Just Adventure original
Cydonia Walkthrough by Dan Kennedy
The Ultimate Warrior
You will arrive at a similar
pillar with a gold door to your right – turn to your left and
walk back to the centre of the pyramid. This time the symbols on the
plaque indicate “WARRIOR”. Click on the circle of stone
to see that a sections of a platform has emerged. Back away, turn
around and walk back up to the pillar with the gold door.
Take out the discus, and
review the symbol meanings to find a match with WARRIOR – this
time its POWER (Uranus). Click on the <<uranus.jpg>> symbol
(the “fang” closest to the top of the discus), hit the
use button, and click on the door. Proceed down the ramp into the
puzzle room below, and walk forward to the puzzle.
Click on the puzzle to
begin – 6 little warriors (5 white, one gold) stand on various
blocks of different heights. The object here is to have the little
gold warrior to the left be the “last miniature standing”
on the centre red square. A move of any of the warriors is only possible
when one figure can jump directly over another figure to an empty
space, either horizontally or diagonally. The warrior that has been
jumped over promptly explodes.
Getting the gold guy to
the centre square on his last jump necessitates moving several of
the white figures around. Think of it as a checkers puzzle –
you want to set the board up so that your little gold friend makes
a series of jumps that eliminates the others and sends him to the
centre square. The following solution accomplishes this nicely:

The final jump should trigger
the coalescing light force that deposits another prize in the gold
ball on the walkway. Turn from the puzzle, walk back to the door,
and up the stairs to the gold ball. Click twice to open it up, and
take the cube inside. Back away, return to the door of the room, travel
up the ramp, and exit through the door. Turn to the right, and walk
to the next pillar.
The Colour of Money
At the next pillar, turn
to your left and walk back to the centre of the pyramid. This time
the symbols on the plaque indicate “SCHOLAR”. Click on
the circle of stone to see that a second piece of the platform has
emerged. Back away, turn around and walk back up to the pillar with
the gold door. Take out the discus, and review the symbol meanings
to find a match with SCHOLAR – although it might be SPIRIT or
RELATION, it’s actually LIGHT (Venus). Click on the

symbol (the bottom left “fang”), hit the use button, and
click on the door. Proceed down the ramp into the puzzle room below,
and walk forward to the puzzle.

An Egyptian figure sits
between seven ladies. Click on the puzzle – the Egyptian sits up,
and six coloured disks begin to spin on his body (as shown in the
diagram, with W-white, R-red, Y-yellow, O-orange, P-purple, B-blue
and G-green). Locate the 4 pans of coins located on the ground in
front of the statues, and transfer all 16 of the coins found there
into your inventory. Once you’ve got them all, there should
be 2 each of the red, blue, green, purple and orange coins, and 3
each of the white and yellow coins.
Note that the seven women
statues surrounding the Egyptian each have one of the seven coins
around their necks. To convert the coins into colour dye, take out
each of the coins in your inventory, and click on the hands of the
matching woman statue. A drop of dye the same colour as the coin is
placed into your inventory as a replacement for the coin. Repeat this
for all 16 coins.
To brighten up the six
spinning disks on the Egyptian, take out each drop of dye and click
on the corresponding coloured disk. Each disk will take on a whitish
hue once you’ve added two drops of dye. Be sure to add all of
the drops, but don’t bother with adding the white ones to the
white steam above the Egyptian’s head.
The spinning coloured disks
on the Egyptian can now be re-arranged to match the pattern of a rainbow.
To switch the location of any of the disks, first click the disk you
want to move, and then click the new location you want to move the
disk to. The colours should be arranged in the following order top
to bottom: (white), purple, blue, green, yellow, orange, and red.
Success!
Turn away from the puzzle,
walk to the door, ascend the stairs, and click on the gold ball to
retrieve your 20-sided (an icosahedron) geometric prize. Back away,
return to the door of the room, travel up the ramp, and exit through
the door. Turn to the right, and walk to the next pillar.
Rich Man, Poor
Man
At the next pillar, turn
to your left and walk back to the centre of the pyramid. This time
the symbols on the plaque indicate “MERCHANT”. Click on
the circle of stone to see that a third piece of the platform has
emerged. Back away, turn around and walk back up to the pillar with
the gold door. Take out the discus, and review the symbol meanings
to find a match with MERCHANT – MATTER (Jupiter) seems most
appropriate. Click on the

