Anacapri: The Dream
Anacapri the Dream
by S-G Software
Walkthrough by MaGtRo July 2007
Gameplay: This is a first
person point and click game. Read the different options on the main menu to
understand the game manipulations.
In Screen, the different screen resolutions needed for
proper operation of the game are explained.
It is
also shown the automatic classification of your computer – slow or fast – and
how to override the automatic classification for optimum graphic performances.
In Instructions, the different
icons, cursors and important gameplay manipulations are explained. It also has
shortcuts for 4 puzzles in the game.
Map shows the island of
Capri-Anacapri. Point to a location and a picture and description of that place
is seen.
Credits shows the acknowledgements and actors and
voiceovers of the different characters.
Designers shows the creators and collaborators of the
game.
Hotspots option is a selection to turn on or off a
black square during gameplay that shows where the active areas are. I would
highly recommend that you turn it on. Scene number
is an identification of that location and can be turned on or off.
The Start selection gives choices as to where to load
the game: from the beginning, from where you left of in the last gameplay, other
saved game spots or jumping points.
Exit closes the game.
I want to express my thanks to Silvio for his gracious
help. Also, I wish to thank Gey for the Mesola tile puzzle solution.
Anacapri July 7th 2011 11AM
You are Dr. Nico N.
The
Dream
Cafe:
The waitress gives an envelope from Dr. Orlandi. Pick
up the Dr. Orlandi’s message 1.
Right click to see the icon-options at the bottom of
the screen. The leftmost (computer screen) is a review of the dialogues and also
identifies the characters. The scissors (tools) icon is the main menu. The comet icon
is the jump to screen where you can jump to an area already visited in the map.
The globe icon shows the map of the immediate area where you are located. See
that you are at Piazza Vittoria by the blinking circle and the red arrow,
showing
the direction you are looking at.
The bag icon is the inventory. Click on the envelope
that is in inventory. The hand with tool is the use icon. The eye is to examine an
item. Click on eye icon. Click on right arrow twice to read the first page of the
letter. Click on the right arrow again to read the back of the letter. Click the
down arrow to exit the screen. Dr. Orlandi
talks about a legendary Obsidian disk. He wants you to come to his house and
gives directions.
Piazza Vittoria:
Exit the Cafe and if you have turned on the hotspots option see a black square
right and left of screen. Turn right after the Cafe, forward and see panning
arrows. During the rest of gameplay, be sure to check all the sides screens or you might miss hotspots.
Double click of the arrows speeds up the panning.
Red bus caller – Look close on the right side of the
Piazza and see the red bus caller. Press the button. The bus goes to Marina Piccola.

Via Orlandi: Pull back and
pan left. Go forward down Via Orlandi. The letter states that the townspeople
know about your arrival.
Transportation ticket vending machine (1) – Go forward left
of the store at the center of the screen. Go forward 3 times and see a green
vending machine that sells bus and chair lift tickets. It also has a map of the Anacapri
Public Transportation below the screen.Press the button and see that the cost of a ticket to
Marina Piccola is 10 caprini.Constantly check the globe icon to see where you are in the map.
It is a very helpful tool.Postcard and Museum (2) – Go forward 3 times and see a postcard stand on the
right. Look close at postcards and take a postcard. It is postcard 1,
Stairway to Torre la Guardia.Go forward once and enter the museum on the left. The
Majolica artisan explains about the Capri in miniature and history of the
obsidian disk.Go left and forward. Look at all the glass displays on
the wall especially the ones about the history of the disk and the miniature
Capri at the center of the room. Go back inside the shop and talk to the
Majolica artisan again. She gives a tile. Exit the store and continue to
the left.MacKowen house (3) – Go forward twice and see a
red house on the right. Look close at the call panel and press the button. Wow.
