rune
explodes. Get in quick, and shut the door. Turn to face it. To the right, open
a little cupboard and get a magical torch. Look down and click on the mat to
get a wand.
Now, to save myself the trouble of repeating it till you are sick of it, you
must carry the torch in your hand at all times (i.e, if you pick something else
up, look at it, and then equip the torch once more). Every time you see a red
or green rune, stand well away from it and fire with the wand to dispel it and
make a door available. I will warn you when to equip a weapon. So, try the door
to the right. It’s locked, so try the one on the left instead. This leads to a
kitchen. In the fridge, there is a key. You can go out by the door to the left
of the fridge. Move towards the foot of the stairs, turn around and blast the
runes away. Go to through the door to the left. Clicking on the remote control
on the table, the TV starts. Look at it. Have a look around, observing the
locked door, and leave.
Go through the door opposite. At the end of a short corridor there is another
door. Equip a weapon. Go through, turn to switch the light on. Go down to the
landing and, as soon as you hear a roar, turn around and go back up through the
door. From there, kill the monster.Go down the stairs and to your right.Dodging through the shelves get rid of
another monster; there is one more left, so move across to the other side of
the stairs to get it – watch it, they can get at you at the ends of the
shelves.
Look around.Ignore
the monster behind bars, only don’t get too close. Note the ornate door – a
candle opposite it can be lit. Blast the rune and go through to the laboratory.
Here you’ll find a healing potion and an ornate key (on the floor, by the
door). Leave and use the key on the ornate door. Go through and have a look. Leave.Make sure you’re holding the right equipment
(wand and torch).
Go all the way to the front door and start up the stairs. Go for the door to
the left. Inside, you’ll find a wardrobe. Open it, stand back and blast. Go
inside and slide the panel. You’ll find a cupboard in front of you. Blast the
rune you can see, open it and switch the light on. The other cupboard is
locked. Leave.
Go to the next door on the left. Do the necessaries and go through to a
bathroom. Switch the light on. Before you unlock the other door with the key
from the fridge, equip a weapon. Open the door, turn to your left to turn the
switch on, then step into the room. As soon as the three nasties appear run out
of the door and close it. Let them simmer down for a bit and then open the door
and pick them off. If they come too close, shut the door. When you’ve killed
them, go in and get a key from the bedside table. Go back to the wardrobe and
unlock the little cupboard. Get the key.
Now you could go to the front door and unlock the locked door. Don’t. Instead,
go round through the TV room and in through there, turn the light on, advance
into the room:run back through the door.
From the TV room door, you can kill them at your leisure; as ever, if they come
too close, shut the door. When you’ve killed them, go in and take the three
books from the bookcase. The brown one will explode in your hand and fall on
the floor:this will hurt. Press End to
see and pick it up. When you examine it, you’ll see it contains a key. Examine
the other two books.
Go to the front door. Equip a weapon. The new wand not only blasts glyphs,
it’s a very handy weapon which recharges quite quickly.I’ve already explained how to deal with
this situation, so I won’t repeat myself.When the noise ceases, open the door leaving one panel shut, step outside,
advance a little and run back in, shutting the door, because more men in black
appear.You know what to do:don’t leave off until there is silence
outside.
This time it will be safe to go on to the church. Well,
relatively safe. Weapon at the ready, step in and step smartly back again – a
monster will drop from above. Keep retreating and shooting. When you’ve killed
the beast, examine the floor where he exploded and get the coin.
Go back into the church, put the coin in the collection box and the door will
open. Don’t bother with the holy water.Go right in and examine the window behind the altar. Watch – you end up
with two feathers. Walk around the pulpit and get the notebook. Read it.
Try the door of the chapel and it will be locked. Go back to the church door and
turn right. Go in through that door. Pick up the tiara in the first stage and
go on up to pick up a key in the next stage. Go back to the chapel and unlock
the door. Go in and have a look around. Note the painting to your left. Examine
the statue, use the tiara on the statue and use the green feather in the slot
in front of it.The painting will open.
Get the helm. Watch.
CHAPTER XIII: Sword of the Dragon
Take the two potions from inside the painting. Go to the mantel stone.
