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Beyond Good & Evil

by Wood Elf 27 sections about 62 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

Beyond Good and Evil
FAQ/Walkthrough
Version 1.01

Copyright 2003 Wood Elf
E-Mail - 

First Site: www.GameFAQs.com

E-mail me suggestions or corrections.

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Legal Info
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use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright.

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Quicksearch Note:
You can use the Find command (Ctrl+F) to quickly find the part you need.

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1.00 Walkthrough
     1.01 Head to Mammago Garage
     1.02 Black Isle
     1.03 IRIS
     1.04 The Factory
     1.05 After the Elevator
     1.06 Slaughter House
     1.07 Second Picture
     1.08 Third Picture
     1.09 Search for Pearls
     1.10 The Moon
2.00 Story
3.00 Pearls
4.00 Animals
5.00 Items
6.00 Enemies
7.00 MDisks
8.00 PA1s
9.00 Mecha-Impulsers
10.00 Hints and Tips
11.00 Versions
12.00 Credits and Thanks
13.00 FAQs
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------------------------
1.00 Walkthrough
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Once you start, you see a cut-scene where the DomZ are attacking. You try to
put the energy shield up, but you haven’t paid your bills. You yell at the kids
to run inside, but some of the DomZ grab them. Now you fight.

Then you move forward after the battle and look down. The kids try to warn you
about some tentacles trying to grab you but it is too late. Under is a huge
DomZ. Jade gets a weird vision for a few moments and looks like she is about to
pass out. But your uncle (Pey’J) comes down and starts to become a decoy.

Use your Charged attack to free from the tentacle cage. Then run up to the
DomZ. Then his tentacle cage goes up, and use the Charged attack to take it
down. Just keep whacking the eye until its dead. You will get a pearl (first of
many). The Alpha Section will come AFTER you defeat them.

Once you go up, a reporter is there talking about how good they are. But then
Pey’J comes in and complains about them. Then the "great" alpha section will
leave and Jade will pass out.

You wake up with all the orphan kids around you (along with the dog). Then the
guy in your S.A.C. will come out (God I hate that guy) and tell you about a job
to take pictures of animals for the animal institute. Grab your camera from the
barrel and take a picture of an Adalia Octopunctata (the beetle looking thing
next to the camera). You'll get 150 credits for it.

Now run outside and take a picture of the Vorax Nocturnus (the blue flying
thing outside) and you will have enough to get your energy shield back up. Then
take a picture of a Priodontes Campestris, the armadillo like creature in the
grass. Then head inside and take a picture of a Homo Sapiens (human).

While on the ground floor, take the Starkos on the counter. Then grab the
Starkos inside the fridge. Hit the stove and pick up some Starkos there. At the
end, you should have 7 Starkos. Then look for the Capra Sapiens and take a
picture of them (goat-like kid).

Kick a barrel in the kitchen to make a fly come out and take its picture.

On the second stairs, take a picture of the dog creature. Head into your room
and get another Starkos. Go inside the bathroom and grab the SA1 to increase
your health by 1. Now try to grab the K-bups from the dog. Hold spacebar to run
and do a jump-roll to grab the dog.

Now head to the area where all the seagulls are flying around. In the top left
corner is the best place to take a picture of them. Then go into the cave where
Pey’J is. Take a picture of Pey’J and you will get a zoom for your camera and a
new roll of film.

Grab the MDisk and use it in the decoder. You will get a mission from a mystery
man on Black Isle. Now go back into the lighthouse and go to the very top
floor. Up there is a place where the rail is missing. Go out there and wait for
the otter and take a picture of him with the newly received zoom.

------------------------------------
1.01 Head to Mammago Garage
-----------------------------------

Now head back down the lighthouse to your hover boat room. In there, grab the
booster and the POD. Then take a picture of the fish inside the water. Now you
need to push the electrical block thing. Pey’J will help you. Hit E and drive
to the Mammago Garage.

The hovercraft will stop in the middle. But the Mammago Garage will get a tow
truck for you and start carrying you to their place. Run into the door near the
MDisk decoder. Inside use buy the Jet Engine for 1 pearl.

In the same room buy a Mecha-Impulser. In the room with the space engine, buy
another and then leave. Before you leave, take a picture of one of the Rhinos.

Once out, the DomZ will attack. Now you have to attack a huge hovering monster.
But before you kill him, take a picture of him for a huge 2000 credits.

