Broken Sword: The Sleeping Dragon – by Revolution

by
Revolution
Walkthrough by
MaGtRo November, 2003
Gameplay: This
is a
keyboard controlled game that has one timed sequence, some running and careful
movements. The initial main menu has the new game, load, options,
extra gallery and quit. The main menu is accessed during gameplay using ESC. The
gameplay main menu has
return to game, load, save, quit and options menu. There are 30 saved game
slots. The options menu has the controls,
sound, subtitles and graphics menu. The controls menu has adjustment for the
default movement controls: run is left shift, next object is page up, previous
object is page down, creep is left Ctrl key, pause is ESC, inventory is
spacebar. Toggle or press the spacebar again to close inventory.
The action map positions are: up is W, down is
S, left is A and right is D. These keys are used together with the action
console at bottom right of the screen. Additional action is a combination of the
action with the arrows for direction of the action needed. To combine items in
inventory use the left action (2 boxes with an arrow) panel after selecting the
items to combine.
During gameplay an action console
panel is seen at bottom right of screen. It has the action (gears), look (eye),
change in position of inventory, etc. Use page up and page down to cycle the command
icons on the action map. Use page up and down also to cycle the hotspots that
can be interacted with when there are more than one shiny star lit on items.
The game gives endless chances even
after the gamer dies over and over and over. Read the character’s notebook to
check developments and clues.
The Preceptor talks with his men
– It has begun! Power is already building. The price for failure is Armageddon.
Note the symbol on the floor – lightning symbol and a broken sword.
In a plane over the Congo, George
talks with Harry, the pilot. The plane passes through a weird weather area, got
hit by lightning and crashes.
In Paris, also experiencing bizarre
weather, a computer hacker opens his door to a hip tattooed woman named Nico. He
has decoded the manuscript. He knows too much.
George in Congo first time
Plane
Crash:
Back of the plane
– George wakes up. Press S to use bottom action gear on the console panel.
George unbuckles the seat belt. Look at (D) and try to open (S) the window by the chair. Go to the end of the plane (directional arrow), look and try to
open the door. Pick up the beer bottle from the floor. Go to the cockpit
and the plane tilts over the cliff. Whoa!
To stop the plane
from tilting: Go to the foreground part of the crate on the
left of the plane. Look at the buckle and strap that holds the crate. Free the
crate. Go to right of crate and pull (S + right arrow) the crate to the middle
of the plane. Go to back of crate and push (S + down arrow) the crate to the very back of the plane.
Cockpit – Go to
the cockpit and look at crack on the window. Position George to look
at fire extinguisher on the floor. Look and pick up the fire extinguisher. If
a drop icon is seen at the action map at lower right of screen, use
page up or down to cycle to get a gear action icon. Once you get the gear icon,
throw the fire extinguisher on the cracked window. Go out the window and
George will say more weight is needed for the back of the plane.
Get more weight at
back of plane: Go to
Harry and try to wake him up. Check (lens icon) Harry to get a bottle opener.
In inventory, select beer bottle – it will move to the side of the bottle
opener. Combine them by pressing the left combine icon to get open beer bottle.
Select open beer bottle and while facing Harry, use the gear icon. Harry wakes
up. Talk to Harry about everything. After the ballast dialogue, Harry sits on
the crate at the back of the plane. Go out through the window. Great view!
Cliff:
Jump to next ledge and
then climb to the ledge Harry stands on. George is to meet a scientist named
Cholmondely to patent his invention. Talk to Harry again.
Walk right to the cracked ledge
part. The ledge cracks and as soon as the next ledge is seen to the right,
move to the right or else you’ll fall down the cliff to the water. Climb the
higher right ledge and Harry says he’ll see you at the top.
Get to the cave
–Go to the right wall and
skirt over to the right around the small ledge. Use the S key and arrow to go
around the small ledge.Before the waterfall,
go down the front part of the ledge 2xs and jump to get behind the waterfall.Go behind the
waterfall and up the ledge to the right.Go down, jump down and let George
hand on the edge of the ledge. Use the A and the directional arrows on the
keyboard to move George to the right ledge.Travel to the extreme
right of the cliffside. From here, go up to the top and walk the skinny ledge left to
the cave. Watch! A man is interrogated and killed by a pale skinned man.
