Broken Sword: The Sleeping Dragon
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
------------------------------------------------------------------------------- 2.10. Theatre 2 ------------------------------------------------------------------------------- Run right after arriving in the theatre to enter the stage room. Run down the slope toward the stage, then go down the steps at the left side of the stage to enter the hall. Run north down the hall to the junction and open the first door on the right to return to the room where the safe used to be. Walk over to the other side of the room and climb down the hole to drop down to the room with the fallen support strut. Open the nearest door to exit the room. Run north around the corner and open the first door (which the man was shooting bullets through earlier) on the right. Run through the doorway to the next room and Flap will grab Nico. Press the operate button when it appears and Nico will hit Flap with a vase. Walk through the doorway, move around to the other side of the table and look at the security report to find the location of Susarro's castle in Prague. Nico will automatically travel to the castle. ------------------------------------------------------------------------------- 2.11. Susarro's Castle ------------------------------------------------------------------------------- GEORGE ------ George and Nico arrive outside the door of Susarro's castle. Press the button near the right side of the door to meet the guard, who grumpily tells George to get lost. Talk to Nico about the button, and she will agree to try and distract the guard while George creeps inside. Run away from the door and hide behind the left wall until Nico walks away with the guard. When he faces toward Nico, creep onto the path and move through the doorway. After passing into the area outside the castle, climb up the wall on the left and jump down to the grass area on the other side. Run left after landing to find the exit of the area, but don't leave just yet. Watch the guard and his dog walking nearby. When they walk toward the arch near the top-right corner of the screen, then quickly creep out and climb the steps at the top-left corner to arrive in an area with a moving spotlight. Run south after entering the area and follow the wall along to the corner to find a series of trash cans. Look in the left trash can to find some string. Run right and look in the third trash can for the half-eaten burger, and also look in the right trash can for the aluminium foil. Run right from the trash cans to the curved wall, and then run around to the right side of the wall to see some windows. When the spotlight moves south, run right through the arch at the other side of the area to arrive in a small area with some crates. Push the top-left crate forward once. Pull the single left crate down once, right twice and forward once so that it is now on the right side of the two crates. Push the top-left crate right onto the single crate, climb up onto the top-right crate and then climb up to the gap above. Drop down to the walkway and run south to the wall at the end. Climb up to the top of the wall and run along the thin ledge at the side of the building. Climb over the two walls and continue around the next corner in the ledge to see a guard down on the left. Climb down from the wall and run south through the arch to arrive in a small grass area with a tree at the top. Go through the arch at the right side of the grass area to see a guard walking up at the top of the screen. When he walks right and pauses, quickly creep right across to the next arch to arrive in an area with another crate puzzle. Start by pulling the nearest crate south once. Climb over it and pull the second crate east once. Climb over it and push the third crate north once, then push the fourth crate west once. Climb on top of the fourth crate, jump to hang onto the wall and then climb up to view an area below with a guard standing at the right side of a large container. Drop down from the wall and creep along at the side of the fence to see a dog. Give the half-eaten burger to the dog and it will no longer growl when George walks near. Creep around the large container and move to the top-left corner of the area, then creep right staying close to the wall and pass through the arch. Walk south on the other side of the arch, then walk east along near the wall to meet Nico, who says that George needs to find a remote control to open the gate. Continue following the wall east until George arrives in an area with a jeep. Look in the front of the jeep and George will find a remote control. Follow the wall back along to Nico and use the remote control on the gate to open it. The guards will be attracted by the noise, but George and Nico will automatically run and hide behind a container. Continue east from here to find a small gate with a red button nearby. Press the button to open the gate, which will close when George lets go. Open the inventory, select Nico and she will agree to hold the button. Run through the open gate and get the piece of coal, and also get the car jack handle from the door. Run back out of the gates and continue running along near the wall to return to the area with the jeep. Use the car jack handle on the car jack under the back of the jeep, then release the handbrake at the front of the jeep. Move around to the back of the jeep again and push it. Climb on top of the front of the jeep and then climb up over the wall to land on the roof. Use the drainpipe on the side of the building and George will climb up. It will break as he reaches