It’s easy to take down this mini-boss. You just need to use your Speed Booster
that you just bought and keep firing weapon at him. After he dies, grab his
pearl.

-----------------------
1.02 Black Isle
-----------------------

Now take a picture of the school of fish then head into town and directly to
the other end to exit the town.

Now just follow your compass to get to Black Isle. Inside the person who hired
you wants a picture of a male and female animal. Take the left and order Pey’J
to get onto the wooden platform to open the door. In the next room take a
picture of the fly.

Now Pey’J will tell you about his fart powered boots. After the talk, go on the
button that is pushed down and order him to use his boots. You will jet up on
the top. Once up, look for the wheel in between 2 poles. Use it so Pey’J can
come up. One the path, take a picture of the map.

Keep moving and take a picture of that plant-like thing. Make Pey’J use his
boots so the explosive part of the plant goes up. Hit it on the explosives.
Take the right path first and grab the items, then go the other way. Take a
picture of the plant. Keep hitting it until it goes away. It will drop some
crystals, each one gives you 5 credits.

Talk to Pey’J about the grate, and then head to the right of it. Move the cart
closer to the bridge thing. Then use the Super Action so the plant flies into
the air. Then hit the explosives. Also hit the giant crystals to get a few more
dollars.

You will see a weird looking creature, sort of like the blue creature that you
first took a picture of. Take a picture, and then finish him off. Push the coal
cart, and then use the wheel between the poles.

Jump into the next area. Inside the next area take a picture of the jellyfish.
Then take a picture of the creatures on the wall. Finally, take a picture of
the shell- like thing. Then make Pey’J keep using the jet boots and hit the
shell creatures off. Once all of the enemies are gone, continue. Kick ALL the
lockers open to get items and for Pey’J to find his weapon (it can be used to
open fences to).

Ask Pey’J to cut the door open and move through there. Take a picture of the
giant green blob creature and then jump onto it. Look at the shell, once in a
while a creature will come out. Take its picture then move on. Head back to the
map and jump up onto some higher level of ground.

Now, forget the enemies in this area and run back to the first fence and cut
it. Buy the PA1 in the vender right after the fence. Go against the wall and
across the pit. Keep moving near the explosive plant. Pass it and push the cart
closer to the explosive plant. You know what to do.

Pey’J will start to cross but some creatures attack him, time to save your
uncle. After you save him, he will thank you. Use the explosive plant to hit
the crystals to get a few more credits. Do the same thing when Pey’J first
tells you about his boots.

Jump down and push the switch, kick the power box (marked with lighting
picture), and take a picture of the creature on the ceiling. To open the door,
make Pey’J open the fence. As soon as you get in, take your camera out, zoom in
and take a picture of a floating creature. If you miss it, you can take a
picture in a few minutes. Jade accidentally steps onto a hive and some
creatures start attacking you. Take their picture.

To kill them, make Pey’J hit them off the cliff, or keep hitting them until
your hits push them off the cliff. Once you kill them all, move the wheel
between the poles. Climb up on the platform and keep moving through the path.
Keep hitting the enemies.

At the end, there is an enemy. Keep hitting it and then order Pey’J to use his
boots. Keep moving and look for the creatures. Take a picture of them. It
happens that the "creatures" were just eyes to a giant creature. Take its
picture. Once the creature is sitting in a hole, use Pey’J to stun the creature
and then bash on him.

The creature will fly into the air when some jellyfish come out. Kill them or
the creature won’t come down. The next creatures are those flying creatures
that you saved Pey’J from. There will be no more creatures but he will fly and
shoot some green stuff at you. Just keep moving and you shouldn't get hit.

-----------------
1.03 IRIS
-----------------

The guy who hired you reveals that he works for Iris, the rebel organization.
This whole thing was just a test to see if you were good enough to join. That
sums up about 2 minutes of talking. You get 3000 Credits for completing your
job. Before you leave, head to the water fall area. Jump up in the pipe and
take a picture of the creature in the area. Also make Pey’J cut the fence and
fall down to reach a PA1. Head into your hover boat and head to the city.

Take a right once you enter the city. It's the hovercraft races, and you can
get 2 thousand credits (I believe) and 2 pearls. Now head out of the race area
and go straight after you go out the exit to the public district. Take a
picture of the guy who sells the subscriptions to the papers.

To the right of him, go down the stairs and head to an outside market. Buy the
Pearl and PA1 from that stand. Head back to the Akuda bar. Take a picture of
the Cow bartender and the person whose playing the table game. Another walrus
like humanoid is at a table with a human, he has a ticket stab.

