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The Incredible Machine – Part 1

by Fairlight PC/USA-DoX 88 sections about 47 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.


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 == THE ELECTRONIC GAMER ==
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 THE INCREDIBLE MACHINE WALKTHRU

 THE INCREDIBLE MACHINE is one of the those games whose puzzle solutions can
be most difficult to describe with words. Still, I'm going to give it my best
shot. For those of you interested in getting a hint before the proverbial
beans are spilled, I've tried to begin most of my solutions with just such a
clue.

 The nice thing about most of TIM's puzzles is that many of them can be solved
in several different ways. Thus, I neither claim that my answers are the
easiest nor the most elegant. They do work, however, if executed properly. I
encourage you to use my solutions as a springboard to your own, more
imaginative Rube Goldberg contraptions.

 Instead of listing all of the passwords for levels 2 through 87, I will 
simply note that "GULF" is the password for level 87. Once you've entered this
password for the last level, TIM will allow you access to any of the game's
puzzles.

 A word of explanation: At times, I may refer to a size "x" trampoline or
conveyor belt. Size 1 refers to the smallest (or shortest) of these objects,
size 2 indicates that the object should be one step larger, and so forth up to
the maximum size (size 4 for an incline, size 5 for a conveyor belt).

 Thanks go to "/arzil the Good" for his hints in getting me through the 3 or 
4 puzzles that I found to be particularly brain-busting.

 1. PUT THE BALL IN THE HOOP

 This puzzle provides introductory practice to using mouse motors and belts.
The far left bowling ball should land on a mouse motor connected to the first
conveyor belt. Each successive ball should travel right bumping into another
mouse motor connected to the next higher conveyor belt. When the basketball
takes its turn on its conveyor belt, it will fall directly into the hoop.

 2. MIRROR IMAGES

 More tutorial. Build a machine on the right that's a mirror image of the 
left. Be sure you reverse the position of the mouse motor or the bowling ball 
will fly off to the right.

 3. BELLOWS AND BALLOONS

 Practice with bellows. Blow the top balloon into the rotating gear. Blow the
bottom balloon into the scissors.

 4. FLIP, FLIP, FLIP

 Practice with seesaws. Position a seesaw under each cannonball so that each
flipped cannonball will flip the next, and the next, and the...

 5. PUNCH OUT

 Practice with boxing gloves and seesaws. Place a seesaw under each cannon-
ball, a boxing glove to the left of the second bowling ball, and a boxing 
glove to the right of the baseball. The top bowling ball will flip up the top
cannonball, which will engage the second boxing glove, projecting the second
bowling ball onto the second seesaw, flipping the second cannonball into the
lower channel so that its collision with the bottom boxing glove will send the
baseball home.

 6. BOUNCING OVER TO MORT

 Practice with trampolines. Here, it's important to realize that the lower the
trampoline, the more bounce (and height) you'll get out of the basketball. So
place 2 trampolines to the right of the first (and at the same level) and 
place your last trampoline a few spaces to the left of Mort's cage. Make sure 
the basketball falls squarely on each trampoline.

 7. JACK SAYS, "HI BOB"

 Practice with Jack-in-the-boxes. Connect the top mouse motor to the middle
jack-in-the-box. When the cannonball gets flipped into the air, have it hit
another mouse motor connected to the jack-in-the-box under Bob the Fish.

 8. TILTING AT WINDMILLS

 Practice with Windmills. Place a windmill to the right of the top bellows,
then connect it to the top conveyor belt (you'll need to reverse the windmill
in order to move the conveyor belt to the left). The baseball will travel left
and fall through the gap where you should have it land on another set of
bellows blowing another windmill connected to the second conveyor belt. This
time, the tennis ball will move right where it should fall through the hole 
and land on another set of bellows blowing the bottom windmill connected to 
the gear. Bye Bye Balloon!

 9. LOWER ALL THE BUCKETS

 Practice with scissors. Have the cannonball fall onto a pair of scissors that
you position on the first rope to the left. The baseball on the right should
fall onto the trampoline positioned immediately beneath it so that it bounces
up and collides with the scissors on the right.

 10. BANG, BANG, BANG

 Practice with guns. Tie a rope from the left side of the seesaw to the pulley
below and then to the bottom gun. Place a pail under the pulley on the left
and tie a rope from the pail to the pulley to a gun that you position to the
right of the pulley.