symbol
(the bottom right “fang”), hit the use button, and click
on the door. Proceed down the ramp into the puzzle room below, and
walk forward to the puzzle.
Begin the game by picking
up the 10 green crystals found in front of the of the gold picture
box to the left and right. The current picture on the front of the
box shows a person removing one of five smaller figures from a group.
Note the two levers in the top corners of the picture – the
levers are currently in their ”middle” positions, and
can be turned one position up or down by clicking above or below the
levers. Try putting the levers in different positions – placing
them both in their “up” positions triggers a shelf to
slide out near the base of the picture.
Click on the left edge
of the picture to rotate the picture box. The new illustration shows
the same person now removing another smaller figure from his now smaller
group. Play with the levers at the top again – placing the left
lever all the way up, and the right lever all the way down, will slide
the shelf out.
Click on the left edge
to turn the picture box again. The new illustration shows the person
with only one smaller figure left. Place both levers in the “down”
position to slide the shelf out. Rotate the picture box a fourth time;
the picture shows the person celebrating with a number of smaller
figures around. Place the left lever down, and the right lever up
to have the shelf slide out for the fourth picture. Rotating the picture
box once more brings it back to the first picture.
We must now place the 10
green crystals on the four shelves of the picture box to mirror what
has happened in the illustrated story. We see a person losing “value”
through the first three pictures, but then claiming lots of value
in the last picture by not sacrificing loved ones. Assuming that the
most value is held in the last picture, we can divide up the ten stones
into 3 crystals for the first picture, 2 crystals for the second,
1 crystal for the third, and 4 for the fourth.. Place the appropriate
number of stones on each shelf, and watch your prize be delivered.
Turn away from the puzzle,
walk to the door, ascend the stairs, and click on the gold ball to
retrieve your 8-sided geometric prize. Back away, return to the door
of the room, travel up the ramp, and exit through the door. Turn to
the right, and walk to the next pillar.
Circular Reasoning
At the next pillar, turn
to your left and walk back to the centre of the pyramid. This time
the symbols on the plaque indicate “LABOURER”. Click on
the circle of stone to see that a fourth piece of the platform has
emerged. Back away, turn around and walk back up to the pillar with
the gold door. Take out the discus, and review the symbol meanings
to find a match with LABOURER – how about MOVEMENT (Mercury)?
Click on the