the top, leaving Nico alone on the roof. NICO ---- Get the drainpipe bracket on the floor near Nico, then climb down from the roof by the leftmost gap to land on the front of the jeep. Drop off the side of the jeep and run toward the black car at the top-left corner of the area. Climb onto the front of the car and use the drainpipe bracket on the window to open it, then climb through the window to enter Susarro's castle. There's nothing to do in this room, so run up the steps and open the door at the top. Nico will automatically creep to the entrance hall of the castle to hear two guards talking about Petra. Run north after regaining control and climb up the steps to the second floor. Run north up the hallway and go through the first door on the right to arrive on the second floor of the foyer, where Nico will accidentally step on a creaking floorboard. The guards will come upstairs, but Nico will hide behind a plant to avoid being seen. The floorboard won't creak again, so run back that way and go through the doorway with the red curtains at either side. Run all the way along this hall and open the final door on the left to enter Petra's bedroom. Open the case at the bottom of the bed and get the hair dryer. Run around the purple screen at the corner of the bedroom and open the case. Get the wig from inside the case, then look at the case to discover that it has a hidden compartment. Try to open the case and Nico will find a tiny button. Use the pencil on the case and Nico will press the button, which opens the compartment containing three knives and a grind stone. Get the grind stone, exit Petra's room and run back down the red hallway. At the end of the hallway, go through the first door on the right, go down the steps at the end of the hall and then run left at the bottom to arrive in the room with the guards. Run across to the other side of the room and open the door to enter the kitchen. An annoyed-looking chef will be struggling to cut some carrots with a dull knife. Give him the grind stone, and he will turn away. Get the industrial bleach from the shelf at the side of the kitchen, then exit the kitchen and run back up to Petra's room. Enter the bathroom and put the wig in the sink, then use the industrial bleach on the wig to dye it and use the hair dryer to dry it. Nico will put on the wig, and will now look very similar to Petra. Exit the bedroom, run down the hall and Nico will be caught by the guards. GEORGE ------ We rejoin George back on the high ledge that he climbed up to by using the drain pipe. There's no way back down that way, so run south to find a crate. Move the crate west five times, south three times and west once, then climb on it and jump up to the high path above. Run up the steps to find a door at the top, which won't open. Climb over the low ledge on the right, run along to the corner and push the weather-weakened gargoyle off the ledge. Continue running along the ledge at the side of the building until the ledge narrows. Move close to the side of the castle and press the action button to press up close to the wall. Walk east along the thin ledge, then get off at the other side to safely make it onto the wide ledge. Run around the next corner of the ledge and then drop down to the roof below. Face the right side of the two windows and jump up to grab onto the beam above. Climb right and drop down to the floor below at the far right side. Climb through the open window to enter a small store room. Run to the other end of the room and climb up the steps to find some crates, four of which are moveable. Start by pushing the high top crate north once so that it moves onto the top-left crate. Move the bottom-left crate east twice and north once. Pull the high top-left crate east twice, pull the low top-left crate south once, then climb over it and go through the gap to exit the room. Run north after arriving on the walkway, follow it around the corner and run down the steps to the area with the tree at the bottom. Run straight forward to the alley and look at the old drain pipe. Get the tin cup from the drain pipe, then run back up the steps and go through the window to return to the store room. Climb over the crate, run to the other side of the room and use the oil lamp to start the oil dripping. Use the tin cup on the oil, then turn off the oil lamp, climb back over the crate and go through the window to exit the store room. Run north up the walkway and go back down the steps to return to the area with the tree. Run to the top-right corner of the area to find an old iron grate. Try to open the grate, and George will explain that the hinges were too badly rusted for the grate to open. Use the cup filled with oil on the grate, then open the grate and climb down through the hole to enter the castle. NICO ---- Due to Nico wearing the blonde wig, the guards assume that Nico is Petra and will walk away. Now Nico can walk freely around the castle without being caught, so open the front door to the castle to walk outside. Run right and go down the steps to an area with a guard at the top. Run north to the guard and pass around either side of the small building behind him, then talk to the next guard standing under the arch to receive an unvalidated card. Run back to the left around the side of the building, then continue up the steps at the other side of the area. Open the front door to return to the castle. Run right after entering the castle and open the door to enter the security room. Give the unvalidated card to the woman at the desk, then get the validated card and exit the room. Run right to the other side of the