 11. LIKE A HURRICANE

 Practice with switches and fans. Place a trampoline under the right switch 
and a fan to its immediate left. The baseball will fall on the trampoline and
bounce back up, flipping the switch, turning on the fan, which will blow the
balloon to the left so that it turns on the middle fan. Finally, position a
fan immediately to the right of the lower left switch.

 12. GENERATORS AND MOTORS

 Practice with...well, you know. Position a windmill to the left of the fan
and connect it to the top generator. Position an electric motor next to this
outlet and connect it to the conveyor belt (if necessary, reverse the motor so
that its belt connector is on the right; otherwise, the conveyor belt will 
turn in the wrong direction). The basketball should roll right, onto the mouse
motor which you should connect to another generator to the left of the tennis
ball. Finally, place a fan to the right of the generator and the left of the
tennis ball. The fan should blow the tennis ball into the pipe hole.

 13. PUTTING THE GEARS IN MOTION

 Practice with gears and solar panels. Position a motor to the right of the 
top solar panel (you'll need to reverse it) and connect it to the top conveyor 
belt. The cannonball should roll right, fall through the gap, and onto a 
flashlight which you should aim at the middle solar panel. Position a fan 
under this middle outlet so that it blows the windmill which you should 
connect to the bottom conveyor belt. Tie a rope from the pail to the lower 
lightbulb so that when the pail falls it will turn on the light, powering the 
bottom outlet, and turning on the electric motor. Lastly, of course, connect 
this motor to the gears.

 14. LIGHTING A FUSE

 Practice with cannons and fuses. Follow the example with the first cannon and
place a magnifying glass and flashlight to the right of the middle cannon
(you'll need to reverse the magnifying glass), and another flashlight and
magnifying glass to the left of the bottom cannon.

 15. BOOM, BOOM, BANG

 Practice with dynamite. Tie a rope from the pail to the lightbulb. Position
your dynamite to the right of the lightbulb and magnifying glass and below 
and to the left of the basketball (be sure its fuse is on the left!). Arrange 
for the flying basketball to turn on a flashlight/magnifying glass combination
which you should position to the right of the bottom cannon (this magnifying
glass will need to be reversed).

 16. BLASTOFF

 Practice with rockets. Have the bowling ball hit a flashlight to the left of
the second rocket so that it lights its fuse (with the help of a magnifying
glass, of course). Place the lowered end of a seesaw above this second rocket
and tie a rope from this end of the seesaw to a lightbulb (which you position
to the left of the candle) via a pulley below the lightbulb. The light from
the bulb should shine through a magnifying glass and light your way free of
this level.

 17. DOING SOME BLASTING

 Practice with dynamite plungers. Place the upper end of a seesaw under the
falling bowling ball and tie a rope from the lower end to a pulley to the 
right of the gun, then to the gun's trigger. Place a stick of dynamite on each 
of the 3 brick shelves on the left of the screen. (The stick of dynamite on 
the top shelf will need to be as far left as possible.)

 18. SENDING MORT THE MOUSE HOME

 Practice with cats and mice. Position a trampoline under the bowling ball so
that it bounces up and smashes Bob's bowl. Place a conveyor belt under Mort
and connect it to the mouse motor. Finally, place a Pokey the Cat on the
bottom brick level (facing right), far enough left that he'll chase Mort into
his hole without eating him.

 19. MONKEY BUSINESS

 Practice with monkeys and bicycles. A piece of cake: Tie a rope from the cage
to the left monkey's shade.

 20. BRIDGING THE GAP

 Practice with inclines. Reduce the size of your incline to a size 2 so that 
it fills in the middle gap. Place a seesaw in the far left gap with its left 
end down and right end up (the left end of this seesaw should be level with 
the wooden track). Tie a rope from its left end through both pulleys to the 
left end of the middle seesaw.

 21. CLIMBING A HILL

 This one's similar to puzzle 1. Fill each gap with a connected mouse motor 
and size 1 conveyor belt. Then say "So Long" to Pokey.

 22. TURN, TURN, TURN... POP, POP, POP

 Okay, the tutorial's behind you...now comes the fun! The idea here is to
properly connect all of your gears. Tie the left end of the upper seesaw to
the top monkey's shade. Connect the two free gears under this monkey with a
belt. Place a gear immediately to the left of the lower-most gear so that
they're properly meshed. Connect this newly added gear to the conveyor belt
and the mouse motor to the gear at the top of the screen. Finally, connect the
bottom monkey to the gear immediately under the mouse motor.

