Arthur’s Knights: Tales of Chivalry – Game Play
Find Merlin:
Arden – Look around for clues to find Merlin.
All the crystals except the one for the Lake of the Offering, that block
the roads are gone. Pick up flowers from the
bed in front of Merlin’s tree.
Go to the road that has a black bird
close by and ride to the burial mounds. Before entering the mounds area,
see squirrels eating by a tree. Go around the back of the tree and pick up
some hazelnuts. Go back to Merlin’s
tree.
Go to the road that is guarded by a black
wolf and ride to Black Rock. Take the path on Bradwen’s left and forward
to the ring of skull trophies where Galwich was. Pick up a dish on the ground beside a stand close to the
forest.
Ride out of Black Rock and take the first
left, forward, left again to the Spring of Rhiannon. Use bowl on the mouth
of the spring (close to rocks) near the entrance to get water. Exit, Ride forward and keep on taking the left
path at splits of the road.
Walk forward and face a standing stone on
the left side of the road that has the sign of Merlin. Press spacebar and
hear Merlin’s voice say “I am thirsty”. Give it the bowl of water and it changes into a butterfly. Follow
it to the lane on the left. The butterfly settles into one of the 2
dolmens. Give the flowers to the butterfly and
it changes into a squirrel. Give the hazelnuts
to the squirrel and it changes into a white falcon. Give the grains/magic seeds to the white falcon and it changes
into Merlin.
Merlin explains what happened. Tell
Merlin about Cornwall events and ask help in freeing Fydia. Fydia has 3 sisters. Find them and together
they can free Fydia. Fiachra, the oldest and is
in Avalon can burn magic. Ferdia, the middle
sister and is at Black Rock can burn stone. She listens only to Fiachra.
Fhola, the youngest and who is at the Camelot forge can burn metal. Go to
Camelot.
Free Fydia:
Three Sisters – Go to Camelot castle, enter, turn right and go to
the blacksmith’s forge. Talk to the blacksmith about Fhola. The shining light outside the smithy is Fhola.
Talk to her about Fydia and prove you are her
messenger by showing Fydia’s lock of
hair. Fhola transports you to
Avalon. Turn to the left of screen and talk to the shimmering light of
Fiachra. Use Fhola to talk to Fiachra. They then transport you to Black Rock. Walk
to screen right until you hear a crackling sound and see a shimmering
light on the lava pool. Let Fiachra talk to
Ferdia. Now, the group is transported to
Fydia’s prison rings in Cornwall.
You are so happy to see Fydia. Fydia
gives instruction how to free her. Go to the sorcerer’s stone (brown rock)
and call the sister by order of their power to burn the prison rings –
Ferdia burns stone, Fhola burns metal and Fiachra burns magic. Fiachra will get the sword of 3
flames to protect Fydia and Bradwen and reseal the pact/ritual in
Arden.
Reseal the
pact:
Making of the 3-flamed sword– In Arden, greet Fydia and talk to Merlin
about the ritual. Merlin will help complete the
ritual if you find the sword. Merlin tells you where to look. Go to Black
Rock (road guarded by black wolf). Walk forward to the rock formation
facing the entrance and pick up the sword’s handle. Turn right and move forward until a big rock
before the bridge. Pick up the sword’s blade.
Go to Galwich’s ring and pick up the yellow colored sword’s hilt on a stand close to the lava pool. The sword
combines into unlit 3-flamed
sword.
Go back to Merlin and give him the sword.
Stand in the middle of the flowerbed, press space bar and automatically
hold the 3-flamed sword. Call Fhola, Ferdia and then Fiachra to
combine with the sword to form a now burning 3-flamed
sword. Merlin bides you to thank Morgan for the help of the
fairies of fire. Fydia will come back when you have gotten the justice you
ask of Arthur.
Justice:
Accused – Take the Black Rock road (black wolf) and go back to
where you transformed Merlin back to human form (Great Hunt). Take the
right path; pass the dolmen and cart to the red marked standing stones.
