Night mode

Big Changes Ahead for Nancy Drew/HeR Interactive

Big Changes Ahead for Nancy Drew/HeR Interactive

Big Changes Ahead for Nancy Drew/HeR Interactive

Future games to be Unity-based; release of Midnight in Salem is delayed indefinitely

Category:

Written by on

I’ve elected to post HeR Interactive’s August Newsletter verbatim, without comment. Make of it what you will. Note that this is in addition to replacing Lani Minella as Nancy…
 
Nancy Drew fans — we hear you loud and clear. Thanks to the more than 4,000 respondents who participated in our survey earlier this year, it’s clear to us that you would love to see some changes and updates to our Nancy Drew PC/MAC franchise. Your suggestions for more expansive environments, better visuals, more compelling story lines, longer game play, more characters and more dangerous situations with player consequences got us thinking, and we agree.
 
One of the major limiting factors that prevents us from implementing many of these changes is our current proprietary game engine. Thus, we have made the exciting decision to move to a Unity-based platform for our games. However, this move will affect our development schedule resulting in a delay in the release of our next game, Nancy Drew: Midnight in Salem. At this time, we can’t confirm an exact launch date, but we hope it will launch sometime in 2016. Even though we have started the process of adapting our games for this platform, it’s not something we can do overnight. Working on Nancy Drew: Midnight in Salem is a once in a lifetime opportunity for all of us at Her Interactive. We are creating something we are really proud of and we don’t want to compromise on quality. We promise it will be worth the wait.
 
In the meantime, we are expanding our offering by introducing a new Nancy Drew mobile app next spring on iOS and Android. More information to follow shortly, but we can’t wait to share this pioneering app with you!
 
Lastly, we want to thank you again for the exceptional ongoing support of Her Interactive and Nancy Drew Games. Our community is at the heart of what we are doing and we’re very much designing our games with you in mind. Your involvement means the world to us.

Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.