symbol
(the top right “fang”), hit the use button, and click
on the door. Proceed down the ramp into the puzzle room below, and
walk forward to the puzzle.
You are faced with a game
board of three concentric circles that are divided into yellow, green
and red zones. There are 6 blocks (2 of each colour) located at various
positions on the circles. The object here is to move each of the 6
blocks to its respective coloured area (and to the outer and middle
rings of that area). The difficulty is that only a limited number
of moves is allowed to accomplish your goal. The moves include the
following (in order):
· The outer ring
rotates in a counter-clockwise direction (required)
· Two blocks can be moved one position
· The middle ring rotates in a clockwise direction (required)
· Two blocks can be moved one position
· The inner ring rotates in a counter-clockwise direction
(required)
· Two blocks can be moved one position
After the final move, if
the puzzle has not been solved, the game board reverts to its initial
settings.
Begin the puzzle by clicking
on any of the blinking block-holders on the outer ring – the
ring rotates in a counter-clockwise direction. You now have two moves
before the middle ring must be rotated. But if you think about it,
you really have no choice: since the outer ring will never be rotated
again, you MUST move the red block in the yellow area to the middle
ring (which in turn requires you to move the green block in the yellow
area to the inner ring). Click on the green block in the yellow area,
and then click on the empty space on the inner ring to move it there.
Now do the same thing to move the red block in the yellow area to
the middle ring).
Click on the middle ring
for it to rotate in a clockwise direction. Things look much better
now, don’t they? Move the yellow block on the middle ring in
the yellow area to the outer ring, and then do the same for the green
block on the middle ring in the green area. Click to rotate the inner
ring in a counter-clockwise direction, and then shift the yellow and
green blocks from the inner to the middle ring to complete the puzzle.
Turn away from the puzzle,
walk to the door, ascend the stairs, and click on the gold ball to
retrieve your 4-sided (tetrahedron) geometric prize. Back away, return
to the door of the room, travel up the ramp, and exit through the
door.
Rise Above it All
Walk directly forward to
the centre of the pyramid, and step into the stone circle. Click on
the platform again to take a ride up through the centre of the pyramid,
and into a control room. Is this some sort of vehicle? Nothing appears
to be operational on the main panel (note the empty metal bowl located
above the panel), and the red capstone from the Face does nothing
here. Look down, find the dancing arrow and click to descend back
down to the floor of the pyramid.
Back off the platform,
turn around and walk back towards the last pillar you came from (make
sure it’s the “LABOURER” one). At the pillar, turn
to the left and go forward to the next pillar. Once you’re there,
turn to the right, find the dancing arrow just to the right of the
pillar door, and click here to return to the base of the long staircase.
Turn to the left, ascend the stairs, and then walk forward along the
long red corridor to the exterior door. Click to open the door, and
move forward down the oversized stairs.
Time to return to the Face
location for some follow-up work. Turn to the right, get into your
hovercraft, turn on the engines, pan to the right past the stairs,
find the dancing arrow and move forward. After arriving at the Face
location, shut off the engine, get out of the hovercraft, and head
up the slope to your left to the entrance cave. Move forward towards
the entrance, and click on the blue conduit to go inside.
Walk forward twice to get
onto the landing, turn to your right, and ascend the spiral stairs.
At the top, pan to the left until you see the upright panel that allowed
you to enter the inner control room, and click to walk towards it.
Turn to your left, and enter the control room ahead.
Square Pegs
Remember the odd-shaped
holes in the floor in here? We’ve found a spot to use our odd-shaped
prizes for completing the tests back at the pyramid. Begin by taking
the cube item out of your inventory (open inventory, select item,
press “use”), pan around to the left, and click on the
square shaped hole in the floor behind you (there’s a coiled
wire running out of it towards the centre of the room). The finger-pointing
cursor lets you know if you’ve selected the right hole. The
cube settles down inside the hole quite nicely.
Next, take out the tetrahedron
(the one shaped like a pyramid), and click on the hole located to
the right of the one currently holding the cube. Next, take out the
8-sided object (looks like a diamond), and click on the hole that’s
located on the far side of the gold bowl set into the floor at the
foot of the chair. The dodecahedron (12-sided object, each side is
a pentagon) should be placed in the hole nearest to the headrest of
the chair, and the icosahedron (20-sided object, each side is a triangle)
should be placed in the hole to the left of the dodecahedron.
If you were expecting something
to happen, keep waiting – we haven’t placed the connector
yet. Open up your inventory, take out the red capstone object, and
click in the area where the five wires running from the holes come
together above the room’s chair (again, look for that finger-pointing
cursor). Not so spectacular, so take a load off and click on the chair
to sit down.
We’ve got a keypad
in front of us, so its natural to assume we’ve got to enter
something into it. What command would be most appropriate here? No,
not shazam. This is actually out of left field (actually, the next
set of puzzles all come out of left field). Wouldn’t it be great
to shed some light in here, OPEN this place up? OPEN your computer,
OPEN the Decryption node, and then OPEN the Dictionary. Think of a
word that will help you OPEN you mind to the possibilities on Mars.
What, you think OPEN might be that word? You’d be correct!
Ladies and Gentleman
We are Floating in Space
Copy down the verb tense
for OPEN