Nico in Paris first time
Vernon’s apartment area:
Thinking about her
career, Nico walks up to the door of Vernon, the hacker she was to interview. She
hears a shot. Listen and Nico will say she needs to get in. Look at the bulletin
board on the left and take the pencil. She carries her notepad, lipstick
and press card.
How to enter the hacker’s apartment: Open
the balcony door. Pull the birdbath closer to the left railing. Climb the
birdbath and jump to the other side. Push the birdbath closer to the left
railing. Face the wall and climb the drain pipes. Use W and left arrow to get to
the middle balcony. Look inside to see a body. The door is locked. Go over the
railing and walk left to the left balcony. Look and see the gap on the door
is too small. Use press card on door.
Inside apartment
– Enter and look around the bedroom. Take note of the familiar poster by the door. Listen
and go through the door. See Vernon dead on the floor. Look around and pick up
the shell casing from the murder weapon on the floor by the book case.
Look and the zoom in on the hacker to get Vernon Blier’s business card.
Look at the computer and note that someone took the hard drive in a hurry.
Kitchen – Go
through the open entryway and Nico steps on a creaking floor. The murderer
comes out and talks with the gun pointed at Nico. She knows Nico.
Fight with Petra:
As soon as
the action icon appears – press S and left arrow to get Nico to hit the woman
with the frying pan. Nico protects herself with the frying pan. Immediately
press S when the door action appears and when Nico drops the frying pan and is
about to be shot at the third time. Nico opens the fridge door. The gun is empty and
the murderer escapes.
Follow the culprit to
the balcony and see a red car speed away.
Vernon’s kitchen
– Go back to the kitchen
and listen to the 3 messages in the answering machine on the kitchen table –
Mom, Nico and Bernice, a girlfriend. Call Andre and the newspaper. Go the trash bin by
the sink and pick up the bank statement showing that Vernon has little
money.
Safe – On the way
out of the kitchen look at and fold the rug to see a loose floorboard. Pull up
the floorboard to see a small safe. Trying the bank statement and phone number
on the safe didn’t work.
Get clues about the
murderer:
Alley – Go down the kitchen
balcony and ladder going down to the alley. Look at the trash cans
on the left. Pick up the newspaper on the ground. Climb the wall on the
left and pick up the wig. Look at the wig in inventory and note the
blonde hair. Climb the wall again to go back to the alley.
Get clues about the
murderer’s car:
Front of Vernon’s
building – Go around to the front side of Vernon’s building and talk to the woman sweeping outside a Brasserie
opposite Vernon’s building’s main door. The blonde woman drove away in her
sports car.
Skateboarder – Go out to the street and talk to the skateboarder. There was a
red E-type Jag sport scar seen.
Park – Enter the park behind the traffic warden.
Talk to purple haired Beatrice, Vernon’s girlfriend sitting on a bench.
Traffic Warden – Talk to twitcher, the traffic warden
in blue at the corner. Show her the shell casing and she
will say that it is manufactured in Prague; the gun was a Magnum and recently
fired. The sports car’s registration is 451 CAC 75. There was an old theatrical
mask in the car.
The police arrive and
interrogate Nico at the apartment. Talk to the inspector about everything. Nico
is arrested.
George in Congo second time
Cave – Enter the
cave and George talks to the dying man, Cholmondely. Susarro…. Look at the omega door
with a slot at the center.
On the table at right
corner, pick up
the postcard from Glastonbury, England and signed Bruno. Look at the
postcard in inventory to learn the message of Bruno and that Susarro is on to
the scientist. Pick up the magnifying glass from the table.
Open the door
without a handle – Look around and see a door without a handle. To the right of the
screen see a square board on the floor. Get George to stand on it and see that
it opens the door – the old pressure pad trick, eh. Push the black crate to
the square pressure pad on the floor.
Inventor’s machine
room – Enter and look at the housing with a hole on the wall. Left of the
machine is an
opening high up on the wall. Go further in to see a giant power machine attached
to gas cylinders. Look close at machine and turn it on using the left arm of the
machine. It sputtered like it needs fuel. Look to the lever on the right that is
somehow connected to the gas cylinder. Pull the lever and the machine explodes.
To get out of the
cave – Take the lever on the floor that blew off the machine. Insert the lever on the housing
with hole by the door to get the door to remain open. No need to pull lever down.
Take the lever from the housing by the door.Push the crate that is over
the pressure pad next room to the machine room and under the opening up on the
wall left of the destroyed machine. Climb the crate and up the opening.