 23. TRICK SHOOTING

 This one's interesting. Position a gun above and to the right of the top
seesaw and tie it to the left end of the seesaw. This gun's bullet should hit
the top baseball sending it into the container on the right. (Don't hit it too
squarely or it will bounce off the right wall and away from the container.)
Place a gun below and to the right of this same seesaw and tie it to the lower
end of the top seesaw. This gun should take care of the middle baseball.
Finally, place a gun above and to the right of the bottom seesaw and tie it to
the upper end of the bottom seesaw. Have its bullet take out the bottom
baseball.

 24. SAVE THE BALLOONS

 This one's a cinch. Simply tie balloons 2 and 4 together the same way that
balloons 1 and 3 are tied. Stringing the rope around the bottom of pulley 2
and the top of pulley 4 will create a sort of counterweight so that balloon 2
will pull on 4 and vice versa preventing either from floating too high.

 25. POP TWO BALLOONS

 The trick here is to drag the right most balloon to the middle of the screen.
Place a pulley above and to the right of the bottom left brick, roughly level
with the bottoms of the balloons. Position a balloon to the far left of the
screen at the same level as the other balloons and tie it to the balloon on 
the far right via the pulley. The left-most balloon will rise and drag the
right-most balloon toward the gear, then will swing right, engaging the mouse
motor.

 26. DROPPING THE BALL

 The gun is what will send the bowling ball into the cave. Timing is what will
ensure that the pails are not in the way. Position the gun between the two
pails and aim it right at the bowling ball. We'll need the use of a
cannonball, so tie the lower end of the seesaw to a pulley at the bottom of 
the screen to a lightbulb which you position to the right of the cannon. Use 
a magnifying glass to light the fuse. To get the cannonball to fall into the
right-most pail, place a mouse motor just above the gun. To fire the gun,
place a seesaw below and to the right of the first seesaw, and tie a rope from
its lower-left end via a pulley to the gun. Finally, place a size 1 conveyor
belt just above the lower-left end of the top seesaw and another one between
the two seesaws to create a "step" that will slow down the bowling ball's
progress. The bowling ball will then hit the top seesaw (turning on the light
and setting off the cannon), bounce off the conveyor belt, roll off the right
end of the top seesaw onto the conveyor belt step (slowing it down while the
cannonball gets the pail out of the way), and fall onto the upper-right end of
the lower seesaw, firing the gun.

 27. POPPING BALLOONS ON THE MOON

 Plan on popping the first balloon with the left-most gear, the second balloon
with the scissors, and the third balloon with the gun. To take care of the
first balloon, use an incline to get it onto the trampoline, and another
incline above and to the left of the upper-left gear to send the balloon to 
its doom. Position a gun to the right of the seesaw aimed at where the balloon
will be when it falls on the seesaw. Tie a rope from the lower-left end of the
seesaw to the pulley in the lower-right corner, and then to the gun. The third
balloon will commit suicide by teetering the teeter-totter which will fire the
gun at it. The second balloon will bounce off the seesaw where it will then
find its point in life...and death.

 28. A BASEBALL IN EVERY POT

 This one's simple only after you've solved it. All you need are the 6 seesaws.
Position 3 seesaws so that their lower-left ends are immediately under the 3
baseballs on the left. Position the other 3 seesaws so that their lower-right
ends are immediately under the 3 baseballs on the right (you'll have to reverse
them first, then position them under the baseballs). Then watch the bowling
ball do its thing.
 
 29. WEIGHING THE SITUATION

 This puzzle is one of my favorites. All that's needed is to set up the pails
as counterweights and time everything just right. First, tie pail 1 to pail 2
via the 2 pulleys above them. Then do the same with pails 3 and 4. Place one
tennis ball high above pail 1 and another immediately above pail 2. Place the
third tennis ball above pail 4 and the cannonball on the upper-right-most
incline. When the tennis ball falls into pail 2, it will start falling and
pail 1 will start rising. The tennis ball falling into pail 1 from high above
should stop this motion when there's enough room under pails 1 and 2 for the
baseball to roll underneath. The tennis ball falling into pail 4 will raise
pail 3. And if the timing is just right, the cannonball will fall into pail 3,
raising pail 4 when the baseball is between them.