It reads... S7M4, the key to door 2, type it in and grab the items along with
the pearl. Talk to the guy at the card table, tell him "Hi Peepers". If you win
the game, you will get the secret code for the Iris room. Then tell him the
secret code. It's the right cup with the ticket in it.

S7F6

Walk to the closet and use it to go into the Iris base.

They keep talking about a mission you can accept. Find that the Alpha Section
is kidnapping the people, expose them. The last person who tried this lost
contact for a few days ago. The last picture taken was of a reaper (a powerful
creature). You decide to take it and you get a city pass to get into certain
parts of the city. Before you leave the base, take a picture of the cat person
and take the MDisk.

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1.04 The Factory
------------------------

Now, go back to the outside market thing. Go past the guards and go into
Ming-Tzu's shop. Take a picture of the fish in the tank and take it to
Ming-Tzu. After the credit check, head to the items. If you did everything I
said in my walkthrough, you should have enough to buy ALL the items. Now, head
out back to your hovership and head to Mammago Garage. Head toward the factory.

Once inside the Factory, take a picture of the red sphere, and the governor
will decode it...

L8C4

Make Pey’J open cut the fence, then kick it so you can get through. Take a
picture of the black rat. Jump over the red lasers on the right. Now just duck
and jump over the next few. Then hit the switch on the left after you get to
the end of the lasers, Pey’J will start to come.

Now push the box into the electric gate, jump on the box and to the next area.
You will find Reaper tracks. Tell Pey’J to try to fix the machine, but he says
it needs electricity and a fuse. Now go down to the laboratory. Pass the
Service elevator and go straight down for now.

Move the containers, one on the left of the electric field, and one on the
right. Inside you see reaper tracks and a half-eaten cow. On the cow’s nose,
there is a mosquito-like creature. Take its picture. Also at the end, hit the
switch and grab the pearl.

Now go back up and hit the button to the service elevator. A lot of weird
spider-like creatures come out (They are mechanical, so you cannot take their
picture). Go inside the elevator and order Pey’J to push the button. Keep
moving until you reach an electrical barrier.

A camera will appear. Keep hitting until the laser turret disables, then knock
it into the electrical barrier and it will destroy it. Move into the next room.
You will see Double H (the last person to attempt this mission) being tortured.
Take his picture.

Then take the picture of the code sphere, the governor will send you the
password...

M8N5

Inside, take the Gyrodisk Launcher. Hit shift for camera mode and right click
to shoot a Gyrodisk. Kill the alien above Double H. Order him to action, he
will destroy the grate, and that is your way out. But before you leave, grab
the pearl. Double H will fall but don’t worry about him. You will meet him soon.

Once you go back to the elevator room, the Reaper is there. Pey’J will try to
use his jet boots on him but the reaper just grabs him. Take a picture first,
and then whack him a few times. The reaper will jump up.

Then, shoot a Gyrodisk into his eye. The Reaper will jump in the air. Use run
and you should be able to dodge him.

Shoot him in the eye and start running toward him and just keep bashing him.
Keep hitting him until he comes down and the camera goes weird. He should be
barely balancing. Do him a favor then and knock him down. His pearl will be in
the water. Don’t worry, you will get it at the end of the factory.

Now head to the electrical room. You need to continue through the room until
you get into a room with a door that is not functional. Inside, there is a fan
that you need to use the Gyrodisk to move the fan to the other side so the
electrical power is working for the door.

You will see a switch that needs a triangle key to operate. Behind the giant
generator is a robot holding the key you need. Just keep hitting it until the
robot dies. The robot is immune to attacks while it’s glowing, just a heads up.
Keep hitting the robot into the electrical gate. Beyond the door in the
electrical gates, there is a PA1.

Once you head toward the triangle switch, more of those robots come. Use the
jet boots to make them fly into the air and make them hit into each other. For
the final one, just keep hitting it until it dies.

After they all die, hit the switch and go around to the back and grab the fuse.
Then grab the fuse in the front.

Head back up and put the fuse in. Then hit the giant electrical wire above. 
Hit one of the wires and the elevator will be powered also, time to go up!

-------------------------------
1.05 After the Elevator
-------------------------------

Once up, Pey’J gives you an MDisk. Walk to the door and order Pey’J to open the
door. You also have to hit the button about the same time. DomZ will attack
once you get to the other side. Take a picture of them and then beat the life
out of them. Climb up the platforms on the right. Up there, destroy the grate
and continue through.