What was that all about? Continue down the road.Florist (4) – Go forward until the florist
shop on the right. Enter and talk to the florist. Now, we know some are helpful
in your quest for the disk and some not. Exit the shop and continue to the
right.Chiesa di San Michele – Go forward once from
the shop and check the signs at the corner. Go right as the signs to Chiesa di
San Michele and Casa Orlandi denotes. Go forward and enter the church on the
left. Go up the spiral staircase and enter the balcony. Look down on the tiled
floor depicting various animals and birds at the Garden of Eden. Go down
and go left to see the tiles from the floor level. Exit the church.Villa Orlandi
– Go left and forward to the corner. Use the knocker on the door, pull back and
talk to Dr. Orlandi’s assistant. He wants you to come back at 3:45 PM.Check the
mail box and take Dr. Orlandi’s message 2 and marble tablet. Read
the second letter. Dr. Orlandi explains about the disk you are supposed to
locate. He wants you to stop by Francesco Cerio at 1st Vico Boffe 7. Read the
inscription on the marble tablet. It states that the disk must be destroyed and
signed R.C. 1816.Francesco Cerio at 1st Vico Boffe – Turn
around from Dr. Orlandi’s door and go forward until the intersection. Go right
at 1st Vico Boffe. Go forward until the end and use the call button of the house
on the left. Listen to Mr. Cerio about ‘where everything began’ clue. Learn about
Grotta delle Felci. Open the mailbox and get Ignazio Cerio’s diary. Read
the diary carefully and also get a credit card.Turn around and go right at the intersection.
Come back
up Vico Le Boffe, then right at the next crossing.
Le Boffe (5)
– Remember this small park.
Vico
Caprile:
Continue forward and check the map to see that you are now at Vico Caprile.
Norbert
Hadrawa (6)
– Once you get near the office of Hadrawa, the music becomes discordant. Enter
his office in Vico Caprile 160 . He says he will buy old coins in case you
wish to sell them.Caprile Bus terminal – Go forward until the main road. Pan around and
then turn to look close at the yellow bus caller. A jump point for Caprile is
now made here.
Via Orlandi: Go back and
continue to go forward until the red steps to the church’s courtyard.
Santa Sofia Church – Look around the courtyard and inside of the church.
Exit the church and go left.
Old man (7) – Listen to the man sitting on the tile bench. He gives a
newspaper. Read the newspaper.There are articles
about the disk, Ms Giulia MacKowen, you saw her in
(3), N. Hadrawa, Axel Munthe and traffic regulations. You can reach Torre La Guardia through a multi-exit portal
using a postcard – the one you picked up before.
De Angelis (7) – After talking to the old man, pull back and go right.
Enter the hardware store. The storekeeper says to come back after 4 PM. Exit the
store and continue left.TV
broadcast (8) –
Go one step
forward pass the old man and look left. Look close on the TV to watch the
interview of Dr. Cerio and learn more information about the disk
and the
current environment in Anacapri.

Let us find information about Grotta delle Felci.
Viale Axel Munthe: Jump to
Pizza Vittoria by using the comet icon at the bottom of the screen. Turn around
and go left.
Neapolitan song – Go forward 7 times and listen to man
with the guitar. Listen to a Neapolitan song.Perfume (9) – Go forward 6 times and enter
the Perfume shop on the left. Take the perfume. It’s supposed to attract
certain sea creatures. Exit the shop and continue to the left.Refreshment stand (10) – Go
forward and see a refreshment
stand on the right. They have lemons and drinks.Limoncello shop (11) – Go forward and enter the
Limoncello shop on the right. Listen to the sandal maker talk about illusion. Take the
sandal and then look at it in inventory – it disappears. He wants you to
talk to Dr. Munthe.Pull back and go left. Go forward and listen to the limoncello seller. There is no limoncello available right now. Go back to the
adjacent store and exit.Villa San Michele (12) – Go right and forward.
Enter Villa San Michele – Axel Munthe’s home. Listen to the man and learn that
Dr. Munthe went for a walk at Torre La Guardia. Ah, that’s the place shown at
the postcard we picked up at Via
Orlandi and mentioned in the newspaper. Exit the villa.Scala Fenecia--Multi-exit
portal
(13) – Go right
until the end and see a multi-exit
portal. A new jump point is now in the map. Place
the postcard (select postcard in inventory and click on the use icon) on the
metal frame on the right of the doorway. Wow!Torre La Guardia – Enter
and climb up. Take a nice walk and look around at the sceneries. Go forward
until the closed gate and listen to Dr. Axel Munthe. He talks about a church close
to the turtle and to ring the bell. Review what he said in the dialogue-monitor
icon. It is best to review the dialogues during gameplay so that you won’t miss
a given clue.
Via Migliera: Jump to
Piazza Vittoria. Turn around and go right. Go forward once and click on the road
left of the building (chairlift place) ahead.
Chair lift building – Enter the building ahead
and talk to the attendant at the window. He says thatthe chairlift will open 4 PM. Exit the
building and go the road left of the chair left building.See the Anacapri bank. We don’t need money and we
don’t have the pin code yet; so
we’ll come back here later.Turtle (14) – Go forward until the end and
meet the wise turtle. Listen to what she says and review it in the dialogues.