 30. POP ALL THE BALLOONS

 With the help of conveyor belts and an incline, we should be able to coax the
first balloon to collide with the gears on the right. First, place a seesaw
near the bottom right corner of the screen, and Kelly the Monkey to the right
of the gears. Tie the lower-right end of the top seesaw to the lower-right end
of the bottom seesaw, and tie the upper-left end of the bottom seesaw to the
monkey's shade. Connect the monkey to the right-most gear. Place two size 4
conveyor belts immediately below the pipe (the left balloon has to float up and
stop under the left end of the left conveyor belt). Connect the left conveyor
belt to the gear at the bottom and the right conveyor belt to the middle of the
top three gears. Place a size 1 incline (pointing down and to right) against
the right edge of the right conveyor belt. Finally, place an incline under the
bowling ball. The idea is that the bowling ball will hit Pokey, who will set
off the seesaws and get the monkey to pedal. The left-most balloon will rise
and rest just underneath the left-most conveyor belt until the rotating gears
drive the conveyor belts and start this balloon moving to the right. It should
eventually bounce off the incline and down to its destruction. Of course, the
balloon on the right never has a chance.

 31. PUT AWAY THE BASKETBALLS

 A size 4 conveyor belt will move the balls in the right direction. Position it
several spaces below the right two basketballs. Position an incline under the
lower-most ball so that it, too, will roll onto the conveyor belt. Place the
mouse motor just above the lower-most ball so that the top ball hits it and
bounces off to the right. Connect the mouse motor to the conveyor belt and the
rest is history. (If necessary, you can place the seesaw above and to the left
of the wooden container to prevent any of the basketballs from bouncing out.)

 32. FIVE GUN SALUTE

 The trickiest part of this machine is the correct alignment of the four
seesaws. First, set some balloons free by having the baseball (on the screen)
hit a pair of scissors (cutting the rope under the fourth balloon), bouncing
off to the right, and hitting another pair of scissors (cutting the rope under
the fifth balloon). Use the baseball and third pair of scissors to set the
second balloon free. Now the seesaws: The first balloon should hit the
lower-right end of a seesaw whose upper-left end is tied to the left-most gun.
The second balloon should hit the lower-right end of a seesaw whose upper-left
end is tied to the gun just below the latter gun. The fourth balloon should
hit the lower-left end of a seesaw whose upper-right end is tied to the
lower-most gun and whose lower-left end is tied to the upper-most gun via a
pulley below and far to the right of this seesaw (got that?). The fifth
balloon should hit the lower-left end of a seesaw whose upper-right end is tied
to the right-most gun via a pulley on the right edge of the screen. Simple,
huh?

 33. A FAREWELL TO BALLOONS

 A traditional Rube Goldberg contraption where the "energy" of the falling ball
must be passed on from device to device until the objective is reached. In
this case, we'll be moving in a counter-clockwise direction, and ultimately
break the balloon with a flaming rocket. Start by placing your fan below and
to the right of the switched outlet (the fan will be partially off the screen)
where it will blow the tennis ball to the left. The tennis ball should
eventually hit and turn on the flashlight. Place a magnifying glass between
the flashlight and the candle to light the candle. Position a gear immediately
above the gear in the bottom right corner. Connect this gear to the right-most
generator, and connect the nearby electric motor to the jack-in-the-box.
Connect the upper-left motor to the left-most generator. Connect the right-
most of the set of six gears to the bottom-right conveyor belt.

 34. POP GOES THE WEASEL

 The motion of the mouse motor is what will turn the jack-in-the-box.
Indirectly connect the mouse motor to the jack-in-the-box using 2 pairs of
meshed gears. Then arrange for the tennis ball to fall onto a seesaw whose
lower-left end is tied to a lightbulb (to the left of the tennis ball) via the
pulley. The bulb should power a solar panel to the right of a fan that you
position to the right of the basketball. The basketball will blow off to the
left where you should arrange for it to hit a seesaw whose lower-right end is
tied to the lower-right end of the seesaw above the mouse motor.

 35. WHEEEEEEE!

 Line up the trampolines. Place one trampoline to the immediate left and one
trampoline to the immediate right of the bottom trampoline (creating a set of
three). Place a size 1 incline just above the right side of the lower-left
incline to deflect the bowling ball onto the first of the set of three
trampolines. Position a size 3 incline to the left of the right-most
trampoline (not the one you placed on the screen) so the ball will eventually
roll onto this trampoline. Place another trampoline immediately to its right
and a seesaw, whose left end is up, immediately to the right of this last
trampoline to keep the ball from falling beneath the pipe basket. If
everything's just right, the ball should eventually make its way into the
basket (you may have to watch it bounce for a while).

