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The Incredible Machine – Part 1

by Fairlight PC/USA-DoX 88 sections about 47 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

 65. BREAK BOB'S FISHBOWL
 
 Chain reaction time again. Have the boxing glove hit a mouse motor connected
to the generator which should power an electric motor connected to a the single
"free" gear. Deflect the tennis ball with a fan or two so that it falls on top
of the flashlight which then shines through a magnifying glass, ignites the
dynamite, and does Bob in.

 66. KNOCK IT OFF

 Keep it simple. Have the falling baseball drop onto a conveyor belt leading to
the baseball on the wooden block. Connect this conveyor belt to the mouse
motor. Deflect the floating balloon into the mouse motor with a gear
positioned against the bottom right corner of the lower conveyor belt.
Baseball in the side pocket...

 67. TEN, NINE, EIGHT, IGNITION SEQUENCE START...

 You may not like my solution. The puzzle goal says that you should "make the
rocket fly off the top of the screen." It doesn't actually say you have to
ignite it. Position a seesaw so that the rocket falls on its lower-right end
and the cannonball falls on its upper-left end. Flip the rocket onto a
trampoline. Up, up, and away!

 68. MORT-TRAP

 This puzzle's not terribly different from #61. Connect the gear to the
conveyor belt under Pokey and mesh this gear with another gear connected to the
mouse motor. Have Pokey land on a seesaw tied via the pulley to the gun.
Place a stick of dynamite under the cage to blow up the brick and land the cage
on Mort. You'll need to position an incline on the lower piping to keep Pokey
from eating his dinner too early.

 69. SHEDDING SOME LIGHT

 The first seesaw's connected to the...first pulley. The second seesaw's
connected to the... You got the idea. First, place a mouse motor under
bowling ball 2 (have the mouse face left) and connect the motor to a
conveyor belt under bowline ball 1. Tie lightbulb 1 to pulley 1 (the first of
the triplet of pulleys) to the right end of seesaw 1. Tie lightbulb 2 to
pulley 2 to the right end of seesaw 2. Tie lightbulb 3 to pulley 3 to the
right end of seesaw 4. Tie lightbulb 4 to the pulley in the bottom left corner
to the pulley in the top left corner to the left end of seesaw 2.

 70. SAVE THE BOB SQUAD

 Another simple puzzle whose layout is trying to make you think that the
solution is a complicated one. All you need to do is deflect the left
cannonball with a seesaw and cut the rope connected to the lightbulb with a
baseball/scissors combination. The worst part is waiting for TIM to realize
you've solved the puzzle.

 71. THE WOODEN SHAFT

 The trick here is to compress the bellows with a balloon-powered seesaw. Have
the tennis ball drop onto the upper-left end of a seesaw on the brick floor and
ricochet into a pair of scissors setting the balloon free. The balloon should
collide with the lower-left end of a seesaw (whose lower-left end is about 3/4
of an inch under the tip of the bellows). The rising seesaw will set off the
bellows which should blow a windmill connected to a generator powering a motor
connected to a conveyor belt placed under all three baseballs.

 72. LAYING DOWN A BUNT

 More like blowing down a bunt. Have the cannonball drop onto a seesaw tied to
a lightbulb. The lightbulb should shine on a solar paneled outlet which should
power a fan blowing the baseball to the left. Direct the ball into the bucket
with one or two carefully placed pieces of pipe.

 73. A PIRATE'S LIFE FOR ME

 Free the candle. Center a mouse motor (mouse facing right) on the brick
flooring directly under the tennis ball. Next, position a flashlight above the
mouse motor so that the tennis ball first hits and turns on the flashlight and
then bounces to the right without directly hitting the mouse motor. The
flashlight should shine through a magnifying glass so that it can ignite a
stick of dynamite sitting on the left side (but not too far to the left) of the
brick shelf below the candle. After the explosion (which should free the
candle but not disturb the mouse motor), the candle should fall onto a size 5
conveyor belt centered two spaces below the brick shelf where the dynamite was
sitting. There, the candle will also be lit by the flashlight. Meanwhile, the
falling baseball should hit a pair of scissors freeing the balloon so that it's
not in the bouncing tennis ball's path. Have the tennis ball bump into another
pair of scissors and bounce back to the left where it can collide with the
mouse motor. Connect the mouse motor to the conveyor belt and the candle will
be delivered to its appointed destination. (Alternate: Instead of deflecting
the tennis ball to the right and back to the left into the mouse motor, use a
series of seesaws to delay the cannonball's collision with the same mouse motor
connected to the conveyor belt.)