Learn the beginning of the history of the disk. Also learn how to go about
looking for the disk: she recommends to look for and talk to those who tried to
control the disk. The spirits are in animal form and destruction of the disk will ease
the pains of those animals.Church of Santa Maria Constantinopoli (15) –
Turn right and go forward until the church on the right. Enter and look inside
the church. Exit and remember what Dr. Munthe said –pull the rope
to
ring the bell
at the entrance of the church.
Reality 1: Where are we?
Dresser – Go left and then look at the dresser
left of the bed. See a picture of a woman and a security system remote dated today (7-7-2011) and total lock at 12:15. Read carefully the 10 Rules of
Dream by Dr. Camilla Greenturtle. Turtle!!! So the other time was a Dream and
we’re in Reality now. Take note of #3, #8 and #10.
Right side
table – Turn around and look at the side table. Read the note from Dr.
Greenturtle. Ah, that is why we’re here; we rang the church bell.Read the
May20, 1999 letter of Mirta about what happened at Grotta delle Felci. Look at
(bottom active spot of the bottle) the Syrup of Dream beside the spoon. If you
clicked to drink the syrup (top active spot of the bottle)to dream, ring the church bell
again to get back to the bedroom.Desk – Go to the other side of the
bed. Look at the computer that has the screensaver of the
multi-exit
portal
at Scala
Fenicia. Click
the
space bar
of the laptop to see one scene of
the Capri adventure game. Click again on the space bar.
Look at the calendar on the right and see that you have an appointment
with Adriano at 11 AM. Look at Piggy, the cute pink coin bank. Let’s take a look
at that Capri adventure game. Mirta says it true.Left side table – Pull back and look at the
left side table. See a picture of Mirta and Adriano dated September 1998. Look
at the box on top of the side table. Open it to see colored rocks.Hallway – Exit the bedroom. Check the bathroom
and see the perfume. All of these items seen here are symbolic in the dream.You (Nico Fredi), Mirta Marconi and Adriano Norberti in the Reality are
transposed respectively into Nico N, Ms Giulia MacKowen and Norbert Hadrawa in
the Dreamworld of Anacapri.Check
the purple handle of the locked door at end of hallway. The code lock is made up
of animals. Now you know that
you
are Nico Fredi, locked in the bedroom, but you don’t know why. Lost memory?Maybe you can
learn more about your life in Reality
if you
unlock the door and see the rest of the house.Syrup of Dream – Go back to the side table of
the bedroom and take (click the middle active spot) the Syrup of Dream.
You will now see the syrup bottle at bottom left. Click on the bottle to
continue our adventure in the Dreamworld of Anacapri. Or you can click the
active spot at top of the bottle to take a dose of the syrup.
Gecko
Via Migliera:
Church – Go forward and pick up the bell
on the right of the path and in front of Padre Pio. 10 Rules of Dream states that ringing a bell
will bring-wake us back to Reality. It is time to go to Grotta delle Felci. Look
in comet jump map that the Grotta is on the way to Marina Piccola. Remember that
we learn from the ticket vending machine that
a bus goes to Marina Piccola and we need 10 caprini for the bus ticket.Anacapri Bank – Jump to Piazza Vittoria. Turn
around, go right and then left to the road in front of the bank. Look close at
the ATM machine.ATM machine – See that the logo of the bank is
Piggy from Reality.Use the credit card given by Cerio on the ATM machine.
It wants a pin code. Ah – we know the clue from
Reality.Enter PIGGY or 74449. Then click OK.
Take the card, pull back and take the 10 caprini
bill.
Piazza Vittoria:
Transportation ticket vending machine (1) – Go
back to the Piazza Vittoria. Go forward left of the store at the center of the
screen. Go forward 3 times and see a green vending machine. Press the button and
use the 10 caprini. Take the white Anacapri-Marina Piccola season ticket.Bus ride – Jump to Piazza Vittoria and go
forward to the center of the Piazza. Pan to the bus caller machine at right.
Press the red button and then select Marina Piccola. Use the season ticket to
Marina Piccola. Pan left and enter the bus.Click forward until the Marina Piccola. Listen to what
the bus driver says – he gives important clues. He warns about the strangeness at
Grotta delle Felci and the sacrificed geckos. He also warns about the boat tour.
He mentions Massimo at Da Gioia Beach.
