Jerusalem
Jerusalem
The 3 Roads to the Holy
Land
By arxel tribe
Walkthrough by MaGtRo June,
2002
Game
Play: The welcome screen shows a
choice of the game play – new game, resume game, save and load. To save a
game, type the name you want and then click the check icon. In the Option
menu, the volume, stereo and subtitle choices are offered. The visit and
encyclopedia are for information to the game play. The game is mouse
drive. Left click does all the game play functions and right click opens
the inventory, map and the diary, the summary of the progression in
the game. The icons are move, use, pick up, drag and zoom. To exit the
zoom mode, place the icon at bottom of screen and click the zoom out icon.
To exit the map, press the same icon to exit the zoom mode.
Talk to everybody and exhaust
all dialogues to progress in the game.
In 1911, Adrian Blake, a Scottish
paleographer was on a spying mission for the King. He was wounded and took
shelter in Mount Ararat. In a dream the goddess, Ishtar offered to heal
him in exchange for his devotion. Adrian rejected the offer and cried for
his fiancé, Sophia. Angered by the rejection, Ishtar cursed him to wander
through time three times to find and rescue Sophia in her past
incarnations. The first time was in Pompeii, saving Sophia from the
eruption of Mount Vesuvius. Now, the trial is in Jerusalem.
Adrian is awakened by a voice that says
Sophia is again in danger and that he should go to the Holy City.
Oasis
Turn around and go to the tree with the
beehive. Pick up the braided matting. Look down at the fire pit and
pick up a stone and nearby a fragment of harness. Go forward
twice and pick up a palm branch by the hole in the sand. Look at
the hole and see that you can go in. Turn to the right and forward. Meet
an old man running from the dunes that cries that the pillagers that
killed his men are coming and that they must hide.
Pillagers – (Timed). Turn and go to the hole. Place
the braided matting over it. Move the cursor to the right and pick up
sand and place it on the matting. Take the palm branch and sweep
the footprints to the right of the matting. Automatically be in the hole
with the old man. The pillagers stand under the beehive. Combine harness
and stone by clicking on one and then the other item to make a
sling. Move-click the matting to see the beehive and then use the
sling on the beehive. The pillagers are beset by the bees and run
away.
Campfire – Ozdemir informs Adrian that it is the year
930 after the Hegira and that it is a day’s walk to Jerusalem. Talk to Ozdemir about Hegira, the beginning of their age
when Mohammed left Mecca for Medina on September, 622 AD. It is now 1552
AD. Adrian asks Ozdemir to bring him to Jerusalem. Ask him about
Allah and he will tell a story about a campfire with a Jew,
Christian and a Moslem – three religions born in the desert.
He asks Adrian questions and the answers
are chosen from inventory (right click to open), click an answer to select
and then click on the sand where the answer gets highlighted. From right
to left: Abraham – first prophet, Moises (Mussa) – great
prophet that followed him, Jesus (Issa) – man of God that came
after Mussa and then Muhammad – the prophet that followed Issa. Now
place the holy books under the prophets: Torah under Moses,
Gospels under Jesus and Koran under Mohammed.
The wisest man is the one that can write the name of Almighty over the
name of Abraham. Pick up the empty bowl and jug of
water. Combine the jug and bowl to make a full bowl of water.
Click full bowl on writing on the sand. Adrian and Ozdemir
make another mystic observation. Ozdemir asks Adrian to stay with
him for he is in need of a translator about a delicate matter in
Jerusalem.
Jerusalem
Governor’s Garrison:
Gate of Garrison – Ask Ozdemir about walls and
guards. The guards are Janissaries, Christian children
raised to be fighting monks by Moslems. Ozdemir announces to the
guard that he is shavush to his highness Soliman and must see the governor
immediately. They enter the gardens.
CD 2
Gardens – Ozdemir is Shavush an emissary from the port
from Soliman the Magnificent to help the governor in an embarrassing
situation – a wooden ancient dagger was found in an excavation on the
wall. It is the dagger Abraham brandished to sacrifice his son at the
request of the Lord. A quarrel ensues as to who should possess the holy
relic.