Out of the caves – See
a bird’s nest up the wall. Use the lever on bird’s nest and then pick up dry as tinder bird’s nest. Go to bottom of screen and
walk the skinny ledge to the other side of
the cliff. Jump up, cling to another skinny ledge and go left using the W and
left arrow action buttons. Go left until sunlight.
Stone statue – Go
forward and see Harry beckoning to you. See the 3 bad guys down at the bottom.
Escape from Susarro:
Look at the stone statue with remnants of fire. Place the dry bird’s nest on
charred remains. Use the magnifying glass on bird’s nest. Fire comes out of the
stone statue and 2 of the bad guys run. George accidentally slides off the top
and falls at the bottom. As soon as Harry calls out immediately run (Shift +
directional arrow) and jump (S) to the back of the jeep.
George in Glastonbury
Take any side street and find yourself coming up back on this
street. Weird! Let’s go find information about Bruno.
Cosmic Faerie – Enter the Cosmic Faerie down the street.
Look at the stand by the glass case and see postcard similar to the one found
in Congo. Look and read the ouvre with ‘silver’ plated coins on the cover in the
stand in foreground. Read more than once the poetry and George will say the
poetry is pretty good. Talk to Tristram Hillage and ask about the postcard and
ask about
Bruno repeatedly (hear floor creaks and flushing). Go to the bottom screen and try to
go upstairs to Private Area – customers are not allowed upstairs. Exit after
looking around.
Pacing man – Talk to man, Colonel Butley – father of
Melissa who has a Purdey in his landrover. Talk about Tristram who rents
his room.
Zazie’s Kiosk – Talk to Madam Zazie,
who only accepts silver to cross her palms about the postcard. We saw ‘silver’ in Tristram’s
poetry book, right?
Eamon O’Mara – Cross the street. Talk to the man who has a BBC program
sitting waiting for the pub, The Yeoman’s Arms to open.
Cosmic Faerie – Talk to Tristram again and after talking
about the poetry book and O’Mara – you will be given the poetry book with
coins. In inventory, combine metal rod with poetry book with coins to separate
the 3 silver coins from the damaged poetry book.
Madame Zazie’s – Talk about Eamon and silver for the
postcard reading. She needs ‘more personal something’ from Bruno to get a better
reading.
Eamon O’Mara -Talk to Eamon about Tristram. Eamon reads
the poetry to find out that Tristram copied the poetries. Eamon runs to the
Cosmic Faeries.
Cosmic Faerie – Watch the men argue. When George says it’s time – go to bottom screen and up the stairs to the private area. Talk to Melissa and
find out about Bruno.
Go down and talk to Tristram. You will end up blackmailing him
to get Bruno’s shorts. Ugh!
Madame Zazie’s – Talk about silver for the boxer shorts
reading. Dragon fire and man visions are seen. Madame Zazie faints.
Burning Pub – Exit the Kiosk and see the back of the pub
burning. Go to the door left of Eamon. It is locked. Go back to Eamon
and ask for his help. When both heroes open the door, enter and see a monk and
the burning building.
Enter the burning building – Go to front of the burning
building on the right. See a window on top floor. Move the 2 single crates to
form a line under the window. Then push the top crate over the crate under
window. Climb the crates and enter the window.
Bruno – Untie Bruno. Talk to Bruno, an old Neo Templar acquaintance of George to learn
what all this is about. He talks about geomantic energy which the Chinese
calls the dragon current. The Temple of the Dragon has been activated by Susarro
causing the world to be in danger. The Cult of Dragon has Susarro as its leader.
Listen to the party at the Cosmic Faerie.
Nico in Paris second time
Open the
Safe:
Nico’s apartment
– Listen to the phone
messages and then use the phone to call Andre and the newspaper office. Let’s
follow Andre’s advice. Look at the table on the bottom screen and see the
clown’s nose. Look at George’s picture at shelf by toilet door. Leave the
apartment.
Vernon’s apartment area –
Go to the front of the main door to Vernon’s apartment. Talk to Edith with rollers in her hair.
When she leaves, the sweeper tells Nico about what
Vernon said – power was building and manuscript. Enter the main doors to the
apartment building on the left. Go upstairs and find out that Vernon’s apartment
and balcony doors are locked tight.
Enter Vernon’s apartment
– Go to the alley behind Vernon’s apartment. Climb the fire escape ladder to
Vernon’s back balcony. Look at the door to note that the key is inside the door.