Marina Piccola: Get off the bus and go down
the stairs. A jump point for this place is now present in the map. Go forward and
then right to the refreshment stand.
Massimo at snack bar – Listen to Massimo. Take more
pages (pgs 25-34) of Ignazio Cerio’s diary. Read the diary in inventory.
He says to come back here after meeting the spirit.Climb back up the stairs. Midway, be sure to check the
clock on the green door.At the main road, use the bust ticket on the orange
bus caller across the road. Look right and enter the bus. Be sure to click on
the active frame at left on the side road to stop at Grotta delle Felci.

Grotta delle Felci:
Big gecko – Go forward and then take
the left path at split of the road. Look around at the houses and
sceneries on the way. Take the steps on the right and be on a nature hike to the Grotta. Go forward
twice and pick up crumpled paper 1. Read it in inventory.Someone
else is looking for the disk.
Go forward
until you can pan. Pan left and go forward to the gecko on
the rock. There’s a puzzle at the base. We cannot solve it yet.Grotta – Turn around, go right and forward until the end.
Turn around and pan right twice. Take more pages
of the diary (pg 15-24) under a Neolithic drawing. Read it in inventory.Pan left twice and look through the telescope. Ah, a
gecko is peeking out of the cave. Go forward and look at the small cave.Big gecko – Go back to the big gecko and
puzzle on the rock. A jump point is now made here.Gecko pictorial puzzle – Click on the different
buttons and see pictures.The pictures look familiar. Where have we seen them
before? Ignazio Cerio’s diary. Pull back and review the diary.Starting from 1 enter the story of the Neolithic
tribe’s shaman who used the disk.Solution: 1.The shaman finds the disk,
2. shining disk when he used the disk, 3. two people worshipped the shaman as
god, 4. one scared person when the shaman conquered other tribes and 5. skull
when the shaman died.
Look at the middle hole and take 4 obsidian stones.
Look at the obsidian stones in inventory and see a gecko, dolphin, snake and seagull.The spirit – Remember what the turtle said – to
look and talk to those who tried to control the disk. They are in animal form.Based on the diary, the shaman was the first
historical person that held the disk and tried to control it. He must be a
gecko.Turn around from the puzzle, go right and forward to
the Grotta and gecko peeking out of the cave. Turn right before the getting to
the telescope and see the small cave where the gecko peeked out from.Take obsidian stone 1 that showed a blue gecko
(arrowhead) and use it on this screen (no hotspot).Go to the telescope and look through the lens. Watch
the blue gecko go to the obsidian. Listen to the shaman’s story.Go forward and take the purple wedge. Look at
it in inventory. Turn the purple wedge and see the animal figures that we saw in
the door lock in Reality.
Dolphin
Reality 2: Right click
to see the icons at bottom of screen. Ring the bell at bottom left. Go to
the locked door at the end of the hallway.

Door – Enter the figures as seen on the purple
wedge.Top to bottom: dolphin, dolphin,
seagull, snake, gecko. The door is unlocked.Family room – Read Adriano’s and Mirta’s
letters on the coffee table from 1999. Mirta talked about the Green grotto,
legends and blue dolphins.Pan right and check
the message on the answering machine on July
7,
2011 from Mirta.Pan around and look at the CD player under the TV. It
has The Best of Orpheus music.Look at the seashell and picture of Nico’s uncle on the
fireplace mantel.A blue dolphin is floating in the whirlpool. Go right
and see a purple seas picture on the wall. Check the
Neolithic wall painting inside the wicker table by the door. Check the locked
door and see a blue animal lock.
Time to dream again. Right click to see the icons at
bottom of screen. Click on the syrup bottle at bottom of screen.
Marina Piccola:
Massimo at Marina Piccola – As told to do, jump
to Marina Piccola and go down the stairs to listen to Massimo at Gioia snack bar.He says another spirit is near here – blue dolphin. He
gives the Guide to the Sea book and he will call Karonts to take you on a
boat ride in the sea of Marina Piccola.Read the Guide to the Sea book in
inventory. Learn about the Nereids, Nereus, dolphin, Poseidon, Sirens, Triton
and Green Grotto.Dolphin viewing area – Go
forward
on the beach keeping the sea at your left
and be under the restaurant. Go
forward to the
stairs by the canoes. Take the left stairs.Dolphin
– Use obsidian stone 2 with the dolphin on the metal funnel right of telescope.
