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Outcast

by Jeff "CJayC" Veasey 23 sections about 52 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

    1. Marion in Trouble #1
=======================================================================

Shortly after finding the first Mon, you should receive a transmission 
from Marion telling you she's in trouble.

GN: Marion is trapped in a place that's got a large pyramid.

You should be able to ask any generic Talan about this "Event".

GN: Go to Okriana. Marion may be there.

Assuming you're in Shamazaar, you can head to Talanzaar (in which is 
the city of Okriana) by going through the Daoka located nearest the 
village.

As you enter the city, at least one generic Talan will wave to you.  
Ask him "What is Wrong" to find out about Marion.

N: Shamaz Zokrace may know where I can find Marion.

The Shamaz is located to the West of the palace (the huge building in 
the middle of town.  Ask him about Marion.

N: Shamaz Zokrace says that Marion was seen near Zelb's bar.

Head to the southwest of the Palace and locate Zelb.  No doubt you may 
encounter a couple of soldier patrols on the way there, so either avoid 
them or choose a nice _isolated_ location to fight them in.  Make sure 
that neither your or their stray shots will injure any Talans.

Zelb's bar is located in a building attached to another building that 
resides right next to the southwest corner of the palace.  Zelb is 
dressed in red pants and a turban.  Greet him.

N: Marion is in a house to the west of the Palace Fae.

Head back north until you find a group of three soldiers patrolling 
right in front of a group of four houses.  After dispatching the 
soldiers, go to the house with the bars on the windows and the closed 
unmarked door to get a nice long cutscene and end the quest.

=======================================================================
    2. Marion in Trouble #2
=======================================================================

Shortly after receiving the second Mon, you'll get another transmission 
from Marion.

GN: Marion is in trouble...again...at the barrier in Shamazaar.

Head to Shamazaar from wherever you are, and speak with any generic 
talan about the "Event".

N: The barrier to the north is down.

Head to where the barrier was (in the northwest) and kill all the 
soldiers there.  Once you're done, climb the northern tower, go across 
the bridge and down the stairs, and then press the button there.  This 
opens the door at the southern tower, so climb up it head across the 
bridge to find Marion and end the quest.

=======================================================================
    3. Jan in Trouble
=======================================================================

Shortly after getting the third Mon, another transmission from Marion 
will arrive.  

GN: Jan and some other guardians have been captured and taken to the 
darosham in Okasankaar.  

After three mons, you should know the way by now.  Head to Okasankaar 
and speak with any generic Talan there first about what's going on.

N: Kroax is at the darosham.

Head to the darosham (the building with the lava running through it) 
and head up the steps to the door to get a cutscene.  Kill the 
soldiers, and then fight Kroax until he gives up.  After the next 
cutscene, go inside the temple and talk to Jan to end the quest.  You 
can also visit Zokrym in Ramzaar and let him know this to get a small 
reward.

=======================================================================
    4. Guardians in Trouble
=======================================================================

A little while after getting the fourth Mon, you'll get another 
transmission.  It may take several minutes, so be patient.  Another 
requirement may be to clean out High Town in Talanzaar if you haven't 
already done so.

GN: The guardian camp is under attack.

Head back to Ranzaar, kill the gamors, and speak with Jan.

GN:  Jan says the guardians were taken to Okaar.

Now, head back to Okaar.  Speak with Kyuran once you arrive.

N: Kyuran saw the guardians being taken to the barracks to the east.

Head east to the barracks.  Before approaching the door, take note that 
this is the last point in the game that you will be able to travel 
freely.  Saving your game here is a very good idea indeed.

Approach the doors, and watch the cutscene.  

GN: Keep the soldiers busy to allow Marion to sneak out the others.  
Meet her outside when all soldiers are gone.

You've got your HK-P12 with 30 bullets.  Luckily, more ammo is 
scattered across the camp, and there's only a few soldiers you need to 
kill.  When you're done, you should save your game (last chance, 
honest!), and head out the gates for another long cutscene.

GN: Take out the soldiers first, then finish Kroax.

Do just that.  No PPS here, but you've still got lots and lots of 
dynamite.  This is the final battle, so live it up!  There's ammo 
scattered about the place in case you run out.  Avoid Kroax, and go 
after the soldiers first.  After that, Kroax doesn't take too much 
(save your HAWK-MK8 triple shots for him).  After you kill Kroax, watch 
the end scene, and check your final score.