 36. POKEY AND BOB SHOOT IT OUT

 Once again, timing is everything. Position the scissors below the top left
pulley over the rope holding the left-most pail. Position the second bowling
ball at the top of the screen so it hits the scissors (cutting the rope), and
bounces off to the right down the channel. The original bowling ball will
follow it. You'll have to tweak the position of the bowling ball and scissors
until the timing is such that the bouncing pails and/or the original bowling
ball block the bullets.

 37. MOUSE IN THE HOUSE

 Keep Mort away from Pokey! Blow Mort left with a fan so that he collides with
the right edge of an incline that you position to the left of the upper piping.
Place a motor below the upper-right outlet and connect it to a generator
positioned below the gear on the screen. Place a fan immediately below this
generator to blow Mort into his house.

 38. INSIDE THE WALLS

 More trampoline alignment. Place a size 5 conveyor belt under the bowling
ball. Power the conveyor belt with a windmill blown by a set of bellows hit by
the falling baseball. Fill the gap in the second level of piping with a
trampoline and use one or two other trampolines to bounce the ball into the
brick basket.

 39. TRAP POKEY THE CAT
 
 The trick is to control the direction and pace of the cannonball. To do that,
we'll place the cannon a little bit above the second vertical brick wall; in
this position, the cannonball will hit the brick wall, then bounce off the
cannon which will give us a little more control over its movement. A
magnifying glass and flashlight should be positioned to the right of the cannon
(keep the flashlight as low as possible). Place the scissors to the left of
the top of the second vertical brick wall over the rope holding up the pail.
The scissors should be pointing left. Place a size 4 incline to Pokey's left.
The bowling ball should be positioned so that it first hits the flashlight
(turning it on) and then hits Pokey (without first hitting the incline),
bounces off the incline, and hits Pokey a second time putting the cat into
position under the cage. By this time, the cannonball should be hitting the
scissors, cutting the rope, and lowering the cage. If the rope is getting cut
too soon, raise the cannon slightly. If necessary, use an incline to deflect
the cannonball into the pail and a rocket to limit the pail's movement after it
falls.

 40. GOING IN THE HOLE

 Should be easy. Roll the top basketball left by placing a seesaw under it.
Blow both balls right with a fan next to a switch-operated outlet. The balloon
should turn on the switch, activating the outlet.

 41. HELP POKEY GET HOME

 The positioning of "Pokey lures" is crucial. Place a fishbowl immediately to
the right of each of the two gaps in the brick flooring. This will get Pokey
to the third level. Place a mouse on the third level to lure Pokey to the
right and a fishbowl an inch or so to the right of the third level to get Pokey
to walk off the edge. A mouse inside his house is all that will be needed to
finally get Pokey home.

 42. RING OF FIRE

 This may look foreboding but all you really need to do is light one piece of
dynamite. Place a size 4 incline so that its left edge is just under the
tennis ball and another incline to the left of the flashlight so that the ball
hits the flashlight, turning it on. Position a magnifying glass between the
flashlight and the second piece of dynamite from the lower right corner, and
the resulting explosion will do the rest.

 43. LOWER THE BUCKET

 The key is to break the balloon with a lighted candle. Extend the lower brick
floor with 3 size 5 conveyor belts to its left. Place a lightbulb and
magnifying glass to the left of the candle. Position a bowling ball so that it
falls onto the top seesaw whose lower end is tied to the lightbulb via a pulley
(below the level of the lightbulb). Place the solar panel below and to the
left of the upper most gear so that its far enough right that the outlet is
activated by the lighted candle and not by the lightbulb. A motor (with its
belt connector on the right) above the outlet should be connected to the left
of the bottom set of three gears and the upper-left gear should be connected to
the conveyor belt under the candle. The candle will then be shot to the right,
blowing out the balloon, and lowering the bucket.

 44. PLAY A SET

 Once you realize how to project the tennis ball to the right, the hardest
part's behind you. A piece of dynamite above and slightly to the left of the
tennis ball will do the trick. Now all that's necessary is to light it. With
its fuse hanging over the left edge, we'll be able to transport a flame to it
via the rocket. The rocket will do double duty. First, it must hit the
scissors, cutting the rope, releasing the pail, and turning on the flashlight
which you should place to the right of the magnifying glass, underneath the
pail. After the rocket hits the scissors, it should bounce left and land on a
launching pad to the left of the magnifying glass made of a horizontal wooden
block and two vertical blocks. There, it will be in position to be lighted by
the flashlight. The rocket will take off and ignite the dynamite, blowing the
ball to the right. Now all that's necessary is to elevate the ball. Place a
trampoline to the left of the "net", slightly elevated. Place a seesaw
(left-end down) between the tennis ball and trampoline. Tie the upper-right
end of the seesaw to a gun placed off to the left to prevent the seesaw from
tipping as the ball rolls up.