When you get to the Tower, consult your map to see how to get to Arqua.No doubt you remember it’s the branch
we didn’t take before.Go to it
and enter the shimmering gate – save.Equip your wand, your best friend from now on.Go out the other end but get back in at
once.There is a dragon out there which
can actually follow you into the shimmering tunnel.Leave a couple of bends between you and the
exit, face towards it and wait for the dragon.It will have to turn twice, so blast it before it can come face to face
with you.You can go out now.
Move onto the mantle stone and travel to Arqua.You’ll lose all your stuff but you get
it back later.Read the paper you
get.Travel along the corridor in front
of you and enter the big door on your right.Walk ahead and turn right into the building.You are looking for a circular teleporter
with red spots.Step on it.In the room, get the flint and the cylinder
and note the panel which is stuck.
Step outside and note the golden eye on the floor, to your
left.Click on it.Here, go up and down stairs till you find a
blue tile:click on it to get a
magnifying glass.Walk around some more
till you find the golden circle with the eye to get back.
Walk around the fountain to the other side and click on the
golden circle with a chalice. From where
you are turn slightly right and look down to see the stairs, go down and to the
left, down and up and down to the left to get to the path around this complex: follow it till you get to a similar opening,
up, keep right and climb all the way to the chalice – grab it.Go back the way you came to find the golden
circle (i.e., where you started).
At the fountain, fill the chalice with water and use it as
a weapon on each door in turn, refilling it as you go.Enter the rooms, get everything you find and
use the magnifying glass on each stuck panel.The one in the room with the fan is not stuck:open it and get the scroll.
Go to the room with the panel which says BURN.Use the magnifying glass on the scroll, use the flint on the cylinder
and use these on the scroll.The panel
will open and you get some tinder.Use
the flint and cylinder on the tinder.
Move on to the next room, where the panel says BONG.Use the bowl on the flask and then the flint
and cylinder on them.The panel opens
and you get amber.
At the next room (GRIND), use the pestle on the mortar and
these on the amber.The panel opens and
you get a water pipe.
Now go to the fountain and place the fan on the panel with the cloud, the
burning tinder on the panel with the flame, the incense on the panel with the
yellow square and the snow on the panel with the double wave. Rebecca will then
tell you to combine the offerings. Use the snow on the water pipe, use the
amber on the water pipe, use the burning timber on it and then the fan.Click on the water pipe and then on the
water. Watch. You get the Dragon Sword.
CHAPTER XIV: Vengeful Souls
Find the circular teleporter with the white spots in one of the rooms to get
back to the first area. Find your way to the mantel stone.
Back at the Tower, go through the shimmering tunnel and you’ll find
yourself at the junction.Though you
should go right to get back to Earth, go left instead.When you get through the shimmering tunnel,
have a look.There are four exploding monsters
here, each worth a brown potion.Watch
out for the guy near the mantle stone to your left, he can come for you –
but you can retreat into the tunnel and wait till he walks away to shoot him.You can also walk to this mantle stone to
access another monster.Then there are
the ones who march up and down the underpass – get them also, we’ll
get their potions in a minute.When
you’ve done your stuff here, go back to the junction and this time go to
the Earth mantle stone.Take time to
collect the potions from the underpass.
When you get to the stone and step on it, you get another
video clip. Just watch.
THE PRISONER
Nothing much you can do at the moment, so just watch the next clip.
CHAPTER XV: Where the Dead Lie
When you are in charge, take the notices and read them. Leave and have a look
at the cells next to yours. The first one contains nothing, but the second one
has a nice little cache of goodies plus a map and a Journal.Look at everything.
Continue and go up the stairs. Before you open the next
door, be ready for action. Open it, step into the room and, when the 007 types
appear, get back quickly and fight from the safety of the door, closing it
whenever they come too close. You might even have to nip in and entice them
towards you.
At the end, go through the room and open one panel of the door. As soon as you
step out, blokes in black will appear.Get
back in and do your stuff with the double doors.When the noise dies down, don’t think
for a moment this is it.Save.In run mode ON, go outside and run straight
ahead all the way to the other side to rouse whatever men in black remain and
go back inside dodging for all you are worth.Wait for them to arrive at your door and dispatch them as usual.Save before you finally leave in case
you’ve missed one.