 74. CHASE AWAY THE MICE

 I found this one to be especially mean. That cannonball has to perform three
tasks: turn on the fan, start a conveyor belt, and set off some dynamite.
Use a block to fill in the gap to the right of the upper mouse. Place three
size 4 inclines to create a path from the opening in the sidewall (below the
tennis ball) up toward the mouse motor. Position a size 5 conveyor belt to
Pokey's left, connect it to a gear (placed beneath Pokey's wooden perch) meshed
with a second gear connected to the mouse motor. Have the cannonball flip on a
switched outlet powering a fan blowing at Pokey. The cannonball should then
bump into the left side of the gun (placed above the mouse motor pointing
right), bump into and set off the mouse motor, fall onto the triplet of
inclines, roll into the sidewall gap, where it should fall onto a dynamite
plunger (blowing up the horizontal brick lip on the left center side of the
screen), and, finally, roll off the side of the screen. Meanwhile, Pokey gets
thrown to the left toward the mouse and the two of them subsequently fall
through the hole in the flooring. Position a size 4 incline under the dynamite
wiring allowing enough room underneath it for the mouse to sneak through but
not enough room for Pokey. (For an even greater challenge, skip this last
incline and try to get the cannonball to arrive in the bottom left corner of
the frame about the same time that Pokey and the mouse do. Then the cannonball
can intercede between Pokey and the 5 mice.)

 75. BLOW UP

 This solution is similar to puzzle #28. Place a seesaw beneath each of the
three inclines under the bowling ball. Each of the three seesaws should have
its left-end down and their fulcrums should be lined up directly under the
bowling ball. Place two more seesaws between the inclines on the right so
their left-ends are pointing up. Place a sixth seesaw below the lower-right
incline so that it's upper-left end barely lines up underneath the upper-right
end of the bottom seesaw on the left. At this point, if the solution is
started, the bowling ball should hit each seesaw and, finally, set off the
boxing glove. Once this is in place, position five pulleys just under the
lower end of each of the first five seesaws. Tie the lower-ends of the first
five seesaws via their corresponding pulleys to the top five guns. Tie the
upper-end of the sixth (lower-right) seesaw to the sixth gun via a pulley
positioned under pulley 5. Now as the seesaws are flipped, the guns will be
fired and the first six sticks of dynamite set off. Place a magnifying glass
and lightbulb to the right of the candle. Tie a rope from the lightbulb to a
pulley beneath the brick flooring (yes, it can fit) to the lower-right end of
the sixth seesaw. When the sixth seesaw flips (firing the sixth gun), it will
also turn on the lightbulb, lighting the candle, which will set off the last
stick of dynamite after being hit by the boxing glove.

 76. BALLOONS IN DANGER
 
 The trick to this puzzle's solution is understanding that a balloon will not
only break upon being hit by a flying bullet, but that it will also prevent
that bullet from hitting anything else. That said, place a balloon to the
right of the third gun as close to the brick wall as possible. Position the
scissors over the rope tied to the third gun, and place a second balloon under
the scissors. This balloon should hit the scissors (cutting the rope) and be
deflected toward the first balloon positioned above. The first balloon will
stop the first balloon, the second balloon the second, and the third gun will
never fire.