Ask Ozdemir about everything. Millets are the different religious communities that cohabit under
Ottoman law. The governor is administrator and judge who refers to the
Sunna, Islamic tradition as well as example of his life. God asks Abraham
to sacrifice one of his sons (Ishmael or Isaac) but was stopped by an
angel. Ishmael, first born of Abraham by Egyptian Agar, sister of the Arab
people. Isaac born to Sarah at age of 90, ancestor of Jewish people. Arabs
and Jews share the same ancestors and the same blood. The Governor is an
old friend of Soliman, whose 4 sons died in the battle in Budapest and his
wife is also dead. He is left with an only daughter, Hykmah.
Ibrahim, the governor’s aide and chamberlain arrives to take them
to the Governor.
Council room – The Governor is in despair because the
dagger was stolen and his only daughter Hykmah was also taken by Hayyat, a
fanatic preacher Ibrahim had imprisoned because of public
disorder.
Jail – The preacher Hayyat inscribed on the wall words
in 3 languages and maps. The governor asks them for help to find his
daughter and advices them to consult the Sufi studying in the library. He
will wait for them in the Council room. Ask Ozdemir about everything. Hykmah is like her late mother, Layla. She is greatly loved in
Jerusalem. Sufis are spiritual leaders that practice ecstasies and
meditations. Click at the bottom black area to get out of zoom
mode. Look close at the triptych on the wall. The map shows districts of
Jerusalem. The black lines run off the streets and do not indicate a
place. Look close at the inscriptions at the bottom of the frames. Are
they codes? Zoom out by clicking at the bottom of the screen.
Look at the birdcage on the right of the
window behind Ozdemir. Turn around and look on top of the doorframe and
they noted that the lock has not been broken. Speculations as to the
meaning of the unbroken lock are discussed. Exit the prison and see the
map to the Governor’s garrison. Click on the place that you want to go
to.
Deciphering the
code:
Library – The Sufi greets Adrian as dhimmi (stranger
or lost one). Talk to the Sufi about everything. Hykmah is
the Sufi’s friend and student. To learn more about the Hebrew and
Arabic alphabets talk to Youssef al-Bakri, the calligrapher who works in
the garden. The prisoner is a man of paradox, gets visits
from Hykmah and the Sufi. The Sufi and the prisoner play chess and if the
Sufi loses, he brings a book. The prisoner wants to underscore that which
unites the 3 religions in the book. Dhimmis are the other non-Moslems and
are protected unless they do acts of proselytism. The books, he read are
about Zoology, Optics, Book of a 100 doors, the Pastor and the conversion
table for calendars. Turn to the left corner, forward and then
right. Look close at the open shelves. Pick up the calendar table.
Click on the calendar table in inventory for a close look. For example,
632 AD is 4392 in Jewish calendar and year 11 in Moslem. Exit the library
and click on the garden in the map.
Garden – Go forward, turn left and enter the arched
entryway. Talk to the calligrapher about everything. Letters
are energies and has values and qualities The Hebrews raised the study to
a high form and became complex. Kabala is a tool for meditation. The basic
practice is by associating each letter with each position in the
alphabet. He gives the Alphabet table to Adrian. Isa al
Gawri is the name of the Sufi.
Library – Talk
to the Sufi and Adrian asks to read the 3 Holy Books. The Sufi asks which
books. The 3 holy books are listed and a box with 4 circles for the
numeric description of the book is seen. For each code seen under the map
in the jail: left panel is the religion of the Holy Book, middle panel is
the number taken from the alphabet table and the last panel is taken from
the calendar table. In the 4 circles for the numbers entry,
click-hold-pull down or up to desired number, then click the check mark to
ask for that book. To return to the list of books, click the arrow
point.
Torah – 0266 – Exodus VI_6. I
am the Lord and I will bring you out from under the burdens of the
Egyptians, and I will rid you out of their bondage….
Hope.
Gospels – 1544 – Gospels according
to St. Matthew V_44: But I say unto you, Love your enemies and bless them
that curse you, do good to them that hate you and pray for them which
despitefully use you and persecute you. Love.
Koran – 2177 – II 177:
Righteousness is this that one should believe in Allah, and the Last Day,
and the angels, and the Book, and the Prophets, and give away wealth out
of love for Him to the near of kin and the orphans and the needy and the
wayfarer and the beggars and for the emancipation of captives, and keep up
prayer and pay the poor-rate: and the performers of their promise when
they make a promise, and the patient in distress and affliction and in
time of conflicts — these are they who are true! And these are they who
guard against evil! Faith.