,
close the computer, click on those five keys in order (first symbol
is on the left, second is near the centre, third is at the top, fourth
is near the centre, and fifth is at the bottom). Press the centre
button after you have completed the word – the roof of the building
opens, and then 5 geometric shapes produce some sort of concentrated
power source that is deposited in the gold depression at the foot
of the chair.
Get up out of the chair,
and pick up the blue glowing ball in the gold bowl. Turn to the right,
exit the room, turn to the right again, walk forward, and click again
to descend the stairs. At the bottom, turn to your left, walk forward
twice, look up, and click on the blue conduit to travel back outside
the face structure. Walk forward one step, and then descend the slope
towards your hovercraft. Turn to your right and click on the hovercraft’s
door to enter the ship. Walk to the control panel and press the engine
button. Facing the cave on the slope, turn in the opposite direction
and move forward in the vehicle (towards a round hill).
Back at the Penta-pyramid,
turn the engine off, exit the vehicle, turn to your left and ascend
the stairs. Enter the door, proceed up the hallway, and descend the
stairs ahead into the main pyramid chamber. Walk forward to one of
the pillars, turn to the left, and walk forward to the centre of the
pyramid. Click on the circle of stone, and click on the platform inside
to ride it up to the strange vehicle at the top. Take out the strange
blue power globe from your inventory, and click on the metal bowl
located just above the centre of the control panel.
The top of the pyramid
explodes as your little pyramid-shaped ship takes off for the heavens.
You somehow use a laser to blast a hole in the sun, zip around a bit,
and then come out again. You approach a blue planet (judging by the
pictures from before, it looks like Uranus), and touch down on some
strange looking landing pad near some giant toadstools.
The Crystal Method
Look down, and click to
drop down out of your ship. Across the water, there are several large
triangles, some old looking sculptures, and some other stuff. As you
spin around, there are 5 coloured crystals on pedestals (green, yellow,
blue, purple and red). Click on each of the crystals to hear a series
of notes chiming. These notes are frustratingly difficult to hear
and pick out. Starting from the right of the green crystal (the one
just to your left when you first descended from the ship), take note
of the number of notes that are played for each crystal: yellow –
4, blue – 3, purple – 6 (or so), red – 1, and green –
2 (see diagram below)
Look down towards the ground,
and click here to descend into a grid of metal beams. There are four
black mechanisms here that are found amongst the metal beams –
clicking on each of them plays a single note similar to the tones
that the crystals above played. You’ll go mad though trying
to reproduce the tones of all of the crystals – which ones do
you play, and in what order?
Instead concentrate on
the number of notes that each crystal played when clicked. Standing
at the “gap” in the beam-work (the one spot where there
are no criss-crossing beams, number the sound generators 1 through
4 as you pan to the right (see below).

Following your number convention
for the sound generators, and using the number of chimes each crystal
plays (clockwise starting with yellow, and avoiding that pesky purple
one), we get the numeric progression 4 3 1 2. Hit the sound generators
in that order, and a large whale with leaves sticking out of its back
arrives to take you away. (And, if you’re wondering, I’m
quite aware of the lameness of my solution to this puzzle –
if you have an explanation that actually makes sense, e-mail me).
Find the gap in the beam-work
again and click here to drop down onto the back of the whale. Look
down into the water ahead of the whale, and click here to take a journey
through the water. You arrive at a cave – walk forward onto
the waiting ramp, and click forward to walk to the door across the
room. The door has three panels on it, and the symbols

above it. Try clicking on any of the door panels – one of the
three symbols will appear in the small box above the symbols. Match
the panels up with the three symbols, and then click on them in order
to recreate the pattern above (the correct order is right panel, bottom
panel, and left panel).
The Garden of Earthly
Delights
Move forward through the
open doorway, and float upward through the water to emerge through
a stone well. You stand atop a lush, slightly strange garden island.
Admire the beautiful view, and click straight ahead to descend a series
of stone steps. As you turn to the right, note the series of tall
stepping stones that allow access to another part if the island. Keep
turning to the right, and encounter a series of alien symbols carved
into the rock.
Copy down the symbols exactly
as shown on the rock, open your inventory screen, access your computer,
enter the Decryption node, and click on the Keypad button. Enter each
group of symbols into the display on the right and hit enter for a
translation. You should be able to assemble the following message:
IT IS THE BRIDGE OF NOW AND THE FUTURE WITH IT YOU CAN FORM YOUR REALITY
IT IS THE MOST POWERFUL THOUGH POWER. Note that the capital L at the
start of the message is really a vertical line with a dot to the left
combined with a ~ symbol.