castle to see a door with a card reader. Use the Page Up button to select the card reader, then use the validated card on the door to open it. Climb down both sets of steps and follow the tunnel to see a shadow moving down the hall. Nico picks up the fire extinguisher and gets ready to attack. GEORGE ------ After opening the grate and climbing down the hole, George has arrived in a room with an old washing machine at the top-left corner. Move the washing machine west twice, south twice and west nine times to push the machine onto the trolley. Run around to the other side of the wall and use the trolley to push it and break open the locked door. Run south down the hall and around the first corner, then take the second exit on the right and continue north to meet Nico, who promptly smacks George with the fire extinguisher. GEORGE AND NICO --------------- So, that's who was walking toward Nico! After George manages to stand up and find out that he's not face to face with Petra but instead Nico wearing a blonde wig, the gameplay will resume. Run south toward the security door on the left, then open the inventory and use Nico on the door to unlock it. Open the door, run over to the other side of the room and get the guards uniform from the open locker. After George has changed, open the door to exit the room, run north up the tunnel and then west at the junction. Continue north up the tunnel to meet a guard, who jumps out to say that he should go to the front desk to check that George and Nico will pass. A quick threat from Nico soon scares the guard, and the duo continue through to the other side of the door. Run south down the steps and around the corner in the tunnel, then continue south and run through the gate at the end to arrive in a room with some crates. Yes, it's yet another crate puzzle. Move the only single crate south three times. Move the left double-crate nearest the gate west once and south three times. Move the single crate near the gate south four times and east twice. Move the top crate west twice and north once. Push the middle crate north twice and west once, then push the top crate north once more so that it is below the grille on the wall. Listen through the grating to see Bruno in the next room. George and Nico will call him and he will wake up. Bruno explains that they have been torturing him, and that he has told Susarro everything except the location of the Key of Solomon. Susarro, the real Petra and Flap then enter the room. Susarro sees the scarf that Flap is wearing and figures out that it was the St Stefan emblem of the Knights Templar, and says that he shall go to Paris to retrieve the key. After the cutscene, use the silver coin to unfasten the screws and then tell Nico to climb through the grille. After Nico unlocks the door, run north up the tunnel and open the door to arrive in the room where Bruno was sitting. A map is on the wall that matches the diagram in the video, and seems to indicate that the Armillary is located in Egypt. Look at the desk and George will look under it to discover a secret button. Use page down to select the button, then press it to open a hidden door. Run north through the doorway to exit the castle and see Bruno being loaded into a helicopter to be taken off to the Armillary. ------------------------------------------------------------------------------- 2.12. Paris 5 ------------------------------------------------------------------------------- George and Nico return to Nico's apartment in Paris to see Andre and Beatrice sitting on the couch. George asks Andre to explain about the St Stefan chapter emblem on the coat of arms, and Andre explains that the chapter used to have their old base in Montfaucon. George remembers from his first adventure that the catacombs under Montfaucon were used as a secret Templar meeting place, so he decides to head off alone to Montfaucon to find some clues. ------------------------------------------------------------------------------- 2.13. Montfaucon ------------------------------------------------------------------------------- SURFACE ------- After arriving in Montfaucon, run south from the fountain to see a house that is currently under construction. Climb up to the platform at the right side of the house, climb up the ladder to the second floor and then jump over the gap. Walk forward and the woman will tell George to climb down. After he returns to the bottom of the scaffolding, run to the left side of the house and talk to the woman that is sitting on the chair. Ask her about the urinals three times and George will insult her pissoir, which she goes off to clean immediately. When she does this, quickly climb up the scaffolding of the house, jump over the gap again and run around the corner. This time the woman won't tell George to get down, so climb down from the end of the platform and drop down to the platform below to see some rope. Get the length of rope, then jump up to the second floor again to climb down from the house. Run south and walk around to the other side of the yellow truck. Turn off the compressor, then quickly run around the truck and get the sewer key from Flobbage's tool-bag. Combine the length of rope with the sewer key in the inventory, then use the rope tied to sewer key with the manhole. Run around to the front of the truck and look at Alphonse. Run to the back of the truck and talk to Flobbage about himself twice and then Alphonse twice. Exit the conversation, run to the back of the truck and talk to Alphonse in the truck. George will shout that there is an earthquake and Alphonse will drive away, dragging the manhole