Stand at the middle of the ring of stones and use the 3-flamed sword to thank Morgan. A Pict sneaks behind
and gets killed by you. Search the dead Pict and get a jewel-encrusted
scabbard. Gawain arrives and accuses you of
tricking him. Excalibur has disappeared and you
are the suspect. Show him the scabbard and
Gawain recognizes one of the stones adorning Excalibur’s scabbard. You
surmised that if the Picts have the scabbard,
they might have the sword. Gawain gives you Arthur’s
ring to gain entrance in Camelot as soon as you have proof.
On the way out, talk to the fairy where
Merlin’s stone was. Excalibur would not be
allowed by the lady of the lake to be taken by the Picts. A Doppelganger takes on your appearance by the order of
a sorcerer. If you bring her flowers, the fairy will tell how to open his
hiding place at Black Rock. Get some flowers
from the bed in front of Merlin’s tree. You can use the white wolf road.
Give (spacebar) the flowers to the Fairy
of the wind. She gives you pollen from Avalon
and instructions. Go to Black Rock.
Proof – Take the screen’s left path at Black Rock and use the pollen on the large stone that block the pathway.
Cross the bridge to the entrance of the Black Rock tower. Ask Ferdia to open the entrance to the tower. Enter and
talk to the doppelganger. Morganor made him. Fight him with Fiachra and once defeated, it changes to a ball of
clay. Pick it up as proof. Turn right and pick
up Excalibur. Return to Camelot.
Camelot – Go to the castle and show Arthur’s
ring to the guards at the main gate and the tower door. Enter and
walk to Arthur. Give him Excalibur and tell him
the Doppelganger had done the stealing and
Morganor is responsible for the actions. Arthur
wants more proof. Talk to Merlin about the Doppelganger and give him the ball of clay. Merlin brings the doppelganger back.
When Morganor was sent for, the doppelganger asks him if he was going to
thank it for its service. Arthur ordered a duel to settle the matter and
Bradwen got his justice.
Bradwen became a Knight of the Round
Table and King of the Atrebates.
Bradwen the Paladin (White
Book)
Quest 1
Get Lord Elad’s oath
back:
Castle – Arriving by the castle gate very
tired, talk to Morganor standing on the tower on the right. After
informing you of Lord Elad’s rebellion, he orders you to bring back Lord Elad’s sword as proof of his submission. Ask
about the reason for Lord Elad’s broken oath to King
Cadfanan and the king’s health.
Red
Dragon Hill – Ride down the hill, turn right, forward and see an
anchorite. The hermit likens you to your Uncle Novelius that he accuses
with heresy. Talk to the hermit about everything, Lord
Elad and honor. Ride down to main road
and turn left.
Lord Elad – Try to convince Lord Elad to come back to the King. He has
made a pact with the Saxons. Do not fight him
but convince him by talking about his honor.
Automatically defeat him and he gives you his fealty and sword. Anglemar, the Saxon
promised the Crown of Atrebates for his fealty to Cedric. The Saxon
prisoners were taken to Tudglyd, a sorcerer. Go back to the
castle.
King’s mission:
Castle – Give the sword of Lord Elad to
Morganor. Enter and go to the Royal House at the center of the compound.
Enter and talk to the King. Gwen, your wife keeps a coffer for Novelius.
Report to King Cadfanan about the Saxons and he
warns you of Morganor. In speaking about honor,
the king’s despair shows. On the way out, ask Olwen who is sweeping the
floor about the King.
Exit; turn left and left again to reach
your home with the red dragon mark on the door. Gwen, upset about the
abduction of Nia expresses her opinion about the Christian God, your
constant absence and Morganor’s actions. Ask for the casket given by the king.
Turn around and pick up the bell/doll from the
table and give it to your son Madog in his crib. Outside the door, remind
Corwyn, your shield bearer of his duties.
St.
George’s Hill – Ride down the hill, right, left and right up to St.
George’s Hill. St. George’s sword is at the ground at the center of the
hill. Talk to Novelius. He turns the alliance down because he needs his
men to defend Magovenium. Ask about St. Joseph,
King Cadfanan and anchorite. Give the casket
to Novelius. Go back to the castle. Morganor asks that you get a
healer since the King has lost consciousness. Go back to Novelius at St.