Faith, Hope and Love, the three virtues
are common in all three religions.
Jail – Talk to Ozdemir and Adrian comments that there
are 3 words, 3 boxes and 3 maps. They should find a way to put the words
in the maps.
Deciphering the lines in the
maps:
Garden – Talk to the calligrapher about writing some
words on the cell wall but he misplaced his glasses. We have to look for
it then. Turn to the right and walk to the circled end of the paved path.
Look up a dead tree and see a nest. Turn to the left and go to the pond.
Look close and pick up a shiny stone. A bird flies down scoops it off
Adrian’s hand and flies back up to the nest. Go back out of the arched
entryway, pass the calligrapher and turn left. Turn left again to another
pond and pick up the forked branch. Go back to the nest and use the
forked branch to scoop the nest. Adrian takes the glasses from the
nest and returns the nest to the tree. Give the glasses to the
calligrapher.
Jail: The bird flies in through the window and enters
the bird cage. Talk to the calligrapher about everything until he paints
the words Faith, Hope and Love on the maps. Something is still missing and
the solution is near. Look close at the bird and notice something is
attached to the bird’s foot. Zoom in on the calligrapher and give him the
parchment from the bird’s foot. Adrian asks him to draw the crosses
on the map. Adrian then asks Ozdemir if the crosses are any particular
place in the map. Click on each X on the map and Ozdemir says the specific
place. Left map -Tankyzziya madrassa, Islamic school in Jerusalem. Middle
map – Holy Sepulcher – where the Son of Mary was placed after his
Crucifixion. Right map – Ramban Synagogue. Time to warn the
governor.
Investigate the 3
places:
Council room – Ozdemir informs the governor of the 3
places deduced from the clues. The governor asks Adrian to find the dagger
and most of all to find his daughter. Ozdemir asks Adrian what he was
doing in the desert and realizes the irony of the search for a woman there
and here.
Gate of the Garrison – Ozdemir gives après
(coins) and a map to the city. He cautions Adrian to be
careful and to come back when he finds out what Hayyat means to do. A map
is seen. Move the pointer around the map and click on any of the 3 places
that can be visited.
City: The 3 places can be visited in any order.
Holy
Sepulcher – Go forward and turn left.
Talk to the 2 people standing. They are hungry and thinking that the men
are generous with their money on the word on the ground… Talk to the men
by the sign on the floor. The sign appeared at dawn and supposedly if you
throw coins on the sign, wishes will come true. Ask them about the poor
and find out that the word ‘Faith” is written on the ground. The
Archimandrite is at the door and if he disapproves he should stop them.
Talk to the Archimandrite. Find a way to satisfy your sense of justice as
well as the wishes of everyone. Click on the word on the ground and Adrian
throws a coin that pushes one of the gold coins out of the circle with the
word on it. Get a coin from inventory and then click on a gold coin in the
circle until all the coins in inventory are gold coins. The Archimandrite
talks about Lazarus and the rich man to the 2 men. He invites Adrian
inside the church and to take a tour of the Holy Sepulcher if you
wish.
Madrassa tankyzziya – Talk to Abd
el Wahid, Sheik of the madrassa, who wants
the word ‘Faith’ removed from the wall. Adrian volunteers to remove the
word. Talk to the other men in the yard. Talk to boy scrubbing the wall.
Take the forked branch and lift the lantern off the wall above the word on
the wall. Adrian explains that it is written on the lantern and the rays
of the sun reflects it on the wall and thus cannot be scrubbed off. The
Sheik is grateful. Ask the Sheik everything. Hayyat wants to reunite the
Sons of Abraham – Jews, Christian and Moslems under one religion. Take a
tour of the madrassa if you so desire. Go outside and leave through the
alley. (An empty water bucket that can be filled with water from the
trough is seen but is not used in the game).