 77. GETTING THE BALLS TOGETHER.

 This can be pretty sticky until you figure out how to have the basketball both
nudge the bowling ball off the edge and follow it. The trick isn't to put the
basketball on the incline but rather to place it above and right of the bowling
ball's center. Then, the falling basketball will knock the bowling ball off,
bounce to the right onto the incline, and then roll off itself. Position a
mouse motor against the wooden wall one space below the bowling ball and
connect it to a size 5 conveyor belt positioned several spaces below the
baseball. After the bowling ball hits the mouse motor, have it flip a seesaw
whose fulcrum is 1 diagonal space away from the bottom left corner of the
mouse motor. Place a trampoline just above the incline at the mouth of the
hole to the right of the balloon. Both the bowling ball and basketball should
bounce off the mouse motor, onto the seesaw, bounce onto the trampoline, and
into the hole. Position a magnifying glass and flashlight to the right of the
cannon fuse. Place a stick of dynamite on the wooden flooring above the
flashlight, and a gun to its left, tied to the lower-right end of the seesaw.
When the bowling ball lands on the seesaw, the gun will be fired, exploding the
dynamite, and providing a path for the baseball to fall down onto the
flashlight setting off the cannon.

 78. FREE POOR POKEY THE CAT

 This is another puzzle whose solution can be elusive. The trick behind raising
the cage is dropping the cannonball into the bucket. And the trick to flipping
the cannonball off the seesaw is to tie a balloon to the seesaw's lower end.
First, the easy stuff. Position a size 1 incline (pointing up from right to
left) with its bottom point directly on top of the right balloon so that the
balloon bounces off the third mouse motor into the second mouse motor. Tie the
bucket to the cage via the two prepositioned pulleys. Finally, don't have the
cannonball fall onto the prepositioned seesaw...it's too low. Instead,
position another seesaw whose lower-right end is immediately under the
cannonball and tie that end to the balloon in the lower-left corner. Use a
size 1 incline to bounce this balloon off the side of mouse motor 1, then let
it rise and pop the cannonball off the seesaw and into the bucket.

 79. PUT THE BALLS INTO THE BASKETS

 Figuring out where to position a seesaw tied to the right balloon in order to
activate the lower mouse motor is the secret here. Place the seesaw just above
the opening to the smaller wooden basket and tie its lower-left end to the
right balloon. Then connect the lower mouse motor to the conveyor belt under
the basketball. Connect the upper mouse motor to the upper conveyor belt
(under the bowling ball) via a pair of meshed gears (in order to reverse the
direction of the conveyor belt). Also, place another seesaw so that its
lower-left end is adjacent to the lower-right corner of the vertical piece of
brick that's roughly center screen. This should deflect the bowling ball into
the taller basket.

 80. BASKETBALL ON THE MOON
 
 A jack-in-the-box will perform the foul shot. Place it immediately under the
basketball and connect it to the left-most gear. Connect the meshed gear to
Kelly's bicycle which you should locate just below the gears. Tie Kelly's
shade to the cage and blow up a stick of dynamite placed under the cage using
the flashlight, magnifying glass, and baseball.

 81. BREAKING DOWN THE WALL

 The title says it all. But how and where to position the dynamite? My idea is
as follows: Position the trampoline so that it is adjacent to the brick wall
and its legs are level with the cannon muzzle. Position the dynamite just
above the trampoline. The bowling ball should fall onto the seesaw whose
upper-right end pulls on a lightbulb located just to the left of the highest
piece of brick (above and to the left of the trampoline) and whose lower-left
end turns on a lightbulb (via the lower pulley) located to the left of the
cannon. The lightbulb by the brick should light the dynamite (via a magnifying
glass positioned close to the lightbulb) and, naturally, the other lightbulb
(and magnifying glass) should light the cannon. Tweak the positions of these
various objects until the cannonball safely makes its way into the bucket.

 82. BOUNCE, BOUNCE, BOUNCE GO THE BALLS

 It's all in the positioning. Place one trampoline at the bottom of the far
right well (under the basketball). Place another so that's it level with the
top of the adjacent well to the left. (Deflect the basketball to the left of
the first well by placing a size 2 incline high above the first well so that
half of the incline is off the top of the screen.) Then play with three more
trampolines. I put one just to the left of the bottom of the wells, a second
above and to the right of the pipe basket, and a third just to the right of the
pipe basket.