George’s hill. Novelius sends you to Magovenium
to see Brother Cornelius. Ask about Cornelius
and he gives you Bishop’s seal. Once on the
horse choose Magovenium as the destination.
Cure for the
king:
Magovenium, Monastery – Ride forward pass the pillar and the arch,
turn right and go forward. Talk to the guard at the Amphitheatre. Prove
that you are not a spy by showing the seal.
Enter and walk towards the screen’s right/Bradwen’s left. On the way, pick
up an axe leaning by the wall of the
Blacksmith’s shop. The blacksmith gives you direction to the monastery. Go
forward to the door with the cross. Enter. Talk with Armenius, the drunken
Brother. He will tell you where Cornelius is after you give him a jug of
wine. Exit the monastery, forward, go down the main steps off the platform
of the amphitheatre and go to the left side of the broken pillar. Get
the jug of wine by the wall of the house. Go
back to the monastery and give the jug of wine to Armenius. He says that
Cornelius went to pick herbs but not know where. Turn to left, forward and
get a ham from the wall. Exit.
Amphitheatre – Go again to the ground off the main platform; go
around the broken pillars, up the ramp, right and forward. Talk to Nai.
Give him the ham. Ask about Brother Cornelius. Cornelius went down the catacombs, through the door
marked by a cup. Climb back up the main step to the platform; turn left
and approach the door with the cup. The door is locked. Go back to
Armenius and get the key to the catacombs. Open the catacomb door with the key. Enter.
Catacombs – Corwyn feels the heat and you hear somebody pray. Go down
the steps and immediately turn to the hallway beside the steps. Forward to
the locked door, use axe on door while standing in front of the center of
the door. Enter and find Cornelius, who thinks you are a demon. Give him
the seal of Novelius. Ask help for the King. He gives you medicinal herbs. Exit the amphitheatre and see the anchorite
outside. Talk to him. Go back to Uffington
castle at the kingdom of the
Atrebates.
Uffington Castle – Corwyn screams about the Pict at the tower. Turn
right and talk to the Pict. Enter and go to the Royal House. Enter and
find Morganor on the throne. Morganor brags, blames you for the death of
the king and banishes you. Gwen and Madog are
driven out of the castle and are on the road. Olwen would not speak to
you. Go to your home and find letter from Gwen. Read the parchment from inventory. Gwen left for Magovenium.
CD2
Quest 2
Find Bradwen’s wife and
son:
Magovenium – How do you find Gwen when the Saxons have
attacked the city? Go to the amphitheatre. Talk to Anglemar but do not
fight him. Turn to left, forward, right at end of street and go to the
postern of the monastery. Get the torn letter
from the door and read it in inventory. Novelius wrote that Gwen is here
and safe and can enter through the postern….
Ride to the ruins, forward, right and
left on second road on the left. Go through the arch and look at the tree.
Forward to shack opposite the arch, go to the back room and find Armenius
still drunk. Ask about Gwen and Novelius. Give him the seal and he gives you a key. Go back to the postern of the
monastery.
Monastery – Use key on postern of the monastery, enter, forward and
talk to guard. The inhabitants are rioting and want to destroy the
monastery. Climb the steps and enter. There are side altars on Bradwen’s
right. Enter each of them to read (spacebar) about the life of St Joseph
of Arimathea, how he defeated the devil and sealed him here at the
monastery and about St. George at the very last
side altar. Turn to the hallway opposite the first side altar,
forward and enter the door. Talk to Novelius about the guilt laid on you
by Morganor. Ask about Gwen, Anglemar and Morganor. Also ask about St.
George’s gift from God that made him defeat the dragon – Faith.
Exit. Note several mirrors on the wall all around the
monastery.
Go forward, left and enter first door on
Bradwen’s left to enter the chapel. See the relic of St. Joseph of
Arimathea beside the door. Go to the altar and pray (spacebar). Pick up
St. George’s shield that appeared on the
altar.
Go out to Anglemar in front of the
Amphitheatre door. Fight Anglemar using the St.
George’s shield. After killing Anglemar, the bells stops (Thank you!) and the Saxons departs. The population is still
rioting so cannot enter the main gate. Go to Novelius via the postern.
