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The Beast Within: A Gabriel Knight Mystery – Prologue

by Jason Baker 21 sections about 38 minutes to read

    CHAPTER 5: The Hunt Begins

    You start this chapter on the road map. Start by going to Marienplatz.

    Marienplatz Visit One

    Remember that meat lady on the way to your lawyer, well stop by there and buy some meat. First Click on the wurst in the corner window, then use your wallet on the lady. (381/679)

    Make you way to the hunt club. Click on the magazines to get back your recorder. (383/679)

    Go all the way back to your lawyers. Enter (384/679), Read the new letter (385/679) and click on him:

    - Missing Persons (387/679)

    Now comes the interesting part, use the tape ‘Von Zell conversation tape’ on Ubergrau, he’ll translate it. (392/679)

    Leave Marienplatz and go to the Police station.

    Police Station, Visit One (LAST VISIT FOREVER)

    Click on Leber:

    - Case Status

      - Case Status 2

    - Grossbergs account book

      - Grossbergs account book 2 (393/679)

    Err… Must… Have… Account book… Use the Von Zell tape on him. (400/679)

    Click on Leber’s inbox to open the folder. Click again to rip out the sheet. (405/679)

    Go to the new area, Dorn’s Home.

    Grossberg’s contact Dorn, Visit One

    Interesting Fact: Dr. John from GK1 was voiced over by Micheal Dorn, A.K.A. Wharf from Star Trek.

    Knock on the Door, Shucks! Well, back to Marienplatz.

    Marienplatz, Visit Two

    Go to your lawyer. Ask him about:

    - Getting Cash (407/679)

    Leave Marienplatz and go back to Dorns’.

    Grossberg’s contact Dorn, Visit Two (LAST VISIT FOREVER)

    Knock on the door again. Hand over the 14,000 you pulled out of you account. (412/679)

    Click on him to talk about:

    - What kind of exotics did you get for grossberg? (413/679)

      - Did Grossberg harvest the furs or did you? (414/679)

    - Did you talk to grossberg before he died? (415/679)

    - How did the Export go?

      - Where did the exports end up? (420/679)

        - Can I see where you kept the wolves?

    After that brief discussion, exit downward toward the cage he pointed out. Click on the cage furthest down on the right.

    You’ll get closer. Click on the hay between the wire and concrete on the right side. (421/679)

    WOW!! Darn tiger! Yank out the wurst you bought in Marienplatz and give it to the tiger. (426/679)

    Grab the same spot you grabbed the hay. You’ll find a two tags. (428/679)

    Leave Dorn’s Animal Shack and go to Marienplatz.

    Marienplatz, Visit Three, (LAST VISIT FOREVER)

    Go to the hunting club. Presto! Your off to the National Buvarion Forest. (433/679)

    Hunting Lodge & Forest, (LAST VISIT FOREVER)

    Leave your room through the door, Von Zell will walk off. Enter the middle door on the left side. Click on Von Aigner. Talk about:

    - The Club

    - Grossberg (434/679)

      - Were you the Clubs main contact with Grossberg? (435/679)

      - What does Von Zell have to do with Grossberg?

        - Why did Von Zell want Grossberg’s name?

        - Would your cooperation have anything to do with the money you owe Von Zell? (436/679)

    - The Black Wolf

      - The Black Wolf 2 (438/679)

    You’ll end up back in the hallway. Click on the door oppisite of your’s, Price’s Room. Open the Cabinet. Take the Rope inside. (439/679)

    Use the EXIT on the bottom of the screen to reach a window. Click on it. When sliding the cursor downward, the word "DOWN" will briefly appear before becoming EXIT. Click down.

    Use that rope you just got on the steep ledge outside. (444/679)

    Click on the middle window, the cursor will be an arrow at the time. Now click on the window again to enter Von Zell’s room. Take the ‘EXIT’ that appears on the right side of the screen.