Run ahead all the way till you get to the wall, turn to your right.Go towards the fires.You will note on your left the sealed door we
saw in the house from the other side.Advance to the fires and click on each of them to place one of the
Journals.The columns rise and a door
opens to their right.Go through.Walk a little way in and watch.
CHAPTER XVI: The Gate
Study the map of the maze, continue along the corridor and enter the tunnel.Run mode ON and sprint straight ahead,
ignoring the monsters, till you reach the entrance to the maze.Turn immediately right and follow the
corridor until, turning left, you’ll see some stone structures.Go through here all the way to the hedge and
go through a little stone arch on your right.Drop through a gap ahead of you (you’ll see a brown stack in the
middle).Turn right and kill the
monster, go up the stairs and go in through a gap on your left.
Save before you try this.Go to your left and look for a gap on the right, where the mantle stone
is.Try and shoot one of the men in
black and run around the central square to try it from the other side.If they try to pursue you, make sure they
can’t come face to face with you.
When they are dead and you get to the centre, stand on the mantel stone and use
the mask. Turn right around and be prepared for one of those flying dragons
– its first shot will hit the four columns ahead of the mantle stone, be
ready when it comes round. OK?
Consult your map and figure out where you are and how to
get to the Shaol mantel stone.Along the
way, you will meet some of those exploding monsters which, since they drop
healing potions, are well-worth killing, specially from a distance. A bunch of
them came at me on the path, so I retreated into the shimmering gate, which
they could not enter: I waited till they turned their backs on me, nipped out
and shot them. I collected a nice lot of potions like that. At any rate,
continue to the stone, which will not work.
Go on till you come to a gap. Shoot the creature on the
other side then leap, get his potion and take time to get the other potion we
shot for earlier, and enter the shimmering gate: inside, the sword and the
shrive. Now you’ve got them, you can leap back to the mantel stone and this time
it will work.
When you get to the other side, go through the gate and talk to the guardian.
Because there is only one green crystal, you are on your own when you enter the
gate. You turn up on top of a shelf. You have to get down from there, braving a
Speedy Gonzalez monster (there are plenty of others). A fully charged dagger
seems to kill them off, but run backwards from them while you are shooting and
don’t let them touch you. Listen for them and be prepared.
At any rate, go around the perimeter of this chamber. You will find four sets
of double gates and some brains on the ground. You will also come to a reddish machine.
It seems you have to feed it 16 brains before you can escape from here.Look in front and behind the machine to get two
brains – you should have collected five altogether. And now it’s a
question of going into each opening and searching for brains. I tried to map
the place but I gave up.
With your back to the machine, turn left and go to the first double gate and
enter the opening on the left.Keep
left.You’ll find a chamber with a
beating heart and a brain.There is
usually one brain on the ground below, but when you go down the stairs to get
it watch out for monsters.There are
four such chambers altogether.
Keep left at all times and eventually you will emerge at
the main chamber.Find the machine and
go back to the first double gate, enter it through the right opening and turn
right at the first opening, turn left, mind the monster and get the brain in a
dead end.From here keep left all the
way.
Repeat this formula with the other gates and, if you find
yourself at some point in a “crossroad” and need to go left,
don’t do so yet.Go ahead instead
to get a brain from a dead end and you can now go to you’re the opening
you need to follow.
You should find all 16 brains if you are thorough.
When you’ve fed them to the machine, the round platform will come down bringing
a great big fellow with it.Keep
shooting and running away from him till he is dead.Click on him to get a scroll.Now you can go through the green arch.Watch.Enter the arch again.
You’ll be in another scenario talking to another you on the throne. Turn around
and click on the red pillar and talk to the guy. Watch.
Turn to your left; run mod OFF, equip the shotgun, save and
go up the stairs shooting the mirror you’ll see at the top.Turn left and go along here peeking around to
your right till you see enough mirror to shoot at and shatter.If from time to time a bad guy comes out of
the mirror because you failed to shatter it, run around him to shoot the mirror
and he’ll disappear.When you come
to the first mirror you shattered, go down the stairs and across to another
opening.Shoot the mirror in the
distance and advance enough to see the two mirrors on either side of it –
shoot them.Then you have to move
laterally to shoot the mirror behind the first one.
At the end, go back to the throne, which will come down,
letting you through. Watch. And, by the
way, note that you’ve been completely healed.