Look through the telescope and see a view of the waters. Listen to Oebalus, the
blue dolphin. He will talk you later again.Karonts – Turn around to go back to the main
stairs. Before the main stairs, go right to get to the beach area. Look around
and later climb the stairs to get to the dock. At the end of the dock, wait for
the boat to arrive. Meet Karonts; but he’s a bearded man as mentioned in the book
(also Nico’s uncle in Reality).Boat ride on the coast – Get on the boat and
click to move the boat. Enjoy the sceneries.Triton – Go left at first choice of direction.
Go forward at the big monolith with an opening at the base Go left at the
opening of the monolith.If you hear a roar-grrr,
look back to check
ifKaronts is
notassaulting you.
Go forward and around the big rock. See Triton blowing
his horn. Go forward to the same opening under the monolith.Poseidon – After passing the opening turn
around again and this time go right in the opening. The opening is blocked by
fire. The sea turns purple when the fire is dowsed. Go forward and listen to
Poseidon. Learn about Oebalus, the son of Telon who was the king of the Telebois.Continue forward and back through the opening under
the monolith and blue waters.Green Grotto
(Grotta Verde)
– Take the left selection after the opening.Go forward and look at the rock in the middle of the sea. A fish tail disappears
behind the rock: it is a siren’s tail. Take the selection at right to Green grotto.
The water is up now. Turn around and go forward.Siren – Go forward until the rock with
the siren. Look close and see the siren. Back up, then go forward and take the
left selection to go back to the dock.Dolphin viewing area – At dock go forward until out of the beach area, go left
and back to the snack bar of Massimo. Go forward under the Ristorante Da Gioia
and go forward to the stairs by the canoes. Take the left stairs.Dolphin – Look through the telescope and see a
view of the waters. Listen to Oebalus, the blue dolphin again. He will explain what
happened to him and the disk (this occurs only after you saw Poseidon). He says that the blue
wedge is in Green Grotto (Grotto Verde).Go down the stairs, go right under the restaurant and
forward until the main stairs. Go right before the main stairs to the beach
area.Boat ride – Go forward to get back to Karonts at
the dock. Get in the boat.Green Grotto – Take the selection on the right
to hug the coast line and forward until the Green Grotto. Go close to the mouth
of the grotto and then go left. Go forward and take the blue wedge.Look at the blue wedge in inventory and see it attach
to the purple wedge. Turn it around and see another set of animals.Siren – Turn around and go forward until the
siren. Now, the siren traps you and Karonts.What to do? Remember the 10 Rules of Dream and the
clue in the Guide to the Sea book.Ring the bell to go back to Reality. Look at the CD
under the TV. Look close at the CD of The Best of Orpheus. Click the red arrow
button at bottom left to hear the music. Pull back while the music is still
playing.Right click to see the icons at bottom of screen. Take the syrup again. In the dreamworld, hear the
music of Orpheus drown the siren song. Immediately go close to the siren while
you can still hear the music. See the siren crack.Go forward and back to the beach.
Snake
Reality 3: Right click
to see the icons at bottom of screen. Ring the bell at bottom left to go
back to Reality.

Door – Go to the locked door right of
fireplace. Enter the figures as seen on the blue wedge.Top to bottom: dolphin, snake,
gecko, snake, snake. The door is unlocked.Dining room
– Enter and look around. Open the drawer and see Adriano Norberti and Mirta Marconi’s
wedding invitation that was held on May 15, 2001.Turn around and look close at the armless statue of
Augustus.Living room – Pan right and go to the living room.
Look at the constellation of Scorpio on the wall. The bookcase on the left has
some interesting DVDs.Turn around and look at the aquarium.
Check the letters on the writing desk at the corner.
In the letters, Mirta talks about the Scala Fenicia Staircase and how O Riccio loaned
the boat after being beaten on the card game, Scopa. The letters also showed
Mirta turning down Nico and the start of Adriano’s financial help on Nico’s
research project; Mirta and Adriano’s marriage, Adriano’s forceful demands on
the research project and the interest of Dr. Greenturtle on the Syrup of Dreams.Nico was upset by the marriage of Mirta and their correspondence stopped for few
years.Open the drawers and see a deck of cards in left
drawer and the hand held Scopa game. Learn the rules and play-practice Scopa as
a rehearsal for a puzzle later.Turn around to the Constellation picture and then turn
around again to go to the locked door. See that it has dark blue handle.Check the picture on the wall of Prof. Nero Black.
Check the bookcase on the left and the small table
right of the door.