    Click on the black book. After openning it, look to the far right of the screen, a piece of paper will be showing itself slightly, click on it. (446/679)

    Click it again. (447/679) Exit the screen, twice. Click on the bathroom.

Click on the rug. See the dirt? Click on it. (450/679)

    Leave the bathroom. Click the EXIT on the left. Click on the rope again. Go back to the window you came from. Go inside and go into the hallway.

    Use the bottom ‘EXIT’ to go downstairs. Click on the big caginet left of Hennamann. Take the lantern inside. Boy is that thing tiny or what? (451/679) Close the cabinet.

Click on Hennamann, talk about:

    - The Club

      - Klingmann (453/679)

    - Preiss

      - Preiss 2

    - The Lodge (454/679)

      - The Lodge 2 (456/679)

    - The Black Wolf

    Go back upstairs and enter the door closest to the screen on the left side. Klingmann will be in here. Use the Wolf Tags on him… hehe hehe. (463/679)

    Go back downstairs. Hey, someone started a fire. Click on the fireplace. On the right part of the mantle lays a matchbook, take it.

    Exit the door to the right of the steps, this leads outside. Enter the large Barn to the right.

    Click on the Tool rack in the middle of the screen. Take the Sheers. (464/679)

    Time for some forest exploration. Go right. See the muddy ground, click on it. (466/679)

    Now go Right, Down, Down. Click on the dense shrubs. Now use your shears on it. (469/679)

    Uh oh, freaky. Enter the small tunnel on the left. Listen to all the pretty noises. Then try to click in the darkness. (474/679)

    Now, go into you inventory. Combine the lantern with the matches. WARNING: 18+ shot ahead, blood and gore. (484/679)

    Once you return to the shrubs, head Up, Up, Left, Left. Enter the Lodge and go upstairs, (SAVE HERE) enter the room closest to the screen on the right. (494/679)

    QUICKLY DO THE FOLLOWING for the wolf WILL find you and WILL kill you. Whip out that Talisman you’ve been lugging around the whole game. Then go in these directions.

    - North

    - West

    - West

    - South

    - West

    WAIT for the wolf to appear at the bottom of the screen. When it does, use the Talisman on it. QUICKLY follow it. The wolf will sneak up on you and knock you down.

    NOTE: If you mess up and Gabe says, "Where is he?" Go North, the East, than back West. Repeat the process intil it happens.

    This is when Von Glower comes. He throws you the gun. QUICKLY shoot the wolf. I didn’t keep track of the points here, but you end up with 507, (507/679) (512/679)


    CHAPTER 6: The Grand Transformation

    Rittersburg, Visit One

    How wonderful, you get to control grace for awhile again. Exit downward and click on Gabriel. (513/679)

    Click on him again. Exit the dungeon and go to the post office. Ring the bell. (514/679)

    Open it and read it, all of it!! (516/679)

    Go into the Gasthof and take a roll from the basket. (517/679) Speak with the The smith sitting there:

    - Gabriel (518/679)

    - Our Plan (519/679)

    - Altotting

    - Von Glower Letter (520/679)

    Leave the Gasthof, go to the Castle and enter. Gerddes’ a little worried.

    Go upstairs. See the new pillowcases on the bed? Take them. (521/679)

    Leave the castle and go back to the dungeon. The dungeon is the blue door on the right, for those who don’t know. Click on the window.

    Use your biscuit on the bird. (523/679) Now use the pillow case on it to capture it. (528/679)

    Leave the Town and enter the car. First thing you’ll notice is Starnberger, Ludwig II museum and the Wagner Museum are all gone.

    Go to Altotting, the picture of the black Modonna.

    Altotting, Visit One

    Click on the structure to enter. Click on the wooden display box closer to the screen. (529/679)

    Read the message. Back up twice. Click on the wall further down.

The wall full of pictures. Exit Upward.

    Enter the black door here. See the basket? Use your wallet on it to buy some water. (531/679)

    Now click on the priest. Leave the awful place. Go to Neuschwanstein.