Following this walkthrough (as of version 1.0), you should get:
                    % Quests Finished = 103%
                    % Bonus Quests Found = 83%

-----------------------------------------------------------------------

IV. Bonus Quests Walkthrough

=======================================================================
  A. Shamazaar Bonuses
=======================================================================

}}}Zolass's Twon-Ha{{{

Zolass is a Talan dressed in green standing near south of the Riss 
Counters (west of the Temple of Fae, not too far from the water).  Talk 
to him to get a bonus quest.

N: Ask Zalinass to deliver Twon-Ha for Zolass.

Zalinass is the Twon-Ha loving Talan in the village.  He's dressed in a 
light blue robe, and can always be found near one of the two Twon-Ha 
pens.

N: Deliver Twon-Ha to Zolass.

Go to the pen in the center of town, pull out the gui, and lead the 
Twon-Ha with the two bags of Riss back to Zolass.  It's much easier if 
you've cleared the path of soldiers first.  Talk to Zolass and give him 
back his gui.

N: Give message to Zalinass.

N: There are sticks marking off secret stashes of goods in the mud 
around this region.

Head back to Zalinass and give him the message from Zolass.  This 
completes the quest and gives you a discount should you decide to buy a 
Twon-Ha.

In case you didn't notice them before, look out for those sticks.  Each 
contains a cache of goodies for you to use.  I've personally managed to 
find 11 of these, but there are probably more.

}}}Accident at the Temple Ka{{{

If you visit the Temple Ka (the southern of the two temples right next 
to one another), you'll find that there's been an accident by speaking 
with the yelling Talan there.

N: A worker at a temple wants the Yods to destroy an accident with some 
dynamite.

N: Ask Riss Counters near Temple Fae water about dynamite.

If you don't have any dynamite, head over to the Riss Counters.  
They're right next to the water to the east of the Temple Fae.  Each of 
the Riss Counters has a different story about where some dynamite is 
located (in the water SE of the temple Fae

Once you've got some dynamite, tell the worker at the temple to clear 
his men out.  Once they're clear, run up the steps and place a piece of 
dynamite near the accident.  Either shoot it or trigger it to clear the 
wreck.

Go have a chat with the foreman after the big show for a reward, and 
you can also talk with the two workers as well.

}}}Gamors Attacking the Twon-Has{{{

At some random point in the game (once you've already talked to 
Zalinass for one reason or another, and always after at least one load 
or world move), the generic Talans will call out to you.  Ask them 
about the "Event", and they'll tell you that Zalinass is looking for 
you.  

N: Zalinass has some type of problem.

Hunt down Zalinass, and ask him about his problem.

N: Kill Gamors that are far east of the village.

Head to the southeast corner of the world, and kill the five Gamors 
that are there.  That's it!  Once you're done, head back to Zalinass 
and tell him the good news and get a reward.

=======================================================================
  B. Talanzaar Bonuses
=======================================================================

}}}Nikaa's Loan{{{

Nikaa is in the riss bok to the west of the palace, near the western 
wall.  Talk with him...her...whatever...

N: Nikaa wants a loan of some Zorkins.

If you've got the cash, give h...ummm, Nikaa the loan.

N: Return later to get loan back from Nikaa.

Wander around for a bit, and later come back and collect on the loan.  
Easy, if not a little disconcerting.

}}}Azirad's Necklace{{{

Azirad, the helidium carver, is located in the builder's bok to the 
southwest of the temple.  Once you've introduced yourself, ask him 
about the thief.

N: Azirad had a necklace stolen.  He lost the thief somewhere in the 
construction supply bok.

Thief or no, the necklace is lying on the ground in the bok.  Go to the 
construction supply bok, and look in between the buildings on a 
straight line south of the western edge of the small building in the 
armory that you can see on your map.  The "Crafted Material" you will 
find is the necklace, which you can quickly return to Azirad for a 
reward.

}}}Heza's Well{{{

Heza is the water merchant in Okriana, always traveling with his cart 
full of water.  Once you track him down, ask him about the problem with 
his well.