Go in the middle of the suspending platform. Look to where the boxes are going.
A giant screen shows what’s inside the boxes. Take a picture of what is inside
(*Suspenseful Music*). Keep moving forward and fall down on the pipe where the
white-rat is. Take a picture of the map, then crawl up to the rat and take a
picture of it. Now head back to the place where Pey’J is.

You will see some Alpha section guards beating up Pey’J.  They take him away
and you couldn’t stop them!

Move the box all the way to the door where Pey’J was being taken away, and one
to the left. Stand on the box and shoot the switch with the Gyrodisk. Next to
the lasers is a grate, kick it to continue.

Once you get up, you will talk to Double H. Continue past 2 guards. It’s
impossible for them to see you.

Just keep rolling by all the rats in the next area and you will be fine. Jump
out of the pipe and wall-slide across the gap. Slowly move toward the left
guard. You can walk right past him into the next door.

In the next area, walk down the hallway. One of the guys will be standing
still, and the other will be patrolling back and forth. One of the guards will
see you if you move toward the door, so wait for him to turn around before you
go. In the next area, there is a guard sitting around the corner. Wait for him
to turn around and kick him in the back. They can’t do anything if their air
tank is not working. Hit them again to kill them.

In the next area there is a furnace-like thing. You need to hit switches so
Double H can get across. Order Double H to disable the lasers. Hit the switch
after the lasers. Keep moving and before you go around the corner, jump onto
the platform nearby. Go to another level and across the metal beams. Then jump
down and kill the guard. Keep moving.

Crouch and move forward. There is a rotating guard. Kick him in the back twice
then run away. Go back after the alert goes down and kill the guard. Behind
where the second guard was, there is a box which holds a PA1 and some other
items. At the next area, you need to hide behind the boxes so you don't get
detected.

Keep going forward and take a right once you see a lot of boxes. There’s A LOT
of rats in the area. Take a right and open the cabinet thing. You need to put a
Starkos in the cabinet and some bugs will come to take it. Take their picture.
Exit that room and go right. Climb up the boxes and exit the closet. In this
area, you need to hit the switch and walk around the left side and go through
the door.

In the next area take a picture of the new creatures on the ground. Open the
cabinet thing and take Pey’J's jet boots. Hit the MDisk Decoder to get an MDisk
to learn about certain weaknesses of enemies.

Keep moving and 2 surveillance cameras will come, one for each electrical gate.
Take the first electrical gate door into the computer room. Take the MDisk
there.

Head to the other electrical gate. Jump over the blue electrical lasers. Hit
the button after the blue lasers, roll under the red laser and jump over the
second to get in the door before it closes. In the next area, there is a guard
so be sure to crouch. Keep jumping up the platforms until you reach the level
where the guard is. Kill the guard and head up the anti-gravity lift. Up there,
hide to the right. Take the guards out. It’s best to lure one near you. Then
when he is heading back kick him, repeat.

In the next room you need to kill the guard in front of you. After that, grab
onto the box where he was standing to get to the next area. Jump over the Blue
lasers in the next room then crouch under the electric field. Near an MDisk
reader, wall-slide across the gap. Once on the other side, hit the switch with
a Gyrodisk. A platform will come to you. Hit the switch again to go across. Go
in the small crawl space to the next area.

Once you’re in the next room, go to the right side of the box where there is an
open gap. Get near the edge and once the guard turns to the left, hit his air
tank and then finish him off. In the next area, the blue lasers move up and
down, so be careful. Double H will talk to you about the Alpha section people
and how they are now controlled by the DomZ. Take a picture of the guard
without his helmet on. Go to the left.

Try to lure a guard and chuck a Gyrodisk on the air tank. Then hit the guard
with your combat stick. Do the same thing again with the other guard. In the
next room there is a single guard, chuck a Gyrodisk at his air tank then give
him a good kick. In the next room there are 2 guards. One keeps moving and the
other stands still and turns around. Take the second one out first, and then
the first should be no problem. Take the square keycard from the table.

Enter the new room and, you’re in a place where you were a while ago. But now
you can open a door. Go to the next level and flip the switch. There is a code
sphere you need to take a picture of. Then type the code in to open the door.