Check the
picture on the little table. She is the Nico’s cousin: the TV speaker in the
Dream.
Check the newspaper at the bottom of the small table
to see 2 very important men (handsome too).
Time to go back and dream. Right click to see the
icons at bottom of screen. Click on the syrup bottle at bottom of the screen.
Marina Piccola:
Massimo at Marina Piccola – Go back to Massimo
at the snack stand. Massimo gives postcard 2 showing the Scala Fenicia
entrance. He says that when you get all 5 wedges to come back and see him.
Scala Fenicia: Jump to the
end of Viale Axel Munthe or close to Villa San Michele. Go forward to the
entrance of the transport gate.
Use postcard 2 of the Scala Fenicia on the frame
right of the doorway.
Take a hike going down the mountain. Midway pick up an
emerald ring from the steps. Continue the trek and then pick up the
SPQR constellation book written by Caius Cornelius Trasillus shown by the
stars that dropped
down from the rock netting. Check the book in inventory.
Palazzo a mare: At the bottom of the staircase, check the
plaque on the wall of N. Hadrawa, the dealer in Antiques and Coins located
at Vico Caprile 160.
Statue of Augustus – At the seashore, see a black oval on the wall. Look
close and click to see if something happens. It has the 12 astrological signs.
This puzzle will not be activated until later in the game. Pull back and meet
the statue of Augustus, Emperor of Rome.Learn about how Augustus got and handled the obsidian disk. Tiberius found the
obsidian disk after his father’s death and now he is one of the spirits that roam.
Snake – Go left and forward. Meet Tiberius, the snake. Oops! He bit you
and you returned to Reality. Drink the syrup to get back to the Dream.Go back and listen to the statue of Augustus. He wants his arm back before he helps you with the snake.
Go back to the snake and this time before getting close to the snake; use the
snake obsidian stone 3 on the screen. Watch the snake touch the stone and go
back to his den.
Beach – Go forward until the very edge of the water. Look down at right
and remove the stone pile. Take Roman coin 1.
Climb the stairs again until you get the comet icon at bottom of screen. A jump
point for Palazzo a mare is now present.
Find the arm of the statue of Augustus
MacKowen House (3): Jump to Piazza Vittoria. Go forward
to Via Orlandi. Turn right at the red house.
Giulia MacKowen – Enter and listen to Giulia, MacKowen’s daughter, Mirta in
Reality. Give her the emerald ring taken from the Scala Fenicia.She talks about her father who loves archeology. He mixes colors: blue was
green and vice versa, purple was yellow and vice versa. He has an office in
Damecuta. She never went to the studio at Damecuta.
Courtyard – Look around at the different decorations in the courtyard. A
triangular stone has a word that gets incandescent.Exit and jump to Via Caprile.
Vico Caprile:
Norbert Hadrawa (6) – Enter his office, climb up the stairs and meet
again the
sinister man who is Adriano in this dream. Give him Roman coin 1 and get 10 caprini
in return. Exit the office.
Damecuta
Buy ticket – Jump to Piazza Vittoria and go forward until the green
vending machine (1). Press the button and use the 10 caprini on the machine.
Take the blue season bus pass for Grotta Azzura (Blue Grotto).
Bus – Jump to Caprile. Press the button on the yellow bus caller. Select
Blue Grotto and then insert the blue bus pass.Turn around, forward and pan right. Enter bus. Listen carefully to the bus
driver talk about secret passage to the Blue Grotto. Exit at Damecuta. Take note of
the blue bus caller at left.
Ruins – Go forward until the gate. Enter and look around. Enjoy the
sceneries – they are great and breathtaking.Go forward just before the ruin’s near wall. Go right and continue to the right
until start of the ruins.Go forward until the far wall. Pan left and see that you can go up the stairs or
down by the fence.Go up the stairs until the very end. Check globe map. Pick up John Clay MacKowen’s
code reminder (A). Turn around and go back down the stairs. This
time go left by the fence.
At the north side of the ruins. there are 3 alcoves. Two are empty and the
middle one has glass doors.
MacKowen’s studio (B) – Look close at the circles right of the door.
Press the black button and see that the colored items appear in the circle.
Look at MacKowen’s code reminder in inventory and see the code of the lock.
But remember what Giulia said about her father mixing up colors: blue was green
and vice versa, purple was yellow and vice versa.Top left should be yellow, so change it to purple.
Top right should be red, leave it red.