Exit the computer, and
before you turn away, pick up the angular purple object that sits
just to the right of the carved riddle. Are there any more hidden
around here? Turn to the right, and see another rock face with alien
symbols on it. This one looks a bit different though – there
are a number of symbols spaced out evenly (4 rows of three columns,
with one symbol at the top and bottom).
Look around – is
there anything here that resembles the symbols on the rock face? Yes
– the stepping stones! Could the symbols imply that we’ve
got to spell out a word or words while crossing the chasm? You betcha
– and the word is probably the solution to the riddle we found
earlier. In other words, we must be able to spell out the answer to
the riddle by stepping on certain stones as we cross to the other
side.
Now the riddle –
something future-looking – Thought? Ideas? How about imagination?
Look up the word in the dictionary and it will yield the following
spelling:

We can easily spell that by stepping on the correct stones as we cross
the chasm.
Step in Time
Before you cross to the
other side, return up the hill by clicking over the top of the rocks
where the riddle is carved into the stone. Turn away from the stone
well to the left, and find a hotspot in the grass located to the right
of the red toadstools. Clicking here yields another angular purple
piece. Turn back to the right, past the stone well, and find a similar
hotspot just to the left of a clump of three toadstools. A third purple
piece – this must be part of some puzzle.
Keep turning to the right,
and descend the stairs again. [Save your game now, since one false
step will end your life here.] At the bottom, turn to face the stone
steps, and click on the furthest stone to the right in the first row
(representing the second symbol in the word – the first is our
starting point). Your two next steps should also be to the stepping
stones furthest to the right in the next two rows. Step to the centre
stone in the last (fourth) row of stones, and then continue onto the
ground on the far side of the chasm.
Turn to your left to spot
another set of alien symbols on a rock here – looks like we’ll
need to step on a different step of stones to get back across (we’ll
come back to this riddle). Turning to the right, spot two low trees
here – another puzzle piece lies just to the left of them. Keep
panning to the right, past the stairs leading upward, until you can
see another narrow tree against the rock face. Another piece (the
fifth so far) can be found just to the left of this tree. Pan back
to the left, and click on the stairs to move forward.
You enter a clearing at
the top of the stairs that contains a series of coloured stones set
in a familiar spiral pattern. Remember the panel on the right hand
side when you descend the spiral staircase inside the Face complex?
Well, here it is. Make sure you jot down the positions and colours
of the stones in the clearing – you’ll definitely need
them later.

Facing the left side of
the spiralled rocks, pan to the left until you see a purple tree.
Another purple block can be found on the ground between this purple
tree, and a blue tree to its left. Keep panning to the left, and note
the path that leads off towards a cliff to the right of the stairs
you just came up. Another purple block can be found on the ground
between this path and the staircase.
Continue panning to the
left until you see another path heading into the trees to the left
of the stairs. Click here to move down the path.
Don’t Touch
Me
Ahead of you sits several
rocks that are propped up on each other, creating an accessible space
underneath. Before you go diving down under there, turn to the right
– another purple block lies just to the right of the rocks.
Keep turning to the right, past the open cliff – another piece
can be found on the ground between the cliff and the path back to
the clearing. Continue to the right, and find a third block lying
on the slope to the left of the propped-up rocks.
Find the cavity under the
rocks again and click to go under. You are faced with a round panel
with a gold ring set into it. Click on the panel – evidently it’s
made up of a number of smaller sections, as one in the top left section
of the panel lights up. Try clicking on the panel to discern the shape
of the individual pieces.

