Conker’s Bad Fur Day – Part 1
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Conker's Bad Fur Day - Walkthrough
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Version 4.00
Dennis "Outlaw" Wentworth
E-Mail:
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I. Introduction
II. Legal Crap
III. Walkthrough
1 - "Hungover"
1.1 - Scaredy Birdy
1.2 - Pan Handled
1.3 - Gargoyle
2 - "Windy"
2.1 - Mrs. Bee
2.2 - Poo Cabin
2.3 - Pruned!
2.4 - Yee Haaw!
2.5 - Sewage Sucks
2.6 - Great Balls of Poo
2.7 - Wasps' Revenge
2.8 - Mr. Barrel
3 - "Barn Boys"
3.1 - Marvin
3.2 - Mad Pitchfork
3.3 - Sunny Days
3.4 - Barry + Co
3.5 - Buff You
3.6 - Haybot Wars
3.7 - Frying Tonight
3.8 - Slam Dunk
4 - "Bats Tower"
4.1 - Mrs. Catfish
4.2 - Barry's Mate
4.3 - Cogs' Revenge
4.3 - The Combination
4.5 - Blast Doors
4.6 - Clang's Lair
4.7 - Pisstastic
4.8 - Brass Monkey's
4.9 - Bullfish's Revenge
5 - "Sloprano"
5.1 - Corn off the Cob
5.2 - Sweet Melody
5.3 - U-Bend Blues
5.4 - The Bluff
6 - "Uga Buga"
6.1 - Drunken Gits
6.2 - Sacrifice
6.3 - Phlegm
6.4 - Worship
6.5 - Rock Solid
6.6 - Bomb Run
6.7 - Mugged
6.8 - Raptor Food
6.9 - Buga the Knut
7 - "Spooky"
7.1 - Mr. Death
7.2 - Count Batula
7.3 - Zombies
7.4 - Mr. Barrel
8 - "It's War"
8.1 - It's War
8.2 - Power's Off
8.3 - TNT
8.4 - The Assault
8.5 - Sole Survivor
8.6 - Casualties Dept.
8.7 - Saving Private Rodent
8.8 - Chemical Warfare
8.9 - The Tower
8.10 - Little Girl
8.11 - The Experiment
8.12 - Countdown
8.13 - Peace At Last
9 - "Heist"
9.1 - The Windmill's Dead
9.2 - Enter the Vertex
9.3 - The Vault
9.4 - End Credits
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I. Introduction
My first public walkthrough just happens to be for one of the coolest
games. I've written over walkthroughs privately for quite a few N64
games, so I thought I'd give it a shot for everyone else to see my
work. This is by far one of the best games to come out for the N64.
It has everything that a gamer could ask for in a game. Great story-
line, movie spoofs, awesome replay value, great graphics, toilet
humor, and of course foul language. RARE really outdid themselves
with this game. Believe me this game is so much more appealing then
the original Conker's Twelve Tails idea. Great job RARE. Anyways
everyone enjoy the walkthrough, I hope it helps. If you would like to
request over material in the guide, then feel free to email me, or if
you would just like to comment on it. I'm open to all emails. Here it
is Outlaw's Conker's Bad Fur Day Walkthrough.
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II. Legal Crap
© Copyright 2001 Dennis "Outlaw" Wentworth. This FAQ and everything
included within this file cannot be reproduced in any way, shape
or form (physical, electronical, or otherwise) aside from being
placed on a freely-accessible, non-commercial web page in it's
original, unedited and unaltered format. This FAQ cannot be used for
profitable purposes(even if no money would be made from selling it) or
promotional purposes. It cannot be used in any sort of commercial
transaction. It cannot be given away as some sort of bonus, gift, etc.,
with a purchase as this creates incentive to buy and is therefore
prohibited.
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III. Walkthrough
1 - "Hungover"
-------------------
1.1 - Scaredy Birdy
-------------------
Run around the fench until you reach the scarecrow, Birdy. Talk to
him and he will teach you about the Context Sensitive Pads (B-Button).