Ramban Synagogue – As soon as you arrive at the
courtyard, look down and pick up the sewing kit from the ground on
the right. Talk to the rabbis about the word ‘Faith’ on the sand. They
want it removed but it is Sabbath and they cannot do any labor or ask any
non-believers to do so. Talk to the man in yellow. They discuss that the
rabbi wants God to blow away the sand. The man said it is blowing but only
on the rooftops. Take arches (hoops) from behind him. Pick up
Hessian 1 (canvas) from under the stall on the right behind the
man. Go across to the stall at opposite side of the courtyard and pick up
Hessian 2. Combine the arches with Hessian 1 and Hessian 2. Then
shape it up with the sewing kit to make a wind trap. Place the wind
trap on the sign by standing on the opposite of the sign from the rabbis.
The wind blows the sand sign away. Ask the rabbi about everything. Take a
tour of the synagogue if you want.
Whichever last place is visited by Adrian,
a man that Adrian thinks is one of Ibrahim’s spies talks to him about all
that he observed talking to all the clergy of the 3 religions. I’m above all in God’s service. See that reality is not a matter of
appearance. Under your nose from the very beginning. My paltry disguise
serves some use. He gives Adrian a date.
Governor’s Garrison:
Council Room – Ozdemir meets Adrian by the gate and asks for news.
Talk to him about everything. Go to the governor and talk about everything
to summarize the events and evidences. Hope is the next path to be
investigated. Who would have thought such fruit could contain
such flavor!
After the discussion, turn right and go
towards the guard by the door in the other room. Facing the Janissary
guard, turn left and look close at the bowl of fruit on the table. Take
the knife. Use the knife on the date and Adrian picks up a
note inside the date. The discussions made Adrian realize that he
was talking to Hayyat. The message shows 3 like the sides of a triangle
with the Revealed word at the center and on the sides – the Elected of the
Patriarch, Holy Lamb and the Seal of the Prophets.
Deciphering Hayyat’s
message:
Library – Talk
to the Sufi about everything. Christ is the Lamb of God. Jacob is the
Elected of the Patriarchs. Mohammed is the Seal of the Prophets. As for the Revealed word – there are 4 ways of thinking of the
world – one is common among the 3 religions, that the universe is the
unique creation of God, his word is revealed by the prophets to man, his
beloved creature.
Jail – Adrian and Ozdemir made these deductions – A
word to find in a triangle made up of 3 places, the places marked by
Jesus, Jacob and Mohammed. A triangle linking the 3 places in the map –
the Cathedral of the Rock twice for Jacob and Mohammed and the Holy
Sepulcher once for Jesus.
Take from the table – knife,
nail, water jug and cloth. Turn to the left of the
door and get empty calam, colored pigments and empty
bowl. In inventory, fill the empty bowl from the water jug to get
bowl with water. Add colored pigments to bowl with water to get
diluted pigments. Fill the empty calam with diluted pigments to get
full calam.
Look close at the paintings on the wall.
Move the cursor over each painting to see where the hotspots are. The
sites on the left and right frames have a circle on the correct sites and
the middle frame has the X mark already. Then use-click the filled calam
on the left frame, right frame and then the middle frame. A wax plug is
seen at the center of the drawn triangle. The wax plug is too compact to
be removed by nail or knife. Zoom out of the frame. Combine nail and cloth
to get nail with rag. Heat the nail with rag on the lamp on the
table to get heated nail. Use heated nail on plug. Read the note –
‘At my house, Messengers!’
Adrian and Ozdemir reflects that it is
Hayyat’s message that is the revealed word not God’s and that possibly
Hayyat compares himself to the author of the Ecclesiastes, Qoheleth. What
is the science he wants to teach us? They go to the former house of Hayyat
in the city.
Look for evidence in Hayyat’s
house:
City:
Holy
Sepulcher – Go forward and talk to the
woman behind Ozdemir. Ask Widow Pichon about everything. Messengers are
Angelos in Greek – Angels.
Hayyat’s house – There is a chest by the door with the
Star of David, Cross and Crescent moon as locks. Go to the next room and
turn right to the picture on the wall. Look close at the Angelus – Mary
receiving good tidings from the angel. Click on the picture again for
Adrian to take it off the wall and reveal a key behind a film covering.
Turn around and open the chest by the bed. Remove the cloth and see a
sealed clear jug of scorpions. Go forward and take the stick by the
open chest. Look close at picture of Archangel Gabriel stopping the
sacrifice of Abraham’s son, Isaac to God.
