Jerusalem

by Henk Vangompel about 9 minutes to read

Jerusalem


You are Adrian,you start in the oasis from the desert. Go to the tree with the bees and
take the braided matting. On the ground near the
fire place take a stone and a fragment of harness. Combine the stone and the
fragment of harness, you have make a sling. Walk at the hole, take the palm branch. Go right to the dessert and Ozdemir tell you to
hidden. Go to the hole, use the braided matting
over the hole, click on the sand and put it on the
matting.  Use the palm branch on the sand, on the right side from the hole
to remove your foot tracks. You are in the hole, click
on the matting, use the sling on the bee nest. After the
movie clip you talk with Ozdemir about everything, you have to learn about the
prophet.  Click at the drawing on the sand.
Put the first on the right,  Abraham (right click to open the drawings), then Moises, Jesus
and last Muhammad. Then the holy books are from Moises the Torah, Jesus the
Gospels and from Muhammad the Coran. Take the Jug of
water and the empty bowl. Use the jug of water on the empty bowl to get a
full bowl. Use
the full bowl on the drawing, you land in
Jerusalem.


Jerusalem.


Talk with Ozdemir about everything.


Gardens of the citadel


Talk with Ozdemir about everything. 


Jail: 


Talk with Ozdemir about everything. Click 2x at the
left wall with the tablets. Click atthe code under the tablet. Click at the cave in the corner behind Ozdemir. Click
at the frame from the door. Leave the
prison, you see a map. Go to the
library


Library of the Sufi 


Talk with
Sufi about everything. Get the calendar table from the shelf at the right.  


Garden: 


Talk with the calligrapher, you get a alphabet table.
 


Library  


Talk with
Sufi. Read all books. Input for the books


Torah the code 0/2/6/6


Gospels 1/5/4/4


Koran 2/1/7/7


Faith, hope and love


Back in the jail


Talk with Ozdemir.


Gardens:


Talk with the calligrapher. Turn left, left and left to the
water pool. Take the forked branch. Back to the calligrapher; go through the other
arched to the open
place. Up in the tree you see a nest. Use the forked branch on the nest to get a glasses. Give the
glasses at the calligrapher and all other
goes automatic.  


Jail 


Talk with the calligrapher, he paints the 3 words in the tablets. Click at the cave. Click at the pigeon foot to get a
parchment. Give it
at the calligrapher. Click on the 3 crosses in the tablets. You all go the
governor and land in the city of Jerusalem. 


Holy Sepulchre


In the inventory you have now coins and a map of Jerusalem. Turn
and leave, at the map go to


Madrassa Tankyzzija


Talk with Abd Al Wahid and then with the boy that try to
clean the wall. Use the forked branch on the lamp
above the sign in the wall. Talk again with the Abd Al Wahid (ask always everything). In the new place, talk
with all people. Leave the room, go left through the
alley, at the map go to,


Ramban Synagogue


Take a sewing kit from the
ground. Talk with the two rabbis. Then talk with the man in the yellow dress.
Take the arches behind him from the wall and
take the Hessian 1 from the ground under the
table.  Take the Hessian 2 from the bank by
the group people. Combine in your inventory the hessian 1 with the
arches. Then combine the arches with hessian with the hessian 2, then sewing kit
with arches with Hessian, you have make a wind trap. Use the wind trap with the sign on the
ground at the rabbis, you blow
the words away. Talk with the rabbis. Talk again with him in the Synagogue.
Leave.At the map go to


Holy Sepulchre


Go to the square and talk with the 2 people on the
right. They tell you that they have hungry. Then talk with the 2 man in the
centre by the sign. Talk with the man by the door. Go back to the round sign and
click on the sign to throw a coin. Throw all your coins in the circle. In the
church talk with him again and at last choose leave or visit. When you visit you
can look everything in the church. Then leave and you talk with a man. He shows
you some fruit. Click on it and you have a date. Leave the man and you meet Ozdemir. You go both to the governor and talk with him. Take a knife from the table near the man by the door.
Use the knife on the date and you found a message in it. On the map go
to


Library


Talk with Sufi
about everything


Jail


Take from the table a
knife, water jug,
nail and a cloth.
Right from the bed take a empty bowl, empty calam and coloured
pigments. Fill in
your inventory the empty bowl with water and put the coloured pigments in it.
Drop the calam in it to get a full calam. Use the calam on the tablets hanging on
the wall. First the right, left and then the centre tablet. When you find the
spot on the tablet the calam high light a little. Or find the spot first with
your eye (cursor). You paint the triangle and you see a wax plug. Combine the
nail with the cloth. Use the nail with rag on fire thats on the table. Use the heat nail on the plug and you get a message. You
land automatic in