Press B once to try out the technique. Then walk over to the pad where
you started and press B again. Your hangover will magically disappear
with the help of some Alka-Selzer. Next, swim to the island just before
the waterfall. Conker will have a flashback (common in this game), and
he will remember how to perform some moves (Z - crouch, A - jump, A again
- tailspin helicopter). Using your new moves, start to jump your way up
the platforms, until you get to a giant switch in the wall. Pull it, and
it will open the closed door that you passed below. Then, talk to the
gargoyle, however do not fight him yet. Instead go in the newly-opened
door.
-------------------
1.2 - Pan Handled
-------------------
Find the key that's running around in the room. Capture it by smacking it
with the frying pan, and then pick it up. Carry it back to the door you
entered in to unlock it. You have now learned your primary attack for the
game. Exit the room and go back to the gargoyle's perch.
-------------------
1.3 - Gargoyle
-------------------
Hit the gargoyle with your frying pan, this will in turn send him over the
edge. However, a giant boulder now blocks your path. Jump on it, and then
tailspin to the right perch. Press B on the pad, which will detonate the
boulder and allow you access to the next area.
-------------------
2 - "Windy"
-------------------
2.1 - Mrs. Bee
-------------------
Upon entering this new area run to the right, and find the crying bee.
Mrs.
Bee will tell you of the wasps who stole her beehive, and she will request
that you retrieve it. Go back to the Naughty/Nice Sign and go the
"Naughty"
way. Continue to the huge beehive where you will find the small hive being
guarded by three wasps. Grab the hive, and the run your ass off to get
back
to Mrs. Bee. Make sure to keep moving and to avoid walking throw the honey
that will slow you down.If you get hit you will have to start from the
beginning again. Once you return the hive, Mrs. Bee will kick ass by
shooting
down the wasps with the beehive turned turret gun, and she'll give you
$100.
(Kick Ass!)Go across the bridge towards the Context Sensitive Pad and
Birdy.
Pay him $10 to get the Instruction Manual, which you will refer to learn
new
moves. Here you learn how to use the slingshots. Use your new move to
shoot
the red beatles on the mountain. After killing them all a door will open
at
the top of the mountain. Scale the mountain and then go into this door. At
this point it is recommended you do as much of Chapter 3 as possible, in
order
to earn more money to proceed further in the game. Once you have at least
$200
return to the top of the mountain, and go the way that "smells a bit
poohy."
-------------------
2.2 - Poo Cabin
-------------------
Enter the house near the entrance of this area, and talk to the dung
beetle
behind the desk. He will ask you to get the basement filled with crap and
he
will then give you poo balls. (Oh boy!) Jump on the trapdoor and press the
B
button. You will fall into a hallway followed by a large well with lots of
ropes in it. Climb the ropes and make it to the exit at the top of the
well.
Exit the room to enter the pasture.
-------------------
2.3 - Pruned!
-------------------
Upon entering the pasture make your way left to the ramp next to the shed.
Climb your way to the top of the shed and then walk out to the metal
faucet.
Stand on the flat plate and run the direction the arrow points, and after
a
few turns prune juice will fall from the faucet and fill up the trough
below.
Go back to the pasture where the bull is grazing.
-------------------
2.4 - Yee Haaw!
-------------------
Stand in front of the bullseye that came out of the wall, until the bull
charges you. Jump before he hits you, and he will push the lever back into
the
wall, in turn opening a door and releasing a cow into the pasture. Another
bullseye will open. Have the bull charge into it and he will get his horns
stuck.
Get close to him and press B to initiate the bullride. While riding the
bull charge
into the female cow and she will get annoyed and go drink from the trough,
causing
her to get the "screaming shits." After you are done watching her
rendering shitting,
charge her again with the bull, which will kill the cow, and activate
another
bullseye. Repeat the above for the remaining two bullseyes. Each time you
will have
to hit the cow an additional time to get her to drink the prune juice.
-------------------
2.5 - Sewage Sucks
-------------------
Go back into the door you entered from, and you will notice the well is
now filled
with nasty shit water. Find your way to the Context Sensitive Pad and
press B.