N: Heza has a problem at his well.  I should find Zade if I want to 
learn more.

Zade is at the well just south of the palace.  Speak to him to find out 
about this problem.

N: Zade says there's some large rocks blocking the bottom of the well.

If you don't have an LN500-DUO (no upgrades necessary, but level 1 is 
useful), you'll need one.  They can be purchased from the Sacred 
Objects Merchants in town.  Once you have one, you'll need to tell Zade 
to "Clear Out" before attempting your handiwork.  

Once the area is clear, walk up the stairs that are just to the north 
of the well and line yourself up with the doorway of the second 
building to your west (just a step or two back of the top of the 
stairs).  Then, just aim and fire at the center of the well.  It may 
take a few tries, but you'll know you're successful when you see the 
blue plume of water shoot out of the well and all the Talans start 
shuffling back.

Talk to Zade when you're done, and then go find Heza and tell him the 
good news as well for a reward.

}}}Mogad's Box{{{

In the construction bok east of the temple, you will find Mogad.  You 
can't miss him, because he's standing next to a crane with a box 
swinging wildly out of control.  Speak with him about it.

N: A large box is loose.  Try and stop it for Mogad.

The HK-P12 or UZA-SH1 are perfect for this job.  It also helps to use 
first-person mode (press the CTRL key).  Stand where the box is 
swinging towards you, and each time it begins its swing back towards 
you, shoot it.  You may need to move around a bit to get your shots 
right (line up with the box's swing as much as possible), but it should 
only take around 10 shots to get the box still.  Once you've done that, 
just talk to Mogad again for a reward.

}}}Tezu's Pots{{{

Tezu is in the pottery bok, surrounded by his pots just to the south 
and east of the palace.  Speak with him about his pots, and assuming 
that you've shot a pot or two at some point, you can admit to breaking 
a few pots to get a small reward.

}}}Gizo's Bracelet{{{

Gizo is in the fish bok, along the southernmost wall of the city, just 
a little west of center.  Speak with him to get another quest.

N: Gizo would like me to find the Talan in Okasankaar that this 
bracelet belongs to.

Once you've killed all the soldiers in the city of Cyana (see the Cyana 
Mon and/or resource quests for more information), you should be able to 
ask any generic Talan about the owner of the bracelet.  The owner is 
Zele, who stands at the docks of Cyana in maroon pants and hat.  After 
he's done depreciating himself, give him the braclet.

N: Zele wants me to return a reward to Gizo.

The next time you're in Talanzaar, just head back to Gizo and let him 
know that you returned it.

}}}Jokace's Skins{{{

In the animal skin bok (southeast of the temple), Jokace is against the 
southern wall to the east of center.  Talk with him about his problems.

N: Jokace needs something sticky for his animal skin project.

In Okasankaar, you will no doubt encounter some zeedogs (see the Mon 
quest for more information).  When killed, these creatures spit out a 
gland that's very sticky indeed.  Once you've repaired Sadar's boat, 
head back to Jokace and ask him about zeedog glands.

N: Jokace thinks four zeedog glands would help him.

You should have at least four glands (and if you don't, I bet you wish 
you would have read ahead, eh?), so give them to him for a reward.  You 
can also sell any extra glands you have to him as well.

}}}Shadi's Lampe Delivery{{{

First of all, find Zoss, the Lampe brewer just to the east of the daoka 
leading to Shamazaar and speak with him about Lampe.

N: Lampe is a drink which has been known to put soldiers to sleep.

Next, find Zagu in the spice bok (east of the palace), where he's got 
an outdoor shop tucked in a corner behind some buildings.  Ask him 
about his spices, about Lampe, and about daguerach.

N: Zagu mentioned something about spicing food and drinks.

N: Bring 5 lampe and 1 daguerach to Zagu to make a drugged lampe.

Hmmmm...  This could be interesting.  Next, find Shadi.  Shadi is a 
musician with an orange turban and pants playing a flute (in fact, the 
only one in the entire city who plays well).  He's just south of the 
well, standing between some buildings.  Talk to him for a bit, then 
give him 50 zorkins three times, and he'll offer to do a favor for you.

N: The musician Shadi makes trips to deliver lampe to the soldier 
barracks.

