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King’s Quest VIII: The Mask of Eternity

by Tami Meyers 137 sections about 31 minutes to read

Old Man

· Carefully cross the ramp.

· Left.

· Pick up the potion.

· Click on the man.

· Hit the crystal .

· Take the piece of crystal that has broken off.

· Exit.

Amber Glow

· At the top of the stairs turn right.

· Right.

· Right.

· Left.

· Left.

· Turn Right.

· Kill Rock.

· Right.

· Left

· Left. Be careful, there is a break in the ground.

· Jump.

· Right.

· Continue forward to the glowing substance.

· Hit it with your sword.

· Pick up the piece that breaks off.

Teleporter Room

· Turn around.

· Continue past the break.

· Follow tunnel.

· Turn right at the fork.

· Keep going until you reach the transporter room.

· Now head backing to the area with the three pressure plates.

Turning Bridge

· At this point, if you didn’t bring any rocks with you form the DOD, then you need to go back. Have fun.

· Put one rock on the left pressure plate to turn the bridge.

· Put the remaining rocks on the other two pressure plates to lower the bridge.

· Cross.

Apothecary

· Follow the tunnel to the first left.

· Keep going until you get to the doors.

· Open the doors.

· Enter.

· After the gnome stops talking, click on the statue. This is the essence of Sun Tsu.

· She will ask for iron, tree root, and amber glow. Then you can have it for 250 coins.

· Exit.

Locked Iron Door

· Go all the way back until you can make a left turn.

· Break the lock off the door with your hammer.

· Take the lock.

· Open the doors.

· Kill Spriggan.

· Follow passage.

· Turn left.

· Walk down ramp.

· Kill Rock Demon.

Tree Root

· Follow passage.

· Make a right when you can and go to the dead end.

· Climb up the rock face.

· Follow passage left til you get to the tree roots.

· Chop the one sticking out of the wall.

· Take the root.

· Exit.

Boulders

· Head back to the padlocked door.

· Make a right at the opening, just before the door.

· Follow passage to the boulders.

· Walk up as close as you can get.

· Get ready to run.

· As soon as the bolder enters the picture, start running.

Gnome Sage

· Continue following the path to the doors.

· Open the doors.

· Enter.

· Click on the gnome.

· He will ask for a lode stone to help you exit the Gnome Realm.

· Exit.

Breaking the Brick Wall

· The brick wall is at the North Center part of the map.

· Turn around.

· Exit.

· Pass the boulders.

· Follow the tunnel to the fork.

· Turn left.

· Continue to the next for.

· Turn right.

· Continue till you reach the brick wall on the left.

· Turn right and go up the ramp.

· Kill 2 Rock Demons.

· Follow the passage.

· Continue forward.

· Climb up.

· Follow passage to the bolder.

· To the right of the bolder is a hole.

· Push the bolder into the hole.

· Jump into the hole yourself.

· Push the bolder through the passage.

· At some point, Connor will automatically pick the bolder up and through it down the ramp. The bolder will break through the brick wall.

· Go through the hole in the wall.

· You will need light.

· Put the crystal in the purple crystal on the wall to the left.

Black Dragon Wyrm

· Follow the passage.

· Kill the wyrm with your hand weapon.

· The old man appears and turns into a younger man.

· Pick up the black diamond.

· Go through the next room.

· Click on purple crystal.

· You will meet Hector.

· Take the pyramid.

· Replace it with dark pyramid.

· Watch the next scene.

· Take the dark pyramid.

· Take the lode stone under the pyramid.

· Go back to the Sage Gnome.

Sage Gnome

· He is at the far West point on the map.

· Pass the boulders again.

· Give the lodestone to the Sage.

· The barren region is now available on your map.

· Now go to the Apothecary.

Purchasing the Sun Tzu

· Go back through the boulders for the last time.

· Make a right at the fork.

· Then right at the opening.

· Keep going until you reach the Apothecary.

