Myst V: End of Ages

All images in this walkthrough are property of Ubi Soft
Entertainment™
Walkthrough by Bert Jamin
© August 2005 Bert Jamin (www.gamesover.com)
This walkthrough may not be sold and may not be used for any commercial
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Important
Be sure you have
time enough to finish the demo. Keep in mind that you cannot save the game. So
if you stop the demo before ending it you have to start from scratch again!
While facing the
linking portal turn to the right. Press the blue lit button next to the bridge.
The gate will be opened. Cross the bridge to the very end. You’ll end up facing
another room with a linking portal. Alas the gate at this end of the bridge
cannot be opened. Turn around and cross the bridge once more.
Turn to the left and
walk towards the other bridge. Now you’ll meet the guy called Esher. Listen to
his story. When he’s finished proceed to the bridge. Press the blue lit button
next to the bridge. Cross the bridge to the very end. You’re facing another room
with a linking portal and… another dead end at the end of the bridge. Turn
around and cross the bridge once more.
Walk towards the
linking portal. Enter the portal. Pick up the stone Slate from the linking
pedestal. Press the blue lit image at the left side of the pedestal to get
linked to Noloben. Make sure you take the stone Slate from the linking
pedestal!
Turn around and exit
the linking portal. Turn to the left and notice Esher sitting on the beach in
the distance. Walk towards Esher and listen to his story one more time. Walk
further to the end of the beach. Turn to the left and go forward one step. Enter
the cave.
Keep on walking
straight ahead until you end up at the other side of the island. If you like you
can explore this part of the island. Notice something that looks like a closed door on one of the little
islands in the sea. You can cross the water to walk to that door which turns out
to be a huge rock blocking your way into the rock.
In the demo
there is no way to get rid of this rock as far as I know. Turn around to see
some kind of building in the distance with a huge lens on the roof. I guess in
the real game this lens has something to do with this rock. However there is a
way to get passed this rock. Because you’ll loose your stone Slate by that I’ll
show you how to get there at the end of this walkthrough. When you’ve
seen enough return to the cave. You can find it by crossing the sea and walk
all the way to the left.

The mysterious closed door…
Enter the cave and
walk all the way to the end until you’re standing on the other beach again. Turn
to the right and go forward twice. Turn to the right to face some sort of tent
with a table with some empty bowls. Study the stone Slate that is laying on the
ground. Look at the signs on that tablet. Now use your stone Slate to draw the
same signs on the tablet. Remember that you are facing the sign on the ground up
side down!

The stone Slate on the ground
Now make a drawing of these
signs on the Slate.
Because you see the signs up side down it should look like this:

Now is that a fine piece art or what?
When finished move your cursor to the top or to the bottom of
your screen to drop the stone Slate on the ground. Turn to the right and go
forward twice. Turn around to see what is happening! If you made a good drawing
a creature named Bahro will use the stone Slate to make it rain. When nothing
happens you didn’t make the correct drawing. In that case pick up the stone Slate
and try again…
Return to the tent and
notice four bowls that are surrounding a big stone. See how these bowls are getting filled with water.
Wait until the rain stops with a big flash. Then have a look at the filled
bowls. Notice that in each and every bowl a sign from the tapestry on the back
wall will be reflected. I guess you’ll see that these four symbols look a little
like D’Ni signs you learned before in other Myst games. However they sure are
little different! Some of the signs on the tapestry don’t look familiar at all.
These must be Bahro signs… This means you not only have to learn these new
D’Ni signs you also have to learn the corresponding Bahro signs!

Four reflected D’Ni signs
It’s very important to make
a note of the four D’Ni like signs in the bowls. It’s also very important to make a
note in which order these four signs in the bowls are surrounding the big stone.
So after you have done that you can go on with the game!
If you like you can wait until the water is drained from the
bowls. Turn to the left and head back into the linking portal. Place your stone Slate
on the linking pedestal. Why? Because in a short time you have to climb
up a ladder and the Slate is far too heavy to take it up with you! Exit the
portal.
Turn to the right and walk to the ship wreck. Turn to the right
and walk towards the steep cliffs. At the right side of the cliffs you’ll see a
cave. Enter the cave and soon your way will be blocked by a closed door. Believe
me… there are four of these closed door in that cave. So to get to the end of
the cave you have to open these four doors! Head back to the steep cliffs.
Notice the hard to see lever that is hanging
down. Pull down that lever.