Use the newspaper taken from the alley ground earlier on the door. Then use
the pencil taken from the bulletin board on the lobby of Vernon’s apartment on
the door. Pick up the newspaper and key that was slid under the
door. Use Vernon’s kitchen door key on door and enter.
Kitchen – Go to the sink and take
paper tissue.
Vernon’s bedroom door
–
Hear sobbing and enter to talk to Beatrice. She won’t talk to you. Give her
the tissue and Nico can talk to her now. Some people want Vernon to crack an old manuscript and threatened
him 6 months ago. Ask about the safe and Beatrice will mention about
Vernon’s faulty memory and his continued asking her birthdate – 23rd of October. Leave the bedroom and Nico told
Beatrice to contact her at her apartment.
Safe – Use the safe and
Beatrice’s information to open the safe. Inside were a hand drawn diagram
and DVD disc. Leave the apartment through kitchen door.
Red sports car – Once on the main road,
the red sports car tries to run Nico down. Immediately go right by using S and right
arrow.
Get info about safe’s
contents:
Nico’s apartment – Place
the DVD on TV and DVD player. Vernon’s recording for Beatrice stated that the
weather that is now occurring is predicted in the Voynich Manuscript
(information about the manuscript can be read at main menu). He talks about ley lines or Dragons lines. The people who paid him want to harness the power.
2 things are important: Key of Solomon and the phrase – Devils and Witches dance
with cows on the Sabbath.
Use the phone and talk
to Andre. He comes and watched the DVD. Andre talks about the Book of Solomon
and Ile St. Louis – Cow Island. Talk to Andre about everything and Nico
will say – I know just the place to phone.
Use the phone to call
the newspaper and find out about the condemned old theatre at Ile St. Louis.
Talk to Andre about
L’Heiroglyphe. Go to the door to depart for the theatre. The phone rings
and after a discussion with the newspaper boss, Nico quits.
Get inside the old
theatre:
Nico exits a taxi in
front of the abandoned theatre. She says she needs to get inside.
Check the door. Check
around the area. Go to the right screen and to the side road right of the old
theatre.
Walk the left side of
the street and check the fire escape
ladder right of the restaurant. It’s pulled up and too high to reach. Check the
door to the right of the ladder.
Go down the end of the
road and check the red sports car and verify that Nico is on the right track.
Look at the mask on the passenger seat.
Scaffolding:
Main level – Go across
the road and walk back under the scaffolding. Walk to the road curve under the
scaffolding that is not fenced in – just across the fire escape ladder across
the street. Jump up to first level.Second level – Climb the
ladder to second level, walk to the very end around the corner and jump up to
the third level.Third & fourth level –
After a few steps on third level, jump up to fourth level. Walk around the corner and jump down
right of the fence on to the third level.Billboard – Climb the ladder
and see a
billboard on the right. Stand parallel the first posts to climb up to top
level. Look at the billboard
attached by a string. Untie the billboard – nothing happens.Go down and backtrack to
the second level under the billboard. Instead of going down the ladder, jump
across.Walk to the end and
stand parallel to the post with the light. Jump up.Walk to the end and push
crate under the scaffolding above. Climb up crate and up to the top level. <pant>Now, look at the
billboard. Remove the metal clip of the billboard. Watch Nico cross to the old
theatre building, billboard falls and Nico is now trapped.
Old theatre building:
Climb the ladder. On the
roof, walk to the left of the wide platform at foreground and climb down the ladder. Open and
enter through the door. Go down and out to the opening at top left of the big
room.
Go down the steps to the
door. Go through the door to the main theatre. Look around until Nico hears
somebody coming, hides and gets caught. Petra introduces Nico to Susarro and
Flap took care of Nico.
George in Paris
Watch Bruno take George
to the place that is shown by his Power locator machine reading. Talk to Bruno.
Book Repository:
Go across the road. Check the door of the book repository. George says to find
another way inside.
Enter the book
repository –Go through the arch and
turn to the left of the screen. Go to the very end and by the wall right of the
white panel above the short open wall with a slashed P. Look at the white lid
and find that it is propped open. George says he needs more height.Move the crate by the
wall left of the dumpster to right side of the white panel. Climb the crate and
pull down the lid.Climb up and look at the
lid and see that there is a broken window with a latch. Move the latch through
the broken pane. Open the window and enter the book repository.