    Neuschwanstein, Visit One

    Exit upward, and then again to reach the Living Room. Exit to the right to the swan picture. You’ll then see a scene with a troubling child.

    Go back to the chairs. Clicko on the chair to get closer. Use the water you bought in Altotting on the chair. (536/679)

    Go back into the bedroom. Good, no guards. Click on the bottom part of the wall inbetween the chapel and the Living Room to find the 1st Act. (541/679)

    Go past the Living room into the Grotto. It looks like a cave. When a guard is not present, search the bottom-left area for the 2nd Act. (546/679)

    Go to the Singer’s hall, Last room in the castle. Look at the wolf painting again. Then leave the picture. ‘EXIT’ Downward.

    See the arched doorway on the left, use the pigeon you caught on it to lure the guard away. (551/679) ‘EXIT’ Downward again to return to the wolf painting.

    Search the second golden area under the pictures. Click again to find the 3rd Act. (556/679)

    Exit Downward and use the door to exit Neuschwanstein.

    You can use ‘Hint’ if you want.

    Go Back to Rittersburg.

    Rittersburg, Visit Two

    Go into town and enter the church on the left. Go to the back on the Crpyt area. Click on Wolfgang’s coffin a few times, then on the heart. (557/679)

    Leave the church and go into the Castle again. Ask Gerdde for the:

    - Silver Heart (558/679)

    Go all the way back to the church and remove the heart. (559/679)

    Leave Rittersburg and go back to Altotting

    Altotting, Visit Two

    Go back to that priest who can’t talk. Show him the silver heart. (562/679) You’ll be brought inside. Use the Silver heart on the basket by the alter. (565/679)

    Be Ready for a few quick moves. This screen does shift around, and it may be difficult to reach the door out of screen to the right. You must walk over there correctly.

    Do it like this.

    - Open the Door

    - Move the Chair

    - Climb Up

    - Click on the bottom-left Urn

    (570/679) You will then Auto-matically bring the acts to Georg. The two letters you see are invitations to Von Glower and Leber. 2 months later.

    Opera house

    You start out in the Foyer. Click on the table with the plant on it to recieve a program. Read it if you want. (576/679)

    Take the ‘Down’ Exit the the ‘Right’ Exit. Then enter the door way down on the end, the white door.

    Click on the bulliten board, then the seating chart. (577/679)

    Now take the Opera Glasses on the table. (578/679)

    Now take the more obvious to do list. (579/679)

    Read the to-do list. Click on Gabriel. (580/679)

    Leave and go back to the Foyer, where you go the program. Go back one screen. Enter the double doors on the right. A scene will take place. Click on Georg now. (581/679)

    Talk to the Chandalar people in the upper-left part of the screen. (582/679)

    Open up your inventory and look at the chandelier chart. Click on the ‘X’. (583/679)

    Now open the Seating chart, click on the same spot he ‘X’ was in the Chandelier chart. (584/679)

    Leave the Auditorium and go upstairs. Enter the two white doors in the middle. (587/679)

    Exit. Go Right, then enter the room far in back. Click the window she is standing by, twice. Click on the "Hot Seat".

    Click on the Spot light. Flip the Switch. Click on the handle below the switch. Drag the ‘Spot Light’ over to the ‘Hot Seat’ the click. (592/679)

    Return to where you got the Program. An Usher will be here now. Use the seating chart on him. (595/679)

    Exit to the right. Enter the doorway to the left of the huge doors that looks as if it were steps. Now enter the far white door to get backstage.