Talk to Novelius and then the guard downstairs. Exit through the door to
the Amphitheatre.
Amphitheatre – Hear somebody say, ” Our blessed tree will save us”. Talk to the man at the
platform and then the man on the ground. Ask about the tree of St. Joseph. Talk to the anchorite on top of the broken pillar. Talk to the
woman on her knees and she also said that the anchorite accuses the monks
of being with the devil. She saw the devil
carried inhabitants to the catacombs. Ask about Gwen. Go to the door with the cup at the other
end of the platform to that of the monastery door.
Catacombs – Enter, down, left, forward and pick up Madog’s toy/bell on the floor. Turn to look at the fresco – St
Joseph slew the devil. Go back to Novelius.
Talk about Gwen, tree, toy, devil (fresco locked the devil in the catacomb) and
then the anchorite. On the way out from
Novelius’ room pick up the cross on the left
side of the door.
Go to the ruins and the tree. Look close
(spacebar, body facing the branch) at the tree and realize it is the tree
of knowledge. Then use the cross and pick the
fruit of knowledge. Go back to the catacombs.
The amphitheatre door can be used now.
Face the fresco of St. Joseph and then
use the fruit of knowledge. The devil speaks
with your voice. Enter and see Gwen. With her dying breath she said that
the anchorite is the sorceress of winter and
carried Madog off. Make a promise to Gwen. Look
at the fresco at the left side – Truth will be the reward
of the chosen one. Go back to Novelius.
Unmasking the
anchorite:
Monastery – Tell Novelius about Gwen, Madog and anchorite. Exit,
forward, left, left at the hallway after the chapel and check the door at
the end. Talk to Dionicus and then ask about the anchorite. Search for innocence and
accept its gift. It will take you to the cross of renewal. The cross will
strip the Witch of winter of her powers. Go out of the
monastery using the postern.
Talk to the boy. Give him Madog’s toy and he gives you his knife in return. Go to the tree in the ruins. Look
close at the branch, use the child’s knife on the branch and then pick up
the branch in blossom. Go back to the
amphitheatre.
Amphitheatre – Go back to the anchorite. Talk to the anchorite. DO
NOT ask about Madog or you die. Use the branch in
blossom on the sorceress. She went to the other world – Avalon.
Go back to Novelius. Talk to him about
Madog and Avalon. He
gives you a map to Avalon and some warnings.
Away from Novelius, look at the map in inventory. Go to Avalon.
Quest 3
In search of the witch, first
time:
First island – At the first island in Avalon,
see a giant sitting by the bridge. Talk to him about the witch. Walk to the left path of the clumps of white
flowers and see Dap, squire of Knight Lancelot
imprisoned. Talk to him about the witch, Lancelot and find about the sword Chastiefol thrown
into the waters at the tip of the island. Walk out of the glade and
forward to the stream. Corwyn sees something shining in the water. Stand
opposite Chastiefol, the sword and pick it up.
Go back to Galwich and fight him with Chastiefol. Pick up the key from the giant’s body. Free Dap from his prison
with the key and give him
Chastiefol. Cross the bridge and ride until the Stone circle
island.
Stone circle island – See Lancelot’s horse, the witch at the center of
the stone circle and petrified Lancelot. Talk to the witch. DO NOT press
spacebar at Lancelot or you will fall into the witch’s trap. Walk forward
behind Lancelot. See a fairy and she offers mead but while thinking about
it, Corwyn drinks it and changes into a mushroom. Ask her about the witch. Find Kael at the Tower of
Source.
Tower of Source – Go to the opposite end of the island and ride to the
very end through a shaded lane. At the center of the Tower of Source is a
warrior and the fairy Kael is inaccessible behind a wall of fire in one of
the outer circles. Talk to Kael’s champion about Lancelot and about the witch. Take the test. First test – lives between the water and land. Go to an outer
circle, pick up stone of the toad and give it
to the warrior. Father of bread – wheat. Finery of the
ground – brown. After completing the
3 tests, the fire blocking the bridge to the fairy is gone. Talk to Kael
about the witch. She gives you powder/gold dust to cancel the witch’s power. Go back
to the witch at the stone circle and use the gold
dust. She escapes.