Inside the book
repository – It’s very dark in here. Go to bottom screen and then to the
left wall and see a light switch. Turn the light switch on and find out nothing
happens. The exit to the book room is on the right of the dud light switch.
Enter through the door.
Another storage room
– Follow the wall to the right in the book room, pass a file cabinet and enter
the door on the left.
See a light switch
hidden behind a crate left of the door.
To get to the light
switch – Move the single crate on the left closer to the 2 crates covering
the light switch. Go to left screen and then to the left to see another
crate. Move this crate to left of the crate assembly by the light switch. With 2
single crates left of the double crate by the light switch. Climb up the single
crate and pull the top crate over the middle single crate. The light switch is
now accessible.
Trap door – Look at the floor by the
middle crate and see scratches. Go back up and push the crate to over another
crate. Go down and pull the middle crate out of the way to see a trap door on
the floor.
Old Theatre –
Enter the trap door and go through the tunnel and up the metal ladder. Go up
another ladder and George will end up watching a show on stage. He finally
realized that it is Susarro and Nico up there. When only Nico and Flap are left,
it is time to find a way to save Nico.
Save Nico – Go
left and go down the aisle towards the stage while staying in the shadowy areas to the opening at the end of the aisle.Climb the
ladder and when on top of the rigging realize that the walkway to the other side
is impassable. Go right towards the back wall. See a rope attached to the lights
metal rigging. Pull rope and it will stabilize the rigging. Jump up on it and
move George to the left walkway.Go to the front walkway and see 2 sandbags.
Look down and see Flap and Nico. Drop the closest sandbag
on Flap and immediately drop the second sandbag to land it on Flap.
George and Nico together again
Watch George and Nico’s reunion and the update of the situation. Talk to Nico and then
check Flap. Move to the rear left of the stage and go down the steps. Go down
the steps again to the basement.
Basement – Turn
right by steps and enter the screened room on the left. See a lift operated by a
button. Go to crate by the left exit and take a tube of theatrical grease paint.
Go left of the main hall and then right.
Dressing room –
Enter a dressing room. Check around and see a new locked safe under the dressing
table. George will say the floor buckled under the weight of the safe. Exit the room.
Subbasement – Go
down to the end of hallway top of screen and enter another door in the alcove.
Go down the steps and hear shots. A guy behind the door starts shooting and is
very afraid.
Open
the safe:
Room under the
dressing room – Go back to the hallway in front of the steps and enter the
first room on this hallway just under the dressing room. See a fuse box with
only one fuse left. Look at the strut at middle of the room and George will say
it holds the safe up above. Try to move the strut and George will say the
friction from the floor is too great. Needs some greasing. Use the theatrical
grease on strut and find out it is too old. George wants a liquid lubricant.
Exit the room and go
down the hall to a big metal door and a mutilated body. Look at the panel right
of the door – it needs a keycard. Go back upstairs.
Get liquid lubricant:
Foyer – Go out to
the back of the audience sitting area and left to the red carpeted area. Go down
to the foyer down to the bottom screen and enter the popcorn stand at bottom of
the screen. Pick up the disposable cup that Nico crushed.Stage – Go back
to the stage and climb up. Note the hot stage lights at edge of the stage. In
inventory, use the A (combine icon) on the paper cup to move it aside. Scroll to
theatrical grease paint and then use the combine A icon again to make cup
holding grease paint. Then use cup holding grease paint on hot stage light
to make melted grease paint.
Go back to
subbasement and the strut.
Room under dressing
room – Use the melted grease paint on strut. Move the strut but George can’t
do it alone. In inventory, select Nico and the click S-gear icon while looking
at the strut. Watch! That’s one way to crack a safe!
Look in safe and pick up
2 things: a security swipe key card and crystal covered artifact.
Exit room and go to the
metal door with the mutilated body. Use the key card on the panel right of the
metal door. Nico and George go down on the elevator.
The
baddies all appear:
Tunnel – Walk through
the tunnel and see a forked lightning carved stone.
Omega power cavern –
Enter the cavern and see an impressive sight – 3 cobras with a floating artifact
inside a flow of energy. It is surrounded by crystals and lightning energy flows through
the center to the surrounding crystals. At the center is a column of energy.
George can place his hand through the energy column but not Nico. Use the gear
icon to get the slab of rock floating at center of the energy column. The
stone has an omega symbol on it. Remember where we saw similar to this?