· Give the ingredients.

· Buy the Sun Tzu.

· go back to the teleporter room.

Teleporter Room

· Teleport to the Barren Region


The Barren Region

The Village

· From the transport pad head West to the bridge. Pick up crystals as you find them.

· Try to stay out of the paths of the ants although they are easy to kill and hold crystals.

· Watch out for the Pyro Demons in the lava.

· After crossing the bridge, continue North until you reach the village.

· Enter the first hut on the left.

Shaman Hut

· Click on the Shaman.

· She will tell you that she can resurrect the dead for 25 gold coins.

· Exit.

Weapons Hut

· Click on the weapons dealer.

· He will tell you of the basilisk. He needs a black diamond and a metal shaft to make a weapon to defeat it.

Sanctuary of Stone

· Head up the hill to the West.

· Enter the Sanctuary.

· Cross the bridge to the South.

· Talk to the guy with the horn. He will tell you the stone has disappeared.

Blacksmith Shop

· Enter the Blacksmith Shop.

· Talk to the Blacksmith.

· He is of no help.

· Exit.

Broken Bridge

· Now head North behind the castle.

· Step on to the broken bridge.

Bridge Puzzle

1. N,NW

2. NW,N,N

3. SE,E,E,E,E

4. SW,S,S

5. W,W,W,NW,NW

6. NE,E,E,E,NE

7. S,SW

· When you are finished a bridge will be completed and you can cross to the other side.

Fire Gem

· Go to the North of the volcanoes.

· Climb the ramp.

· Grab the fire gem. A spirit will appear and tell you of the fire dwarves. The have another piece of the mask.

Getting the Stone

· Head back South.

· Follow the mountain East.

· Then North to the broken bridge.

· Cross the broken bridge to the wall.

· Climb up.

· Take at your bow and arrow and shoot the gongs in order of the colors of the rainbow. Red, orange, yellow, green, blue, indigo, violet or 4,2,7,5,1,3,6.

Sanctuary

· Return to the sanctuary.

· Go back to the horn guy.

· Put the stone in the pedestal.

Blacksmith

· Go back to the blacksmith.

· Talk to the blacksmith.

· He gives you a metal shaft.

Weapons Hut

· Go back to the weapons hut.

· Give the diamond and metal shaft.

· You will receive a pike in return.

· Exit.

Basilisk Lair

· Go South.

· Cross bridge.

· Keep going South to the lava.

· Head up the hill and go behind until you reach the blocks in the lava.

· Jump the blocks to the cliff to the South.

· Climb the cliff.

· Get out your pike.

· Step to the edge of the cliff.

· Walk off and you will automatically kill the basilisk.

Temple

· Turn around and cross the bridge.

· Go to the right of the temple.

· Climb up.

· Jump in the hole.

· Take the sword on the sarcophagus.

· Open the panel to get a potion.

· Click on the dwarf.

· Pick up the key he drops.

· Notice the pattern of shapes along the top of the walls.

· Go to the sarcophagus.

· Push the pressure plates in the order on the wall. Moon, Triangle, Circle, Square.

· A door opens.

· Enter.

· Open panel.

· Take potion.

· Take suit of armor.

· Exit room.

· Climb out.

· Go back to the basilisk.

· Use your new sword to chop off his tongue.

· Take the tongue

Fire Dwarves Lair

· Take the path behind the lair.

· At the fork, go right.

· From here, look at your map. You want to head West.

· As you approach the dwarves lair, kill the two dwarves.

· Use your key to open the door.

· Follow the pathway.

· Kill the dwarves as you come upon them.

· On the wall to the right will be three buttons.

· Shoot the first button with your arrow.

· A bridge will extend to the other side.

· Cross the bridge.

· Once inside, pull the lever to free a woman. You will meet her again later.

· She will tell you of a crystal scepter. She will also open a door for you.

· Once inside you will see some familiar symbols.

· Push them in the same order as before. Moon, triangle, circle, and square.