cover with him. Climb down through the ladder in the manhole to enter the sewers. SEWERS ------ Run across the bridge and follow the path left around the corner to see a door with a skull on it. Use the stone cylinder on the skull, and a secret doorway will slide open. Run through the newly opened door to descend some steps to the Templars hideout. Follow the hallway along until the first junction, where we have the choice of running straight on or going right. Take the right path and follow it along to discover a pool of blood on the floor. Silent Hill, anyone? Continue on down the hall to the next junction. Follow the bloody footsteps north up the hall and through the first doorway on the right to arrive in a room of Templars which had been killed by Susarro and his men. Search the body behind the door to discover an old iron key. Exit the room and run north up the hall to see a guard in the kitchen. Run south back down the hall and go through the first doorway on the right to return to the room with the dead Templars. Use the microwave at the corner of the room, then quickly run out into the hall and through the doorway on the left. The microwave will ring after a few seconds, which brings the guard running down from the kitchen at the north end of the hall. The guard will stop near the room where George is standing, and will then walk into the room with the dead Templars. When he does this, quickly run out into the hall and close the door, then use the old iron key on the door to lock it. Run north back up the hall to enter the kitchen, and then go through the door at the right side to enter a hall where the trail of blood continues. Follow the trail of blood along to the wine cellar, where the trail of blood disappears into the wine rack at the corner. Run toward the wine rack to see five bottles, which can be individually selected by using the Page Up and Page Down buttons. Pull the left green bottle, the left red bottle, the right red bottle, the white bottle and then the blue bottle to open the secret door. Go through the doorway and run down the hall to see the Templar that mugged George outside of the theatre. He asks George to protect the key, tells George that there is something important about the statue, and then dies. Run north up the steps and walk through the door to arrive in a changing room. Open the door at the right side of the changing room to arrive in a large room with guards walking around near the middle. Wait for the nearest guard to start walking down the steps, then creep up to the podium on the left and read the bible. When the guard walks down the steps again, walk out from behind the podium and run behind the screen on the stage. When the guard walks down the steps again, run right and open the door on the other side of the room. That wasn't so bad. We'll have to do it again in a minute, but as long as you remember only to run when the guards is walking down the steps then you should be fine. Anyway, George has now arrived in a room with various books, a stopped clock at the left side and three statues at the right side. Look at the middle statue to discover a brass plaque. Select the plaque and look at it to discover a verse from Revelation. Open the door to exit the room and run across the large room again to the podium with the bible. Read the bible and George will discover that the verse mentioned by the plaque on the statue was Revelations chapter one, verse three: 1:03. Run back across the room and open the door to return to the room with the three statues. Use the clock and enter the Number from Bible on it, which causes the middle statue to move out of the way revealing some steps. George climbs up these and meets the Preceptor of the Temple. The Preceptor mentions that Solomon's key must be used in the Armillary, but that it's location has been forgotten. After being knighted to become a member of the Templars, George returns to Paris. ------------------------------------------------------------------------------- 2.14. Paris 6 ------------------------------------------------------------------------------- George brings Andre, Beatrice and Nico up to date on the latest events that occured in Montfaucon, and explains that Susarro is currently on his way to the Armillary. After the conversation ends, talk to Nico about Egypt and she will mention that she has found a DVD containing satellite maps. She loads it up on the computer and displays a map of Egypt. Use the map with the Psi stone, and Nico will bring up a closer view of the Nile. Use the Omega stone to enhance the view of a bend in the river, and then finally use the alpha stone to find the location of the Armillary, which George and Nico both travel to. ------------------------------------------------------------------------------- 2.15. Armillary ------------------------------------------------------------------------------- OUTSIDE THE ARMILLARY --------------------- George and Nico arrive outside the Armillary, where various guards are standing with their Doberman dog's ready to attack. Nico makes a run for it and makes it over to the other side of the clearing, but not without making a noise which startles the guards out of their peace. They will start patrolling around the outside of the clearing, so first of all run left to get a bird's-eye view of the area. Run behind the small crumbling wall to start with, then wait for the guard and his dog to walk over to the red tent before making a dash over to the left side of the wall which curves around to the right. Continue running left to meet up with Nico. Walk over to the exposed area of