The hard to find lever…
Climb up the ladder. If you like you can examine this part of
the island. While walking around you’ll notice that four
stone pedestals are surrounding a huge stone building. Now remember the tent
with the four bowls surrounding the big stone you just saw on the beach. It’s
good you did make a note of the images and the correct order of them after all!
When you examine the four
pedestals you’ll notice that you can turn the top. You’ll also notice that on
these tops there are these strange Bahro signs. Now the question of course is:
how to discover what these Bahro signs are meaning.
To do so the huge building
in the center of the pedestal comes in very handy! It takes quite some time to
find out which D’Ni symbol represents which Bahro symbol. Notice that all windows of
the huge building can be closed and opened. First of all make sure that all of
the 15 windows are closed. Then open this window of which we all know it’s the
D’Ni sign for the roman 1 (I):

The first window to open…
Then walk to the opposite
site of the building and open the opposite window. One handy tip: there are 15
windows so to go to the opposite window you have to walk past seven closed
windows. When you open that window you’ll see the corresponding Bahro sigh above
the window you opened first. For a complete view of all the Roman numbers, D’Ni signs and
the corresponding Bahro signs have a look at this page.

The Bahro sign above the opened window
For this demo you only have
to figure out which Bahro signs correspond with the four D’Ni signs you have
seen earlier on the filled bowls representing the Roman numbers II, XII, IV and
IX. When finished be sure to stand in front of the ladder you just climbed up and face the
huge stone building.
Go forward one step. Turn to the right and notice the stone
pedestal a little further away. Walk towards that pedestal and turn to the left.
Turn the top of the pedestal until it shows this image:

The first pedestal correctly adjusted…
Turn to the right and walk towards the next pedestal. Turn the
top of the pedestal until it shows this image:

The second pedestal correctly adjusted…
Turn to the right and walk towards the next pedestal. Turn the
top of the pedestal until it shows this image:

The third pedestal correctly adjusted…
Turn to the right and walk towards the next pedestal. Turn the
top of the pedestal until it shows this image:

The fourth pedestal correctly adjusted…
Now head back to the ladder leading down. Climb down the ladder.
Turn around so you are facing the ship wreck. Go forward two steps. Turn to the
left and go forward one step. Turn to the left and walk towards the cave. Enter
the cave and walk all the way to the end. Be careful though! When are at the end
of the cave you’ll look into another room with a linking pedestal. If you enter
that room the Demo will be over!!! So don’t enter that room yet!! Let’s do some
other things first just for fun.
Turn around and walk all the
way back trough the cave. Head back into the linking portal. Take the stone
Slate from the pedestal. Remember Esher told you that these Bahro creatures do
understand elementary signs. So let’s draw the most elementary sign and see
what’s happening. Draw a big circle on the Slate surrounded by four little
circles. So… in fact the same as the bowls surrounding the big stone in the
tent and the four pedestals surrounding the huge stone building on top of the
cliffs. It should look like this:

Hmmm… another very fine piece of art
Drop the Slate on the ground
and exit the portal. Go to the left and walk away. When you hear a sound, turn
around and notice that a Bahro is admiring your piece of art and takes off once
more. Enter the portal and notice that this stupid Bahro has gone… including
the stone Slate! Also notice that this Bahro added a linking sign at the right
side of the pedestal.

The new linking sign
Press this new sign to end
up behind… the huge rock on the little island! You can walk around the linking
portal if you like. Nothing else to do right now. So enter the linking portal.
Click on the Slate to activate it. To get linked back to Noloben click below the
stone Slate. Now you can enter the cave near the steep cliffs once more, walk
all the way to the end en enter the room with the linking pedestal to end the
Demo…