X9T5

In the next room, look around with your camera, a cut-scene will happen. You
will see a guard and Pey’J in a container. A guard will say they have taken
care of all the intruders to a DomZ. He sees Jade, the DomZ absorbs the guard
and spits him out near you. You go into a weird trance thing but shake out of
it. The creature takes nearby machinery and now becomes a boss fight.

You can’t do anything until Double H comes. Both of you need to hit a leg at
the same time. Then run to the front or back and use the Gyrodisk to shoot the
DomZ that is around the pearl. After 4 or 5 hits you win. Once you defeat the
DomZ, the electrical barrier gets destroyed. Grab the pearl. Go through the
electrical field and grab the PA1.

Take the elevator out. Now you just need to walk all the way out. Once you get
near your hovercraft, take out the iron bars. Inside, place your second fuse.
It will open a door that leads to the Reaper pearl. On the way out, Double H is
running out of oxygen. He’s running on auxiliary and needs to get help from the
Iris base. Only 6 minutes! Get the pearl and head to the base. You should have
plenty of time.

Don't worry, once you get to Iris, he lives. They inject him with some medicine
and a DomZ thing on his neck disappears. While that is happening, you have
another vision. A door will open after the cut-scene.

Its pearls are donated by people who believe in your cause (On the way, you
should have noticed a few protestors). Take the pearls and go buy a Jump Kit.

Also, Ming-Tzu and the outside merchant now are selling another pearl each.

Second note: There is a whale creature over the red fenced area, it’s a 2000
credit creature.

----------------------------
1.06 Slaughter House
----------------------------

Now, to get into the slaughter house, go to the objective point on the map. It
leads into the race track, go into the third race. You can choose to race first
or not. I personally just forgot it.

Near the middle of the race, there is booster. To the left of it there is a
passageway blocked by some lasers. Jump over it. Inside there, you will have to
dodge a huge mechanical spider looking thing. Also the bridge is a fourth or
more gone, so you will have to do a lot of jumping.

At the end, you need to fall down into the water. Don’t go into the light of
the floating machine. In the water where the floating machine is, there is an
eel like creature. Take its picture. From where you fell down from, go to the
left. You will see some machines that just sit in position with a red laser
around them.

To take those down (or you will not be able to continue), go into the light of
the big floating machine. Run toward one of those machines, because a torpedo
will be following you. Don’t worry about aiming much, it will automatically go
toward the machines.

After the third one is destroyed, you don't have to go back. Continue where the
last one was, but right around the corner there is a mine, so watch out. After
the mines, dock onto the platform nearby. Walk up to an area in between 2
doors. Inside some DomZ will attack you, it should be easy to finish them. Now,
go between the 2 nearly closed doors and push. Double H will come to help out.

Once the doors are open, head back to your hovercraft. Use your jump kit on the
rocks to climb up. Once up, go through the doors to the other side. It may be a
little too hard to get through the first door. In the next area, there will be
a lot of turrets and a lot of boxes. You can play it safe with the boxes, but
it's a lot easier just to zoom right through.

In the next area, there is a giant fan that will push you. Don’t fight the
currents. Just keep moving forward, destroying the mines and then climb up the
ramp on the right at the end. Up on top, there will be fans trying to push you
off, go across with an angle so you don't fall off.

Then in the next area there will be mines in the water and 2 fans. You have to
get in a small opening. It should only take a few tries to get in. Fall down
the pipe and kill off the mines before you head forward again. After that, fall
down again. In this area, go straight.

You will be in the 4th race, run into the fence to open access to this area.
Now head back and take a left. There will be 3 choices of doors in the area,
take the middle one that is leading up. Push the box off the edge. Now push the
boxes into the machines that you used torpedoes to kill earlier.

In the new area, dock onto the platform and take a picture of the frog like
thing on the platform. Then to the left, there is a weird looking creature, it
sort of looks like a stingray.

Now go to the land that is furthest away from the gate. Turn around and you
will see a switch, use your Gyrodisk. Now go into the surveillance room. Dock
and climb up to the high level. In the higher level, there will be a flying
machine. To take it out, hit the 2 air tanks on it with a Gyrodisk.

If you haven’t got the creature under the lasers, take a picture of it now. Go
across the room and hit the switch. The gate will go up, now quickly go across
to the other side. Go in the very edge of the fence at the end, fall down and
get back into your hovercraft. Quickly drive to the other side. If you don’t
make it, try it again until you get to the other side.