stone on the left and look at it to see that it has faint carvings of the three alphabet stones. Use the car jack handle on the area of stone to open a secret doorway, then walk through it. After a brief cutscene with Flap, George and Bruno, we return to George and Nico standing in a room where the entrance has sealed behind them. The lights come on and George and Nico meet Anubis, a fierce-looking hologram who says that two tests must be passed in order to continue onwards. Anubis disappears, leaving George and Nico alone in the room. INSIDE THE ARMILLARY -------------------- Run north to the other side of the room and use the Alpha, Omega and Psi on the door to open it and pass the first test. Run through the circular doorway to arrive in a chamber with a river in the middle. Anubis appears again to explain that a puzzle must be solved in order to progress further. Anubis tells of the tale of Horus, which is similar to the story that Andre told back in Paris. The three members of the tale must be carried through the river in seven journeys, making sure that certain members of the tale are not left with other members. Walk to the right side of the platform in the middle of the room and use the panel. Select the killer, and then select the panel to take the killer to the other side of the river. Select the panel to make Horus return to the right side of the river. Select the brother and cross the river. Select the killer and cross the river. Select the witness and cross the river. Cross the river and select the killer, then cross to the other side of the river to complete the second text and open the door leading to the next room. Run through the newly opened doorway to view a cutscene involving Bruno and Susarro, where Bruno is forced into setting off a sequence which will release Dragon Energy in 24 hours. After the cutscene, keep pressing the action button to jump over the railing and land on flap. Press the action button again and George will kick the gun out of Susarro's hand. After a short sequence, Petra will arrive and point a gun at George and Nico. Susarro stands up and orders Petra to kill them both, but then her real boss, the Grand Master, appears and decides to give George and Nico a chance to escape. Run north up the steps at the other side of the room and then run to George's right at the top to find a bomb. As soon as George sees it, keep pressing the action button to jump over the railing and land on the floor below. The bomb will explode, causing a large crack to appear in the room. Drop down into the crack on the left to see a block in it. Move this block east once, then south once. Climb left out of the crack and run left to find another block. Pull this block back once, left five times and then left eight times so that it crosses the top of the lower block in the crack. Now move the block north five times, west (toward the crack) four times and then north once so that it stops at the right side of the crack. Drop back down to the crack and move the lower crate north once, west twice and then north five times. Push the top block west twice so that it crosses over the crack, then push it north five times. Climb on top of the block and climb up both ledges above to exit the room. Nico notices the sphere before leaving the room and sees that the lines are converging in Glastonbury. Bruno, George and Nico return to the room with the river puzzle, where Anubis is still waiting. Use the panel and George will decide to cheat and be killed in order to let Bruno and Nico live. While George and Nico are arguing, Bruno decides to sacrifice himself instead of George. After a moving scene where Bruno is killed by the guardian Anubis, George and Nico will exit the temple and fly to Glastonbury. ------------------------------------------------------------------------------- 2.16. Glastonbury 2 ------------------------------------------------------------------------------- Harry flies George and Nico in his new plane to a wet and rainy Glastonbury. Colonel Butley will appear to thank George for saving his daughter from Tristram Hillage. After Butley takes Harry into the pub for a drink, run north to the top of the road and go through the open gate on the right to arrive in an area which contains the final and most difficult crate puzzle of the game. CRATE PUZZLE ------------ Start by pushing the single crate at the left side of the triple-stacked crates north once and east twice. Move the crate at the right side of the small wall east once. Move the crate at the right side of the bench south twice and west once. Move the crate at the bottom of the bench east once and north once. Pull the crate on top of the bench east once, then move the crate at the right side of the bench south once and west once. Move the crate on top of the bench south twice and west once. Move the crate at the top of the small wall west once. Move the crate at the bottom of the bench west twice and south once. Move the top double-stacked crate west once so that it moves to the right side of the small wall. Move the left single crate north once and west twice, then move the right single crate north once and west twice. Push the top double-stacked crate north once and west twice. Move the single crate at the right side of the double-stacked crate north once, west twice and south twice so that it moves to the left side of the triple-stacked crates. Move the top-right single crate west once, north once, west twice and south once so that it moves to the left side of the double-stacked crate. Push the top double-stacked crate west once and then south once so that it moves