 45. YOU GOTTA SMILE

 Hope you found this easy. Let the tennis ball hit the balloon, bouncing
into a switched outlet which starts a motor attached to a gear positioned just
below the right eye.

 46. SAVE BOB THE FISH

 The way to prevent the cannonball from destroying Bob's home is to blow out the
bottom right section of wall so that the ball rolls out to the right before it
hits the incline to the right of the fishbowl. Place the dynamite on the small
brick shelf near the bottom center of the screen with its fuse sticking out to
the right. Place a baseball in the gap above the flashlight. Position a
magnifying glass to light a candle that you've placed on top of the conveyor
belt. Position Kelly the monkey above and to the left of the candle (Kelly
should be facing left). Tie the lower-right end of the second seesaw to the
monkey's shade via a pulley located below the monkey. Connect Kelly's bicycle
to the conveyor belt, and you (and Bob) should be all set.

 47. FETCH A PAIL

 The tough part of this puzzle is getting the right pail on the right side.
We'll transport it there using the conveyor belt at the bottom of the screen.
First, position a mouse motor on the right side of the screen, along with three
vertically meshed gears to its left, and two horizontally meshed gears on the
third brick shelf from the bottom right. Connect the mouse motor to the first
of the three vertically meshed gears. Connect the third of the three gears to
the conveyor belt under the right pail. Connect the second of the three gears
to one of the gears on the brick shelf. Connect the last gear to the remaining
conveyor belt. Dropping a ball on the mouse motor will send both pails off to
the left. The left-most pail should fall to the left of the brick wall and the
right-most pail should fall to the right. Place another mouse motor on top of
the left side of the second conveyor belt from the bottom and connect it to the
bottom conveyor belt. The right-most pail should strike the mouse motor and
fall to the activated conveyor belt on the bottom, throwing it right.

 48. EXERCISE KELLY THE MONKEY

 The object here is to hit the seesaw tied to Kelly's shade with a rocket.
Place a trampoline under the left-most cannonball, and have it bounce into a
mouse motor (the mouse should be facing right) connected to a size 2 conveyor 
belt in the column under the second cannonball. The mouse motor should send 
this cannonball to the adjacent column to its right where it should land on a 
trampoline and bounce up and off a seesaw at the top of the column into the 
next column to the right (tie the lower-left end of this seesaw to the upper-
right end of the seesaw below and to the left to prevent it from tipping). The
rest is easy: the cannonball should land on a flashlight pointed at a
magnifying glass and a rocket positioned on the piece of pipe in the lower
right corner.

 49. FEELING A LITTLE OUT OF SORTS

 This puzzle doesn't require so much timing as it does time. How to position
the seesaws, inclines, and such just right. Try this: Place a size 3 incline
2 spaces under the first ball deflecting it to the right. Place a seesaw 2
spaces above the wooden floor with its fulcrum lined up between the second and
third balls. Position a size 3 incline 2 spaces under the fourth ball
deflecting it to the left. Place a size 2 incline on the wooden floor under
the fifth ball deflecting it to the right. Position a size 2 incline 3 spaces
under the sixth ball deflecting it to the left. Finally, place a size 1
incline under the seventh ball deflecting it to the right. If you did
everything right, the following should happen: The third ball should be the
first to hit the seesaw. It should hit the seesaw's right side (a moment
before the second ball hits the seesaw's left side) and bounce over to the
right hole. Upon hitting the right side of the seesaw, it will flip the second
ball off to the left hole. Next, the first ball should hit the seesaw's center
point and bounce off to the right hole. Then, the fourth ball should hit the
seesaw's left side (flipping it down) and bounce off to the left hole. The
fifth ball should hit the incline on the wood floor and bounce off to the right
hole. The sixth ball should hit its incline and roll underneath the seesaw
to the left hole. And, lastly, the seventh ball should hit its incline and
bounce over to the right hole. Nothing to it!