Room Trap – Save Game here!
Look through the glass on the door, see lamp tied to a rope on the door
and sulfur in the ground. It’s a trap!! If you open the door the lamp will
fall, lights the sulfur on the floor and burn the house. Exit the house,
turn right, go through the archway and then turn right to the board on the
wall. Use the stick on the board and that opens a window that blows off
the lamp inside the room. Go back inside and can now safely enter the room
with the lamp. Pick up the oil lamp off the floor, David’s star
key and chisel off the shelf on the left and bellows
from the open crate on the floor.
Key Trap – Go to the key behind the Angelus
picture. See a bug die upon touching the film cover of the key. It is
another trap! Use the bellows on the key covering but the nozzle of the
bellows is too large. Exit the house, go back through the archway and talk
to the blacksmith sitting by his shop. Ibn an Nur makes a nozzle
for free. Combine the nozzle to the bellows to make modified
bellows. Go back to the key on the wall, use the modified bellows on
the key covering to suck the poisoned air and get poisoned bellows.
Use the chisel to remove the covering and get the Cross
key.
Scorpion Trap – Now for the sealed
clear jug of scorpions. Look close and use poisoned bellows on scorpion
jug. Great bug killer! Now, remove the poisonous gas by using the modified
bellows again on the jug. Use the chisel to break open the jug and take
the crescent moon key.
Go to the chest and use the different keys
to the corresponding locks. Click on the cross key and the chest opens.
Pick up the Talith – ritual prayer shawl of the Jewish, Golden
Cross and prayer mat – sadjada used by the Moslems. Show all
the items to Ozdemir. Adrian and Ozdemir realize that these last traps
where not done by Hayyat but somebody else. The traps are too recently
done and Hayyat was in jail. So they have to be careful now. Adrian will
use his contacts.
Deciphering Hayyat’s treasure
clues:
Holy
Sepulcher – Show Archimandrite Palamede
the Golden Cross and talk to him about everything. Hayyat was
interested in knowing about the History of the Church specifically what
language the gospels were written in and when Christianity became the only
religion of the West. The Archimandrite says the gospels where originally
written in Greek but Hayyat believed it to be written in Hebrew. Hayyat
believed that Constantine imposed Christianity on the Roman Empire for
personal gain to gain absolution for his sins. Armenia is the first empire
to be Christian at beginning of 4th century. Bar Korchebas is a leader of
a rebellion but defeated by Adrian, these resulted in Jerusalem closed to
Jews and became a pagan city.
Ramban Synagogue – Go to the door of the Synagogue and
show the Talith to Isaac. Ask him about everything. Kalonymus, the rabbi is praying at the Wailing Wall. The phrase on
the Talith is shown by 2 knots on the tsitsit separating the spaces, count
the number of turns on the knots and each one is different. The phrase is
an affirmation of the oneness of God and that God is one – the number that
shows that is 39.
Wailing Wall – Click on the place in the map. Go
forward, turn left and talk to Kalonymus about everything. He
notices tiny embroidery silver thread between 2 dark bands of the thread
which he translated as a name and date in Hebrew – Burgos, 5252 which is
1492 in Christian calendar (look in the calendar table). It is the time
that Jews were expelled in Spain. Hayyat is 67 years old, this year is
1552, so he was born in1485. Hayyat is an apostate Jew and he created his
own religion which is a synchronism of the 3 religions.
Madrassa tankyzziya – Show the Sheik the prayer mat
and talk to him about everything. Hayyat must have been in contact with
the Futuwwahs, chivalrous group involved in social justice. Adrian thinks
he met one of them.
Holy
Sepulcher – In the map for Holy
Sepulcher, the smithy should also be written, if not exhaust all dialogue
with the sheik at the madrassa. Talk to the blacksmith, Ibn an Nur. The
chamberlain’s guards told him that Hayyat is kept where he cannot visit
him. Learn that Hayyat is a preacher born in Spain a Jew, moved to
Portugal, sold in slavery to Muslims and bought by Christians.