    Click on the ropes near where your standing. Take the bundle of rope to the right side, Twice. (596/679)

    Take the stairs on the right side to reach the basement. Go ‘Right’ and click the box on the wall. Take the Key. (597/679)

    Leave the Box. Go:

    - Left

    - Down

    Click on the Door. Exit to the left. Click on the white sign on the pile of stuff to the left. (598/679)

    Now leave this room and Use the key on the door. (601/679)

    Now go:

    - Right

    - Right

    - Right

    - Down

    - Down

    You are now standing in the furnace room. Click on the furnace door to open it. (602/679)

    Now click on the coal to the right, you’ll shovel some into the furnace. (603/679)

    Click on the three white circles under the door to look at the controls. Now press the Automatisch button on the right. Turn the handle all the way to the right setting. "There we go." (607/679)

    Now Go:

    - Left

    - Right

    You’ll be back in the Foyer. Go Right, the through the door at the end of the hall. Click on Gabriel. (608/679)

    Now The Opera Starts.

    Go Right, and into the door at the end of the hall… Again. Click on the Black dress near the door. (609/679)

    Leave, back to the Foyer, upstairs, to the right, and into the last door. (Spot light room). Click on the window twice. Then use your Opera Glasses. (611/679)

    ACT ONE

    Leave the spotlight room and go back to the foyer balcony. Use the ropes on the Mittel Loge doors. (613/679)

    Now use that ‘PRIVAT’ Sign you found on the ropes. (617/679)

    ACT TWO

    In control of Gabriel now. Go left where Gracie found that PRIVAT sign. Click on the Big Box in the middle of the screen. (618/679)

    Pull out your dagger, what dagger you may ask, the dagger that you never used before, but always had. Remember, from the Gym bag at the beginning of the game. Use it on the Grate. (620/679) "Where did he just put that? Wouldn’t that be kinda… dangerous."

    Click on the grate. (621/679) Now go:

    - North

    - North

    - West

    You end up backstage. Click on the same spot Gracie got the rope. Further to the right is a roll of ducktape, take it. (622/679)

    The following segment is timed so move quickly.

    Enter the door far to the right.

    Click on the Clothes, Take the Minstrel costume

    Use the costume on Gabriel

    Click the dressing table with the mirror

    Click on the powder

    use the powder on the left mirror

    Exit the Dressing Table

    Click on the changing screen

    After the actor enters use the ducktape on him (639/679)

    This next movie is VERY funny and Gabriel makes a fool out of himself.

    ACT THREE

    You must now trap Von Glower, (Wolf Form) in the furnace. He’ll run away from you always. If you corner him, you die. If he escapes out a vent or something, you die. So why not SAVE as soon as it starts.

    This is a good order to do things:

    Turn Right

    Forward

    Forward

    Left Turn

    Left Turn

    Close the Door Stop, (Click on it to do so)

    Turn Right

    Forward

    Left Turn

    Left Turn

    Close The Door Stop

    Right Turn

    Close the door Stop

    Right Turn

    Forward

    Left Turn

    Left Turn

    Close Door Stop

    Right Turn

    Forward

    Left Turn

    Close Door Stop

    Right

    Forward

    Left

    Forward

    Left

    Forward

    Right

    Right

    Close Door

    Left

    Forward

    Right

    Forward

    Right

    Forward

    Forward

    Left

    Left

    Close Door

    Left

    Left

    Forward

    Right

    Forward

    Forward

    Right

    Right

    Close Door

    Left

    Forward

    Right

    Forward

    Right

    Forward

    Right

    Right

    Close Door

    Right

    Forward

    Left

    Forward

    Left

    Forward

    Forward

    Left

    Forward

    Right

    (SAVE)

    Forward

    You should be in the furnace room, if not your dead. hehe. After a few seconds you can see the cursor again. Click on Grace.

    Have Grace open the furnace by click on the door.

    Re-Click on Gabriel (Wolf Form)

    As the Black wolf jumps up past the furnace you must click on him. If you do it wrong, you die. So save if you can. He’ll fly into the furnace and you will beat the game, Good Job. Don’t fell bad if you mess up, you can’t miss over than .0001 of a second or under .0001 of a second. Click on him when he’s about half way through the jump.

    - Your Provider

      Jason Baker

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