 50. POP, POP, POP, POP, AND... POP

 Not as bad as it seems once you realize that conveyor belts should be
positioned under the balloons. Place 3 size 5 conveyor belts under the
balloons (leave space between the conveyor belts and the balloons) extending off
to the left. Position a magnifying glass above the middle of the left-most
conveyor belt and a flashlight to its left. Drop a baseball onto the
flashlight to light the candle that has fallen onto the left-most conveyor
belt. The ball should bounce off the flashlight to the left where it should
land onto a trampoline to the left of the left-most conveyor belt, bounce up
into the air, and onto a mouse motor sitting atop the two left-most gears (all
of this is necessary in order to stall the movement of the conveyor belts while
the candle gets lit). Connect the mouse motor (mouse facing right) to the
conveyor belt, and watch the pops.

 51. REPLACING BOB'S BOWL

 Bounce the cannonball over to Bob. First, place a size 3 conveyor belt under
it connected to a mouse motor situated above the balloon (mouse should face
left). Position a size 2 incline next to the incline that's below left of the
cannonball to form a "V". This will move the cannonball past the first
vertical channel. Next, place a size 1 incline (pointing up and to the right)
below and to the right of the pulley to once again prevent the ball from
rolling into the center channel. After a moment, the cannonball will "fall
through" the vertical wall under the pulley where you should arrange for it to
land on a trampoline. The ball will then bounce into the channel under Bob
where another trampoline will complete the solution.

 52. TRAP MORT THE MOUSE

 This puzzle requires just a little tweaking. Have the tennis ball fall onto a
switched outlet which turns on a fan blowing the ball left. Use the boxing
glove and seesaw to send the ball onto a trampoline on the floor under the
scissors.

 53. RED ALERT!

 A lighted candle is the trick to lighting all of the rockets. And there are
plenty of tools to work with. I placed my candle on a size 1 conveyor belt
immediately to the left of the lip on the lower brick floor. A bowling ball
falling onto a seesaw lights a bulb which lights the candle (via a magnifying
glass, of course). A cannonball falls from on high (to give the candle time to
light) onto a mouse motor connected to the conveyor belt which sends the lighted
candle to the right to create the fireworks.

 54. SET OFF FIREWORKS

 Speaking of fireworks, this one's a bit trickier than #53 since you have to set
off a chain reaction. Place a flashlight under the baseball to light the
rocket in the bottom right corner. The rocket should crash into Bob the Fish
which will lure the Pokey the Cat onto the level with Mort the Mouse. Mort
will run off to the left where he should fall onto a pair of scissors placed so
as to cut the rope holding up the pail. Have the pail fall onto the dynamite
plunger blasting the tennis ball up into the air (make sure the dynamite is
below and ever so slightly to the right of the ball) and onto a trampoline at
the bottom of the narrow pipe channel under the switched outlet. The ball
should switch on the outlet which should start an electric motor connected to a
generator which should power on a fan blowing a windmill connected to the
jack-in-the-box. All that's left is to have the cannonball fall onto a
flashlight next to the magnifying glass.

 55. PUNCH THE BUCKET

 Which balls to use? How about the bowling ball in the top right, the baseball,
and the cannonball in the bottom left. Place a seesaw with its lower-right end
under the baseball and another seesaw with its lower-left end under the
cannonball in the bottom left. Position a size 1 incline four spaces under the
bowling ball and adjacent to the far right wall. The bowling ball will deflect
to the left and land on the seesaw, flipping the baseball into the gap between
the incline and the short vertical block to the right of where the baseball
was. The baseball will roll down the lower channel onto the seesaw where it
should flip the cannonball into the channel on the left. There you should use
a trampoline at the bottom of the channel and a seesaw with its upper-right end
at the top of the channel to direct the cannonball into the boxing glove.

 56. HAPPY SECOND BIRTHDAY

 This solution is pretty much the same as that for puzzle #55. Have the
cannonball fall onto a trampoline and bounce into the upper-right end of a
seesaw. This should deflect the ball into a boxing glove to the left of the
pail.

 57. LET MORT OUT OF THE BOX

 This should be more like "Blow Mort Out of the Box." Place a trampoline under
the baseball and a boxing glove above it to deflect it right, onto a dynamite
plunger, blowing a hole in the bottom left corner of the box. The ball should
then bounce back to the left onto a seesaw whose upper-right end is tied to
Kelly the Monkey inside the box. Kelly's pedaling should then drive a conveyor
belt placed under Mort at the bottom of the box, sending Mort to the left, down
into the hole and oblivion.