· Take the pipe cap inside.

· Exit back across the bridge.

· Shoot the second button.

· Cross the bridge.

· Open the trunk and get the third mask piece.

· Behind you a henchman will appear.

· Kill him

· Take all that he leaves behind.

· Exit.

· Shoot the third button.

· Kill the dwarf.

· Cross the bridge.

Elevator Room

· Put a pipe cap on one pipe.

· Enter the elevator.

· Turn around.

· Shoot the button with arrow.

· You will go up to the next floor.

· Exit.

· Pick up scepter.

· Pick up potion of reveal.

· Get back in the elevator.

· Shoot the button again.

· You will go back down.

· Put on the other pipe cap.

· Get back in the elevator.

· Shoot the button.


Frozen Reaches

Snow Palace

· Head South to the Snow Palace.

· Talk to Freesa, Queen of the Snow Nymphs.

· Give her the crystal scepter. She will let you keep it.

· Exit.

Dragon’s Cave

· Head West to the Dragon.

· Use the scepter on the Dragon. She can’t take you anywhere until the gate is opened.

· Look at the broken chain hanging from the ceiling.

· Push the ice block underneath it.

· Stand in front of it and jump. Make sure it is against the edge and you are not on the ice.

· Once on the box grab the chain. The gate will open.

· Click the scepter on the dragon.

· You will automatically jump on her back and fly across the lake.

East Tower

· Head North to the East Tower.

· Kill the two Ice Orcs.

· Pick up the crossbow that one drops.

· Climb the wall to get in.

· Exit through the open doorway.

· Pull the lever to open the trap door.

· Jump in.

· Shoot the barrels.

· Open the trunk.

· Take the potions.

· Exit and head North.

· At the fork go east.

Flaming Sword, Invisible Snow Mane

· At the top of the hill you will be attacked by an invisible Snow Mane.

· Drink a potion of reveal and kill him.

· Continue forward.

· Look at the sword in the block of ice.

· Walk on to the ice.

· Throw a rock three times till the ice breaks.

· Use your fire gem on the ice to melt it.

· Click on the sword.

Guard House

· Head south then West around the East Tower.

· When you finally make it up the hill a couple of Ice Orcs will be waiting for you on the other side of the lake.

· Kill them with your crossbow.

· Walk around to the left being very careful not to touch the water.

· Walk to the left of the guardhouse and behind it.

· Climb up.

· Click on the grate. Watch the scene that unfolds.

· Move forward to the jail.

· Talk to the Gryph king.

· Pull the lever on the other side of the room. This will create lightning.

· Exit to the balcony.

· Jump off. You will automatically kill the guard.

· He drops a key. Look around and pick it up.

· Climb back up.

· Free the king.

· Exit.

· You will be attacked and fall through the grate.

· Kill Thork.

Thork’s Throne Room

· Open the trunk.

· Take the amulet.

· Pick up the ice shard.

· Notice the trunk behind the locked gate.

· Look at the slot in the wall.

· Open the front door.

· Notice the gap in the floor.

· Put the ice shard in the gap.

· Use the flame sword to melt it.

· Now use the crossbow to freeze the melted water.

· Now pick it up.

· There is a rock in the corner of the room if you need it.

· Put your new ice lever in the slot in the wall to open the gate.

· You will break the ice guard and open the trunk.

· The guard will re-appear.

· Kill him quickly.

· You now have a 4th piece of the mask.

· Go back to the dragon. Go back to the other side of the lake.

Gryph’s Cave

· From the dragon’s cave, head South then west.

· Follow the trail to the cave.

· Click on the Gryph king.

· You will receive a blue adament.

· Go back to the dragon and fly back across the lake.

· Go back to the guardhouse.

· Climb up.

· Go to the electric chair.

· Put the blue adament, tongue, mushroom on the chair.

· Pull the lever. You get an increase in armor and weapons ratings.

· Climb down.