Escape – Watch
the men run away from the Grandmaster. Susarro and Petra climbs the elevator.As soon as
control of the game is taken, run to the foreground edge of the bridge and climb down
(shift + down arrow and then A).Move George close to
Nico. Climb up and Susarro sees them.Run up to the hallway
(shift +up arrow) to the elevator. The screen view changes fast – so be sure
to adjust the directional arrow immediately. Elevator goes up.Stop pursuit –
Now you can take your time. When elevator opens,
use bottle opener from inventory on elevator while Nico holds it open.Leave the theatre
– Do not go to the stage
steps or you will meet the baddies. Go to the screened room under the stage
and press button to lower the trapdoor platform and the counterweight is up.Climb up and step on
trap door platform. Press the button while up the platform.On stage, jump off the
stage and go to the ladder at the back of the audience area. Watch!
Susarro and Petra look
at the broken safe and Petra promises to kill them for Susarro.
Outside the book
repository – George is zapped by a stranger. The crystal covered
artifact is taken but
George held on to stone cylinder left by the zapper.
At Nico’s Apartment, the
good and bad news are told to George when he woke up. Exhaust all dialogues with Nico, Bruno and Andre. Bruno explains about Susarro and the Armillary,
the machine
at the Temple of the Dragon. Andre explains the findings of Vernon. The crystal
artifact is the Key of Solomon. The diagram is how Susarro found the location of
the Temple of the Dragon. The only clue to follow is the Omega stone and the
Omega slot on the door at the cave in the Congo.
Omega Temple in Congo
Harry drives Nico and
George to the stone statue clearing. Go to the door and find it locked. Use the metal rod
on lock but the rod is too wide. Select Nico from inventory or talk to her to
pull the door. Then select the metal bar again and use it on the door. The
padlock is broken. Subtle is extra!
Cholmondely’s lab –
Enter and go to the omega door with the slot at center. An earth tremor
occurred. Use the omega stone on the slot at center of the door.
Spike hallway –
See a dead guy on the floor. Walk George towards the dead guy and Nico pulls
George away from the spikes.
Go to safety at
other end – Is it weight triggered? Go to wall and jump up. Move George to
end of the hallway to safety.Check the dead man
– Move one of the stone blocks to the center of the first part of the spike
hall until the screen view changes to George’s front. Then push the other
stone block behind the first one leaving a space in between. Climb up and go
to space between the stones and push the other stone to the second part of the
hallway. Climb up and then down to check the corpse.Examine the corpse and
take the ancient scarf. Look at ancient scarf in inventory to note that
it has a coat of arms with a lightning symbol and a broken sword. Inside the
scarf is a metal plate with a lightning symbol on it.Get Nico across – Go
back to the safe end of the hallway and look at the gears on the wall. Insert
the metal rod from inventory between the gears. Nico comes to safety. Hahahaha!
Floor tile room – Enter
the floor tile room.
The principle of the
puzzle is to step on safe tiles to get to the other end of the room. There are
several lit blank tiles all over the room. The blank tiles are the safe tiles
to rest on. You have to select an iconed tile
that goes from blank tile to blank tile. To see the path, step on the tile
icon near the entrance and see the corresponding tiles lit up to show the safe path.In
inventory, ask Nico to stand on a tile and walk George to find the safe way
across. You must be standing on a blank tile when changing iconed tiles. If
you stand on unlit tile or outside a lit tile the ceiling comes down – you
die.Ask Nico to stand on
the Fish tile. Walk George on all 6 lit tiles ending on a blank tile.Ask Nico to stand on
the Scorpion tile. Walk George on only 7 of the lit tiles ending on a blank tile.Ask Nico to stand on
the Snake tile. Walk George on the lit snake tiles ending on a blank tile.Ask Nico to stand on
the Fish tile. Walk George on the lit fish tiles ending on a blank tile.Ask Nico to stand on
the Bird tile. Walk George on the lit bird tiles ending on a blank tile.Ask Nico to stand on
the Scorpion tile. Walk George on the lit scorpion tiles ending on a blank
tile.Ask Nico to stand on
the Snake tile. Walk George on lit snake tiles that go left and then down
ending on a blank tile.Ask Nico to stand on
the Bird tile. Walk George on the lit bird tiles ending on a blank tile.Ask Nico to stand on
the Fish tile. Walk George on the lit fish tiles ending on a blank tile.Ask Nico to stand on
the Scorpion tile. Walk George on the lit scorpion tiles ending on a blank
tile.Ask Nico to stand on
the Snake tile. Walk George on the lit snake tiles.Jump up on the
platform. Nico is now left behind.