Search for the witch, second
time:
Prison Tree island – Ride to the very end of the islands. Take the
left bridge to get to the Prison tree island. Walk around the island,
climb the ramp to the center where a tree cage is situated. Hear the witch
cackle but the tree slaps you down. Go to the other side and see the
witch’s wings. Go back to the shimmering light by the bridge. The light is
now a fairy. Do not lie down and rest as she requests. Ask her about the
witch. Yrshgul, the prison
tree caught the witch. Her sisters might help. Ride out.
Tower of breath – Ride to the first open bridge on Bradwen’s left
passing through an island to the Tower of Breath. Talk to
the fairy near the bridge about the witch and
the prison tree. Turn around and walk forward
to an arch on the left. The steps up the tower are hidden by it. Climb and
talk to Dwella about the prison tree. In hell,
choose the white lantern/heart. Dwella’s clue to Yrsgul’s weakness is
You meet me each day, but you cannot see me. The older you
get, the more I bring you vigor, I am therefore the theatre of an
impossible life. Turn to left of screen and walk to red circle
on the edge of the tower. At the outer platform of a stone tree pick up
yellow stone of sleep (press spacebar when the
name of the stones are shown on the screen). Choosing the wrong answer
will result in Bradwen staying in the other world forever. Go back to the
prison tree.
Prison
tree – Use the yellow stone of sleep on the
slapping hand of Yrshgul. Talk to the witch about the witch’s reason for what she did and about Madog. Morganor is behind
all of this!!! When you kill the witch, she disappears but leaves behind a
torc in the cage. Bradwen is now in a fit of despair.
Bring Bradwen back from
despair:
Corwyn in Avalon: Corwyn is returned to human form by the fairy. Talk
to the fairy. Go look at Bradwen at the Prison
tree island. Then go back to the fairy that turned you to a mushroom by
the stone circle. Talk about Bradwen. Find the
butterfly/Gwen to talk to her
husband.
Butterflies – There are 4 glowing butterflies that can be found; a
red butterfly by the bridge at the stone circle island going to the others
islands, a green butterfly in a glade at the Tower of Breath close to the
left bridge, a blue butterfly by the entrance to Avalon and a red-gold
butterfly by the stream where Lancelot’s sword was found. Talk to all
butterflies and be sure to ask the green butterfly about Gwen. The Gwen/red-gold butterfly will not appear
until the others have been spoken to. Talk to Gwen/red-gold butterfly about Bradwen.
Go back to Bradwen and use the butterfly on
him. Gwen implores with Bradwen and asks him to stop Morganor.
Free Lancelot:
Back as Bradwen, pick up the gold torc left by the
witch in the Prison tree. Go back to Dap, Lancelot’s squire at the cage at
the first island. Ask Dap about Morganor and
the torc. The torc is Lancelot’s and the knight
can help you gain justice.
Tower of breath – Go to the Tower of Breath and talk to Dwella
about Lancelot and the torc. Give the torc to
Dwella and she explains the torc by another riddle – It
can be won or it can be lost. It can last a moment or an eternity; It can
cause happiness but also bring suffering! Go to a stone tree
via red circle on the ground. Pick up the red image of love. Tell the fairy the answer and she gives another
riddle to understand the recipient of the love – She is
unique in her country. She is no goddess, but revered. She commands men
but has neither magic nor strength. Get yellow image of Queen and tell Dwella the answer. She explains the
secret love between the Queen and Lancelot.
Stone circle island – Go to Lancelot at the stone circle. Use the
stone of Queen and then the torc on Lancelot’s statue. After talking to him, ask
about justice for Morganor. Lancelot knights you so that Arthur can hear your request.
Lancelot gives you a mission to Cornwall – to
stop Tudgyld, who fights Arthur.
Quest 4
Find Tudglyd:
Cornwall – Meet Cymerill, champion of King Mark. Talk to him about Tudglyd and Mark. To let
you pass either fight him or kill the little ogre, child of Tudglyd. Go to
the road at screen’s right. Turn to the road that goes up (a tree
separates the 2 roads) upon reaching the second curve. Find a dead hunter
in a clearing and pick up his horn. Go back to
the road and ride forward until the coal burner’s hut. Blow the horn in front of the hut door and out comes a “baby”
ogre. Talk to Alglyd and then fight him. Pick up the collar/trinket as proof of victory. Go back to Cymerill and
show him the trinket. He allows you to pass but
the castle is still closed to you.
