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King’s Quest Chapter 5 The Good Knight Review

King’s Quest Chapter 5 The Good Knight Review

King’s Quest Chapter 5 The Good Knight Review

A heartfelt story with amazing graphics. Varied puzzle types make for interesting gameplay.


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Genre: Casual Adventure
Release date: October 25, 2016

The fifth episode of the new King’s Quest is out, coming about a month after Chapter 4.  I have to say I’m impressed by how quickly the game was released, after having to wait 3-6 months between previous releases. The new King’s Quest is framed with old Graham telling stories to his granddaughter Gwendolyn.  

The Story

Chapter 5 highlights on Graham’s failing memories, with Gwendolyn helping to fill in the gaps. The game feels like walking through the mind of an Alzheimer’s patient, with little details constantly changing. Gwendolyn takes over more of the story as Graham’s health continues to fail. The story chronicles Graham’s final battle with Manny and includes a lot of exploration through the lands of Daventry we’d already seen.


The Production

As stated in my reviews of previous chapters, I love the art style of this new King’s Quest. The bulk of the game takes place in the same lands we explored as part of Chapter 1. There isn’t anything new to say that I didn’t cover in reviews of previous chapters.

The voice acting continues to be great. This chapter seems scaled back in terms of the number of characters, focusing primarily on Graham, Gwendolyn, and Manny.

The puzzles of this game touch on all types of adventure puzzles and, collectively, they comprise a really good balance that makes The Good Knight feel more meaty than some of the past chapters. Included are an escape-the-room style puzzle and a fetch quest. There are some logic puzzles and even an entertaining interlude into the art styles of past King’s Quest games. From a gameplay standpoint, this chapter captures the gameplay of classic point-and-click adventure games much better than the previous chapters.  

The game wasn’t without frustration though. In one puzzle I had to open a lock, and I brute forced my way through it. In another puzzle, I struggled due to some confusion when trying to match colors to make a music box play. The choices you make in the earlier episodes seem to have little-to-no relation to the Chapter, other than a few references to Graham the Brave. The dragon doesn’t return in this episode, despite many expecting him to.

Final Thoughts

The new King’s Quest series is far from perfect, but it does hit a lot of the notes I’d expect from a King’s Quest. The first King’s Quest game came out more than 30 years ago, so I feel a bit vested in the character of Graham, and the developers really pulled on my heart strings for this one. I hope the story will continue.

Grade: A
Amazing Graphics
+ Varied puzzle types makes for interesting gameplay
+ A heartfelt story


System Requirements
OS: Windows XP, Vista, 7, 8
Processor: Intel Core 2 Duo E6300 @ 1.86 GHz or AMD Athlon 64 X2 4800+ 2.4 GHz
Memory: 1 GB RAM
Graphics: GeForce 8800 GT or Radeon HD 4770 / 512 MB
DirectX: Version 9.0c
Hard Drive: 13 GB available space
Sound Card: Direct X 9.0c Compatible

Jeffry Houser

Jeffry Houser

Jeffry's first memory of gaming was blowing himself up in Zork by walking into the gas room with a torch. Then he tried King's Quest on a PCjr and has been a fan of the genre ever since.Jeffry Houser is a technical entrepreneur that likes to share cool stuff with other people. In his professional career, Jeffry runs an IT Consulting form. He has a Computer Science degree from the days before the business met the Internet and has built a career around using technology to solve business problems. He has written four technical books, over 30 articles and hundreds of podcasts. Jeffry has published a casual game on Android, titled Igor Knots and the Magonda Maze.In his spare time Jeffry is a musician, writer, podcaster, and recording engineer. His first table top game should come to Kickstarter in early 2015. You can read his personal blog at

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