A cry of ‘Fire’ from the widow next door
shows a thief running out of Hayyat’s house into the street. Pick up the
stick left of the blacksmith. Follow the thief and throw the stick
at him. The smithy goes in the burning house and brings back a burned
manuscript. The thief says that he will not talk and the Governor’s
days are numbered.
In search of Hayyat’s
accomplice:
Governor’s Garrison:
Council Room – The discussion reveals Hayyat could not have done
all the deeds he is accused of and that Abraham’s dagger is kept in
Ibrahim’s desk. Ibrahim has been the aide of the governor for 30 years and
has saved the life of the governor. The manuscript has Christian, Moslem
and Jewish writings about death and resurrection. Adrian connects it to a
path of Hope. The prisoner is afraid to talk because his loved ones will
be harmed by the man who ordered him to start the fire. Adrian allows the
prisoner to be kept in the jail overnight and interrogated tomorrow at
dawn. Alone in the room, Adrian and Ozdemir plans for Ozdemir to secretly
watch over the prisoner in jail and Adrian will check on
Ibrahim.
Nighttime:
Library –
Talk to the Sufi about the three
religion’s thought about death and resurrection. The soul’s
journey does not end in the destruction of the body. Ibrahim does
not have any descendants and wants to marry Hykmah.
Corridor –
Click on corridor in the map. Talk to the Janissary guard. Click again on
corridor in the map and a top view of the corridor is seen. Save Game
here! Whenever the guard start his walk through the corridor and his
back is turned away from Adrian – move Adrian to hide in an alcove (click
in alcove) and then move him out to a hotspot at the corridor in front of
the alcove where Adrian is hidden (click on corridor) before hiding in the
next alcove (click on next alcove). You might need to move Adrian in the
alcove so that he can easily get out of the alcove into the corridor. Do
this until Adrian enters the door to Ibrahim’s chamber (click on door) at
the end of the corridor.
Ibrahim’s chamber – Look at the left
wall and see a locked glass case. Turn to the left and look close at
the scimitar on the wall. Pull it out and see a writing etched on the
blade – MOHACS 932. Go back to the locked glass case and enter 932 on the
padlock – move the correct numbers to the edge of the padlock (second
line). Take the box. Look close at the lock of the box. Look at a
fireplace on the right wall.
Enter the inner chamber and take an
ewer on the left table. Turn to left and right by the screen, see a
small empty pot on a heating unit. Look close and take the empty coal
container at the bottom of the stand. Take the needle,
spatula and sugar on the table to the left of the heating
unit. Go to the window by the bed and take the knife from the
window sill by the lamp. Go back to the outer chamber and use the empty
coal container on the fireplace to get coal container with hot
coals.
To open the box – Save Game here! Go back and place the coal
container with hot coals at the bottom of the heating unit. Using the
ewer, place water on the empty pot on top of the heating unit. Place sugar
in the pot with water. Mix the sugar water with the spatula. Use the
needle in the heated sugar water to get thickened needle. Look
close at the box in inventory and then insert the thickened needle in the
lock. (If incorrectly done, the guard will hear the noise and Adrian will
be removed from the case).
Look inside the opened box and take the 3
letters and look in the small chest of poison. Read the letter of Hayyat
to Ibrahim, his first disciple. The hiding place for Hayyat and Hykmah
will be a holy and forbidden place – a place worthy of the grand finale of
my prepared. Read the letter from the governor dated 22 Nissan 956, about
refusing Ibrahim’s request for the hand of Hykmah and the governor’s
desire to continue his own lineage by marrying Hykmah to someone who can
give him grandchildren. Read the letter from Layla, the governor’s late
wife dated 8 Muharram 939 about her rejection of Ibrahim’s indecent
proposal.
Save game here! Exit the chamber
the same cautious way that you entered – wait until the guard’s back is
turned, move Adrian to the alcove, move him out to the corridor and hide
him in the next alcove until the end of the corridor. Click to get the map
at the end of the corridor.
Council Room – Ibrahim was found trying to poison the
fire-starter. Give the governor Hayyat’s letter. Adrian asks Ozdemir about
the spectacular holy place. Isa al Gawri, the Sufi might have an idea.