Here you will get the Confidence Pills which allow you to swim underwater.
After
learning this move, swim back to where the trapdoor dropped you. You will
find $100
yelling at you to pick it up. Do so, and then go back into the well and
swim into
the black hole below.
-------------------
2.6 - Great Balls of Poo
-------------------
Now go outside of the Poo Cabin, and you will be greeted by the dung
beetle from
the cabin. He will give you access to all the poo balls you want (Aren't
You Lucky?).
First you should take the poo ball and roll it behind the cabin and up the
ramp. Take
care to dodge the beetles on the way up. You will reach the end of the
ramp and you
will drop the poo ball into the giant beetles mouth (with a stick of TNT,
of course).
Then the beetle will blow up. Go back to the Poo Cabin and pick up another
poo ball.
This time go up the ramp right in front of you. Again, dodge the beetles
and get to
the end of the ramp and push the ball into the black cave entrance. It
will fall through
the crap mound and bust open the door on the bottom. This will lead to
Chapter 5.
*For more money superjump to the top of the poo mountain. Finally take one
last poo
ball and roll it to the right of the ramp in front of you and drop it onto
the
Spike Mine. Jump down to that ledge and press the switch, which will
create a whirlpool.
Carefully swim to the door on the opposite side of the pool which leads to
Chapter 3.
-------------------
2.7 - Wasps' Revenge
-------------------
Once again the wasps have taken Mrs. Bee's beloved hive. This time you
will have to
venture deeper into the large hive on top of the hill. Go inside the hive,
and
follow the spiral path to the center of the hive. Jump inside Mrs. Bee's
hive and
lock and load for your turretfest. Your job is too shoot down all of the
bees. This
is rather easy, all you have to do is watch your radar. Blue means you
have time to
attack, red means the bee is attacking. Once you have fought off enough
bees the
original three will start chasing you again. Again, you must run the hive
back to
Mrs. Bee. Just use the same strategy as before and you will make it. There
is a plus
if you get hit you can pick up the hive again. After you have fought off
the wasps
and returned the hive, Mrs. Bee will give you your $400. (Hellz Yeah) *For
more
money go back to the bee hive and enter the door above where you went to
fight the
bees.*
-------------------
2.8 - Mr. Barrel
-------------------
First, make sure that you have $2110 or you are wasting your time. Once
you have
the money, goto the windmill. Make sure that you don't get killed by the
worms who
surface from the ground. They can kill you very fast and easily. Once at
the
windmill talk to Mr. Barrel, and he will offer you a ride. Accept his
offer,
and use the control stick to roll down the mountain and kill the worms. If
you
make it to the bottom you will fall off the barrel and it will fly off and
smash
open a new area behind the river for you to explore Chapter 7.
-------------------
3 - "Barn Boys"
-------------------
3.1 - Marvin
-------------------
Upon entering this area run straight ahead and then to the right of the
barn in
front of you. Locate a very foul mouse causing trouble between the metal
crate,
Jack and his girlfriend. Jack requests of you that you help get this mouse
out
of his way, he offers the assistance of his fellow metal crate Burt. Make
your
way back to the front of the barn, and this time follow the left path
where crates
are jumping up and down along this path. Talk to Burt who is sitting next
to a cage
that is keeping some cheese trapped. He will lower the gate for you. Hit a
piece of
cheese with your frying pan attack, and then carry it back to Marvin. You
will need
to feed him three pieces of cheese. Once you have done this Marvin will
explode and
Jack and his girlfriend will be happy again. Jack will give you a piece of
information that something very interesting is inside the barn. Jump on
top of Jack
and then his girlfriend, and again to the metal pipe coming out of the
barn. make
your way to the roof of the barn and find the stash of cash there. *For
more lives
goto the cage holding the cheese, and jump around on the platforms behind
them.
Upon jumping on one of the platforms a light bulb will appear. Press the
B button
and Conker will turn into an anvil and smash the platform revealing a ten
tail power
up. Hellz yeah!*
-------------------
3.2 - Mad Pitchfork
-------------------
Again go to the roof of the barn and press the large button next to where
you found
the stash of cash. This button will unlock the front door to the barn.