West Pillar

· Use amulet on pillar- "Only the blade of fire can sever the head of the Drakes."

The Drakes

· From here continue North.

· Kill the snowy guys.

· Climb the wall.

· Kill the Drake.

· Walk past the Drake.

· Drop down into the hole.

· Continue down the hall.

· A new section loads.

Paradise Lost

· Go to the altar.

· Click on it. Conner will notice a depression.

· Put the clear crystal in the depression.

· You will now be transported to the Realm of the Sun.

Realm of the Sun-Level 1

· Exit the room after killing the Henchman.

· Turn left.

· Look up at the ceiling. There is a hole.

· Approach the wall.

· Kill the snake.

· Climb the wall.

· Break the urns as you come across them.

· Take the medallion.

· Climb back down.

· Exit the room.

· Head down the hall.

· Turn left.

· Kill the Henchman.

· Move forward to the end of the hall.

· Kill the two Henchmen.

· Open the panels with the red crystals.

Tablet of Knowledge

· Head North.

· Kill the snakes.

· Take a left and head West.

· Watch where you step. Certain areas will cause Shadow Demons to appear.

· Make a left into the temple. The Archons are frozen.

· Listen to the voices for clues.

· Take the tablet from the altar.

· Exit.

Hall of Truth

· Head toward the North East side of the map.

· Click on the Archon when you reach him.

· He opens the door for you.

· Enter the room with the monster. Don’t worry about the fact that there is no floor.

· He will transform into a key as you approach.

· Exit

Sword of Truth

· Head back South.

· Use the key on the door.

· Take the sword. Something will be written on the tablet.

· Head all the way to the NorthWest corner to exit to Level 2.

Level 2

· Use tablet on the door.

· Follow the passage.

· The door on the left is locked.

· Continue forward.

· Beware of three Henchmen.

Hidden Switch

· Head North, East and North. Take the second left.

· Follow the passage into a large room.

· Find the unlit candle. Enter the top right doorway. The candle is right in front of you.

· Pull the candle to open the locked door we saw earlier.

· Exit through the bottom right passage.

Hidden Room

· Follow the passage.

· Take the first right.

· You will automatically find the fifth mask piece.

· Kill the Henchman.

Cauldron Room

· Head to the very NE room on the map.

· Automatic scene.

· Henchmen come out of the cauldron.

· Use the medallion on the cauldron to turn it into healing water and stop the flow of Henchmen.

Hall of Light

· Head down the hall to the South.

· Approach the book on the pedestal. It’s too dark to read.

· Push the pedestal into the middle of the circle on the floor.

· A key will appear.

· Take it.

· Exit.

Armor of Light

· Head for the locked door at the middle of the screen.

· Use key to open door.

· Click on suit of armor. Auto scene.

Level 3

· Go to the door that asks you to seek the light. This is on the NW side of the map.

· Use the table on the door.

· Follow the passage. Notice the panel in the wall.

· Make a left at the fork.

· Continue until you can make a right.

· Click on the golden urn.

· Go back to the now open panel.

· Take the potions.

· Go through the West opening.

· Continue to the door that speaks of order.

Hall of Order

· Head to the North part of the map.

· Click on the Archon.

· Enter the open door.

· Put the mask puzzle in order.

· Enter through the now open door.

· Take the key.

Chalice of Order

· Head to the room to the East on the map.

· Prepare for a battle.

· Use the key on the door.

· Take the chalice.

· Go back to the door that speaks of order.

· Use the tablet on the door.

· Enter.

Inner Sanctum of the Mask

· Click on the Archon.

· Enter the room.

· Lucreto appears.

· Put a piece of the mask on the altar.

· Fight Lucreto till he disappears.

· Move toward the altar and put another piece on and be quick about it.

· Fight Lucreto again.

· Continue this process till Lucreto has been finished off.

· Once the portal has opened push Lucreto into it.


Congratulations! Daventry has been restored to its former self.

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