Dock, and jump up to on the next platform. Once you get up, order Double H to
destroy the lasers turret things. Then start to climb up the pipes to the right
of the door where the flying machine first was. One you climb onto the gate,
order Double H to hit the gate switch. Now jump onto the higher level of pipe,
then into the circle opening. Once inside the new area, hit the surveillance
camera into the electrical field.

Now head to the door. Open the cabinet thing and grab a set of PODs and a
Mecha-Impulser. Jump up on the platform to the right. Exit the door at the end
after you fall off the platform. Make Double H come with you to the room where
you just were. Push the box into place so you can get to the platform from this
side. Continue moving past the electrical barrier. Order Double H to destroy
the metal bars and head through to the new area.

In the next area there will be a guard. It’s easy to take a single guard down
when you have an ally. Hit the door with the switch and enter the elevator and
take a ride. In the next room, make Double H hit the button with a machine that
says 35 on it. A creature will jump, take its picture.

In the next area, 3 robots will come out. Shoot them into the electrical
barriers. Pick up the second triangle key from the last killed robot. From the
entrance you came in, go in the right electrical barrier for a pearl. If you
didn't get the all the electrical barriers, hit the square switch on the wall.

Now that you have 2 triangle keys, give one to Double H. Order Double H to push
the switch, hit it at the same time he does to open the door. Keep going
forward. There will be red and blue lasers completely blocking the room. But
Double H has army armor so lasers don’t affect him. Order him to push the
button at the end. Around the next corner you have to do the same thing. Around
the next corner you have to do the same thing one final time.

There will be 2 guards waiting for you, but their backs are turned. Order
Double H to charge into the first guard's air tank while you kick the other
one. Then kick the lockers open and grab the items. Look out of the window to
the area far across. Wait for a person to float through the tube and take its
picture. When you get the picture, run back to your hovercraft.

---------------------------
1.07 Second Picture
---------------------------

Once back in the hovercraft, go the next area. Then go left and jump over the
big pipe. Then keep jumping up the giant skeleton to get to a new area. Dock
and head through the door. To the right are lasers so you can’t go there. So
you need to wall-slide between pipes to get to the next area. Crawl forward and
hit the switch next to the guard on the left. The platform he is standing on
will come toward you. He will get killed by electrical fields so you don’t need
to kill him.

You'll have to jump over the first electrical field and crouch under the
second. In the next room, there are a lot of guards to sneak by. But have no
fear, mist is here! There is a lot of mist on the ground. Once no guards are
looking in your direction, just move forward some. You just need to keep doing
that until you reach the end.

Next to a place to put a fuse (which is empty right now), there is a metal box
on the wall you need to hit. It will turn off the power for a period of time.
Run down the hallway with the blue lasers and grab the fuse. It’s very easy to
get down there and back. Put the fuse into the other fuse slot and it should
activate a switch, hit it.

Ride the elevator up to a new area. There are 2 electrical barriers, and 2
surveillance cameras that come down. Knock them into the barriers. One of the
doors is a new area and the other is some items inside a cabinet. But before
you go through the other door, go across the bridge and crouch under to a
different area. Shoot a Gyrodisk on the guard's air tank and then kick him. Run
back since another guard will see you.

Go back and hit the guard with a Gyrodisk. But before you go to him, shoot the
little red things on the ground, they're mines. After the mines are gone,
finish the guard. Then keep hitting the mines on the path to a small opening
that leads to a PA1 and another item. Now go back to the other electrical
barrier. Take the right path, destroy all the mines on the path and continue.

In the next area there are a lot of guards and a laser sentry, so no fighting
them. From the first turn to the left, you will see a small opening. Go in
there to collect a pearl and some other items. Sneak past the other guards to
get to the other area. Or you can do a more dangerous, but a more fun thing.
Hit every guard with a Gyrodisk in its air tank without being spotted. Either
way, go through the next door.

In the next room, take the first door on the left, where a MDisk decoder is.
Move the tall box under the door. Go through the opening where the box once
was. Inside there will be some mines that you should destroy. Now head back and
hit the electrical box that will turn off all the power. Go get the fuse. Once
you grabbed the fuse, head back to the hallway. Go past the recently disabled
electric barrier and hit the switch.

Take the elevator up. In this room there is a guard, just lure him down and
then hit his air tank with a Gyrodisk. Climb up the ramp where the guard first
was and grab the PA1 and the booster. Now head back down the ramp into another
room. There are a lot of lasers in this area. Take the small opening. In the
next room you need to look around the corner and you will see a switch. Wait
for the guard to stand on the platform near the switch and flip the switch. The
guard will get killed by a electrical field.