Holy Sepulchre


Talk with the widow and you land in


House of Hayyat:  


Examine the door in the back room. You can
look thru a gap. Look the painting left from the door. Leave the house. Turn
right and go thru the arch. Turn right and look up to the window. Use the
forked branch on the window. Go
back in the house (left from the widow). Open the door in the back room. Take in
the room a chisel, oil lamp, David’s
star key and bellows. Leave the
house, right, talk with the smith, he gives you a nozzle. Use the
bellows on the nozzle to make a modified bellows. Go back in the house. Go to the back room and turn right
and look to the picture on the wall. Take the picture. Use the bellows in it to
suck up the poison. Use the chisel and take the cross key. Turn,
open the crate by the bed, move the rag, take the bottle with the Scorpios, use the bellow on the bottle to
remove the poison from the bellows. Then use the bellows again on the bottle to
suck up the poison. Use the chisel on the bottle and take the crescent key. Go to the
front door, look at the chest. Use the cross key in the middle, crescent key in
the right slot and David’s star key in the left slot. Open the chest; take
the golden cross, talith and prayer
mat. Show the 3 items from the chest at
Ozdemir. On the map, go to. 


Ramban Synagogue


Left from the round sign at the door show Isaac the talith
and ask him everything. Go at the map to.


Wailing Wall 


Talk with Kalonymus, the man at the wall in the centre, you
give him the talith. At the end input the number 1492. Go at the map
to,


Holy Sepulchre


Go in the church, give the priest Palamede the golden cross
and ask him everything. Go at the map to,


Madrassa Tankyzzija


Talk with Abd Al Wahid, give him the prayer map and ask him
everything. Go at the map to,


Holy Sepulchre Smithy


Talk with the smith. When you hear fire take the handle, left from the smith. Go to the house and when
the thief run away throws the handle at him, you land at the governor. On the
governor’s garrison map go to,


Library


Talk with Sufi. Go at the map to,


Ibrahim’s Chamber


Talk with the guard Janitschar. No luck to get in. Save the
game. You see the hall from above. Go in the first niche when he walks back. Try to find the spots to walk. Do the same to get to the
second niche. By the last niche when he walks down open the door. In the room go
left. At the niche in the wall turn left. Look at the sword. Slide to the left
on the sword with the arrow and you read Mohacs 932. Turn to the niche and input
the numbers 932. Take the box. Go left in the
bedroom. Go left; take the ewer from the table.
Turn left and take from the small table, needle, and
sugar with a spatula.  In the back at the windows get the knife. Use the water from
the ewer into the pot between the two tables. Take the empty coal container
under the pot. Go to the fire place; use the container on the hot coals. Place
the hot container back under the pot. Use the sugar in the water. Then use the
spatula in the pot. Use the needle in the pot. Use the needle on the box in your
inventory to open it. Take the tree letters. Read the letters.
Save the game. Leave the room and go the same
way back in the hall. On the map go to,


Council Room


Talk with the governor and give him the
letter from hayyat. On the map go to,


Library


Talk with Sufi.
Follow his instruction to build a stone cathedral and an
aluminium-mosque (you can’t do it wrong). Explore everything and “open your
eyes” and you come back in the library.  On the
map go to,


Council Room


Talk with the governor. Back to cd1 and
we land in the,


Catacomben


Go forwards. Take a parchment from the step, slide to the left and
take the bucket. Read the
parchment and talk with your tree friends. Go forwards (not the tunnel with the
bucket). Take the planks left at the wall from
the car. Use the planks on the car; you drive thru the fire wall. At the other
end from the fire wall go thru the tunnel. At the crossing turn left and
proceeds forwards. Stop before a hole with 6 tiles with engraved animal symbols
on the ground. Click on the lowest middle tile – ram,fish,lion. Walk
over the rocks and the bridge. Take the staffs in front of the lattice door. Use the ram,fish,lion staff in the bucket and it
change to modified
ram,fish,lion. Use
the modified ram,fish,lion staff in the lowest middle tile. Take the
key
and use it
on the lock from the door. Go thru the door. Go forwards. When Ibrahim Hykmah threatens, click on Hayyat and then click on Hykmath
for a Happy ending.

Game-Solves
http://members.brabant.chello.nl/~h.vangompel/
Cheats
http://members.tripodnet.nl/gamesolves/
NL
Oplossingen
http://members.tripodnet.nl/gamesolves/ned/

Forum

http://pub24.ezboard.com/bgamesolves