CHAPTER XVII: Father of Lies
Go back under the arch.A lot of puzzles
to solve here.Step up to the circle on
the wall, click on it, and a wall will slide behind you, to your left.
Throughout this section, save before you attempt a puzzle; try various things
till you get it right, then reload and do it correctly. It will help to press
End so that you see where you are going. Don’t use F9 and F10 to save and reload
half way through a puzzle or the whole thing will reset and leave you high and
dry.
You might prefer not to look at the solutions, so shut your eyes…
Checkerboard: Stand on the third square
from the left (brown), and assuming that North is in front of you, go N 3
times, W 2 times, N 2 times and E 3 times. Enter and press the hand. Turn
around and go to the edge. With N behind you now, advance S x 2, E x 2, S x 3,
W x 1, N x 1, W x 1, S x 1, W x 2, S x 1. OK, go to the next niche on your
left.
The stepping stones: You have to get across the room by walking over the
stepping stones, which can be moved with the controls on the wall to the right.
First try using them to see how the blocks move. Then, facing, as it were,
North, imagine that you have 7 spaces going down, which we will call them, N to
S, 1 to 7; and then 4 spaces going across, which we will call, W to E, A to D.
You need to place blocks in the following spaces: 7A, 6B, 5C, 4B, 3C, 2C, 1B. Then, pressing End to
see what you are doing, walk transversally on the blocks and get into the
corridor. Press the hand in the circle and return the way you came.
Shooting mirrors: You’ll find yourself in a room in which, if you step on the
red spots, you get a fireball where it hurts. What you have to do here is to
smash four mirrors without getting fried – use the colt for this. You can
jump over the red spots ahead or diagonally, or you can walk around them
diagonally, though this is more difficult. Run mode ON and you can save in this puzzle
without it resetting (thank goodness!).If
you imagine that the room ahead of you is divided in squares, 7 x 5, and that
ahead of you is North, draw yourself a little graph whereby from N to S the 7
squares are 1 to 7, and from West to East, A, B, C, D and E. From outside, jump
diagonally to square 7B, then to 6C
and then ahead to 4C.
If you turn to your left you’ll see a mirror coming backwards and forwards.
Wait till it moves forwards and shatter it. Next, jump to 3D, 2E and 1D and
shoot the mirror; now to 2E, 4E, 6E and 7D; shoot the mirror. Finally, 6C, 4C, 2C and shoot the mirror. It think
it’s Ok now to walk about on all squares, but just in case jump along to
1A and go into the corridor here. Jump on the pedestal. Walk to 7E to find the
exit. Still keeping left, go on to the next circle/puzzle.
Big guns: What you have to do here is to clear a path for the lower and upper
guns so that they can shoot out more mirrors. Go behind the panel with the
levers and the button and face the blocks. Supposing the levers were numbered 1
to 7, from left to right, pull 2, 3, 7 and 5; then press the button and the gun
will shoot the mirror. Press the button again. Now you’ve got to clear a path
for the upper gun. Pull 2, 6 and 5. Press the button twice. Next puzzle.
The gems: This is easy. Advance to the contraption and click 30 times on its
right side to turn it. Fire (press on the centre) to reveal some gems. Now
click on the left side to turn it to the first gem and shoot it. Shoot all the
gems and you can leave.
The maze: You’ll find a crystal maze which you must enter. Look at all the
circles with the hands. Press on the top right hand side one and on the bottom
left hand side one. Now walk into the maze and press the other circle with the
hand you’ll see on a pedestal.
The floating balls: You have to break a mirror by bouncing a shot from ball to
ball. You will see some dials in front of you. Taking the red point at the top
as 1 and going around clockwise, set the dials as follows: first row, 1, 1, 5,
1; second row, 3, 6, 1, 8; third row, 1, 8, 8, 7. This should do the trick. Press
the button twice.Time to move on.
The kaleidoscope: Apply your right
shoulder to the wall and follow it. If you come across a mirror, keep your
right shoulder on it and continue. Eventually you’ll come to a circle with a
hand. Press it, apply your left shoulder to the wall and go out the way you
came.