In the next room there are 3 guards going in a square patrol. Use the Gyrodisk
to take out their air tanks. Continue and place the fuse into the fuse slot. A
door will open enough to crouch and walk through.

On the other side, Double H will come running through to you.

The next area is easy. Just fall down and take out the right guard. Make Double
H be a decoy while you take down the other 2 guys. Now take a picture of the
people in the barrels and look out the window to see it.

--------------------------
1.08 Third Picture
--------------------------

Now, head back to your hovercraft. In one of the corners, there is one of those
stationary objects that need a torpedo to take down. Destroy it. Inside the
area, there are about 2 dozen mines. The best way to get through is just use
booster and keep jumping. Dock and head into the new area.

Inside, order Double H to destroy the iron bars. He will go straight and hit
the guard, destroying his air tank. Go left to get to the other side and kill
the guard. To get a crystal, head back to the left area.

Jump up to a higher platform and kick a grate. Continue through the vent while
Double H is going through the lasers.

You need to kick the grate to get to another area. There is a guard right in
front of a switch. You need to kill him. Hit the switch after you defeat him
and a door will open up. Go through it. There will be a cabinet that holds 2
boosters if you want them. In the next area, you need to watch out. There is a
laser sentry in the area. There are only a few guards, but you still need to be
careful.

Fall down the ladder while the guard is looking a different way. I shoot a Gyro
at the guard near the ladder and then killed him. Another came and I did the
same thing. The last one came and I did the same thing once again. From where
the 2 guards where standing, go through the door.

Take a right in the next room. Push the block near the triangle switch. Hit the
switch once the box is there. Hit the electrical box and grab the fuse. Then
jump on the box and jump up higher. Take the anti-gravity lift up. Shoot a
guard with a Gyrodisk. Then while the other guy is fixing the air tank, hit him
too. There is an open door which leads to a pearl, grab it.

There is a door in the pearl room. There is a guard there, but he shouldn't be
too much trouble. Flip the triangle switch and place the fuse into the fuse
slot. Flip the switch and crawl under the passage way. In the next room, grab a
box that gets places by a giant crane. Drop off where it leaves you. Go down to
the water area after you drop. To the left is a small opening, crawl under it.

Grab the PA1 in the cabinet at the end of the hallway. Then head back to the
first area. Flip the switch to deactivate the red lasers. Climb through the
pipe to get out of the water area. Now head through the door that you didn’t
come from. Take the left in the new room. Follow the hallway, and then take a
right.

Kick the electrical box to get by the electric barrier. Once down, you will be
with Double H again.

Shoot all the mines in the hallway. Once you get down the hallway, you will
start to fight some of the stingrays you took a picture of. They are not too
difficult, just keep hitting them and they will die.

After about 5 dozen or so, the waves of them will stop. Order Double H to hit
the switch while climbing up a platform so the electrical field goes down.

Once up, there are 3 guards. Just fight and kill them, and continue through the
door. In the next room, there is a guard on a small tower thing. Slowly crawl
so you can shoot a Gyrodisk on his air tank. Once it’s gone, he will fall off.
Hit the switch and continue. After the vending machine, there is a guard. He is
also on a small tower thing but this one rotates so you can’t just go out and
shoot like the other one. Flip the switch and keep going.

Now, in this room there is a partly open part of wall where you need to shoot
Gyrodisks. You also need the final picture, take one of the DomZ inside some
tubes. Then take the fuse and put the fuse into the slot behind you. Continue
through the small newly opened hole. Get the crystal boxes and open the door.
The hit the platform switch to get to the entrance of the area.

Go to surveillance room. Instead of having to flip the switch again, there is a
fence you can knock down to save time. Also, with all 3 pictures taken, you can
now leave since the governor will give the code at the slaughter house entrance
gate.

L8F9

Then take the exit for Race #4, I believe. Once you get out, another one of
those DomZ that you first fought to get your first pearl comes. Defeat him and
get another pearl ^_^

Once you enter the Iris Den, the governor will be there, wanting to talk to
you. Also you hear that the chief of Iris has disappeared for about a weak. But
they are hearing him on the radio. It’s Pey’J, Jade’s uncle who is the chief!
He says that he along with other prisoners has been taken to the moon!

Other guides for Beyond Good & Evil