Village – Go to the village. Talk to the man close to the gate and
ask about Tudglyd and learn that the ogre’s
children guard the hills. Enter the church/cemetery enclosure and talk to
Father Johan. Give him Niul’s horn and ask about Tudglyd. – He who finds the remains
of the Saint woman will rid us of him. Go to the shrine at rear
of the enclosure and read the inscription – Saint
Ophelia. Talk to Father Johan about St.
Ophelia. Go out of the cemetery and circle the
village. Talk to the man by the dove cage about Saint
Ophelia and the doves that are her
children. The cooing of the doves frightens the ogre. Go back to the
priest and ask for the doves. He gives the
dove to you. Leave the village.
Hills – Ride down the road until you see a black wolf on the screen
right, turn into the snowy ground. Remember what the man in the village
said – the ogre’s children lay in ambush. Walk only by the grassy area
under the trees, off the path close to the embankment by the main road. If
you walk at the center of the path – 2 ogres will ambush you. Enter the
slave camp. Talk to Nia, Gwen’s sister about what has happened and ask
about Tudglyd. Walk around and take the path to
the north (left side of screen).
Black Lord’s camp – Go forward and talk to the Lutisse, niece of King Mark and prisoner of Lord
Melatus. Ask her about St. Ophelia and Tudglyd. Talk to the Black
lord about Lutisse. You cannot win the
fight with Melatus. Go back to Lady Lutisse and ask her about the black lord. Only a valiant man armed with truth can
beat the Black lord. The gate to the ogre’s sanctuary is
locked.
Go back to the slave camp and get a key from the reindeer totem. Tudglyd appears. Talk to
him about Tudglyd (hunger never satisfied),
Mark and St. Ophelia
(remains in his sanctuary). Leave him and go back to the Black lord
camp. Talk to Melatus about Tudglyd and St. Ophelia again. Go to the gate at the rear of the
camp and use the key to open
it.
How to defeat
Tudglyd:
Ogre’s sanctuary – Talk to the 3 skulls on pillars and ask them about
St. Ophelia. They all say they are St. Ophelia.
Go back to Lutisse and ask her about St.
Ophelia. Only the cup of the sea can
truth be known and Cymerill has it now.
Cup
of the sea – Go back to Cymerill on the road but remember the ogre’s
ambush and walk under the trees off the path. Ask him about the cup of the sea. Fight Cymerill but you cannot win. Go back to Lutisse and
ask about Cymerill. Cymerill draws his strength
from trees. Go back to Cymerill and ask to
fight him by the coal shed. After his defeat, Cymerill hands over the
cup of the sea. Go back to the Ogre’s
Sanctuary.
St.
Ophelia – Use the cup of the sea on each of the skull to find the real St. Ophelia.
When you find her, she gives you remains of St.
Ophelia. Go to St. Ophelia’s shrine at the cemetery in the village.
In front of the shrine, bury the remains of St.
Ophelia. Only the Blood of Christ can quench the
ogre’s thirst and only the Body of Christ can soothe his
hunger. Pick up the host and wine that appeared at the foot of the shrine. Go back
to the Ogre Sanctuary (Arthur is in
inventory).
Ogre Sanctuary – Stand at the center of the stones and press
action/spacebar. Tuglyd is nowhere to be found. Exit but Tudglyd appears
to block your way. Tudglyd is hungry – give him the Host and then Wine. Talk
to him about Arthur. He will be in peace with
Arthur, Cornwall, free the slaves and isolate himself. He returns a brooch for Lutisse. Give Lutisse the brooch. Search for the truth to free Lutisse and give
your promise to be back. Talk to the Black Knight. Go to Camelot.
CD3
Quest 5
Lesson in
humility:
Camelot – Go to the castle hill at the center of the area.
Walk to the pennants on the snowy area by the top of the screen. Look at
the pennants and see that Lancelot is here.