Carefully
get down from the roof, and make your way inside. In the barn there are a
bunch of
haystacks jumping around, a pitchfork, a bucket of paint, and a
paintbrush. After
the pitchfork, paint, and paintbrush, are done argueing the pitchfork will
pick a
fight with you. In order to win you need to lead Franky (the pitchfork)
over to
the hopping haystacks. When he attacks you, jump behind a haystack and he
will
destroy it. After he has destroyed a few stacks he will proclaim that he
is no
longer good at butt-kicking, and instead of killing you he decides to hang
himself. When he goes to do this he finds that he can't because he has no
neck. Now
he is stuck and can't get down. Once Conker has control again, pull the
lever that
is at the entrance of the barn next to the haystacks. This will release
Mr. Bee,
and he will fall to right outside the barn's main door. Go talk to Mr. Bee
now.
-------------------
3.3 - Sunny Days
-------------------
When you talk to Mr. Bee he'll tell you that he would like to "pollinate"
the
Sunflower. (Of course, in this game we all know what that really means.)
Anyway, make your way to the Sunflower who is found to the right of the
main
entrance in this area. She will tell you that she is ticklish, so you next
job
is to find a way to tickle her. Oddly enough when going back to Mr. Bee
you
run upon "pacifist" bees who would rather tickle someone then sting them.
Have
the bees follow you back to the Sunflower and she will be tickled by them.
You
must find a total of five swarms of bees in order to get Mr. Bee to be
able to
pollinate her. Their locations are as follows:
1) Next to wooden crate, close to Mr. Bee (obviously)
2) Near the entrance to this area, close to the front of the barn.
3) Near the platforms behind all the cheese running around.
4) Near the button that unlocked the barn door, on top of the barn roof.
5) Near the large bucket that lies high up in the sky. Get to the roof,
then high jump onto the next roof, and then you can climb the rest of
the way.
After all of the tickle bees have worked their magic, Mr. Bee will
pollinate the
Sunflower. During this sequence all we see is Conker's face and all the
101
expressions he makes, very comical. After Mr. Bee has pollinated the
Sunflower,
she will ask you if you care for a bounce. Conker obliges and he bounces
on her
... "stigmas." In order to reach the wad of money you must bounce three
times in
a row, and then tailspin your way to the cave that the money is sitting
in.
-------------------
3.4 - Barry + Co
-------------------
Go back to where you found the wooden crate bouncing around on the
platform.
Jump on him when he is close to the door that leads to the attic barn.
Once
insides you will have to fight off a few bats. Slowly make your way across
the narrow beams and when you hear a bat squeak press the B button and
Conker
will pull out his flamethower, and turn the bats into crispy critters.
Continue along the beams, killing the bats as you go. Once you have
reached
the end of the beams you will be able to equip some knives and chuck them
at
Franky. Aim the knives for the rope he is attached to, and he will be cut
free.
-------------------
3.5 - Buff You
-------------------
Meet up with Franky on the ground and he talk to you and thank you. He
will
also offer you a ride. Accept his ride and make your way back to the barn
door,
where you will now find the gigantic haystack. You must stab him with
Franky's
fork, while dodge his attacks. Press the B button to jab at the haystack.
The
first time you do so and hit him he will catch fire for a minute. The
second
time you hit him he will partially burn off the hay, which will reveal his
"Terminator" eye. The third, and final, time that you stab him he will
completely burn off and knock a hole in the ground which all three of you
will
fall through.
-------------------
3.6 - Haybot Wars
-------------------
In the basement when Conker gets up, he has hurt his leg during the fall.
Meet
up with Franky (you are more mobile with him). The Haybot's first attack
is
with his large "Suzie 9MM" missiles. If you are on foot they will miss
you,
but if you are on Franky you have to do a little more creative dodging.
While
on Franky, run behind one of the three pipes and the missile will break
the pipe.