 83. LIGHT MY FIRE

 Light the rocket and fly it sideways! Have the cannonball fall onto the left
side of a flashlight and bounce to the left. The flashlight should light the
candle via a magnifying glass; the cannonball should bounce onto a size 2
conveyor belt and then land on a mouse motor (the conveyor belt prevents it
from landing on the mouse motor prematurely) connected to the gear above and to
the left of the candle. Mesh two more gears to the right of this gear and
connect the third of the three to the lower-right conveyor belt (under the
rocket) and the second of the three to one of the pair of gears above the
rocket. The second of the pair of gears should connect to a size 5 conveyor
belt positioned immediately under these two gears. Thus, the candle is lit,
then shifted right on the conveyor belt to light the rocket which takes off and
hits the upper conveyor belt moving it to the left. Use a size 4 incline, then
a pair of unpowered size 5 conveyor belts following by another size 4 incline
to continue to move the rocket to the left lighting the four candles sitting on
the brick pedestals. The candle that originates in the top left corner (the
last one to be lit by the rocket) should fall onto the upper-left end of a
seesaw whose lower-right end turns on a lightbulb (via a pulley beneath the
brick flooring). This lightbulb in conjunction with a magnifying glass can be
positioned near the bottom-left corner to light the remaining two candles.

 84. REMOVING THE PATTERN

 Perhaps this one should be called "Tweak till Your Blue in the Face." I placed
a pair of scissors pointing left just above and to the right of the the
farthest right pulley (in the cross). I placed one cannonball so that it
dropped immediately into the left bucket and the second cannonball above the
right bucket and just under the top piping. This way, the second cannonball
falls into the right bucket at exactly the same time that the bucket itself
bumps into the scissors cutting the rope (don't let the cannonball hit the
scissors and bounce away from the bucket). Then it's a matter of watching the
puzzle unravel.

 85. PUT THE CAGE IN THE HOLE

 Swing your cage to the left, then promenade back to the right. Tie a rope so
that the falling bucket fires the gun at the cage and the bucket hits the mouse
motor. The cage should be tied to the hook under its wooden base. Place a
size 3 conveyor belt just above (but not right on top of) the wooden flooring
at the bottom of the screen so that the right edge of the conveyor belt lines
up with the hook. Place a size 5 conveyor belt right on top of the wooden
flooring at the bottom of the screen so that its left edge lines up with the
scissors' red handles. Fill the gap between the wooden incline and the brick
with a size 3 conveyor belt. Now wire it all up. Connect the mouse motor to
the far-right gear, the far-left conveyor belt to the far-left gear, the lower-
middle conveyor belt to the bottom gear, and the lower-right conveyor belt to
the third of the top four gears. The cage should be shot off the side of its
wooden base, and land on the first conveyor belt. It should then fall off the
right edge of this conveyor belt and just hang there by the rope until the
baseball hits the scissors and cuts it free. The cage should then fall onto
the lower conveyor belt, move right, climb the incline onto the last conveyor
belt, and be dumped into the hole.

 86. SAVE MORT FROM THE CATS

 This one's nothin' compared to the last few. When Mort falls through the first
gap, have him bump into a mouse motor (mouse facing right) and fall to the left
toward the gears onto a size 4 conveyor belt whose left edge is immediately
above the far right gear. Connect the conveyor belt to the mouse motor, and
Mort's problems are behind him.

 87. UP, UP, AND AWAY

 Lots of options and lots of red-herrings. But when you figure that all you
need is for the lower baseball to fall onto the flashlight, the problem gets
easier. Keep the cannonball from blocking the gap by placing a size 1 conveyor
belt immediately below it. Roll the baseball left by placing a seesaw
immediately below it. The baseball should land on a size 5 conveyor belt
connected to a mouse motor (mouse facing right) off to the left. The rolling
basketball should hit the mouse motor before the baseball rolls off to the
left. Once the mouse starts motoring, the baseball will get thrown to the
right, down the hole, and onto the flashlight. Then all you need is a
magnifying glass, and patience while you wait for "More Incredible Machines"
coming to a store near you in early '93.

 THE INCREDIBLE MACHINE is published and distributed by Sierra On-Line.

 This walkthru is copyright (c) 1992 by Larry Schneider. All rights reserved.
Not to be distributed without permission.

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