Talk to the guard about Arthur and then Lancelot. Go to each of the camps around the castle
hill to look for Lancelot. Morganor’s Pict guard would not talk to you. At
the other camps, ask the guard about Arthur and
then Lancelot. You will find Lancelot at Dux
Sagramor’s camp. Enter and talk to Lancelot, standing at the center of
camp. Ask about Lutisse and then Arthur. He gives you a midnight
colored shield/coin to allow you to enter the castle
grounds.
Show the coin/shield to the guard at Camelot hill. Enter and talk
to Novelius standing by the left path. Inform him of all that has happened
including Lutisse. Truth is in God’s
hand. Walk pass Novelius to the Church’s ground seen in the background.
Stand and pray in front of the cross by the castle wall. Turn around and
approach the man by the church. He said that the cross is new – only the
humble will be saved. Walk pass the man to the very end of the path and
see an old broken cross. Pray in front of it. Only the
love of a mother can soothe the tears and suffering of her
children. Pick the crown that
appeared at the foot of the cross. Ask Novelius about the royal crown. He tells you to go see Dionicus at Magovenium.
Magovenium, Monastery – Enter the monastery and talk to Armenius. Go
up the stairs and see Dionicus. Talk to Dionicus about the crown of King Saul, Saul’s pride, Lutisse and sword of truth (gift of the Lord to St. George when
he defeated the devil in Magovenium). Exit.
Go to the grounds of the amphitheatre and
talk to the “King of Magovenium”. Give him the royal
crown in exchange for the crown of
thorns. Go to the catacombs.
Test in Hell:
Catacombs – Look at the fresco close to where Gwen was. Use the
crown of thorns on the fresco. Time for your test. Enter and realize that you cannot go
back out. Hear the souls ask for help. Look at St. Epona’s statue with
tears coming down her face. Turn right, enter the alcove and see a
gravestone with a blasphemous “You will know no
rest” inscription. The adjacent alcove has a tower of brambles.
Pick a black thorn. Go back out and turn left.
Walk to the opposite side of the room from the entrance and face a black
mirror with a flame stand beside it. Burn the black
thorn on the flame stand.
Hell – Confront the devil. He tries to convince you to join him and
become the greatest of his Black knights. Ask the Prince of Darkness about
Lutisse and pride.
He gives you an ebony colored cup, a means to
vanquish him. Ask about the sword of truth,
Morganor and the Tower of
Brambles. The brambles guards the souls of knights who try to win
the sword of truth. Pick up the white lantern on the left and find
yourself outside the black mirror. Go back to St. Epona’s statue. Collect
her tears using the ebony colored cup and it
transforms into a crystal goblet with tears. Go
to the tower of brambles at the second alcove and use the crystal goblet on the brambles. The brambles
disappear leaving a black rose. Go to the
gravestone at the adjacent alcove and place the black
rose on it. The devil cursed you for freeing his prisoners. Read
the inscription – Rest in peace. You cannot get
out of here. Pray to St. Epona in front of her statue.
You find yourself at St. George’s hill in
Uffington. Pray before the cross by St. George’s marker. Pull out
St. George’s sword of truth at the center of
the area. Go to your horse and ride to Cornwall.
Free Lady
Lutisse:
Cornwall – Ride to the Black knight’s camp. Talk to Lady Lutisse and
ask about the sword of truth. No lie can resist
it and you are now God’s champion in Britain. Go to Melatus and fight him
with the sword of truth. Melatus comes back and
thanks you for freeing him from the devil and gives you a horn to be blown on his gravestone in case you need
his help. Talk to Lady Lutisse and she bids you to get justice in Camelot.
Lancelot
accused:
Camelot – Ride to the castle. The guard says that you are not welcome
here. Look at the pennants on the right and see that Lancelot’s standard is not there anymore. Go to
Mark’s camp and talk to Cymerill. Ask about Lancelot. He is accused of carrying off Queen Guinevere. Sagramor
and his soldiers witnessed the act .