This will cause water to spill out in front of the pipe and into the
middle of
the area. Lead the Haybot into this puddle of water, and he will be
electrocuted
from the wires dangling from above. While he is electrocuted he will begin
to
spin around in a circle. Run up to him and jump on the big red button that
says
"Do Not Push!" When you jump for the button the lightbulb will appear, so
press
the B button. This will slam you into the button and blow one of the
Haybot's
arms off. Repeat this procedure two more times. The final time that you
push the
button the Haybot will complete blow up into a pile of slag.
-------------------
3.7 - Frying Tonight
-------------------
You thought you were home free?!?! Don't count on it. Once the robot has
been
destroyed the water level in this area will begin to fill up. Your job is
to
stay above the water line and to avoid the electric wires that dangle
dangerously
close to the water. Make your way to the ladder behind the column with the
"Exit"
arrows pointing at it. Climb the ladder and press B on the Context
Sensitive Pad,
you will be taking into knife mode again. Aim your knives at the dangling
wires
that are found on all sides of you. Once, you have knocked them off you
are free
to swim up to the next platform and do the same thing there. After, all of
the
wires have been disposed of, swim your way to the large opening across
from the
second platform.
-------------------
3.8 - Slam Dunk
-------------------
Well you're only out of danger for a moment, so don't get all stoked yet.
You
should on top of the barn for this part. Make your way to the top of this
structure. Go slow, keep your balance, and dodge the patrolling wasps that
are
going back and forth. Once you reach the top of the structure make your
way out
to the diving board, and jump to the piece of chocolate that is floating
in the
air. At this point you will get a lightbulb over your head, immediately
press the
B button to once again turn Conker into the anvil. He will plumit down
onto a switch
in the bucket, which will open the grating down in the small stream. Make
your way
down to this newly opened point, and inside this cave you will find a tail
and
more money.
-------------------
4 - "Bats Tower"
-------------------
4.1 - Mrs. Catfish
-------------------
As soon as you enter this area, you will be greeted by a school of female
catfish
(of course they need your help!) They need you to do something about the
bullfish
that is guarding their safe at the end of the stream. In the pool where
the
bullfish is, look for an opening in the lower part of the pool, and swim
into it.
-------------------
4.2 - Barry's Mate
-------------------
Swim through the water-filled tunnel and emerge on the surface about the
closed
off grating. Get out of the water and make you way up the small ramp and
talk to
the cog. More then likely you will be talking to the rude cog who tells
you to
get his cogs back. After that nice conversation you will get another one
from
the cogs alter-ego who is a perfect gentleman. Before you go and get back
the cogs
you should climb the tower. Start by finding the elevator platform close
to the cog
wall. Walk around to the small beam the spans the diameter of the tower.
Watch out
for bats waiting to attack you from the rafter. While on the beam wait for
a bats
squeak then press the B button and unleash your flamethrower. Continue
your way
across the beams and up the ropes, frying bats as your progress. When you
make it to
the top of the tower, jump onto the stone platforms where the Spike Mines
are. Work
your way around the perimeter of the castle until you reach the wad of
cash. Return
to the section of the castle just below you. Grab the lever that is
adjacent to you,
and pull it. This will open the grating at the very bottom of the tower,
submerged
in the water. The quickest way to get down safely is to get back up on the
wall
where the money was, and just jump off the tower (towards the outside),
and you will
land safely in the pond outside where the bullfish is. Swim back into the
doorway
to go back into the tower.
-------------------
4.3 - Cogs' Revenge
-------------------
Go into the underwater tunnel that is now up, behind where the grating
was. Avoid
the two Spike Mines and then swim up in through the opening. The first cog
is
running around this circular section. The second and third cog are running
around
in the circular hallway in far back of the hallway. You must bring each of
them
back to the rude cog one at a time. Smack each with the frying pan, and
carry them
back. Once all three cogs have been put on their dowels, jump on the large
stone
platform in the middle of the tower. Run the direction that the arrow
points, and
after a few turns the cogs will activate, and the bullfishes chain will be
pulled
into the closest that it can be. Now the catfish won't be afraid to come
close to
their safe.