As you come out to the circle on the wall, this is the last puzzle; move on to
the next niche, from where you started the first puzzle.Face the circle, click on it until it goes
dark. Turn around and face the entrance. This I will call 1. Turn left and go
on to the next circle – 2, do the same. Now, counting circles and going
left, click on circle 4 and, finally, on circle 8. However, before you click on
that one, have a look at the corridor leading to the kaleidoscope puzzle: you
are going to have to retreat here in a hurry. So, click at the circle till it goes dark and
you’ll hear an irritating laugh. Look at the arch in the centre, just long
enough to see what’s coming and retreat into the corridor in such a way that a
narrow slit allows you to shoot a the guy whereas he can’t get at you.Sometimes he goes to another puzzle, so find
him and get yourself safe. When you’ve killed him, click on his body to get a
parchment. You can now go through the arch.
You’ve had it very easy so far, and it’s about time the game got a little
tougher. Before you go through the arch, save and equip your most effective
weapon. I would advise you to save and have a trial run, just so that you know
what is there. When you are through the arch, don’t hang about. Pick up the
potion behind you, run over the bridge and tuck yourself in the corner before a
broken wooden portcullis.With luck, the
dragon will go inside the walls and parade in front of you unable to get you,
but you can shoot at it diagonally.
Try your hand at this or find a better strategy, but you
can get rid of both dragons without getting hurt.
When you’ve done so, enter the castle grounds – there
are a couple of potions along the left wall.Go along to the building ahead avoiding the central area, find the tree
inside and get a potion from in front of it.
Leave and turn left still avoiding the central part.Go round till you see the tallest stone to
your right, between you and the green dome.Sometimes when you advance towards it you see Rebecca, sometimes
not.I don’t know why.
At any rate, come near the stone and watch.Basically, if you position yourself correctly
behind this stone, Belial’s missiles will hit the stone and not you, whereas
you can fire all your weapons at him. Once you’ve killed him, retrieve the
shrive and the sword from the dome and click on it.
CHAPTER XVIII: Threads
Go immediately to the left of the window and turn towards it.Save.A dragon will come in and turn towards you, so fry it before he can fry
you.Pick up the two potions here and go
down the stairs.Note the pair of
candles before the corridors turns pronouncedly to the right – presently
you’ll get behind the candle on the right where you’ll get a clean
shot at anything coming around the corner.
But first follow the corridor and stick well to the left
– advance into the great cavern till you see a dragon in the
distance.Go back to your candle and
wait.Save.If you kill the dragon without getting hurt,
save again.There should be more along
at any minute, also some small demons:but if you find you have waited a long while, go to spot and lure more
dragons to you.
When you think you’ve finished, save and go to the
great cavern.Check that there are no
more dragons/demons in the distance, cross the river and follow the wooden path
(don’t fall off), go down some wooden stairs and to your left. Before you climb the stairs ahead be ready to
blast a dragon around the corner and get down the stairs quickly before its
missile hits you.There is another
dragon, so stand between the wall and the wooden stairs and wait till it comes
round the corner.Get it.
Now climb up the stone stairs again and cross the bridge
– you’ll see a monster standing on your way.Blast away with the gun and whatever else you
want till it is dead.Follow through and
get the potion on the floor, to your right.There are two more stationary monsters ahead so take your time and kill
them.
Run mode ON, run through ignoring the dragons coming the
other way and reach the mantle stone quickly.
CHAPTER XIX: The Gathering
This is just a video clip, in which you have a choice. Say that time is on your
side, and do not kill Florentine. Watch what happens.
CHAPTER XX: The Devil Take the Hindmost…
Save immediately. You are in the courtyard of the house, surrounded by nasties
and you must make it as quickly as possible to the entrance hall and out of the
front door. Have a trial run to remind yourself of the way – go through the
double door in front of you and keep mostly left. I shouldn’t hang around to
fight with the James Bond look-alikes, there are too many of them.
Equip Florentine’s staff and save before you burst into the entrance hall:
there, the granddaddy of all monsters
will materialize. Find yourself a good
defending point. The best spot is the column to the left of the door – wedge
yourself in the corner so that the monster can’t easily get at you whereas you can
certainly shoot at him – if you are lucky you can kill it without using
up all of the staff’s charges.At
any rate, when you’ve destroyed the monster you can go through the front door.
Watch.
Make what you like of the ending, but I did tell you to note what Belial was
wearing!
View this guide raw, exactly as the archive holds it