Library – Talk to the Sufi. The holy and forbidden
place is Haram as-Sharif, the Noble Wall, the heart of Jerusalem where the
Cathedral of the Rock and Al-Aqsa, the largest mosque in Jerusalem are
located. Adrian as dhimmi cannot go there except by imagination or
thought. The Sufi guides Adrian to Haram as-Sharif. Close your
eyes.
Build the Cathedral of the
Sacred rock. Open the inventory
and one by one pick up the different parts of the cathedral and click it
into place.
Now, build the Al-Aqsa, the largest
mosque. Open the inventory and click the parts into place on the
floor.
Explore all the places, first the mosque
and then the Cathedral while the Sufi explains the different areas. When
all places have been explained, go out the door of the Cathedral of the
Sacred Rock that has a small building with a cupola and see an ‘Open your
eyes’ dialogue. Click on it to exit the imagination trip that the Sufi
took you in.
Following Hayyat’s
message:
Council room – Hayyat sent a message for Adrian.
Adrian is to bring with him the ram, fish and the lion to the Quarries of
Solomon and become the second of Hayyat’s disciples. Talk to the governor.
Ozdemir says that the ram are the Jewish people, the fish are the
Christians and the lion are the Moslems. The quarries of Solomon are
outside the city at the ramparts. Adrian asks the governor to call the 3
leaders of the 3 religions – Archimandrite Palamede, Rabbi Kalonymus and
Sheik Abd el
Wahid.
CD 1
Quarries of Solomon – The three heads of their
religions in Jerusalem started to disagree knowing that Hayyat wants to
see who will convert who. Turn around, go down and pick up the
parchment. Read the parchment – That together the Ram,
the Fish and the Lion point out the right direction and protect the
witness. Going from Ramses, the sons of Israel camped at Soukkoth….
Stand up. To the hip, the truth as belt, the law for armour. Take mainly
the shield of Faith. It will allow you to fight all the fire missiles of
the devil. May the impious know that we’ve prepared a big fire for them.
Ask the Rabbi about the ram sentence – take the right path, the
Archimandrite about the fish sentence and the Sheik Abd
el Wahid about the lion sentence.
Turn to the opening by the
Archimandrite and take the bucket. Go forward to the tunnel beside
the Moslem holy man (right of the Rabbi) . (If you take the tunnel with
the bucket, Adrian will fall through the planks and die – game
ends).
Face a cart with planks on the
sides but not in front and see fire at the end of the tunnel. Turn to the
left and take the planks. Place the planks at the front of the cart
and it will seal the cart. Click forward and Adrian pushes the cart with
the Religious leaders inside through the fire. They pass through the fire
and crashes on the wall at the other end.
Go down the tunnel and see
another forked paths. Turn left (right will cause Adrian to fall into the
chasm – game ends) and forward until the paved floor with drawing. Next to
the drawing is a big hole. Look close at the drawings on the floor. Click
on the tile with the ram on top, fish and lion at the bottom – middle
bottom tile, similar to the parchment. Boulders drop from the ceiling and
fills the hole to allow it to be passable.
Go forward, turn left and see
another drawing on the floor and etched sticks in front of a gate. Pick up
the etched sticks. Place the ram, fish, lion stick at the bottom
tile and realize it is not set straight in the hole. (There is no need to
place the other sticks in the hole). Take the stick off by clicking at the
bottom part of the stick. Place the ram, fish and lion stick in the bucket
to make a modified ram, fish, lion stick. Place it back in the hole
and take the key. Use key on the gate padlock.
Go forward and meet Hayyat. He
is so delighted in bringing the three religion together to save a human
life. Ibrahim comes out with a knife in Hykmah’s throat. Talk to Hayyat to
save Hykmah’s life. Hayyat attacks Ibrahim, gets stabbed and Adrian hits
Ibrahim. The dagger falls to the ground and breaks. (If you talk to
Ibrahim, he will kill Hykmah and Ishtar will laugh at Adrian’s
despair).
CD 2
Garden at
Governor’s Garrison – The Rabbi swore that the dagger disintegrated
into dust. Ozdemir will tell Soliman that the knife is a fake and that the
quarrel of the 3 religions over Abraham’s dagger is done. He looks for
Adrian and finds him gone. Hykmah says that Adrian asked her a strange
question, smiled and disappeared.
The question was what is her
name in Greek? Sophia.
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