to the left side of the triple-stacked crates. Climb on top of the small wall and move the top triple-stacked crate west once, then climb on top of it and climb through the gap in the wall to drop down to the other side of the wall. THE DRAGON ---------- George and Nico run up the path to meet the Grand Master, who transforms into a dragon. The dragon hits the floor and George falls down through a crack to land in the tomb of King Arthur. Run toward the sword and try to remove the sword. Use the key of solomon on the plinth that holds the sword, then use the glowing sword to remove it. George exits the tomb to see the massive red dragon standing near the broken building. As soon as you gain control, quickly run right to dodge the first set of flames. Continue moving right and stand behind the wall, where George will be safe from the flames for now. Run left away from the wall, then quickly run back to the right. When the dragon glows blue, run left and forward to avoid the next set of flames, then continue moving quickly forward toward the dragon. When George gets near, use the sword action button to kill the dragon and complete the game. After the dragon turns to ice and explodes, George climbs up to the top of the hill where he finds Nico safe and alive. He throws the sword into the lake to see if the hand of the Lady of the Lake will appear to catch it, but to his disappointment nothing does. Nico smiles and tells him to get real, and then the game ends. =============================================================================== 3. Item List =============================================================================== ------------------------------------------------------------------------------- 3.1. George ------------------------------------------------------------------------------- ALPHA STONE Found in the column of energy in the large room in Congo 3. It is used on the map of Egypt in Nico's apartment in Paris 6, and is also used on the door in the Armillary to pass the first test given by Anubis. ALUMINIUM FOIL Found in the right trash can outside of Susarro's Castle. It is not used. ANCIENT SCARF Found by searching the skeleton in the room with the spikes in Congo 3. It is used to hold the metal plate on the panel in the wall later on in this Congo section, which will open a door leading to the next room. BIRD'S NEST After using the crate to climb up into the tunnel in the machine room in Congo 2, the bird's nest is found by walking north and using the metal rod. BOTTLE OF BEER Found on the floor of the plane in the Congo. It is opened with the bottle opener, and is then given to Harry in the cockpit of the plane. BOTTLE OPENER Found by looking at Harry in the cockpit of the plane in the Congo. It is used with the bottle of beer in the inventory, and is also used on the doors in the theatre to stop the elevator from rising. BOXER SHORTS After meeting Melissa in Glastonbury, the boxer shorts are found by asking Tristram Hillage in the Cosmic Faerie about Colonel Butley. They are given to Madame Zazie in Zazie's Kiosk. CAR JACK HANDLE After Nico holds the button to open the gate outside of Susarro's castle, the car jack handle is found on the other side of the gate. It is used on the back of the jeep, and is also used on the area of stone at the Armillary. CHOLMONDELY'S ID CARD Found by searching Cholmondely's body in the cave in Congo 2. It is not used. CRYSTAL COVERED ARTIFACT Found after opening the safe in the theatre. It is not used. CUP FILLED WITH OIL Made by using the tin cup with the oil lamp outside of Susarro's castle. It is used with the hinges of the grate to enter the castle. CUP HOLDING GREASE PAINT Found by combining the theatrical grease paint with the paper cup in the inventory. It is used with the stage light on the stage. DAMAGED POETRY BOOK Made by using the metal rod with the poetry book to remove the three silver coins. It is not used. GEORGE'S NOTEPAD Available at the start of the game. It is used to view George's notes of the important things that have happened so far in the game. GLASTONBURY POSTCARD Found on the table in the cave in Congo 2. It is used to find out that the man named in the postcard, Bruno, had travelled to Glastonbury in England. HALF-EATEN BURGER Found in the third trash can outside of Susarro's Castle. It is given to the dog behind the fence to stop him from growling. KEY OF SOLOMON George gets the key of Solomon from the machine after the bomb explodes in the Armillary. It is used on the stone in King Arthur's tomb. LENGTH OF ROPE After explaining to the woman in Montfaucon that her pissoir is in need of cleaning, the length of rope is found by climbing over the scaffolding of the house. It is combined with the sewer key in the inventory. MAGNIFYING GLASS Found on top of the table in the cave in Congo 2. It is used to set fire to the bird's nest after it has been put in the hole of the statue. MELTED GREASE PAINT Made by using the cup holding grease paint with the stage light on the stage. It is used on the strut in the room below the dressing room in the theatre. METAL PLATE Found by looking at the ancient scarf in the inventory. It is used on the panel in Congo 2 to open the door leading to the room with the Alpha stone. METAL ROD Found on the floor near the machine in the cave in Congo 2. It is used on the device on the wall to stop the door in the cave from closing. OLD IRON KEY Found by searching the body of the Templar behind the door in the catacombs under Montfaucon. After attracting the attention of the guard by setting the timer on the microwave, it is used to lock the