-------------------
4.4 - The Combination
-------------------
Go back to the place where the catfish are. After they know the threat is
removed
they will ask you to lead them to the safe, where they will enter the
combination
to the safe. After they unlock and open the safe, they want you to go
retrieve
their money.
-------------------
4.5 - Blast Doors
-------------------
That pesky wad of cash doesn't seem to want to give itself up, so he jumps
into
the blast doors, and seals them. You have to unlock the doors and follow
him.
Jump onto the context sensistive pad and shot the letters in front of you,
so
you spell out "OPEN" that's it simple as that. Watch for the Spike Mines,
they
will attack whenever you hit a wrong letter or if you miss three
consecutive
times. Once you spell out the code, the blast doors will open. Jump down
into
the water, you will throw on a helmet with a flashlight and put in a
battery.
-------------------
4.6 - Clang's Lair
-------------------
The key here is to work your way through the tunnels while avoiding the
Clang's.
Start by diving down and steering into the side coves whenever you need to
avoid
an enemy or get some more air. Once through this pipe follow the Clang
into the
flashing green pipe he goes into. This pipe leads to another vertical
pipe. Go
up and get some air. Dive down again and this time follow the Clang into
the
flashing blue pipe, go up and get some more air in the next tunnel. Grab
the lever
in this area. Go back to the main pipe, and then swim through the flashing
yellow
pipe. You will come into the large vertical exit pipe, identical to the
pipe you
entered this area from. Swim up through the pipe, going to the sides coves
whenever you need air or to dodge the Clang. Finally surface in this new
area, and
jump down into the hole in the floor.
-------------------
4.7 - Pisstastic
-------------------
Get ready for nothing but the best drunken pissing fun! That's right it's
time to
load up on the beer and work your magic! Go over to the keg and press B.
After a
heaping helping of some beer Conker is feeling pretty good, not to mention
tipsy.
Stumble yourself over towards the Fire Imps, and take aim. Simply press
the B
button to start firing. If you press Z you get a further shooting stream
and more
pressure. The point is to extinquish eight Fire Imps. If you don't succeed
the
first time, then walk the hungover Conker to the first aid kit and sober
up. Then
head back once again for some more beer. Keep trying until all the imps
except the
two are dead. They will jump into the boiler and fire it up. (Conker's a
lightweight
folks!)
-------------------
4.8 - Brass Monkey's
-------------------
The two Fire Imps from the movie have comdered the boiler, and turned it
into a
walking deathtrap. With the push of the big red button the boiler seems to
have
grown two brass balls (Don't Ask Don't Tell). In order to successfully win
you must
lure the boiler over to one of the four corners. While it is there, you
must leap up
and yank the lever above you, which let's loose a stream of poo water into
the boiler.
The boiler will be momentarily paralyzed. While it is, run up to it and
press the B
button. Conker will whip out two extremely painful looking bricks and.....
you guessed
it.. smash those brass balls. (That's gotta hurt!) You must repeat this
for each of
the four corners. After the fourth beating the brass balls will fall off
and the boiler
will be no more. Roll one of the brass balls on to the switch opposite the
first aid kit
(next to the sealed door). The door will open revealing a long hallway
with a Spike
Mine in it. Take the over brass ball, and roll it into this hallway. A
cutscene will
show it crushing the Spike Mine and continuing through the wall. Go
through the hole in
the wall to get your reward, $10.
-------------------
4.9 - Bullfish's Revenge
-------------------
Now the catfish want their money back and the 10% they talked about is
only a measily
dollar. Oh Boy! That deal doesn't cut it with Conker, so he tells them
he's taking it
all. Meanwhile the bullfish is slowly ripping away his chains. Now it's
time to run
away, and I mean fast. A good way to get through the water fast is to jump
out and
tailspin as much as you can. As the bullfish follows you, jump over the
catfish that
are scattered in the water. That will buy you some time. Keep doing this
until you
make it back to the wooden dock. Then a cutscene very Jaws-esque will take
over. The
bullfish is now smashed into the wall. Hop up on him and then to a
platform and there
is $300 waiting there for you. Now that's a reward.