Now, it looks like all we need is some daguerach, and we'll get some 
sleepy soldiers.  Daguerach can only be found in Okasankaar, and you'll 
do it as part of the Mon quest there.  Once you have some extra 
daguerach, you can begin.  

First, head back to Zoss and buy five lampe.  Next, go to Zagu and give 
him the ingredients to get some "Good Moon Lampe".  Finally, head to 
Shadi and give him the drugged lampe to take to the barracks.  Follow 
Shadi to the barracks and wait for him to finish.  It will take him 
several minutes to knock the soldiers out (over half of them), so you 
may want to go do some other things in town.  Or, you can just watch 
him using your x-ray specs.  

Once he's left the barracks, you should be able to mop up the remaining 
standing soldiers with either sneaky or direct methods, and the knocked 
out soldiers die with a single shot.  There's a ton of goodies in 
there, so it's not a bad idea to do some cleaning up.

}}}Mored's Hoti{{{

Mored is located in the fruit bok east of the palace, just south of the 
daoka to Motazaar.  Speak with him about his proposal.

N: Mored wants me to bring him 10 hoti from Okaar.

Okaar can only be accessed by going through Okasankaar, and its daoka 
is on an island to the northeast of the Talanzaar daoka.  Once you're 
there, you'll find Hoti lying all over the place.  Just grab 10 while 
you're there, and bring them back to Mored.  If you have extras, Mored 
will also buy those from you, but be sure to keep some for yourself if 
you're going for 100% bonus quests and you haven't completed the 
Motazaar quests yet.

}}}The Miner's Song{{{

An old miner is south of the palace near the well singing.  Talk with 
him about his singing.

N: I met a beggar near the well who wants me to sing some mining song 
with him.

In Motazaar, there's quite a few miners singing this song.  Just listen 
and remember, and then come back and sing along with the miner.

Of course, it's easier if you know the words... Just sing:
  Milea Ko...
  Lepta Mae...
  Labta Ulukai...
  Kata Mea...

And you will get a gui from a twon-ha that ran away in Shamazaar.  Head 
to Shamazaar and go to the area to the far east of the village near the 
daoka to Ranzaar.  One of the twon-ha there is the one that ran away, 
so go up to it and mount it, and you've got a free twon-ha.

}}}Mogi's Story{{{

Mogi is a slave who is on a straight line just south of Zot's house, 
just outside the buildings that his house is connected to.  Go listed 
to Mogi's story and give him some zorkins.  This just furthers along 
the plot a bit, but it's a good story.  Oh, and you get a decent bit of 
ammo, too.

}}}Azirad's Upgrades{{{

Azirad, the helidium carver, is located in the builder's bok to the 
southwest of the temple.  He also has a problem with the thief, but 
that's another quest.  Ask him about his carving.

N: Azirad thinks he can enhance any of my energy weapons.

Once you have bought one from one of the Sacred Object Merchants, show 
him your HAWK-MK8.

N: Azirad told me that he can try and make my HAWK-MK8 more powerful, 
if I just bring him a really large piece of helidium.

There are two really large pieces of helidium you will find in the 
game.  The first is from the boat light in Okasankaar (see the Stop 
Sankaar Fishing section above).  Take this light to Azirad and he'll 
give you the Level 1 upgrade for your HAWK-MK8 if you give him a few 
minutes.

To get a second helidium piece, see the Zogard's Mine bonus quest in 
Motazaar.  You'll get a second large piece of helidium, which you can 
take to Azirad to get the Level 2 upgrade.

}}}Balazar's Relic{{{

Balazar is in the fruit bok, along the eastern wall of the city.  Talk 
to him and ask him about his problem.

N: Balzar wants me to find a relic outside the walls of Okriana.

The relic is located outside the city walls, just west of the where the 
armory is located.  Give him the relic, but don't sell it to him yet.  
Ask him how to clean the thing.

N: Now Balazar wants me to clean this relic while fighting an achondar 
in Okaar.

Sounds fun, doesn't it?  Head to Okaar (via Okasankaar) and talk with 
Kyuran about the achondar.

N: Kyuran spoke of the Achondar seeing only heat or using sound to find 
its prey.