Caved in floor hallway –
Go to bottom left of screen wall with the cave in the foreground. Jump down to a ledge. Jump across to next
ledge. Jump down and move George to the right above another ledge. Jump down to
the ground. Look at the crystal embedded in the rock.
Balanced slab cavern –
Enter the opening to a temple like cavern. There is a large slab balanced over a
stalagmite. There is an opening at right ledge that you need to reach. Climb the stones
podium on the left and
cross over the slab. The slab teeters and George falls off. We have to stabilize
the slab.
Stabilize the slab –
Climb up the block podium on the left.Climb and drop down behind the pink
carved block (let’s call it B) above the bottom carved block. Push the carved block over the
other carved block (let’s call it C). Push block B to the left part of the structure
close to another carved block on top of the structure (let’s call this one – A).Move the bottom carved
block C that is close to the slab and fit it on the space below the 2 carved
blocks (A and B) on the left side of the structure.Push the first moved
block (B) to the niche to the right of the carved block (A) above.Move the top carved
block A to the right.Pull the carved block
B on the niche and move it to another niche by the moved top carved block A.Place the lower carved
block C that was moved on the left back to its original position.Push the top carved
block A to the right.Move the middle carved
block B back to its original position.Now move the top
carved block A to the left end of the slab to hold it in position.Cross the slab and
enter the opening on the wall.
Mechanical device room –
Look around the room and study the 4 giant mechanical devices. Note the
placements of the crystals and holes in all of them. The one closest to the next
room cannot be moved. The next room that has a lightning insignia over the arch
is full of crystals that are not activated.
Go to the control
console at other end of the mechanical device room.
Mechanical device
puzzle – The object of this puzzle is to combine all the 4 mechanical devices
into one by inserting one after another to bring energy to activate the
crystals in the next room.Standing on the
console, the immovable mechanical device is the one at NE position. The
console is operated by pressing S to rotate the energy flow that will move a
device to the center. Once a device is at the center, it can be rotated using
A or W. The devices should fit with the protruding part inserted to another.SE Mechanical device –
Press arrow (A or W)
to change the flow of energy from SE to NW.Press S to move SE
device to center.Press the arrows to
rotate SE device to a position wherein the protruding part faces the unmovable
NE device. This also diverts the flow of energy from SW to NE.Press the S-gear icon
to move SE device to join the NE device. Hey, it worked!NW Mechanical device –
Press arrow (A or W)
to change the flow of energy from NW to SE.Press S to move NW
device to center.Press the arrows to
rotate NW device to a position wherein the protruding part faces the unmovable
joined NE devices. This also divert the flow of energy from SW to NE.Press the S-gear icon
to move NW device to join the NE devices.SW Mechanical device –
We have to turn SW
device by pressing S to bring it to the center.Press arrow to rotate
SW to a position wherein the protruding part faces the unmovable joined NE
devices.Press the arrow to
change the flow of energy from SW to NE.Press S-gear to move
SW device to join the NE devices.Watch to see the flow
of energy shoots out to the next room.Go to the joined
mechanical devices and look at the control panel on the first part of the
devices. Operating the panel reverses the energy flow. Make sure the flow of
energy is going to the other room.
Crystal room – Enter and
see that the flow of energy passes through a crystal and is diverted to the
wall. There is a giant machinery part that blocks a staircase.
Crystal puzzle – The
object of the puzzle is to align the crystals so that the flow of the energy
moves the machinery part that blocks the staircase to a position that will
make the 2 touch sensitive panels in the alcoves accessible.Panel on the right:
With the energy flow
going to the crystals from the device next room, turn the first crystal (1) so
that flow goes to the left crystal.Turn left crystal (2)
so that the flow of energy goes to the crystal below it.Turn this crystal (3)
so that energy goes to the crystal on the right.Turn this crystal (4)
so that the energy goes to the crystal on top of the room.Turn this crystal (5)
so that the energy goes to the giant machinery part that is on its left.The machinery part is
pushed by the energy flow to far wall making the panel by staircase
accessible.
View this guide raw, exactly as the archive holds it
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- Part 2
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- Scaffolding
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