-------------------
5 - "Sloprano"
-------------------
5.1 - Corn off the Cob
-------------------
Enter Poo Mountain which you should have open back in "Chapter 2: Great
Balls of Poo".
Upon entering the mountain look for the sweet corn. When you approach the
corn the
Great Mighty Poo will command that you feed him sweet corn. Feed him the
first sweet
corn, by hitting the corn with the frying pan, pick it up, and then throw
it into the
central poo pit. Continue around the central pit and find more sweet corn
pieces.
Throw them all into the middle as well.
-------------------
5.2 - Sweet Melody
-------------------
After you throw the last piece of sweet corn the giant monster emerges
from the central
pit to show himself. This is probably one of the most fun (and most
disgusting!) boss
fights in the entire game. The monster will sing a little and then he
will start throwing
poo balls at you. Once he starts his attack you should find the nearest
Context Sensitive
Pad and press B. You will bust out with the very suitable weapon of
toilet paper. You can
use the toilet paper to destroy the incoming poo balls, and once he
begins opening his
mouth throw the toilet paper into it. After he swallows a few rolls of
toilet paper he
will sing a high note which will crack the glass that guards the flusher.
Continue to
attack him with the toilet paper, until he let's out another high note
that shatters
the glass. Head over to the flusher, collect the money, and pull the
flusher. He will be
flushed down the hole he is in, and be gone once and for all.
-------------------
5.3 - U-Bend Blues
-------------------
Jump down the hole where the Great Mighty Poo was flushed, go through the
door that is on
the platform just above the black hole. You will come into a circular
room with a pool of
water in the middle, that leads down into a large tunnel with sharp
blades. (Believe me
they are sharp) Your goal here is to make it through the three blades
without getting cut
into itty-bitty squirrel pieces. The easiest way to get past this section
is to float over
the air bubbles, and when a blade goes by you, the swim past it, and
repeat this for the
last two blades. Then surface in the next section of tunnel. Climb the
rope in the center
of the next tunnel, and jump off on the platform with the blades spinning
on it. Dodge the
blades as you make your way over to the other rope. Climb this rope and
you will come out
of the pipe, and you will find a huge lava pit and a few bridges.
-------------------
5.4 - The Bluff
-------------------
Cross the bridge and talk to the two weasles who are guarding the other
bridge. One of the
weasles accuses Conker of being a squirrel. Conker busts out his mad game
and convinces the
guard that he is actually a squirrel. He gives the two a bribe of $1000
and he is allowed
to pass. This leads you to Chapter 6.
-------------------
6 - "Uga Buga"
-------------------
6.1 - Drunken Gits
-------------------
After passing the two guards you will come into a cavern with a large
building in
the middle with raptors running around patrolling it's levels. Run past
the first
two raptors on the lower level and make your way to the back of the
building. Go
into the door, which will take you to the next upper level. Again dodge
the raptors,
and then go into the door that takes you to the top level. Pick up the
wad of cash.
Hop on to the statue in the middle and the lightbulb will appear. Press B
and you
will be turned in to the anvil. Repeat this two more times and the statue
will fall
through the building into a large underground cavern where the rest of
this chapter
resides. Once you fall, hit the statue one more time with the anvil
attack. This will
break open a wall allowing you to walk back and forth between the two
sides of the
wall. Walk down to the Rock Solid nightclub, and roll the rock lying near
the entrance
of the club. Roll it back towards the statue and push it through the cave
that you
opened. It will automatically begin to roll down the slope. It will run
into a few
Uga's and then break through a wall, revealing a large cavern behind it.
-------------------
6.2 - Sacrifice
-------------------
Go into this newly-opened cavern, and go down the right walkway, follow
the right
path, and walk through the door. This leads you into an area with a very
large egg
in it. Make your way to the egg. Stand on the monk's tablet and he will
throw you
on top of the egg. Press the B button, and Conker will sit on the egg to
hatch it.