 58. EXERCISE ALL FOUR MICE

 In this puzzle, you not only have to exercise all 4 mice but you must get them
running simultaneously. The resulting solution is a relatively symmetrical
one: Position a seesaw so that it's centered under the vertical wall
separating the two basketballs. This will cause each basketball to perpetually
flip the other into the mouse motors in the center. Connect these two mouse
motors to size 3 conveyor belts under the tennis balls and send one down the
brick chute to the left, and the other down the brick chute to the right. Send
each tennis ball down a combination size 4 and size 1 incline so that they land
right on top of a trampoline at the bottom of each pipe chute. There, the
tennis balls should eventually make there way up to the mouse motors at the far
left and right. (Make sure the size 1 inclines are adjacent to the
trampolines; this will ensure that one tennis ball doesn't stop bouncing before
the other tennis ball has reached its mark.)

 59. LOWER THE BOOM

 Drop the pail into the "hole" at the bottom center of the screen. You only
need to use one of the cannons here. Have the baseball fall onto a seesaw
whose upper-left end is tied to a lightbulb next to the cannon on the right.
Use the lightbulb with a magnifying glass to ignite this cannon, and position a
pair of scissors so that the ejected ball hits the bottom of the scissors,
cutting the rope, and releasing the pail. If necessary, line up a couple of
pieces of pipe to direct the falling cannonball into the pail.

 60. CAT-A-PULTING

 Another timing puzzle. Here, you must first lower the middle bucket with the
cannonball, then "punch" Pokey off the right edge of the brick floor. Position
a seesaw with its lower-right end just under the left edge of the cannonball.
Center a horizontal piece of pipe over the bucket that's suspended just under
the gap in the brick floor. Place a basketball to the right of the suspended
bucket in the top left corner of the screen and have it fall onto a size 4
incline. Lastly, place a boxing glove to Pokey's left. The basketball should
roll down the incline and fall onto the seesaw flipping the cannonball into the
air where it will hit the metal piping and fall down into the bucket. This
bucket will fall and raise the bucket blocking Pokey's path. In the meantime,
assuming the basketball built up enough momentum, it should bounce over to the
boxing glove, scooting Pokey off the right edge and down below.

 61. PUT MORT IN PRISON

 Cut the rope holding up the cage, blow up the wooden flooring, and you're home
free. You can cut the rope by positioning two size 4 inclines end to end to
lead the baseball onto a pair of scissors pointing right. A trampoline under
the dynamite should bounce and deflect it onto the wooden shelf above Mort.
Tie the gun to the upper-left end of the seesaw and aim it at the ultimate
destination of the dynamite. All that's left is to delay the bowling ball's
arrival onto the seesaw via a couple of size 4 inclines and maybe a mouse
motor.

 62. ELIMINATE THE BALLOONS

 A fairly simple puzzle complicated by the fact that Kelly is preventing the
baseball from directly falling onto the seesaw. So use a size 4 incline to
send the baseball right, bouncing off the tip of the cannon onto a size 2
incline, leading the ball back to the left, where it can fall onto a size 4
incline (positioned below and to the right of Kelly) and, finally, deposited
onto the seesaw. [Alternatively, you can have the baseball turn on a
flashlight and with the help of a magnifying glass, ignite the cannon
(positioning of the flashlight and magnifying glass is very tight); then use a
size 2 incline under the first gap in the wood floor to roll the cannonball to
the right, down, and to the left into the boxing glove; a pair of size 4
inclines can then be used to get the basketball onto the seesaw.] With the
help of a rope tied from the seesaw to Kelly's shade, start Kelly bicycling.
Connect Kelly to the first of three meshed gears (above and to the left of the
conveyor belt), the third of which should be connected to the conveyor belt.
This will then help convey a dire message to the balloons.

 63. LAUNCH ALL THE ROCKETS

 Use the baseball and basketball. With the help of a size 4 incline, roll the
baseball onto the seesaw whose lower-right end is tied via a pulley to a
lightbulb/magnifying glass combination in the bottom right to ignite the two
rockets there (the space is a little tight). Similarly, position a seesaw
under the basketball and tie its lower-right end via a pulley to a
lightbulb/magnifying glass combination in the bottom left to ignite the rocket
there.

 64. FIRE THE CANNON

 Perhaps this puzzle should be more aptly titled "Try Lighting the Flashlight
with the Baseball." Actually, this puzzle is not too bad. Have the ball hit
the lower-left end of a seesaw onto a mouse motor/conveyor belt combination
which should whoosh it off to the left and down. There it should collide with
another mouse motor/conveyor belt combo which should whoosh it back to the
right. Use another conveyor belt to direct the ball into the wooden channel
and onto the flashlight.

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