See the Okaar Mon quest section as you'll be waiting until you actually 
get to the Achondar normally before you will want to clean the relic.  
During the fight, just drop the relic on the ground near the edge of 
the pit and move back and forth near it.  The Achondar will pop out of 
the ground and spray you with a corrosive substance (dodge it, silly), 
cleaning the relic for you.  You'll know it's done properly when you 
its description becomes "Clean Relic" instead of "Relic".

After your battle, take the cleaned relic back to Balazar and sell it 
to him.

=======================================================================
  C. Okasankaar Bonuses
=======================================================================

}}}Zafar's Stand{{{

Zafar is dressed in yellow and has a shop on the east side of Cyana.  
Once you're directed to him during the Mon quest, he'll ask you about a 
job you can do.

N: Zafar wants me to watch his stand and stop anyone who takes from it 
when he is not there.

Stand on the stairs going into the water next to the stand.  
Eventually, you'll see a Talan steal some zorkins from the crate.  Run 
after him and tell him you saw him (his name is Ylia, for future 
reference), but don't turn him in and offer to repay the 100 zorkins 
for him.  Finally, ask him about his secret.

N: Zidar can take me to a secret stash of treasure in the water.

Zafar will return to his stand shortly, and you can tell him you caught 
the thief and get a booyat or small reward in return.  

Zidar is the southern boatman at the docks.  Talk to him, tell him Ylia 
sent you, and he'll take you to a spot where you can go diving for 
goodies.  When you come back up for air for a long time, Zidar will 
start rowing back.  Stay close to the boat to stay alive (the Sangeeta 
in the water will instantly kill you, but they don't go near boats), 
and climb up the stairs to the north to get back on dry land once 
you're within the barrier.

}}}Oru and Kyuran{{{

While you're talking with Oru (see the Mon quest), you can ask him 
about a Talan named Kyuran.

N: Oru talked about some Talan named Kyuran.

While Oru is still alive, find Kyuran.  He is the hunter near the daoka 
in Okaar.  Talk with him about Oru and the Gorgor.

N: Oru owes Kyuran a case of Lampe.

Head back to Oru and tell him you talked to Kyuran.

N: Give the message from Oru to Kyuran.

Don't you just love playing messenger?  Head back to Kyuran and tell 
him the news.  That's all there is to do until you've battled the 
Gorgor.  Once you've done that, head back to Kyuran and collect some 
zorkins.

}}}Egar's Crate{{{

Once you've been in the sunken temple, the Talan who "helped" you can 
be found in Cyana near Zafar's stand (dressed in green).  You can 
confront him, and you'll learn the location of a secret.

N: Egar says there's a crate in the water between the south entrance to 
Cyana and the darosham.

You will see this water quite clearly on the main island (the blue 
outline).  You should be able to stand on the northern shore and look 
down and see the crate in the water.  Just take a shot at it with your 
HK-P12 in first-person mode, and it'll open right up for you.  Gather 
the goodies, and you're done.

}}}Zidar's Friend{{{

After learning about the darosham (during the Mon quest), speak with 
the Shamaz about the darosham to get some information.

N: A friend of Zidar is to be reverted at the Darosham soon.

You can also ask Zidar (the boatsman at the docks) about his friend.  
Anyway, the darosham is the building on the main island that has lava 
flowing through it, and after receiving this quest you'll see several 
soldiers leading some Talan into it.  Just take out the soldiers and 
talk to the workers until you find Zidar's friend.

N: Tell Zidar his friend at the darosham is OK.

Do just that.  Talk to Zidar again and let him know that his friend is 
fine for a reward.

}}}Zele's Zort{{{

Zele stands at the docks of Cyana in maroon pants and hat.  Ask him 
about the zort.

N: Zele will buy any Zort I find.

While you're on Gorgor Island (see the Mon quest), pick up some gorgor 
zort.  Once you're returned to Cyana, talk with Zele and give him the 
Zort.

=======================================================================
  D. Motazaar Bonuses
=======================================================================

}}}Zine's Friend{{{

Zine is a miner who works at the north mine (directly north of the 
village).  As you approach, you'll see him standing near a friend of 
his that has fallen.  Ask him about his friend.

N: Zine wants me to bring him two faenea to heal his friend.

