
Sci-Fi/Horror Game Caffeine is Now Episodic
Developer Incandescent Imaging/Dylan Browne answer a few questions related to the change
News: Incandescent Imaging Releases New Video and Reveals Second Round of Indiegogo Funding For Caffeine – July 29, 2014
Caffeine Development Log – July 29, 2014
New Trailer for Sci-Fi Horror Adventure Game Caffeine – April 12, 2014
News: Caffeine Official Trailer #5 – April 12, 2014
Caffeine – Interview with Dylan Browne of Incandescent Imaging – March 30, 2014
Caffeine Unreal 4 Trailer – March 27, 2014
News: Wake up with Caffeine’s Proof of Concept Demo, Unreal 4 Trailer and Upcoming IndieGoGo Campaign – March 27, 2014
Caffeine Pre-Alpha Gameplay Trailer 2, Teasers, New Screens, Info – March 3, 2014
Caffeine Pre-Alpha Gameplay Video, Concept Level Images, Info – February 3, 2014
Q: Are you becoming evil? Don’t become the big publishers, charging for each part of a game!
A: Not to worry, the game will still only be sold as one unit. when the later two episodes are released the game will update itself with the new content free of any life sucking charges or fees.
Q: But why?
A: Releasing like this will allow me to get the first one to you sooner rather than later, not only allowing you to experience the first third of the game but also will allow me to tweak the later installments based on your feedback.
Q: Won’t this butcher the story?
A: Quite the opposite actually! The story itself up until now has had three distinct sections so the transition to an episodic release will suit the main story and in my opinion make the game better in the long run.
Caffeine will be released on Windows, Mac, Linux, and PS4 and will support Oculus Rift.
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