Back away from the panel,
and then click on it again. The same section in the top left portion
of the panel lights up. Take this as your only clue as to what sections
you need to light up in order to solve the puzzle.
Unfortunately, this is
one of those twiddly puzzles where the solution has absolutely nothing
to do with the game. We are supposed to “lighten up” any
other section of the panel so that no two lightened sections share
the same border (see diagram), starting from the section that is already
been lighted. You should end up with something that looks like the
diagram to the left.
The gold ring will emerge
from the panel – click on it to place it into your inventory,
turn around and emerge from the hollow under the rocks. Continue forward
to return to the spiral clearing.
Building Blocks
Find the path located to
the right of the stairs, and walk forward. Just like the last path,
several rocks are piled up to form an accessible hollow straight ahead.
Turn to the right of the rocks and grab another purple block just
to the right of the rocks. A second block lies directly in front of
the cliff. Pan around to the right, and pick up the very last block
(the 13th) by the base of the tree to the right of the path back to
the clearing.
Turn around to face the
hollow again and click here to go under the rocks. Underneath, find
only a small red platform. Open your inventory, ensure that you have
all thirteen purple blocks (one is a small pyramid), select one of
the 4 pieces that are light grey in colour (with some small red dots)
and click on the red platform to place it there (as usual, use the
pointing hand cursor to tell you where a block can be placed). Use
the three other greyish blocks to complete the first layer of the
pyramid.
Enter your inventory again,
select one of the 4 purple blocks with a very dark side pointing to
the left, and place it on top the first layer to begin the second
layer. Complete this layer with the other three similar blocks, and
then build the third layer with the four remaining blocks. Finish
the pyramid off with the capstone. The completed pyramid spins, and
then suddenly alien symbols appear on the pyramid’s faces.
Let There Be More
Light
Each side of the 4-sided
pyramid has characters on it – click to the side to spin the
pyramid around to see all of the surfaces. Here’s what you’ll
see:

Open your computer up,
consult the Decryption node, and input each of these 4 sets of characters
into the keypad. The words you will get back include “ABOVE”,
“LIGHT”, “CREATE”, and “PLANT”.
The third word implies something we must do, and there are certainly
lots of plants above us. Do we have anything that will help us create
more light for the plants here? About the only thing that could do
this is our torch from the ready room.
Open your inventory up,
select the torch, press the “use” button, and click on
the browny-red fern-like plant above the pyramid. The torch cuts a
hole in the vegetation, and the flower behind the pyramid yields a
red ring. Click on the ring to place it into your inventory, turn
around, and exit the hollow.
Walk forward to return
to the clearing, and watch a light-being coalesce in the sky. Click
the “Talk” cursor on the alien to learn that the spiral
panel back at the Face complex will deactivate the force field surrounding
the ship. The coloured rings work with the left panel at the same
location, and start a terraforming process on the surface of Mars.
Once you’ve finished with the Ambassador (did he say “Eh”?),
check your inventory – he’s deposited the final blue ring
there. Turn to the right and click on the stairs to descend to the
stepping stones.
Steppin’
Out
Turn to the rock with the
alien symbols written on it, and record them exactly as written. Enter
your computer, go to the Decryption node, and enter each group of
symbols to get a word by word translation of the message, which should
be: THE SPARK OF LIFE THAT BURNS INSIDE AWAKEN THE SENSE AND KINDLES
THE FIRE OF REALITY.
The answer to this is CONSCIOUSNESS,
which is not at all obvious. Look up the word in your dictionary to
get the alien translation:

Begin the walk across by
stepping on the centre stone of the first row. Step to the right-most
stone in the second row, and then the left-most stone in the third
row. Step on the centre stone in the fourth row, and then step onto
the other side. Turn to your left, climb the hill (above the writing
on the stone), and then click on the stone well to descend back to
the whale.
Walk forward towards the
whale, and then forward again to get on its back. Turn to the right,
and click on the water in front of the whale to make your return journey
to your ship. Back at the note sounding room, click straight ahead
to climb back off the whale, and then click upward to rise up to the
crystals. Click up again to return to your pyramid ship, take out
the blue ball of power from your inventory, and place it into the
cup above the instrument panel to initiate your journey back across
space and time to present day Mars.
After your return journey through the sun has ended, look down and
click here to descend back to the floor of the Penta-pyramid. Back
off the platform, check to make sure you are standing in front of
the JUDGE plaque (if not, walk around the stone circle until you find
it), turn around and walk back towards the pillar. Once you’re
there, turn to the right, find the dancing arrow just to the right
of the pillar door, and click here to return to the base of the long
staircase. Turn to the left, ascend the stairs, and then walk forward
along the long red corridor to the exterior door. Click to open the
door, and move forward down the oversized stairs.
Face the Face
Time to return to the Face
location to finish our last set of puzzles. Turn to the right, get
into your hovercraft, turn on the engines, pan to the right past the
stairs, find the dancing arrow and move forward. After arriving at
the Face location, shut off the engine, get out of the hovercraft,
and head up the slope to your left to the entrance cave. Move forward
towards the entrance, and click on the blue conduit to go inside.
Walk forward twice to get onto the landing, turn to the left, and
descend the spiral staircase to the basement.
At the bottom, click on
the panel to the left with the three coloured circles on it. In the
close-up view, take out the red ring from your inventory, hold it
over the red circle on the panel and click to install. Next, take
out the yellow ring and place it over the yellow circle. Finish the
installation by taking out the blue ring and placing it over the blue
circle. We hear ominous rumblings from below the surface as the terraform
process begins. [Note: completing the terraforming of the Mars planet
is not necessary to finish the game – in fact, failing to finish
this puzzle yields an alternate ending.]
Back away from the panel,
and click on the spiral patterned panel to the right. There are 6
circles on each spiral that can be turned one of six colours by clicking
on the circle until the correct colour comes up. Following the colour
of the rocks in the clearing back on the Ambassador’s planet,
input the proper order of the colours on the panel (use the diagram
from before as a guide). Note that in the bottom spiral, blue occurs
twice, while green doesn’t show up at all (all six of the colours
are represented on the other two spirals). When you’ve got the
correct colour pattern, click on the centre button to deactivate the
force field (you’ll hear a “powering down” sound
in the background).
The Final Countdown
Turn to the right, walk
up the stairs, turn to the right, walk two paces forward, and click
on the blue conduit to take you back outside. Walk forward, and then
down the slope to the hovercraft. Turn to your right, get into the
ship, walk forward, and turn the engines on. Pan to the right past
the entrance cave, and click on the next big smooth hill to go forward.
Your trip ends outside the large crevice that currently houses your
crashed ship. Hit the “Jump Jets” button on the extreme
right side of the instrument panel to raise the hovercraft up and
back down into the crevice.
Turn the ship around, and
move forward to the crashed spaceship site. Turn off the engines,
get out of the hovercraft, turn to the left, and walk toward the left
side of the big ship. Turn to the right, and click on the open bay
door to re-enter the ship. Walk forward to the door on the far side
of the room, and click on the latch to the left of the door to go
through. Click on the ladder to go up, and then on the latch at the
top to enter the ready room once more.
Back away from the depression
in the floor, turn to the right, and walk to the ladder that leads
up to the escape pod. Click on the ladder to go up, and again on the
latch to enter the pod itself. Look around – your two saved
colleagues are already in position for the escape flight. Your seat
is located directly across from the colleague on the left –
turn around and click forward to strap yourself in. Finally, turn
to the right and press the red Launch button to trigger your flight.
Endings
If you’ve saved both
of your colleagues, solved the terraforming puzzle, and turned off
the force field, you make a successful journey back to Earth as the
hero. The people of Earth make a return journey to Mars, and humankind’s
new life begins.
If you’ve done all
listed above, but failed to solve the terraforming puzzle, you still
return a hero, but the resettlement of the Earth’s peoples is
a little less successful, since we’ve got to live on the dusty
surface of Mars in what appears to be little bubbles.
Obviously if you have not
turned off the force field, you and your companion’s trip is
a short and disastrous one. It’s essentially the same ending
as if you’d set off in the escape pod alone at the beginning
of the game. The game boasts several other endings, but they centre
around how many companions you save at the beginning of the game (I’m
assuming that you’ll want to take both your buddies back with
you!).
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