Go to Sagramor’s camp and ask
the guard where he is. Go to the Saxon’s camp. Ask the guard for Sagramor and you can enter. Talk to Sagramor,
standing on the left side of the camp about Lancelot. He saw Lancelot take Queen Guinevere in
Arden Forest. Verify this by using the sword of truth on Sagramor. Go to Arden.
Arden – Ride to Merlin’s tree. Crystals block 4 of the
roads going out and 2 of them are black. Go to the one on the right of the
3 standing great stones and ride to the Lake of offering. Walk around the
lake and see Lancelot. Talk to him and then use the sword of truth on him. Continue talking to him and
then ask about Sagramor, Queen Guinevere and then Morganor. Morganor together with Mark and Cedric
plots against Arthur. Pick up the glowing tablet behind Lancelot and close to the forest. Use
the tablet on Lancelot. Leave the lake and ride
back to Merlin’s tree.
Check the 2 black stones and see that it
bears the mark of sorcery. Go to the black stone with a white wolf nearby
and use the tablet on it. The black crystal
disappears. Ride forward, right and then left. Walk forward and then to
the path on the right. Look at the cart by the dolmen. Pick up the black shield.
Go back to Merlin’s tree and then to
Lancelot at the Lake of Offering. Show Lancelot the black shield. A knight in Morganor’s camp carried the
shield but it bears the marking of Melatus. Go to Magovenium.
Magovenium – Go to the catacombs and Melatus’ gravestone. Use the
horn Melatus gave to call him. Talk to Melatus
and then show him the shield. It is the shield
of Melatus’ brother who is under the devil’s power and is now a doppelganger. Show him the tablet and he says it is part of the enchantment of a
doppelganger by a sorcerer. Pray to St. Epona to leave this place. Find
yourself in the chapel at the monastery. Go to Dionicus and show him the
tablet and he says it is the work of Morganor.
As long as you carry the tablet it will protect you from the sorcery of
the creator. Ask him about the doppelganger. 3
tablets are needed to make one and need all 3 to defeat it. Now, to find
the 2 other tablets with Morganor back at Camelot.
Camelot – Go to the Atrebates’ camp. Talk to the Pict
guard and then show him the tablet. Enter and
talk to Morganor about Lancelot, Arthur and doppelganger.
Ask him also about the word of power. Use the sword of truth on Morganor. Go to Saxon’s camp.
Talk to the guard and then show the tablet to
gain entry. Talk to Cedric, show the tablet and
then ask about word of power and doppelganger. After some fast-talking, he says that
Mark knows the word of power and gives you the second tablet. Go to Mark’s
camp. Again show the tablet to the guard to
gain entry. Talk to Mark and show the tablet.
He gives the third tablet gladly. Ask about the
magic word. He recites the word – The Word created all things,
in the name of the Word, open. Leave for Arden.
Arden – At Merlin’s Tree, use the tablet on
the Black stone beside the black wolf. Ride forward to Black Rock. Walk
forward and cross the bridge to the Black rock tower. Use the magic word on the rock door of the tower. Enter and
talk to the doppelganger. He reveals the main plot of Morganor on Arthur.
Talk about Melatus (doppelganger), Queen Guinevere and Morganor. Use the tablet
and then the sword of truth on the
doppleganger. We come from the land of the dead. 6 we are,
3 to carry Bradwen off to the land of the dead and 3 to carry off his
shadow. Get out of the hexagram, stand behind one of the brown
sorcerer rock and use the sword of truth on it. Repeat this on the other
brown rocks. 3 of the rocks disappear. Use the 3 tablets on the remaining rocks. The doppelganger
disappears. Turn to Bradwen’s left and go forward and try to pick up the
rose, formerly encased in black crystal by the brown rock. As proof of
your love, show the brooch of Lady Lutisse and
the crystal rose can now be picked up. Go to
Camelot.
Camelot – Go to the castle. Talk to the guard about Lancelot. On the way to the main tower, hear a beggar
at the foreground. Talk to him and then give the coin/midnight colored shield. Talk to the guard at
the main tower. Enter and talk to Arthur about Morganor and Lancelot.
Give Arthur the crystal rose. Arthur orders the
Ordeal of the Duel.
Bradwen became a Knight of the Round
Table and King of the Atrebates.
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