What do you know a baby raptor... how cute! Guide the raptor around the
path
towards the Uga's. When the raptor is in range he will eat the Uga's,
continue
along this path until you come to a door. Go through it, and you will
appear on the
left side of the gigantic statue room again. Lead the raptor towards the
front of
this statue, allowing him to eat as many Uga's as you car. Go stand on
the Context
Sensitive pad and press the B button to activate the slingshot. Shoot the
button
with the arrow on it, which will raise the altar platform. Now guide the
raptor on
to this platform. Go back to the Context Sensitive pad and press B. This
time shoot
the button with the star on it. This will cause the altar to drop,
crushing the
raptor, and appeasing the gods. Also the dragon statue will now be open.
-------------------
6.3 - Phlegm
-------------------
Go stand on the monk's tablet, and he will launch you on top of the
dragon statue.
Go over the statues head and make your way to it's back, where you will
find a wad
of cash. Return to the statues head and stop at its nostrils. Avoid the
gas that
come out of them and jump down into them. Press the B button when you get
the
lightbulb and Conker will sprinkle some pepper into the nostril. Once
both nostrils
have some pepper in them, the snot keeping you from entering the dragon's
mouth
will now be gone. Enter the dragon's mouth. In this area dodge the
swinging snot and
make your way to the exit. You should come out on a ledge that is high
above a lava
pit. You will find the dead Uga King. Instead of sobbing about it, steal
his hat,
and the other Uga's will mistake you for one of their own.
-------------------
6.4 - Worship
-------------------
Once you return to the entrance of the dragon statue all the surrounding
Uga Buga's
get down on their knees and bow down to you. Your first official duty
that you
require of them is to take control of the rock situation near the Rock
Solid
nightclub. After all of the rocks have been taken care of, make your way
to the
bouncer. Oddly enough this guy doesn't want a fight, so he will let you
in if you can
tell him the password. Thankfully one of the Uga's already knows it!
-------------------
6.5 - Rock Solid
-------------------
Inside the club, make your way across the dancefloor. Take care to avoid
running
into any of the dancers. Find the rock that isn't moving on the opposite
side of
the club. Roll it back up the incline towards the entrance. Then place it
on the
switch to open the door below Berri. This is where the fun comes in. Go
back to
where you found the first rock. Notice the keg? Well Conker does. Take
him there
and help yourself to a big gulp of beer. Once Conker is feeling it, take
him
back to the dancefloor and find the rock dancing in the middle of the
floor. Aim
your urine stream at him. Once you hit him he will roll up, now you must
steer
him into the door that opened under Berri. Follow through the door. In
the next
room, push the rock down the path, past the two dancers, and roll it too
the
switch. This will open the other two doors on the dancefloor. Again go
get some
beer to restock your ammo. This time shoot the other two male dancers
that are
close to the newly-opened doors. One of them will crash down on top of
Berri's
cage causing it to break open, and her to run off. Grab the money that
was in
her cage and head towards the entrance of the club. The bouncer will stop
you
and take you to see The Boss.
-------------------
6.6 - Bomb Run
-------------------
The Boss will request a little errand from you. He would like you to blow
up a
certain location. He points out the path by flashing pictures on the
screen.
He wants you to take the bomb to where you found the Uga King. So take
the bomb,
run down the path leading to the dragon cavern, enter the dragon's mouth.
Go
through the inside of the dragon, and finally come out on the ledge with
the
Uga King then run the bomb to the end of the ledge where Conker will
throw it in.
Once it explodes the lava will raise up to Conker's level. You must now
exit
without falling victim to the lava. Simply leap from island to island
until you
reach the exit.
-------------------
6.7 - Mugged
-------------------
Conker's money will be stolen once again by a gang of punks on some
hoverboards.
After the cutscene, enter the door on your right, and you will come out
right
behind the left over hoverboard. Hope on it, and the race begins. Your
goal here
is to knock all the other riders off their boards and to retrieve your
money.
After a few laps around the course you will cath up with the boarders.
When you
are close enough you can use your frying pan attack to knock them off and
get
back some of your money. Repeat this for the other two boarders. Be
careful on
the last one because the course changes slightly. After you have knocked
off
all the boarders jump off the ramp at the end of the course. You will
have all
your money back. Onward on the board.
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