door to the room. OMEGA STONE Found in the column of energy in the large room of the theatre. It is used on the map of Egypt in Nico's apartment in Paris 6, and is also used on the door in the Armillary to pass the first test given by Anubis. OPEN BEER BOTTLE Made by combining the bottle opener with the bottle of beer in the inventory. It is given to Harry in the cockpit of the plane to wake him up. PAPER CUP Found behind the popcorn stand in the theatre. It is combined with the theatrical grease paint in the inventory. PIECE OF COAL After Nico holds the button to open the gate outside of Susarro's castle, the car jack handle is found on the other side of the gate. It is not used. PIECE OF STRING Found in the right trash can outside of Susarro's Castle. It is not used. POETRY BOOK WITH COINS Found in Glastonbury after telling Tristram in the Cosmic Faerie that Eamon may be interested in his poetry. It is combined with the metal rod in the inventory to remove the silver coins from the book. PSI STONE Given by the Preceptor of the Temple in the catacombs of Montfaucon. It is used on the map of Egypt in Nico's apartment in Paris 6, and is also used on the door in the Armillary to pass the first test given by Anubis. REMOTE CONTROL Found by looking in the front of the jeep outside of Susarro's castle. It is used after returning to Nico to open the gate. ROPE TIED TO SEWER KEY Made by combining the length of rope with the sewer key in the inventory. It is used with the manhole near the back of the truck in Montfaucon. SECURITY SWIPE CARD Found after opening the safe in the theatre. It is used on the card reader near the smoking remains of the dead body in the theatre to open the door. SEWER KEY After turning off the compressor in Montfaucon, the sewer key is found in the tool-bag at the left side of the truck. It is combined with the length of rope in the inventory to tie the rope to the sewer key. THEATRICAL GREASE PAINT Found in the box of grease paints near the stage elevator in the theatre. It is combined with the paper cup in the inventory. THREE SILVER COINS Found by using the metal rod with the poetry book. They are given to Madame Zazie in Zazie's Kiosk in Glastonbury. TIN CUP Found on the drain pipe near the grate outside of Susarro's castle. It is used with the oil lamp outside of Susarro's castle. ------------------------------------------------------------------------------- 3.2. Nico ------------------------------------------------------------------------------- BANK STATEMENTY Found in the kitchen of Vernon's apartment. It is not used. BROWN WIG Found by looking at the case in Petra's bedroom in Susarro's castle. It is put in the sink in the bathroom and is dyed with the industrial bleach. DARK WIG Found by climbing over the wall outside of Vernon's apartment. It is looked at in the inventory to discover that the killer's hair is blonde. DRAINPIPE BRACKET After George climbs up the drainpipe outside of Susarro's castle, the bracket is found on the floor. It is used on the window near the left car. GRIND STONE Found inside the secret compartment of the case in Petra's bedroom. It is given to the chef in the kitchen of the castle. HAIR DRYER Found in the case at the bottom of the bed in Petra's bedroom in Susarro's castle. It is used with the wig in the sink after it has been dyed. INDUSTRIAL BLEACH After the chef in the kitchen of Susarro's castle has been given the grind stone, the bleach can be taken from the shelf in the kitchen. It is used with the brown wig after it has been put in the sink in Petra's bathroom. LIPSTICK Available at the start of the game. It is not used. NEWSPAPER Found in the trashcan outside of Vernon's apartment. It is pushed under the door of Vernon's apartment and is used to catch the key. NICO'S NOTEPAD Available at the start of the game. It is used to view Nico's notes of the important things that have happened so far in the game. PAPER TISSUE Found by looking in the trash can in Vernon's apartment. It is given to Beatrice in the bedroom of the apartment. PENCIL Found on the pad in the wall outside the door to Vernon's apartment. It is used on the door on the other side of the apartment to push the key out. PRESS CARD Available at the start of the game. It is used to unlock the window to enter Vernon's apartment. SHELL CASING Found on the floor at the right side of Vernon's body in his apartment. It is shown to the traffic warden in the road outside of the apartment. UNVALIDATED CARD After Nico wears the wig in Susarro's castle, the unvalidated card is found by talking to the guard standing under the arch outside of the castle. VALIDATED CARD Made by giving the unvalidated card to the woman in the computer room of Susarro's castle. It is used with the card reader on the door in the castle. VERNON'S BUSINESS CARD Found by looking at Vernon's body in his apartment. It is not used. VERNON'S DIAGRAM Found by opening the floor safe in Vernon's apartment. It is not used. VERNON'S DVD Found by opening the floor safe in Vernon's apartment. It is used with the TV/DVD player in Nico's apartment. VERNON'S KITCHEN DOOR KEY Found by sliding the newspaper under the door of Vernon's apartment and then using the pencil to poke the key out so that it lands on the newspaper. It is used to unlock the door to Vernon's apartment. =============================================================================== 4. Copyright Information =============================================================================== This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file.
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