Head east, and then go through the tiny passage to the north near the 
moving bridge.  To the west will be several plants that will shoot at 
you as you approach.  Pick up at least two of the fruit they drop when 
they shoot, and bring them back to Zine.  

}}}Mobarr's Twon-Ha{{{

You'll see Mobarr dressed in blue standing near a cart as you enter the 
village.  Speak with him.

N: A water merchant, Mobarr, wants his twon-ha back.

His twon-ha is just to the south of the village – you can't miss it.  
Just pull out some Hoti (they can be found all over the place in Okaar 
if you have none), and lead a trail of them back Mobarr.  You can also 
use just a single Hoti and drop it, let the twon-ha come near it, and 
then pick it up, and repeat until you get it back to Mobarr.  Talk to 
Mobarr once the twon-ha is near for a reward.

}}}Ashkar's Thief{{{

Ashkar is the leader of Motazaar, wearing black shorts and residing in 
the village square.  Speak with him about the food thief.

N: Ashkar would like me to stop a food thief that's stealing from the 
south end of town's food storage house.  It's the one with many pots 
around it.

Wait around out of sight long enough, and you'll see the thief come out 
of the storage house.  Just run up to him and tell him "caught ya", but 
don't turn him in, and you'll get a door key.

}}}Zogard's Mine{{{

Zogard is the leader of the miners at the mine to the east of the 
daoka.  Talk to him about his mine, and then ask him to destroy it.

N: Bring three pieces of dynamite to Zogard.

Simple – just give him the three pieces.  Zogard will then go down into 
the mine, and then you can leave the area.  Right as you get near the 
daoka, BOOM!  Talk with the Talan next to the elevator after the 
explosion.

N: Go to Okriana and get a lift handle to free Zogard!

Go to Talanzaar and ask any generic Talan about the lifter handle.

N: Maybe Zakk will be able to make a handle.  Find him.

Head southwest and find Zakk.  He's dressed in royal blue and is 
outside a building adjacent to the southwest corner of the palace.  
Tell him about the accident, and you'll get a lifter handle.

Head back to Motazaar and talk to the Talan near the elevator to free 
Zogard.  Once he's up, talk to him to get a nice big piece of helidium.

-----------------------------------------------------------------------

V. Other People and Places of Note

=======================================================================
  A. The Recreators
=======================================================================

In Shamazaar, Clath is the recreator located in the village.
Gran is the resident recreator in Talanzaar.
In Okasankaar, Elisee is the recreator.
In Motazar, the recratror is Lor.

Weapon Ammo Item List:

HK-P12 Ammo:
  1 Green Helidium
  1 Metal
UZA-SH1 Ammo:
  1 Shell
  1 Green Helidium
  1 Metal
SLNT-B Ammo:
  3 Rammu
  2 Green Helidium
  1 Mool
HAWK—MK8 Ammo:
  3 Green Helidium
  2 Red Helidium
LN-DUO 500 Ammo:
  2 Red Helidium
  1 Fae Tree Fruit
FT-74X Ammo:
  4 Red Helidium
  4 Green Helidium

=======================================================================
  B. The Twon-Ha
=======================================================================

=======================================================================
  C. The Sacred Object Merchants
=======================================================================

There are 10 Sacred Object Merchants dressed in purple hawking your 
stuff in Okriana (Talanzaar).  Each merchant sells only a portion of 
your equipment, and each of them charge slightly different prices (but 
mainly depending on your reputation amongst all the Talan).

-----------------------------------------------------------------------

VI. Administrivia

Contacting Me:
  If you have a correction or addition to the FAQ in a section that has 
already been covered, please do send it along to  for 
inclusion in the next revision of this doc.  I am NOT taking additional 
questions about the game right now.  Everything I know is in this 
walkthrough. 

Copyright Notice:
  This document is Copyright 1999 Jeff "CJayC" Veasey.  It may be 
reproduced electronically on the Internet or other on-line services
so long as the content of this document is NOT altered in any way, and
no fee is charged either directly or indirectly for the viewing of this
document, and every effort is made to display the latest version.  
This document may be printed or copied for PERSONAL, PRIVATE use only,
and it may not be placed on a CD, typed up in a magazine, or otherwise
distributed outside of the above means.  If you are unsure as to 
whether or not you may distribute this document, contact me at 
.

-EOF-